Results 211 to 240 of 788
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2008-04-12, 11:46 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Tinn
["Ya betta believe it!"] Tinn answers. Grabbing a frag grenade off his bandoleer, he underhand tosses into the middle of the group of guards and gets against the wall for cover. ["I'm not sure an exit plan has been made, hoy."]
SpoilerAttack - (d20+7)[14]
Damage - (4d6+1)[22]
Moving to U9.
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2008-04-12, 11:48 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
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2008-04-13, 08:02 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Noodo
Holding his place at the Door, Noodo hopes that the fire fight in the hallway remains under control. If we lose the hallway, there's no going back.
Spoiler
ready action to shoot any hostile who comes through door.
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2008-04-14, 06:37 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Tasst
Giving a grin that can only be described as "evil", Tasst drops his blaster rifle and shoulders his blaster cannon. "I've one better," he states, referring to grenades.
The resulting shot is rather impressive.
Spoiler
Swift: Drop rifle.
Move: Draw cannon.
Standard: Attack S3.
Attack - (1d20+5)[12]
Damage - (3d12+1)[15]
Full damage if hits, half if miss to target. Half damage to adjacent targets if hit, none if miss. Hit/miss is determined individually.
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2008-04-14, 06:38 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Spoiler
Adding a force point.
Force Point - (1d6)[4]
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2008-04-14, 04:36 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Round 6 :
Myles coordinates with Alex on the shutdown. Noodo remain vigilant. Daers slugs one of the newcomers, dropping the soldier in his tracks. Tasst drops his main weapon to the floor and swaps in his cannon. He fires a quick shot through the doorway, destroying one of the soldiers and dropping 3 others to the ground.
Tinn tosses a grenade through the doorway which, when it detonates, takes out the last of the soldiers. A moment later, the automatic door slides shut, sealing their blasted burnt bodies on the other side.
Alex, finally ready to shutdown, does her thing and then shuts down the power. Everything, everywhere goes black. In the power room, there is a blue light from the spinning disk which almost immediately begins to fade.
The only light out in the hallways is a faint green glow from the side hallway and a light blue laser band that sweeps left to right and then top to bottom, over and over. Synchronized with the sweeping light, the metallic footsteps continue to approach the team.
Down the hallway in both directions, shouts and angry yelling erupts as the base is suddenly darkened.
Initiatives :
Spoiler
29 - Myles
28 - Noodo
27 - Daers
26 - Tasst
25 - Tinn
22 - Alex
16 - Gamorreans
13 - Techies
12 - Lt James
9 - Officers
7 - Human Troopers
6 - Hutt
Status :
Spoiler
Myles(41 / 47 HP)
Noodo(22 / 32 HP)
Daers(39 / 43 HP)
Tasst(40 / 54 HP)
Tinn(35 / 52 HP)
Alex(25 / 27 HP)
Lt James (-13 / 23 HP)
Techies - Level 3 Non-Heroic
T1 (-5 / 4 HP)
T2 (-9 / 4 HP)
T3 (-8 / 5 HP)
T4
T5 (-12 / 16 HP)
T6
T7
T8
Gamorrean Guards - Level 1 Soldiers
G1 (-7 / 28 HP)
G2 (-0 / 28 HP)
G3 (-8 / 28 HP)
G4 (-4 / 28 HP)
G5 (-1 / 28 HP)
Hutt - Level 8 Non-Heroic
H1
Officer - Level 2 Noble
O1
O2
O3 (-16 / 24 HP)
O4 (12 / 26 HP)
Troopers - Level 2 Non-Heroic
S1 (-3 / 4 HP)
S2 (-3 / 4 HP)
S3 (-11 / 4 HP)
S4 (-2 / 4 HP)
S5 (-3 / 4 HP)
S6 (-8 / 4 HP)
Updated MapLast edited by lawful_evil; 2008-04-14 at 05:58 PM.
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
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2008-04-14, 05:25 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Tinn
["Good job! See what ya can do ta keep the power off-line."] Tinn, seeing clear enough despite the darkness, looks at Lt. James for a moment. Sorry, Sir. We're in a jam 'ere. Hunkering down, he waits for any potential enemy to become visible from the south. ["Everyone'a ya who can see, get ready. We gotta somethin' big coming from the south. Tasst, keep that gun o' yours at the ready."]
SpoilerHolding my action for anything to appear to the south of us.
2 Swift action to Brace the rifle, attacking with Burst Fire.
Attack - (d20+6)[9]
Damage - (5d8+3)[20] (Treat Damage Threshold as 5 lower)
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2008-04-14, 05:41 PM (ISO 8601)
- Join Date
- Dec 2007
Re: (SW Saga)Old Republic Commando(IC)
Myles
Taking a small glow rod to see by from his utility belt Myles packs the shaped detonite around the officers console and it's link to the power generator. He's going to attempt to ensure the power is off permanently by disconnecting the control signals routed from any console to the generator itself in such a way as to make sure it cannot be repaired without replacing major components that are unlikely to be in stores. He attempts to place the charge carefully to take advantage in the weakness of the set up. He sets the timer for 20 seconds.
SpoilerTake 10 mechanics for a total of 22 vs. a DC 20 to set the explosive charge and timer disarm DC to 15 (makes the DC 20).
Carefully placing the charge is a GM roll against DC 15 for ignore damage reduction, dc 25 for double damage and dc 35 for triple damage.
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2008-04-15, 06:48 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Tasst
Given a quick two-fingered salute, Tasst kneels and shoulders the blaster cannon, eyeing the echoing corridor.
Spoiler
Readied action to fire when the threat is identified.
Attack +5
Damage 3d12+1
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2008-04-15, 07:23 PM (ISO 8601)
- Join Date
- May 2005
Re: (SW Saga)Old Republic Commando(IC)
With the power gone, Alex dashes toward the door, though she does take the time to get her frag grenade out.
Spoiler[ooc]Using 2 move actions to go east in a straight line, should end up in Q8. Using swift action to Quick Draw the grenade.[/ooc]
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2008-04-15, 08:04 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Round 7
As Myles sets the charges, Alex and Noodo move towards the exit, ready to all flee together. Myles puts the finishing touches on them and starts the timer for 20 seconds(3-4 rounds). As the three of them get to the door, they discover that it doesn't open. The power is out. They are trapped in a room with an explosive charge about to go off.
The hatchway, when the power is on, should slide up in the ceiling(or the crawlspace), but without the power, is a large heavy chuck of metal.
...
In the hallway, not much happens beside footsteps for a few seconds.This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
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2008-04-16, 08:19 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Noodo
We are so dead.
Quickly jumping on the comms Noodo snap's ["The door's are all locked from the powerout, and we now have a bomb in here with us. Some one want to go stop it from killing us all?"]
Noodo scans the area looking for any more incoming threats while trying to think of a way out of the tight situation.Last edited by WrathOfLife; 2008-04-16 at 06:25 PM.
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2008-04-16, 12:17 PM (ISO 8601)
- Join Date
- Dec 2007
Re: (SW Saga)Old Republic Commando(IC)
Myles
"Relax Noodo, don't you trust me? That charge will destroy the power controls, but it'll be localized. Just don't stand next to it. Now out of the way, let's get this door sorted."
Myles pulls out another block of detonite on his way to the door beginning to roll it between his hands into a thin rope, preparing to position it in a shape around the door to make a hole big enough to get them out.
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2008-04-16, 04:25 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Tinn
["Keep yar heads tagether. Is there enough explosive left ta take down that door? Is there time?"] Tinn keeps an eye on the noise, waiting for anything to come into view.
SpoilerHolding my action for something to come into view. Two swift actions to brace and then Burst Fire.
Attack - (d20+6)[24]
Damage - (5d8+3)[27] (Treat Damage Threshold as 5 lower)
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2008-04-18, 12:15 PM (ISO 8601)
- Join Date
- Dec 2007
Re: (SW Saga)Old Republic Commando(IC)
Myles
"I have the door covered Corporal. Just make sure everyone is standing back, there might be a small bang."
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2008-04-18, 07:18 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Daers
[So . . . No escape plan then? We'll run out of detonite before we run out of doors I'd think, so no go on just blasting our way out. Any ideas?]Avatar by Onasuma
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2008-04-18, 07:28 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: (SW Saga)Old Republic Commando(IC)
A few tense moments later, the explosives on the power console exploded, destroying the console and sending small scraps of metal all over the room. No one is injured, but all feel its effect. Moments later, Myles sets off another blasts cutting out the corner of the door, leaving enough room for everyone to wiggle out into the hallway.
Myles, Alex, and finally Noodo join the rest of the squad near the fallen LT just as a the source of the echo's becomes visible. A massive 4 legged droid, about 4 meters wide and just barely able to fit in the hallway comes into the intersection between the team and the exit. The droid is surrounded by a small light blue glow of a shield generator.
Tinn and Tasst immediately open fire on the droid, Tinn fires several bursts and Tasst uses his cannon. Both manage to penetrate the shields, but their attacks don't cause much damage to the droid. Along the underside of the main body a small dish rotates around to face the team and a beam arcs out from the dish which it sweeps across the team.
The beam sweeps across the whole beam, burning a gash as it goes. Only Myles manages to dodge the cutting laser.
Myles(41 / 47 HP)
Noodo(13 / 32 HP)
Daers(28 / 43 HP)
Tasst(24 / 54 HP)
Tinn(22 / 52 HP)
Alex(16 / 27 HP)
Droid(61 / 80 HP)
Updated MapThis is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
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2008-04-18, 07:35 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Daers
A gash opens along Daers' chest. With a somewhat loud and vulgar curse in Durese, he crouches an fires a slug at the droid.
SpoilerAttack - (1d20+7)[17] (Crit - (1d20+7)[17])
Damage - (2d6+3)[6]Avatar by Onasuma
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2008-04-18, 07:57 PM (ISO 8601)
- Join Date
- Dec 2007
Re: (SW Saga)Old Republic Commando(IC)
Myles
Myles ducks under the cutting laser and pulls out his rifle, he pumps the grenade launcher and fires towards the large droid.
SpoilerTo hit (1d20+6)[22]
Damage if hits (4d6+1)[15]
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2008-04-19, 12:18 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Melbourne
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Noodo
Glancing across at the others disgrunty, Noodo finds himself surpirsed as a sudden bean of light slashes across an arm and part of his chest. Muttering a curse Noodo snaps off a shot at the new target before doubling back through the blasted door.
Spoiler
attack - (1d20+7)[22]
damage - (3d6+1)[13]
Last edited by WrathOfLife; 2008-04-19 at 12:18 AM.
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2008-04-19, 02:38 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Tinn
Sucking in air between his teeth at the wound, Tinn redoubles his stance, flips his grenade launcher over to the ion grenade and fires at the droid.
SpoilerSwift Action to Catch a Second Wind (heals 13 HP)
Grenade Attack - (d20+7)[12]
Ion Damage - (4d6+1)[12]
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2008-04-19, 02:40 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
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2008-04-19, 05:08 PM (ISO 8601)
- Join Date
- May 2005
Re: (SW Saga)Old Republic Commando(IC)
Alex
At the sight of the droid, Alex swears in Ryl. When it attacks with it's laser, she starts ranting "Who the <Huttese profanity> builds a <Bothese profanity>ing 4th degree droid with a <Rodese profanity>ing class three shield generator and druaniam <Dosh profanity>ing battle armor, and then <Sullustese profanity>ing equips it like a <Bocce profanity> mining droid?!" During her rant, she goes past Daers, pulls her pocketed frag grenade with her right hand, pulls the pin on it with her teeth, and lobs it at the droid.
Spoiler[ooc]Move action: move to T14. Swift action: Quickdraw the frag grenade. Standard action: attack with frag grenade.
Attack roll - (1d20+1)[9]+2 BAB +1 DEX -2 short range
[roll=Damage]4d6+1[roll] Halved if the attack roll doesn't hit the droid's reflex defense since it's an area attack. I take it you know the shield rules(they're on page 161 of the core book if you don't), so those probably apply as well.[/ooc]
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2008-04-19, 05:10 PM (ISO 8601)
- Join Date
- May 2005
Re: (SW Saga)Old Republic Commando(IC)
Spoiler[ooc]If, and only if, we're using that errata that says an area attack roll below 10 doesn't do even half damage, I will use a force point to improve that roll.
Force Point - (1d6)[5]
Also, since the damage roll got broken: damage redux - (4d6+1)[12] Halve it unless you lied about the droid's reflex defense.[/ooc]
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2008-04-20, 04:05 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Tasst
Cursing, Tasst removes a grenade from his waist and lobs it at the droid, hoping for more effect.
Spoiler
Attack - (1d20+5)[8]
Damage - (4d6+1)[11]
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2008-04-21, 05:58 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Myles joins the fun, opening up with his grenade launcher which rocks the droid and its shielding. Noodo fires his weapon at the droid, sending a pulse of energy which collapses the shield and burns the droid, sending a shower of sparks out. With the shield down, the hallway darkens. The team is illuminated by Myles' glow rod, but darkness shrouds the hallway and the droid lurking in it.
Daers fires his weapon into the dark, but the shot simply deflects off the droid's armor with a metallic *ping*. Tasst lobs his grenade down the hallway. The blast sends debris flying around and destroys some of the ceiling lights, scattering broken glass down around the droid.
Tiin fires his ion grenade down the hall, but his shot is poorly aimed and it is obvious the electrical surge caused little damage to the droid. Alex rushes forward and tosses her grenade at the droid, showering it with fragments, but causing little damage.
The droid, reactivates it shields and fires its weapon, slashing across Daers and Tasst, while Noodo, Tinn, Alex and Myles manage to dodge the beam. With the shield active again, the droid is readily visible and standing still... an easy target.
Myles(41 / 47 HP)
Noodo(13 / 32 HP)
Daers(12 / 43 HP)
Tasst(16 / 54 HP)
Tinn(22 / 52 HP)
Alex(16 / 27 HP)
Droid(35 / 80 HP) SR 5/20
Updated MapLast edited by lawful_evil; 2008-04-21 at 07:31 PM.
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
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2008-04-21, 06:12 PM (ISO 8601)
- Join Date
- Dec 2007
Re: (SW Saga)Old Republic Commando(IC)
Myles
Myles swears and moves up towards the place they last saw the droid (S12). He pumps his launcher and fires another grenade at it. "Get behind me, get behind me!"
SpoilerTo hit (1d20+6)[17]
Damage if hit (4d6+1)[12]
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2008-04-21, 06:13 PM (ISO 8601)
- Join Date
- Dec 2007
Re: (SW Saga)Old Republic Commando(IC)
SpoilerAdd Force point to hit (1d6)[5]
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2008-04-21, 06:35 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Chicagoland Area
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Tinn
Tinn curses at the missed grenade. Cradling his rifle and holding down the trigger, Tinn showers the droid with blaster fire. "Keep at it! Our exit is through that thang!"
Spoiler2 Swift actions to brace, Burst Fire at the droid.
Attack - (d20+6)[7]
Damage - (5d8+3)[32]
The Second Wind action from last round should have Tinn at 35 HP, yes?
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2008-04-21, 07:38 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: (SW Saga)Old Republic Commando(IC)
Daers
*Short string of expletives in various languages* Daers begins a brief retreat, firing a shot as he does so.
SpoilerAttack - (1d20+7)[18] (Crit - (1d20+7)[13])
Damage - (2d6+3)[14]
Move to T6Avatar by Onasuma