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  1. - Top - End - #1
    Bugbear in the Playground
     
    ArenaManager's Avatar

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    Default Arena Tournament, Round 48: Zhorj vs. Vinnie

    Arena Tournament, Round 48: Zhorj vs. Vinnie

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    XP Award: 300 XP
    GP Award: 300 GP

    amazinggameguru - Zhorj
    Fishy - Vinnie

    All Gladiators, please roll initiative
    Last edited by ArenaManager; 2008-08-20 at 02:11 AM.
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  2. - Top - End - #2
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Zhorj

    Initiative
    [roll0]

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    Hp: 15/15
    AC: 16, FF 14, Touch 12 (4 armor, 2 dex)
    Glaive in hand
    Location: N2

  3. - Top - End - #3
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Init
    (1d20-4)[14]

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Vinnie will start in M25, weapons in his belt, no purchases. May the best halfling win!

    Initiative: (1d20-1)[17]

    EDIT: Rock. Any purchases on your part?
    Last edited by Fishy; 2008-08-20 at 08:39 PM.

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    no purchases here

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Then off we go!

    Vinnie - Round 1

    Actions, for refs:
    Spoiler
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    Swift Action: Activate Child of Shadows stance.

    Double-move to K14, drawing one dagger and one shortsword as he goes.


    Done.

    Statblock, for refs:
    Spoiler
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    Position: K14
    HP: 13/13
    AC: 19, Touch: 16, Flat: 14
    Saves: +5/+6/-5
    Stance: Child of Shadows
    20% concealment: Yes
    Maneuvers:
    [] Shadow Blade Technique
    [] Wolf Fang Strike
    [] Sudden Leap

  7. - Top - End - #7
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Zhorj Round 1

    Actions For ref
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    Zhorj activates Travel Devotion then runs to N10 if there is no LoS he continues to N17 gripping his glaive in one hand and drawing a javelin while moving. If LoS is established he will throw the javelin, otherwise he will move to N25. If he makes it there are there any obvious tracks in the sand indicating direction of his prey?
    attack if necessary
    (1d20+3)[7]
    dmg
    (1d6+6)[9]


    Stats for Ref
    Spoiler
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    Hp: 15/15
    AC: 16, FF 14, Touch 12 (4 armor, 2 dex)
    Glaive in hand
    Location: N25
    Travel Devotion 10/10

  8. - Top - End - #8
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Ref Talic


    LOS!

    @Refs:
    Spoiler
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    Fishy's short height makes it easier for her to hide here. Assuming middle area is 15 feet at all points, the first point at which Fishy is close enough to the lip for her opponent, at an assumed 5 feet tall, is K14. Any farther, and she's too far back to be seen, or to see. Indeed, even now, if Fishy had rolled a hide check, it would apply, as there is concealment from Zhorj to fishy (but not vice versa).


    LOS is established as Fishy enters K14. Vinnie has in hand a shortsword and a dagger. There is a visible effect on Vinnie. Swirling shadows surround him, making him difficult to discern.

    Opponent, Zhorj, is in N2. Zhorj has a glaive in hand.

    Play continues. Turn is still Vinnie's.

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Thanks for that, but it doesn't change my move. Vinnie continues to
    Spoiler
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    K14
    , although I'll need a ref with MS Paint to check if that breaks LoS or not. :P

  10. - Top - End - #10
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Ref Talic

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    It does not, although it does provide cover, and all the usual bonuses thereof.
    Last edited by Talic; 2008-08-21 at 03:26 PM.

  11. - Top - End - #11
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Cool, in that case:

    @refs:
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    Hide/Move silent, with penalties for full speed, on the off chance I beat a -6 modifier. :P

    Hide: (1d20-12)[7]
    Move Silently: (1d20-12)[7]


    Done.
    Last edited by Fishy; 2008-08-21 at 03:48 PM.

  12. - Top - End - #12
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Zhorj Round 1

    Actions For ref
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    Zhorj activates Travel Devotion then runs to N10

    Rest of turn pending LoS
    Stats for Ref
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    Hp: 15/15
    AC: 16, FF 14, Touch 12 (4 armor, 2 dex)
    Glaive in hand
    Location: N25
    Travel Devotion 10/10

    Passive skills
    Spoiler
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    spot
    (1d20-6)[11]
    listen
    (1d20-6)[6]

  13. - Top - End - #13
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    HalflingPirate

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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Ref Pirateking89

    Zhorj is standing in N10 holding a glaive and vinnie is standing in K14 wielding shortsword and dagger.
    Last edited by pirateking89; 2008-08-22 at 10:51 AM.

  14. - Top - End - #14
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    [QUOTE=amazinggameguru;4758039]Zhorj Round 1 Continued

    Actions:
    Zhorj enters his whirling frenzy and charges moving to M13 then attacking with blinding speed trying to inflict as much pain as possible

    Attack 1
    (1d20+10)[24]
    dmg
    (2d10+22)[32]
    miss if applicable
    (1d100)[40]
    Attack 2
    (1d20+9)[22]
    dmg
    (2d10+22)[30]
    miss if applicable
    (1d100)[34]
    Stats for Ref
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    Hp: 15/15
    AC: 16, FF 14, Touch 12 (4 armor, 2 dex, 2 dodge, -2 charge)
    Glaive in hand
    Location: M13
    Travel Devotion 10/10, Using Thrall to Demon luck bonus on first hit, whirling frenzy 7/7

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Hunh? That's not a legal charge. A charge is a full round action, moving in a straight line- I don't think you can get pounce and your extra attack from that position.

    Also, where does 2d10+22 come from?
    Last edited by Fishy; 2008-08-22 at 11:38 PM.

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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    High Ref Talic

    @Zhorj:
    Spoiler
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    Travel devotion must ba activated as a swift action on the first round. As it requires an additional swift action to USE, it cannot be used the round you activate it. Please correct your turn. Rewind play to after travel devotion activation, before move.


    Attack is invalid. Rewinding a bit. Zhorj's turn.

    Note: For a charge to be valid, you must have a full round action available to charge.
    As of the time your turn starts, you must have LOS to your opponent.
    You must move in a straight line to the nearest square you can attack from.
    You must have no obstructions between your square and the square you're moving to.
    Last edited by Talic; 2008-08-23 at 01:57 AM.

  17. - Top - End - #17
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Zhorj Round 1 Continued
    Doh! sorry about any screw ups

    Actions:
    Zhorj enters his whirling frenzy and moves to N10 taking a hand off his glaive and pulling a javelin which he hurls at the halfling. After hurling the javelin he places his free hand back on the glaive.

    Attack
    (1d20+4)[8]
    dmg
    (1d6+8)[14]
    miss if applicable
    (1d100)[89]

    Stats for Ref
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    Hp: 15/15
    AC: 18, FF 14, Touch 14 (4 armor, 2 dex, 2 dodge)
    Glaive in hand
    Location: N10
    Travel Devotion 10/10, Using Thrall to Demon luck bonus on hit, whirling frenzy 7/7

  18. - Top - End - #18
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    That's a miss, unfortunately. Quick ref question before my next move?

    @refs:
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    I'm not entirely familiar with the Horned Helmet: Is that a gore attack that can only be used on the end of a charge, like other horned things?

    Also, if I make a Tumble check to move past him, does the DC go up by 2 each time I move through a threatened square, or is it a flat DC15, he can't hit me with AoOs this round?

    Also, I can't find his movement speed on his sheet: can he go all the way to N10 and have a move action left over?

    Thanks!

  19. - Top - End - #19
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Ref Talic

    @Fishy:
    Spoiler
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    Researching Horned Helm now.

    Tumble DC increases by number of opponents, not number of squares moved. 1 opponent threatening = DC15.

    Zhorj's speed is listed directly under his Primary stats. His previous movement was legal as posted.


    @Zhorj:
    Spoiler
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    Where are the stats for your item "Horned Helm"? Is it aesthetic flavoring, or does it actually have a function.


    Match paused, pending an answer to a question or two.

  20. - Top - End - #20
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    @ref
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    Horned Helm gives x2 dmg on a charge, it is from Races of Faerun.

  21. - Top - End - #21
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Are we good to go?

    Vinnie - Round 2

    Vinnie steps away from his attacker for a moment, then sprints forwards in a blur of speed and shadow, somersaulting through the air to strike with both blades- at about the height of Zhorj's knees.

    Move action: Head south to K15, then diagonally northeast to N12. This serves as a running start for...

    Swift Action: Initiate Sudden Leap, moving to O11, Tumbling as I go.

    Jump (DC10): (1d20+8)[12]
    If that roll fails to beat DC 10, I can still jump, but this next tumble check will have an additional -10 modifier, for not moving half my speed.
    Tumble (DC15): (1d20+10)[24]
    If that roll fails, Zhorj gets his AoO.

    Standard Action: Initiate Wolf Fang Strike.
    Dagger: (1d20+5)[8]
    Damage (piercing): (1d3+6)[9]

    Shortsword: (1d20+5)[22]
    Damage (slashing): (1d4+6)[8]

    And with that, done.

    Statblock, @refs:
    Spoiler
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    Position: O11
    HP: 13/13
    AC: 19, Touch: 16, Flat: 14
    Saves: +5/+6/-5
    Stance: Child of Shadows
    20% concealment: Yes
    Maneuvers:
    [] Shadow Blade Technique
    [X] Wolf Fang Strike
    [X] Sudden Leap
    Last edited by Fishy; 2008-08-27 at 10:06 AM. Reason: Cleaning up bad copy/paste, spelling.

  22. - Top - End - #22
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Zhorj Round 2

    Actions:
    Zhorj activates travel devotion and moves to O16 provoking an AoO. If still alive he charges to O13 and attacks using pounce

    Attack 1
    (1d20+9)[29]
    dmg
    (2d10+22)[32]
    miss if applicable
    (1d100)[2]

    Attack 2
    (1d20+9)[22]
    dmg
    (2d10+22)[32]
    miss if applicable
    (1d100)[55]

    Stats for Ref
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    Hp: 7/15
    before charge
    AC: 18, FF 14, Touch 14 (4 armor, 2 dex, 2 dodge)
    after charge
    AC: 16, FF 14, Touch 14 (4 armor, 2 dex, 2 dodge, -2 charge)
    Glaive in hand
    Location: O13
    Travel Devotion 9/10, whirling frenzy 6/7

  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Ah, that's what you were working towards. Nice build.

    That first hit misses, the second is basically going to annihilate me unless this AoO does the trick.

    Attack (Shortsword): (1d20+7)[18]
    Damage (Slashing): (1d4+6)[8]

  24. - Top - End - #24
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Quote Originally Posted by Fishy View Post
    Also, where does 2d10+22 come from?
    Because of abyss bound soul I get double damage on a charge

    It all comes down to the AoO now

  25. - Top - End - #25
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    got ninja'd :)

    that is right on if accurate but I think that you are still at just a +5 bonus since you are still at a -2 from your wolf fang strike

  26. - Top - End - #26
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    I figured as much, I couldn't find that feat anywhere. :P

    Also, I looked it up for you, and I'm pretty sure that Wolf Fang Strike, unlike Two-Weapon Fighting, doesn't put any penalties on anything else I do during the turn. So... Ninja'd in more ways than one?

  27. - Top - End - #27
    Pixie in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    I thought that there was a general rule that modifiers applied until the start of your next turn. Don't have the time to dig for rules right now so the refs will probably just get to decide. Either way the match is over, well fought, it's a nice build. I've wanted to put together a build like that for a while now, shadowblade rocks :)

  28. - Top - End - #28
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    High Ref Talic

    Short answer: Vinnie's Attack of Opportunity is not affected by Wolf Fang Strike's penalty.

    Long answer:
    Spoiler
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    Modifiers last for the duration specified in the ability giving the bonus or penalty. For example, the penalty to AC from charge lasts until the beginning of your next turn (as stated), however, the bonus applies only to the one attack you make. Other examples include the bonuses and penalties from rage, and the like.

    Relevant text for Wolf Fang Strike:
    Quote Originally Posted by ToB
    Both attacks must target the same creature, and you take a -2 penalty to each attack roll.
    Compare Versus other abilities:

    Quote Originally Posted by SRD, Power Attack
    On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
    Quote Originally Posted by SRD, Charge
    After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.
    Note how in both charge and in Wolf Fang strike, the bonus/penalty is specifically noted to apply to the specific attacks granted by the ability. In Power attack, the modifiers last for one round (as does the AC penalty from charge), because it says so. In the same manner, the penalties for wolf fang strike apply only to the attack rolls you make as part of the maneuver, because that's what the maneuver says.


    Thus, at the time of the AoO (before the charge is announced, Zhorj's AC is 18 (flat footed and touch AC are 14).

    Attack of opportunity hits, and reduces Zhorj to -1 HP. As Zhorj has no abilities which allow him to continue at -1HP, that should be the match.

    EDIT: On a side note, impressive charger build concept on Zhorj, and awesome use of maneuvering and skills together with attacks for Vinnie. I love this match.
    Last edited by Talic; 2008-08-27 at 12:11 PM.

  29. - Top - End - #29
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    High Ref Talic

    Vinnie Wins! Collect your spoils, and relax a bit before your next round.

  30. - Top - End - #30
    Ogre in the Playground
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    Default Re: Arena Tournament, Round 48: Zhorj vs. Vinnie

    Awesome! Thanks for the match, amazinggameguru, and best of luck in the future.

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