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  1. - Top - End - #1
    Ettin in the Playground
     
    Planetar

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    "Cleave to no faith when faith brings blood" [Spells]

    Attenuate Blood
    Necromancy
    Level: Clr 3
    Components: S
    Casting Time: 1 Standard Action
    Range: Close (25 ft. +5 ft./2 levels)
    Target: One creature
    Duration: Instantaneous / 2d4 x2 rounds.
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    With a flick of the fingers you thin the blood of a target, weakening their very life force. The target takes 2d4 Constitution damage, and for a number of rounds equal to twice the Con damage dealt takes half damage from bleed effects, including bleeding to death at half the normal rate. This does not affect creatures which lack a blood-based anatomy.

    This counters and dispels Circulatory Plethora.


    Circulatory Plethora
    Necromancy
    Level: Clr 4
    Components: S
    Casting Time: 1 Standard Action
    Range: Close (25 ft. +5 ft./2 levels)
    Target: One creature
    Duration: 2d4 rounds
    Saving Throw: Fortitude negates
    Spell Resistance: Yes

    This spell multiplies the blood inside the target's body to the point of internal damage. The target begins bleeding internally, taking one point of Constitution damage per round for 2d4 rounds, and is treated as staggered while this damage is being dealt.

    This counters and dispels Attenuate Blood.


    Bloody Ardor
    Transmutation
    Level: Clr 3, Pal 2
    Components: V, S
    Casting Time: 1 Standard Action
    Range: Close (25 ft. +5 ft./2 levels)
    Target: One creature
    Duration: 1 round/caster level
    Saving Throw: Fortitude negates (Harmless)
    Spell Resistance: Yes

    You instill the target with the spirit of zealous combat, inspiring them to greater heights of battle on the sight of blood. Each time the creature under the effects of this spell makes or receives an attack which deals 5 or more points of damage from a piercing or slashing weapon, they gain a stacking +1 morale bonus to hit and damage for the duration of the spell.

    [hr]
    Inspired by vocab in school, upon learning that the second meaning for plethora is an excess of blood. I quickly saw inspiration in two of the other words, and...here we are.
    Last edited by Icewalker; 2008-09-27 at 06:10 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: "Cleave to no faith when faith brings blood" [Spells]

    In keeping with this month's blood theme I guess. They're nice. My instincts are to yell overpowered at Attenuate blood due to the constitution damage but in reflection, it seems okay. Bloody ardor is very similar to the masochistic trait from BoVD, although I think that one goes in increments of ten. Nice job.
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    wadledo's Avatar

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    Default Re: "Cleave to no faith when faith brings blood" [Spells]

    Quote Originally Posted by SilentNight View Post
    In keeping with this month's blood theme I guess. They're nice. My instincts are to yell overpowered at Attenuate blood due to the constitution damage but in reflection, it seems okay. Bloody ardor is very similar to the masochistic trait from BoVD, although I think that one goes in increments of ten. Nice job.
    My thoughts exactly, but if you made the first 2 have a range of touch, I'd say perfect.
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    DracoDei's Avatar

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    Default Re: "Cleave to no faith when faith brings blood" [Spells]

    Plethora should probably cancel out with stirge and wounding weapon Con damage (and vampires?), just for flavor... which of course brings up the point that a decent heal check should allow someone to bleed the target to counter the effect.
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    Proven_Paradox's Avatar

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    Default Re: "Cleave to no faith when faith brings blood" [Spells]

    I'm leery at the second one; it's got the most crippling part of Slow combined with con damage. That's too strong for a 3rd level spell, I think. Perhaps my worries would be alleviated if you were to, say, allow a new save to end the effect early each round, perhaps as a standard action. Alternatively, it'd be all right as a 4th level spell as is--perhaps after adding in some sort of effect on a successful save. It's kind of a save or suck for a while, THEN die.

    The first seems strong at first glance, but you're potentially dealing 2d10 with a Poison spell with a harder save (oddly enough), so it's not so bad.

    Bloody Ardor is all right, but I'm not sure what "Level: Class Level" is supposed to mean...
    Last edited by Proven_Paradox; 2008-09-27 at 02:39 PM.

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    lord of kobolds's Avatar

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    Default Re: "Cleave to no faith when faith brings blood" [Spells]

    You should probably say that the first two spells counter and dispel eachother, as this seems logical.
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    Ettin in the Playground
     
    Planetar

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    Default Re: "Cleave to no faith when faith brings blood" [Spells]

    Fixed a few things. Upped the level of Circulatory Plethora, added the canceling and a spell level to Bloody Ardor.

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    Heliomance's Avatar

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    Default Re: "Cleave to no faith when faith brings blood" [Spells]

    Why would having thinner blood cause you to bleed out more slowly?
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    Default Re: "Cleave to no faith when faith brings blood" [Spells]

    Quote Originally Posted by Heliomance View Post
    Why would having thinner blood cause you to bleed out more slowly?
    Lower blood pressure, I presume.
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    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

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