Results 31 to 60 of 120
Thread: Carn: Islands of Despair.
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2008-10-22, 07:24 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
SpoilerYes from the infernal pact.
"Only way up or down are those stairs..." The captain looks worried and rushes up the stairs.
Azerkth...you hear a faint scratching sound... roll a perception checkWhen life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-22, 07:37 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Imladris
- Gender
Re: Carn: Islands of Despair.
Iarsa rushes up the stairs behind the captain, sword in hand.
"Stupid stupid stupid when you don't know what's up there it could be a dragon for all we know even though that would probably be interesting not to mention frightening if we met one especially one of the big ones! That sullen guy sure can jump really far but I don't think he's that smart because he just charged towards what could be his doom and it's going to be my job to get him out of it even though I'm usually the one needing rescuing. I wonder what's up there with him now?"
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2008-10-22, 07:52 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Carn: Islands of Despair.
Erolien follows Iarsa, also drawing her blade, which begins crackling with green energy as she prepares herself for battle.
"He should be fine... but I'll go with you to make sure..."
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2008-10-22, 08:32 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Australia
- Gender
Re: Carn: Islands of Despair.
Haymar shakily follows, drawing his blade, but keeping his bucket in his free hand.
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2008-10-22, 08:58 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
Thanald
Do any of these people look before they leap, Thanald wonders. He sighs then hurriedly follows the rest of the party up the stairs, readying his staff as he goes.Last edited by Ron2112; 2008-10-22 at 08:58 PM.
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2008-10-22, 09:41 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Carn: Islands of Despair.
Tel
As everyone charges out, Tel takes a moment to memorize everyone's order and then follows them out, glaive at the ready. These voyages can't just be easy, can they? Guess I can't complain - this is why I came back.Last edited by RTGoodman; 2008-10-22 at 09:47 PM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-10-23, 05:42 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Central Florida
- Gender
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2008-10-23, 11:52 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
This is the best map I can come up with...forgive me, I don't know any better way.
-- A B C D E F G H I J K L M O P Q U R S T U V W X Y ZAABBCCDDEEFF
-1 * * * * * X X X c X X R R X X X X X c c R R X X X X X * * * * *
-2 * * * X X X X X X X X X X X X X X X X X X X X X X X X d d * * *
-3 * X S S I X X X X X d d d d X X A X X d d d d X X X X X X X c *
-4 X c H|D1T E X X X X d M M d X h h X X d M M d X X X X X X X X X
-5 X X X|D2W P X X X X d M M d X h h X X d M M d d d X X X X X X X
-6 * X S S C X X X X X d d d d X X X c X d d d d c X X X X X X X *
-7 * * * X X X X X X X X X X X X X X X X X X X X X X X X X X * * *
-8 * * * * * X X X X X X R R X X X X X X X R R c X X X X * * * * *
legend
-X walkable ground
-* water/off the ship.
-H the helm
-h the hole
-D1 the door leading to captains chambers.
-D2 door leading below deck.
-M the mast.
-R rigging leading up to the mast and crows nest.
-d difficult terrain (tied down barrels and other material
-S equals stairs
Characters- C-captain
c- crewmember
T-Thanlad
P- Haymar (p for Palidan)
E-Erolien
I-Iarsa
W- Tel (w for warlord)
A-Azerkth
The wind is howling...literally. you can almost pick up words! (anyone speak abbysal?)Last edited by drackcove; 2008-10-23 at 03:37 PM.
When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-23, 01:15 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Carn: Islands of Despair.
Hmm... how about this?
-- A B C D E F G H I J K L M O P Q U R S T U V W X Y ZAABBCCDDEEFF
-1 * * * * * X X X c X X R R X X X X X c c R R X X X X X * * * * *
-2 * * * X X X X X X X X X X X X X X X X X X X X X X X X d d * * *
-3 * X S S I X X X X X d d d d X X A X X d d d d X X X X X X X c *
-4 X c H|D1T E X X X X d M M d X h h X X d M M d X X X X X X X X X
-5 X X X|D2W P X X X X d M M d X h h X X d M M d d d X X X X X X X
-6 * X S S C X X X X X d d d d X X X c X d d d d c X X X X X X X *
-7 * * * X X X X X X X X X X X X X X X X X X X X X X X X X X * * *
-8 * * * * * X X X X X X R R X X X X X X X R R c X X X X * * * * *
Characters are displayed in their chat color (crew in dark green for no reason at all), navy blue is water, black is plain ground, dark orange is wall, lime green is low object/difficult terrain, indigo/purpley is rope, blue is the helm, normal orange is the stairs, and pink (barely visible, sorry!) is the hole.
It looks like a mess when you add the parsing, but it's all neat and tidy in the finished product.
Ya wanna see the thing without the parse? It's really messy, so it's in a spoiler...
Spoiler[FONT="Fixedsys"]-- A B C D E F G H I J K L M O P Q U R S T U V W X Y ZAABBCCDDEEFF
-1 [COLOR="Navy"]* * * * *[/COLOR] X X X [COLOR="DarkGreen"]c[/COLOR] X X [COLOR="Indigo"]R R[/COLOR] X X X X X [COLOR="DarkGreen"]c[/COLOR] [COLOR="DarkGreen"]c[/COLOR] [COLOR="Indigo"]R R[/COLOR] X X X X X [COLOR="Navy"]* * * * *[/COLOR]
-2 [COLOR="Navy"]* * *[/COLOR] X X X X X X X X X X X X X X X X X X X X X X X X [COLOR="Lime"]d d[/COLOR] [COLOR="Navy"]* * *[/COLOR]
-3 [COLOR="Navy"]*[/COLOR] X [COLOR="Orange"]S S[/COLOR] [COLOR="DeepSkyBlue"]I[/COLOR] X X X X X [COLOR="Lime"]d d d d[/COLOR] X X [COLOR="DarkRed"]A[/COLOR] X X [COLOR="Lime"]d d d d[/COLOR] X X X X X X X [COLOR="DarkGreen"]c[/COLOR] [COLOR="Navy"]*[/COLOR]
-4 X [COLOR="DarkGreen"]c[/COLOR] [COLOR="Blue"]H[/COLOR][COLOR="DarkOrange"]|[/COLOR][COLOR="Olive"]D1[/COLOR][COLOR="SeaGreen"]T[/COLOR] [COLOR="Magenta"]E[/COLOR] X X X X [COLOR="Lime"]d[/COLOR] [COLOR="DarkOrange"]M M[/COLOR] [COLOR="Lime"]d[/COLOR] X [COLOR="Pink"]h h[/COLOR] X X [COLOR="Lime"]d[/COLOR] [COLOR="DarkOrange"]M M[/COLOR] [COLOR="Lime"]d[/COLOR] X X X X X X X X X
-5 X X X[COLOR="DarkOrange"]|[/COLOR][COLOR="Olive"]D2[/COLOR][COLOR="Sienna"]W[/COLOR] [COLOR="Teal"]P[/COLOR] X X X X [COLOR="Lime"]d[/COLOR] [COLOR="DarkOrange"]M M[/COLOR] [COLOR="Lime"]d[/COLOR] X [COLOR="Pink"]h h[/COLOR] X X [COLOR="Lime"]d[/COLOR] [COLOR="DarkOrange"]M M[/COLOR] [COLOR="Lime"]d d d[/COLOR] X X X X X X X
-6 [COLOR="Navy"]*[/COLOR] X [COLOR="Orange"]S S[/COLOR] [COLOR="Red"]C[/COLOR] X X X X X [COLOR="Lime"]d[/COLOR] [COLOR="Lime"]d d d[/COLOR] X X X [COLOR="DarkGreen"]c[/COLOR] X [COLOR="Lime"]d d d d[/COLOR] [COLOR="DarkGreen"]c[/COLOR] X X X X X X X [COLOR="Navy"]*[/COLOR]
-7 [COLOR="Navy"]* * *[/COLOR] X X X X X X X X X X X X X X X X X X X X X X X X X X [COLOR="Navy"]* * *[/COLOR]
-8 [COLOR="Navy"]* * * * *[/COLOR] X X X X X X [COLOR="Indigo"]R R[/COLOR] X X X X X X X [COLOR="Indigo"]R R[/COLOR] [COLOR="DarkGreen"]c[/COLOR] X X X X [COLOR="Navy"]* * * * *[/COLOR]
[/FONT]Last edited by Mando Knight; 2008-10-23 at 01:22 PM.
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2008-10-23, 03:40 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
Mando did I mention I love you? I have edited the above map to now include color and explanation that S= stairs. thanks.
Suddenly you hear a scream...and you see the crewmember at I1 fall limp...as a boney hand has ripped through his body...
Roll initiative against an unknown foe.When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-23, 04:23 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Carn: Islands of Despair.
(You want me to update the map as necessary, say, once per round? I don't have a Photobucket account yet, but I could work on getting a map image up over the weekend...)
SpoilerRoll for Initiative: (1d20+1)[3]
I GOT A 2!Last edited by Mando Knight; 2008-10-23 at 04:24 PM.
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2008-10-23, 05:52 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Carn: Islands of Despair.
Tel
As the hand rips into the man, Tel's mind begins to surge as he analyzes the battlefield, pointing out threats and tactical advantages to his comrades.
SpoilerHey, don't forget that everyone gets +2 to Initiative from my Combat Leadership.
Initiative: (1d20+4)[19]
Current Status:
SpoilerHP 25/25 (Bloodied 12)
AC 16; Fort 14, Ref 13, Will 12
Healing Surges 8/8
Action Points 1
Last edited by RTGoodman; 2008-10-23 at 08:09 PM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-10-23, 06:22 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Australia
- Gender
Re: Carn: Islands of Despair.
SpoilerHaymar Stenton, Longtooth Shifter Paladin
Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /11)
AC 18 Fort 14 Reflex 13 Will 14 Speed 5
Dropping his bucket, Haymar grips his sword with both hands.
Spoiler
initiative - (1d20+1)[18] 20 with the +2 from TelLast edited by Jokes; 2008-10-23 at 09:14 PM.
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2008-10-23, 07:02 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
Thanald HP: 29/29 AC:15, F:10, R:14, W:14
Thanald arrives at the top of the stairs in time to see the skeletal hand. Staff at the ready, he continues to watch for the owner of said hand.
Spoiler
Initiative - (1d20+5)[15]
Last edited by Ron2112; 2008-10-23 at 07:02 PM.
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2008-10-23, 08:56 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Central Florida
- Gender
Re: Carn: Islands of Despair.
Spoiler(1d20+2)[11], a 13 with Tel's bonus.
Seeing the second crewman fall, Azerkth prepares for a fight.
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2008-10-24, 08:35 AM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
OOC:
(Gents....here is a version of the map I made using Excel. It took about 30 minutes to gen up. Drackcove -- if you want to use something like this, let me know, and I can send you the Excel file. As the combat proceeds, updating this would simply be a matter of moving our letters around the boat.)
Spoiler
Last edited by Ron2112; 2008-10-24 at 08:39 AM.
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2008-10-24, 09:32 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
SpoilerYes that useful Ron please send me the file...and explain how I post it? just using photo bucket or some other means?
(ooc: we are waiting on raz fox to roll initiative.)When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-24, 10:05 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Imladris
- Gender
Re: Carn: Islands of Despair.
OOC: Oppsie. Sowwy.
Iarsa's eyes widened as she saw the hand rip through a sailor, and her incessant flow of chatter stopped for a moment as she gripped her sword tightly and prepared to fight.
Spoiler(d20+6)[7] Here goes nothing...
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2008-10-24, 10:48 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
From all sides of the ship skeletons clambor over the side, they are covered in sea weed...but seem to be made out of more shadow's then bones... some of them bring weapons with them, some do not... and what little light there is seems to get dimmer.
Condition: everything is under dimlight everyone has concealment. Both monsters and you.
On your turn please provide 1) a perception check and 2) an acrobatices check. also if you move more than 3 squares again please roll an acrobatics check.
Initiative order: Haymar
DM Group 1
Tel
DM Group 2
Thanald
DM Group 3
Jalor
Captain
Crew
Iarsa
Erolien
MAPSpoiler-- A B C D E F G H I J K L M O P Q U R S T U V W X Y ZAABBCCDDEEFF
-1 * * * * * X X X s X X R R X s X X X c c R R X X X S X * * * * *
-2 * * * X X X X X X X X X X X X X X X X X X X X X X X X d d * * *
-3 * X S S I X X X X X d d d d X X A X X d d d d X X X X X X X c *
-4 S c H|D1T E X X X X d M M d X h h X X d M M d X X X X X X X X s
-5 s X X|D2W P X X X X d M M d X h h X X d M M d d d X X X X X X X
-6 * X S S C X X X X X d d d d X X X c X d d d d c X X X X X X s *
-7 * * * X X X X X X X X X X X X X X X X X X X X X X X X X X * * *
-8 * * * * * X X X X X s R R X s s X X X X R R c X X X X * * * * *
New aspects to legend s = skeletonWhen life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-24, 03:44 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
OOC:
(Here's an update to the map reflecting Drackcove's latest changes. Drackcove -- I'll email the Excel file in a PM. But basically, you make the changes in Excel, take a screenshot, paste into MS Paint or Microsoft Office Picture Manager, crop the screenshot, and upload to Photobucket (or whatever). You can link a Photobucket image when you post. Just let me know if you get stuck.)
Spoiler
Last edited by Ron2112; 2008-10-24 at 03:45 PM.
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2008-10-24, 08:00 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Australia
- Gender
Re: Carn: Islands of Despair.
Haymar
SpoilerHaymar Stenton, Longtooth Shifter Paladin
Init +1 HP 28/28 Bloodied 14 Healing Surge 7 (0 used /11)
AC 18 Fort 14 Reflex 13 Will 14 Speed 5
Trying to keep his balance, Haymar points his sword at a skeleton, "I'm gonna need that railing," then charges toward it.
Spoiler
I have a feeling this is going to be hard...
perception - (1d20+3)[12]
acrobatics - (1d20+1)[9]
Minor: Divine Challenge Skeleton at J8
Move 3 squares to I8
Standard-
[roll=Holy smite]1d20+5[roll] ((i'll reroll this in the OOC thread))
damage - (1d8+7)[13]
some knowledge rolls-
Spoiler
religion - (1d20+4)[10]
nature - (1d20+8)[12]
dungeoneering - (1d20+3)[5]
Last edited by Jokes; 2008-10-25 at 08:22 PM.
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2008-10-25, 05:16 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
Haymay as you charge you slip on the wet wood... you are now prone at I8.
I am now changing all DM group initiative to be after Azerkth.When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-25, 05:39 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Eastern NC
- Gender
Re: Carn: Islands of Despair.
Tel
Seeing skeletons from all sides, Tel steps forward to start providing support to the crew and his allies.
SpoilerAlright, here's your rolls, then my actions assuming I can stay up.
Perception: (1d20+3)[12]
Acrobatics: (1d20+0)[12]
Move Action: Move up to G3
Standard Action: Use wolf pack tactics against S at I1
Attack: (1d20+3)[12] vs. AC (including the penalty for concealment)
Damage: (1d10+3)[10] damage
Effect: Erolian can shift 1 square as a free action
EDIT: Man, that's a lot of 12s. Here's to hoping my rolls in this game go better than in the last one...
Last edited by RTGoodman; 2008-10-25 at 05:40 PM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
• "Themes of Ansalon" - A 4E Dragonlance Supplement
• Homebrew Compendium
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2008-10-25, 07:22 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
Thanald HP: 29/29 AC:15, F:10, R:14, W:14
Thanald sees the Paladin go down. He steadies himself, takes careful aim at the skeleton near Haymar, and lets fly with a Ray of Frost.
Spoiler
Perception - (1d20+1)[20]
Acrobatics - (1d20+3)[6]
Ray of Frost (Int vs. Fort):
Attack - (1d20+4)[22]
Damage - (1d6+4)[6]
Move to G4.
Last edited by Ron2112; 2008-10-26 at 09:10 AM.
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2008-10-25, 07:55 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
Tels attack misses the skeleton as he can not see through the rain and instead taking a chunk of wood out of the boat.
Thanald blast of ice shatters the skeleton that stood over the shifter as if to deliver a killing blow.When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style
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2008-10-26, 10:35 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Central Florida
- Gender
Re: Carn: Islands of Despair.
Taking aim, Azerkth fires his crossbow at a nearby skeleton.
Spoiler
(1d20)[7] Acrobatics
(1d20+6)[18] Perception
Standard: Aggravating Force at skeleton P1.
Attack: (1d20+6)[13] vs. AC
Damage: (1d8+4)[5] force damage
Until end of my next turn, the next attack by an ally against him gets +2.
Move and Minor: Reload crossbow, putting away and drawing wand as necessary.
"Yell out if you need healing!"
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2008-10-26, 07:10 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: Carn: Islands of Despair.
Thanald HP: 29/29 AC:15, F:10, R:14, W:14
Thanld notices two large shapes circling overhead. "Be wary, my friends," he calls. "I can hear the beating of their wings against this storm -- I suspect these creatures, and not the skeletons, are what slayed the crewman!"Last edited by Ron2112; 2008-10-26 at 07:10 PM.
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2008-10-26, 07:30 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Imladris
- Gender
Re: Carn: Islands of Despair.
Iarsa vaults forward, deftly leaping past the skeleton climbing aboard at I1 and landing gracefully at J2. It's very hard to notice in the driving rain, but as she lept past there was a metallic blur.
SpoilerAcrobatics roll: (d20+9)[20]
Certain Strike: (d20+7)[17] vs. Reflex. Technically, I don't have Combat Advantage despite posting first.
Damage: (d6+4)[9]
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2008-10-26, 08:26 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: Carn: Islands of Despair.
Erolien
HP: 25/25
AC: 20, Fort: 11, Ref: 15, Will: 14
Erolien shall shift thanks to Wolf Pack tactics, and then step up to B3, marking the skeleton that starts at A4 with Aegis of Assault, and follows up with Greenflame Blade.
SpoilerAttack (1d20+8)[13]
Damage (1d8+5)[13] fire damage, if there is still an enemy adjacent to the skeleton from A4, then that enemy takes 1 fire damage.
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2008-10-27, 09:54 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Provo Utah
Re: Carn: Islands of Despair.
Azerkath unable to clearly see his target, is now unable to see if his attack hit...or not. but thing ambles towards him.
Iarsa's quick sword work lops the skull of the skeleton
Erolien(BTW you still need to make an acrobatics check) uses "her" superior fighting ability to attack the skeletons up near the helm...But the creature creates a sword of pure shadow and deftly parries your blade, and makes an attack of its own wich misses.
The Skeleton at A5 claws at the man at the helm causing a huge gash all along his back...and he lets go of the wheel. Thanald and Azerketh you are moved two squares up as you can not keep your balance(T is now at E2 and A is at N1) the captain keeps his balance and rushes up the stairs pulls out a short sword and tries to help his crewman up. (captain is now at B5)
The skeleton at Z1 charges forward to U2 summons another blade of shadow and lobs the crew members head off. Seeing the predicament he is in, the crew member tries to dodge the skeletons blade and climb up the rigging but the skeleton cuts it down sending the crewman into the waters below.
The two skeletons at the other end of the boat jump on the crewman at EE3 (the s at ee7 moves to ee6) the crew member moves dd3 bloodied.
The two skeletons on the opposite side of the hole from the githyanki create bows made of shadow and take shots at him, one skims his arm the other bounces off his leather...the only thing making it non-vital is his natural magical abilities. take 8 damage
The crew at R6 jumps into the hole. the crews member at w8 climbs the rigging and the one at X7 hides where he is.
(btw the more crew members you save the more bonus XP you get at the end of this.)Last edited by drackcove; 2008-10-27 at 02:36 PM.
When life gets you down, nothing seems to go right, or you just cant find something, remember this... Got Ale?
-Dwarven Life Style