Results 1,051 to 1,080 of 1490
-
2011-06-02, 12:00 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Jolly Harbor - RS
- Gender
-
2011-06-02, 12:17 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Habits that kill fun in a session.
I was just trying to point out that no, Fighters sleeping in heavy armor (with a feat!) doesn't make less sense than Rogues moving spell buffs from one person to another non-magicly as a part of their base class.
Last edited by The Random NPC; 2011-06-02 at 12:22 PM.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
-
2011-06-02, 01:10 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Habits that kill fun in a session.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2011-06-02, 01:28 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Habits that kill fun in a session.
It was in Pathfinder, but I think he was homebrewing it. Or confused about the minor spell Rogue power.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
-
2011-06-02, 01:31 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Habits that kill fun in a session.
Could've been a Spellthief instead of a Rogue.
-
2011-06-02, 01:33 PM (ISO 8601)
- Join Date
- May 2011
Re: Habits that kill fun in a session.
Well... there's a reason you roll certain things behind that DM screen!
That type of DMing needs to DIAF.
This type of playing too.
Yeah, I fall into this last one sometimes, but I don't really think it kills the fun. There have to be rules to games, otherwise you end up with anarchy. However, rules exist to serve the fun (not vice versa, which is what the middle example person always forgets), and so if you need to wander outside the rules a bit for fun, then do it. (Which is why you sometimes roll behind the DM Screen!
-
2011-06-02, 02:01 PM (ISO 8601)
- Join Date
- Jul 2009
Re: Habits that kill fun in a session.
No, he said it was a Rogue.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
-
2011-06-03, 05:43 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- North California
- Gender
If you need me somewhere, don't hesitate to PM me. I have bad mental health days sometimes, so if I vanish that's probably why. PMs will help break me out of that.
~~~~~
Games I'm Running:
Digimon: Recollections (OoC)
Fate/Grand Order: Chaldean Irregulars (OoC)
~~~~~
Kyoko-atar by Coronalwave
-
2011-06-03, 07:00 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Habits that kill fun in a session.
related to the topic.
a group that won't give you feed back while you're trying to organize.
example
send out an email/mass text/whatever
"Okay guys, so I'm aiming for about 3 - 8 at joe's house thursday who can make it?"
no response, not until like 6 hours before the session, at which point you get just enough replies to know the sessions on.
related"
"hey guys, this campaign is going to be driven entirely by your characters, so I need at least a little bit of background for everyone BEFORE WE MEET"
crickets...
-
2011-06-04, 01:14 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Habits that kill fun in a session.
I recently DM'ed a game based around a homebrew setting, using the Dresden Files system. The game was meant to be fairly low tech, but as a new DM I was the Cavein DM a DM that allowed players to make claims about the world because I didn't want to hamper their fun. However this came to bite me in the ass when one of the players decided to basically derail my setting, and tried to set things up like a spy movie.
Moreover he was Mr. Inconsistent.
He decided to derail the setting after going from City A to City B. In City B he conversed with random people, gave them very generous tips to keep their mouths shut about the meeting (akin to paying the bagger at the supermarket to "never mention this meeting to anyone" after they bag your groceries), refused to drink wine with a stranger at a bar, rented multiple rooms on multiple floors in a hotel and gave keys to strangers to "mix up" the enemy, and then accepted a random glass of alcohol from a random drug filled nightclub in the bad part of town... really? After all that caution you accept a random cup in a seedy nightclub?
Granted he complained when I said it was drugged, and I decided not to drug the cup.
Meanwhile his character background was that he was an android who had been enslaved by humans for hundreds of years, and thus he hated humanity. Cue him making one or two sentences about him not trusting the "human party members" and then never ever bringing that aspect up again. When I mentioned that he wasn't RP'ing his character he gave me some line about "I thought the point of this was to have fun." Gee, I could have sworn part of the fun was actually roleplaying out a character...
\vent
-
2011-06-04, 02:48 AM (ISO 8601)
- Join Date
- Jan 2005
-
2011-06-04, 10:41 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Toledo, Ohio
- Gender
-
2011-06-05, 09:03 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Habits that kill fun in a session.
Not sure if this was posted before but
A DM that complains when you...
Do something they didn't expect
Do something that's really ridiculous but completely allowed by the rules
-
2011-06-05, 09:14 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Habits that kill fun in a session.
-
2011-06-05, 09:18 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
Last edited by Hiro Protagonest; 2011-06-05 at 09:18 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2011-06-05, 10:42 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Habits that kill fun in a session.
Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
-
2011-06-05, 10:45 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Out in The Sticks
- Gender
Re: Habits that kill fun in a session.
actually, over the course of my 3(?) year gaming career.
I've only been witness/party to 4(?) chracter deaths.
of those, only 2 have happened while I sat behind the screen. it's a new group for summer because we're off campus.
and I disagree (slightly) about it being annoying.
I have 20+ characters waiting to see play.
character creation is fun for me.
*in the event that this post is completely or even partially off the wall, I'm very tired and on the way to dreamland. so humor me
-
2011-06-05, 10:50 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Habits that kill fun in a session.
Me: "Wait, you WHAT?!"
Player: "I read the book."
Me: *Panics a little trying to figure out what to do, as I never expected anyone to read a large, glowing, floating book in the middle of a Genius Loci house*
In my first group, I was asked to provide pretty extensive backstories, which I did at first. And then my characters started dying. Quite a bit. I think I went through two characters in three sessions. Shortly thereafter, I kinda stopped worrying about backstories and just improved it whenever the issue came up, as my characters were either going to be killed off or the campaign would be scrapped.Last edited by Silus; 2011-06-05 at 10:53 PM.
Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
-
2011-06-06, 02:43 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Habits that kill fun in a session.
I never think up much of a backstory before the game starts; imo the character is supposed to experience interesting things _during_ the campaign, not before it. If the DM specifies a character-driven campaign, then okay, I'll whip something up (but not exceeding half a page).
As for meatgrinder DMs, even if they manage to prevent my losing interest in their game, I'd just roll Bob the Fighter, with no effort put into it whatsoever, and keep sending in clones at the speed they are being killed off.
To contribute, maybe it's been mentioned before, but I'll name The Copious Backstory Player. Really, we don't want to hear all of the seven pages you came up with. In most cases, it's either meaningless trite that could be summed up in three lines, or it's a highly dubious setup for a Mary-Sueish character.Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
-
2011-06-06, 08:51 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Habits that kill fun in a session.
In which gaming system? In Call of Cthulhu, this is completely understandable and the player either isn't very familiar with the setting or is just about committing intentional character suicide. In D&D, I'd view a description like that as essentially equivalent to "PLOT HOOK" written in flaming letters several hundred feet tall; of course I'd read it, what else are you supposed to do with an obviously important book? Besides search it for traps first, of course.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2011-06-06, 09:41 AM (ISO 8601)
- Join Date
- Nov 2009
-
2011-06-06, 10:04 AM (ISO 8601)
- Join Date
- Oct 2008
Re: Habits that kill fun in a session.
Mr. Plays By His own Rules
There has been this guy who has been playing with our group for a while. He just keeps Overpowering his character by misinterpreting the rules. It used to be that we took what he said at face value and carried on, but after this last game he has just gone over the line.
In "Serenity" the closest you can get to a magic character is Reader, so he chose that, and proceeded to do stuff a reader cannot do, such as telekinetically throw knives, send messages to people via telepathy, and know the precise location of someone by "sensing them". Thing about readers all they can do is make better insight rolls than a normal individual, and can use points to ask the GM if the NPC is actually telling the truth. The idea is that the Reader can only read emotions and feelings.
Last game he killed all the NPCs in one move, which I am betting now is weaker than what he told us.
-
2011-06-06, 11:18 AM (ISO 8601)
- Join Date
- Oct 2010
Re: Habits that kill fun in a session.
Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
-
2011-06-06, 11:23 AM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Studying-upon-laptop
-
2011-06-06, 01:11 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Habits that kill fun in a session.
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2011-06-06, 01:13 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Minnesota
- Gender
Re: Habits that kill fun in a session.
Last edited by Hiro Protagonest; 2011-06-06 at 01:13 PM.
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting
-
2011-06-06, 01:20 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- My apartment
- Gender
Re: Habits that kill fun in a session.
What group of self-respecting adventurers don't first whip out the Artificer's Monocle before handling an unidentified magic item?
Here's one I heard about from a friend, one that would probably make me quit the game after 1 session unless it was dealt with:
The Disbeliever-This guy has been burned by an illusion-happy DM in the past one too many times. EVERYTHING the DM describes, he specifically mentions that he disbelieves. The walls, the floor, the ceiling, the windows, each individual book on the bookshelf, the bookshelf, the desk, ... , the dust on the bookshelf, the dust on the desk, the dust on the pen ...
Apparently the DM got sick of this guy and created a room in the dungeon that had an illusion and a powerful invisible wizard in it. The wizard ignored everyone and did nothing until The Disbeliever disbelieved his illusion, then he got mad and killed him in 1 hit, and promptly teleported away.Been there, fought that, died horribly.
Something fun and flavorful to get your DM throwing books at you: Katana Chucker
-
2011-06-06, 01:20 PM (ISO 8601)
- Join Date
- May 2011
- Location
- New York
- Gender
-
2011-06-06, 01:29 PM (ISO 8601)
- Join Date
- Oct 2010
Re: Habits that kill fun in a session.
A little of both. Imagine having watched the movie 1408 a few too many times and throw in a little of Fable 3's Shadelight dungeon.
The house warping reality, Shadows coming out of the walls in hordes, the 'ol "I thought we were out!" bit, ect. ect..
'Course, the guy that read the book also was the one that decided to go upstairs alone.
Well, when it's got The Yellow Sign on the cover....
It was more or less an artifact level Carcosa Codex. First campaign I ever ran, so in the future I'll make it something less Lovecraftian =PLast edited by Silus; 2011-06-06 at 01:31 PM.
Awesome avatar by linklele
"The Barrier World" Google Doc
A post-post apocalyptic steampunk magitech Pathfinder setting.Spoiler
Awesome avatar by Akrim.elf and Ceika
-
2011-06-06, 01:35 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Habits that kill fun in a session.
This may sound like a joke, but I'm serious. If you need to pass gas you go outside. We usually play in a small apartment. Half the time we order mexican. That is a bad combo if you don't control it!
Murder is wrong... Unless it levels you up.