Results 91 to 120 of 136
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2011-05-16, 04:07 PM (ISO 8601)
- Join Date
- Aug 2010
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2011-05-17, 01:55 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Studying-upon-laptop
Re: Using Cantrips to break the game more
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2011-06-18, 09:15 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Where I live.
Re: Using Cantrips to break the game more
I seem to remember the way the Launch Bolt spell worked was by grabbing Eschew Materials.
Since the crossbow bolt is actually both focus and material component...
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2011-06-19, 04:26 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Studying-upon-laptop
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2011-06-19, 05:01 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Within memes
Re: Using Cantrips to break the game more
Mage hand. Coronary. 'Nuff said.
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2011-06-19, 07:28 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chicago Suburbs
- Gender
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2011-06-19, 08:06 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Using Cantrips to break the game more
Hey, it's not a cantrip, but would magic missile count individually on fell drain? An arcane thesis, easy metamagic fell drain on that would be....ridiculous if it dealt individual negative levels, that scales.
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2011-06-19, 08:15 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chicago Suburbs
- Gender
Re: Using Cantrips to break the game more
Sadly, no. Magic Missle is a volley attack, which only counts effects once. (Otherwise, it'd be broken with Sneak Attack, too!)
Iron Chef Award!
Spoiler
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2011-06-19, 09:58 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
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2011-06-19, 10:26 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chicago
- Gender
Re: Using Cantrips to break the game more
Miko already had one stuck in, but it just turned her into Miko the Fighter-without-bonus-feats.
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2011-06-20, 12:41 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Using Cantrips to break the game more
Agreed, sneak attack has to be made with an attack roll. My question though is in the fact that you can target five different people with magic missile, creating five targets for fell drain and 5 negative levels. if they dont stack on to one character, then that makes no sense. where do they go if they dont?
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2011-06-20, 12:43 AM (ISO 8601)
- Join Date
- Feb 2010
- Gender
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2011-06-20, 12:52 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Using Cantrips to break the game more
Do you mean yes, the negative levels stack, or yes they dont stack?
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2011-06-20, 12:55 AM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: Using Cantrips to break the game more
They do not stack on a single target, but you can spread them out.
It's the wording of Fell Drain that does it.
Sort of like how Duskblades can't channel a touch spell into the same target more than once on a full attack.
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2011-06-20, 06:30 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Using Cantrips to break the game more
The most optimized you can get on Magic Missile + Fell Drain is awarding negative levels to multiple targets. The way Fell Drain is worded, only the first instance of a spell causing damage causes level drain. Still, 1 negative level for five enemies from a level 2 spell slot isn't bad.
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2011-06-20, 07:06 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- UK
Re: Using Cantrips to break the game more
On the subject of prestidigitation, even if you could collapse 1lb of material into a black hole, it still wouldn't exert any more of a gravitational pull than 1lb of material would. You could also move it around as 1lb of material.
At best it would make an extremely dense and practically unstoppable/immovable yet utterlynanoscopic particle. It would have less of an effect than running someone through with a single carbon nanotube. The target wouldn't even feel it.
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2011-06-20, 01:09 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chicago
- Gender
Re: Using Cantrips to break the game more
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2011-06-20, 01:23 PM (ISO 8601)
- Join Date
- Mar 2011
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2011-06-20, 01:31 PM (ISO 8601)
- Join Date
- Jul 2009
- Gender
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2011-06-20, 02:25 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Using Cantrips to break the game more
If you held it in someone it would eventually suck them up.
Back to the one-pound mass. Outside of the volume of the mass, there's no difference. Go half way to the center, it pulls as much as a four pound mass would if you were at the surface of the original volume. Half way again, 16 pounds… 64, 256, and so on. But say you were standing next to a very, very heavy weight- tons and tons. You still wouldn't notice the attraction. Now, if you shrank it down far enough, yes, almost infinitely close it could give you black hole effects I suppose. At worst, that sucks up some molecules, maybe a cell or two, I don't know. But that's just going to clear an empty space. (It would have to suck up a full pound of matter to even double its gravity, so you're not going to get a cool runaway matter-eating black hole that keeps growing.) Game-mechanics-wise, once somebody has to start rolling for damage, I think the spell runs into problems.
The other part of this is that (so far as I understand it) black holes aren't stable in the long run. For full-size black holes, it's a pretty long life cycle. I don't think a single-pound black hole would be able to make it, though.
I should note, of course, that this is all only to the best of my understanding. I'm not an expert, so it's based on science films, presentations, and the like that I've seen.Last edited by QuidEst; 2011-06-20 at 02:26 PM.
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2011-06-20, 09:47 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Using Cantrips to break the game more
Hmmm.... you wanna break the game with a cantrip fine:
Arcane thesis (acid splash)
energy substitution (fire)
Fell Drain
you can get a wand of lvl drain for 187GP+30XP (still a cantrip) if you have the create wand feat! Maybe less 30% as it has an alignment requirement!
Add Fell Animate and it becomes a 2nd lvl spell wand of create zombies!
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2011-06-20, 09:56 PM (ISO 8601)
- Join Date
- Nov 2010
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2011-06-20, 10:13 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chicago Suburbs
- Gender
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2011-06-20, 10:22 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Using Cantrips to break the game more
What about dropping a portable hole into a bag of holding. 10-ft radius gone. A remote controlled bomb?
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2011-06-20, 10:23 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Chicago Suburbs
- Gender
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2011-06-20, 10:30 PM (ISO 8601)
- Join Date
- Jun 2011
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2011-06-20, 10:35 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Using Cantrips to break the game more
Prestidigitation
Universal
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Target, Effect, or Area: See text
Duration: 1 hour
Saving Throw: See text
Spell Resistance: No
I suppose you can drop the portable hole into the bag of holding from a height, but you might as well just skip the middleman altogether (read: use your bare hands) if you are going that route.
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2011-06-20, 10:44 PM (ISO 8601)
- Join Date
- Jul 2009
- Gender
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2011-06-21, 01:17 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Chicago
- Gender
Re: Using Cantrips to break the game more
You're just proving that it would take a very long time to suck the person up. With the spell keeping it completely contained, it couldn't get less massive. So it would only get more massive by random molecules bumping into it, but that's still a nondecreasing function, and not bounded above, so it goes to infinity...eventually. I don't think the PHB mentions the relation of mage hand to Hawking radiation, though...
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2011-06-21, 02:55 AM (ISO 8601)
- Join Date
- Jul 2009
- Gender