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Thread: Starcraft 2: 8 Medivac drop
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2012-02-08, 09:27 PM (ISO 8601)
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Starcraft 2: 8 Medivac drop
StarCraft 2 is a real time strategy game by Blizzard that was released on July 27th, 2010. This thread is for general discussion with no real focus within the game.
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Sarom (request by PM)Last edited by Silverraptor; 2012-04-30 at 11:12 PM.
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2012-02-08, 09:29 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
So, I'll start this thread off by posting the current skill level I have. BEHOLD MY TERRIBLENESS!
(Oh wow, 75 apm. That's higher than I thought. Still, I suck.)Last edited by Silverraptor; 2012-02-08 at 09:29 PM.
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2012-02-09, 12:41 AM (ISO 8601)
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2012-02-09, 01:35 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Can you update the first post to have my info for it? BobVosh.644
Originally Posted by Alabenson
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2012-02-09, 01:36 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Zerg seem to be the only race that have serious problems keeping drone count high. Probably because you lose one for every building.
All the same, why am I not on the NA list? I could have sworn I posted mine:
Acanous 667
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2012-02-09, 01:39 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
i just realized i am not on the NA list either
DarkMemnarch. 356
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2012-02-09, 01:46 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Yeah. I was going through that game thinking, "god why am I low on minerals?" That was then when I realized I needed more drones near then end. Still, I'm glad I held off the hellions okay without too much damage. In fact, he lost more in helions then I think I lost in lings and drones.
And I'll update the list now.
Updated!
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2012-02-09, 02:19 AM (ISO 8601)
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2012-02-09, 02:34 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Zerg can produce drones faster than the other two races could hope to match, but they also have to trade warriors for workers, so they often can't make drones. Winning as zerg means exploiting the first while dodging the second. The better the zerg, the better they keep up that drone count.
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2012-02-09, 06:21 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
A) I'm not on the NA list. this is to be rectified. Seeing as mine shows up in every post, there should be no excuse. And by no excuse I mean I barely remember there being a list. RianL.377
B) So I realize something. My average APM feels really low for some reason. I generally hit around 35-38ish, spiking during battles. This is clearly not my biggest problem, but I'm too prone to thinking while not doing.
C) Despite this, and despite realizing how bad I am at dealing with multiple things at once, I just had a super-fun PvT. He tries an early stim push, I hold it off. End up getting taking a really fast fourth and fifth while he takes a 3rd and kills my entire unattended army because i was distracted by banshees hitting me. He proceeded to have banshees and marauder drops freakin' everywhere. All over the place. I could not actually keep up with what I needed to do. So I just decided to attack the hell out of him. I got colossi to his ghosts and just proceeded to steam into his 3rd, kill his army, and steam over his second, and then went to clean up what was left of the hits i had been taking and frantically trying to deal with. between banshees at 3 or 4 bases and drops on 2 of them as well, frequently two or 3 getting hit at once, I was going nuts. So glad his big force was marine marauder ghost, 'cause chargelot colossus stalker just mopped it up, esp when he tried to split his army to take out the 6 or so colossi and just got his marines melted.
edit: so apparently my APM in retrospect was actually a lot better that game, averaging 50ish by the end. I'm sure part of that was me trying a lot harder on my worker production, as well as freaking out trying to deal with what felt like banshees everywhere. Eventually I kinda started trying to treat it like PvZ vs muta, just that the mutas can cloak. And otherwise, I was playing the zerg way. I was SO far behind in units lost and workers lost (like, I lost about 3 times as much on both for a lot of the game, I think), but I -still- came out surviving. Guess having 4-5 bases will do that for you.Last edited by Thiyr; 2012-02-09 at 06:38 AM.
The Complete Warrior rules on losing prerequisites for a PrC apply to all books. This bothers me enough to sig it. If you disagree, please PM me, I'm down with being proven wrong.
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2012-02-09, 02:02 PM (ISO 8601)
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2012-02-09, 03:25 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
Might as well add me to the North American list. Kyeudo 987
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2012-02-10, 04:04 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
What's this? You want replays? Why would I ever do tha---oh hey, a replay.
The Complete Warrior rules on losing prerequisites for a PrC apply to all books. This bothers me enough to sig it. If you disagree, please PM me, I'm down with being proven wrong.
Steam: Thiyr (The Great and Powerful Bulbasaur).
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2012-02-10, 04:25 PM (ISO 8601)
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2012-02-10, 04:34 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
And strangely, that was one of my better games for scouting, considering for most of the dangerous parts before things got really hectic for me I knew where his army was, and i was at least attempting to check expos. Should have checked his base once i saw the army, but that whole "giant blob of MMG" left me (falsely) confident that I knew what he was planning.
Then again, I'm pretty sure there's no such thing as not needing to scout more, so long as there's unseen areas on the map, so still something to pay attention to.The Complete Warrior rules on losing prerequisites for a PrC apply to all books. This bothers me enough to sig it. If you disagree, please PM me, I'm down with being proven wrong.
Steam: Thiyr (The Great and Powerful Bulbasaur).
SC2: RianL.377. Hit me up for some SC2 if you're on.
Bulbabulbabulbabulba...SAUR.
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2012-02-11, 04:58 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
this guy just 7 pooled and pulled all his drones to come and kill me
i fended it off near perfectly
This is why you dont do a 6 or 7 pool in zvz
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2012-02-11, 09:04 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
You know, the best ZVZ 7pool brings 2 drones in with the 'lings, morphs them into Spine Crawlers while you have to micro to kill the 'lings. It's still fend-offable, but it's Brutal. It carries the bonus that while you're trying to fend it off, they're catching back up with econ.
Saw it pulled once in a 3v3, was freaking amazing.
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2012-02-11, 04:10 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
spines take 50 seconds to make and the lings take 25 when that attack comes you can run around for 25 seconds while the spines are being made. when the lings pop all you do is send 3 drones to each spine and attack his army with everything else. you will win the fight because he has 3 drones 6 lings to 6 lings and 9 drones of yours.
When u win the fight send everything to kill the spinesLast edited by DarkMemnarch; 2012-02-11 at 04:11 PM.
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2012-02-11, 06:07 PM (ISO 8601)
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2012-02-11, 10:44 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
After spending a few months away from Starcraft, I returned today. And you know what? Clicking is awesome.
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2012-02-12, 01:31 AM (ISO 8601)
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2012-02-12, 02:06 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
On snipe, I would instead have prefered reduced damage to Massive units instead of the current damage nerf. Snipe is basically used for two things normally: Killing Broods/Ultras and for killing casters. The first was imba, the second was things going as normal.
However, there were things snipe could be used for that was pretty nice. You could snipe off banelings to stop a bust, pick off hydras behind roaches, or take down fleeing mutas. Now? It takes twice the snipes to do all of those, making ghosts not useful in any capacity but as anti-casters.
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2012-02-12, 03:58 AM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
I just played the craziest ZvP I've had in a long time. It is a solid example of why you should never count your opponent as dead and the one time that having a trust fund is a good thing. Take a look.
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2012-02-12, 01:09 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-02-12, 01:46 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
So, I was inspired by Kyeudo playing that I decided to start ladder. I then play this game vs a protoss. It has rekindled my spirit that maybe I'm not so far behind in skill than I thought if this guy was in the top 25, despite the fact that I had no idea what I was doing and was just making a variety of stuff in the hope that it would be enough.
Here's the replay.
Edit: Holy crap! I won again against a superior gold opponent. Have my skills started to return? Am I starting to get back to plat skill level? Or did this terran forget marines are imba?
You decide.
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2012-02-12, 02:55 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-02-12, 05:34 PM (ISO 8601)
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2012-02-12, 08:30 PM (ISO 8601)
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2012-02-12, 09:02 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
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2012-02-12, 11:26 PM (ISO 8601)
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Re: Starcraft 2: 8 Medivac drop
So, I was going throught the Day 9 Archive and found This. My god were things horrific back in beta!