Results 391 to 420 of 1303
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2012-03-28, 05:07 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Nothing solid yet. The PTR patches are still trying to find the fairway in terms of class balance, so I'd expect at least one more before they're ready to push live. Dynamic social armour won't make 1.2, so if you had plans on tanking in the Slave Girl outfit, I hope you rolled an Assassin/Shadow. They were initially targeting early April for the 1.2 rollout, but I'd be shocked if I saw it land before 4/17.
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2012-03-28, 05:53 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Thanks Salur, but I'm Armstech as well. I'm level 46 so the closest level stuff would be great.
You know, I feel like another spreadsheet detailing who-has-what Crew Skill would be helpful at this point, just so we can keep track of who we need to get into contact with if we need something made.
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2012-03-28, 07:48 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Rubaat crystal wise, provided people stay up to date, you can just click on the detailed menu for the guild; each person's member note should indicate their GITP name and their crew skill. IF yours currently doesn't, I reccomend updating it (Alternate accounts should instead indicate who's alt they are. For Instance, Hessar's member note reads, "Synthweaver, GITP Name: Squark", but Jerik's member note reads "Hessar alt, Armstechnician"
Last edited by Squark; 2012-03-28 at 07:49 PM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-29, 08:18 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Note: The only planets where level requirements differ between the two factions are Taris and Balmorra. While it means you'll never see the other side on that planet, it does make things quite interesting... the earlier planet is day-side and the later planet is at twilight/night. As you quest on the later planet, you'll see impacts of things that the Republic/Empire players did on the "previous" instance of the planet, so it pays to level up in more than one faction if you have that kind of time/interest.
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2012-03-29, 09:35 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-29, 10:07 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Eberron
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Man this thing was full of outdated stuff.
Swoop Falcon
I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
Avatar by me.
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2012-03-30, 12:09 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Iceland
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Well, I haven't actually bought the game yet so I don't really know what that means. I was just wondering if I should go ahead and get it or wait for more updates. Have they announced any updates that one can only use at character creation, like new races or tweaks to the appearance customization?
And just out of curiosity, what is dynamic social armor?"Is this 'cause I killed the hippie? Is that even illegal?"
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2012-03-30, 12:30 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Races: No new races announced, but you will be able to unlock existing races for all classes by taking a character of that race to level 50, or by paying a sizable fee in in-game currency (500-1500k)
Appearance Customization: Do you mean character creation customization (That is, alternate facial stuctures, tatoos, hairstyles, and the like)? THat's also unlockable through the legacy system (Getting a Cyborg to level 50, for example, not only unlocks the Cyborg race, but let's you take class-specific cybernetic customizations on Cyborgs of all classes), but further additions are on TBA status
"Dynamic Social Armor": One of the big things in this game is modifiable armor. Basically, some weapons and armor come with 3 empty slots (Weapons have a 4th slot for the color crystal, and player crafted items can gain an "augment slot" for additional bonuses). With all these slots empty, Modifiable (or Orange armor, so named for the color of the item's outline in the inventory interface) is really, really terrible. But, by adding special Item modifications to these slots, the item gets improved.
Basically, modifiable items let you use the same lightsaber you made at level 10 at level 49.
Game Update 1.2 Is increasing the amount of player-craftable armors available, including allowing players to learn some recipes by "reverse engineering" existing items (Reverse engineering destroys an item, but gives you back some of the materials used to make it, and has a chance to teach you a new, better schematic (recipe) for that item). However, certain social vendors sell pieces of orange gear with special appearances (Like Sand People Outfits, formal clothing, Leia's Slave outfit, Flightsuits, and the like) that require a certain "Social Level*" to wear, and these items will not be player craftable, and thus, can't gain an augment slot (And Orange item with an augment slot and the mods from end-game gear will, at present, be the best gear available). Needless to say, some people are upset about this.
*Social points are gained by participating in group conversations in sidequests and flashpoints. If you win the roll (and thus have your character say the line), you gain 2 social points for each person in your group, and if you lose the roll, you gain 1 social point for each person in your group, and your chances to win future rolls in that group increase. AFter gaining a certain amount of social points, your social level increases. Higher social levels allow access to different styles of gear, a couple of vanity pets (cute little things that follow you around, but don't actually do anything), and a couple of social items like Confetti guns and a holgram that makes everyone nearbye dance. Post 1.2, getting one character to a certain social level will allow you to buy new emotes as well, and these will be available to all of your characters on that server. Social X, the highest social level, is 30k social points or something like that.Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-30, 01:49 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- here
Re: Star Wars: The Old Republic II: Hutts don't have feet!
If the point of adding all these new craftable items into the game is to allow players to customize their appearance, it seems to me that wardrobe slots would be a much easier way to implement it, both for the developers and the players.
Suppose you run Boarding Party and the awesome-looking trenchcoat drops. They way they're setting it up, you have to destroy the item, not learn the pattern, and keep running the FP over and over until until you've destroyed the item so many times that the RNG takes pity on you and you learn to make it. Then you have to burn mats on making it a couple hundred times until your companion crits. It's grindy as all hell, and a lot of players are going to get frustrated and quit over it. This is what they're doing.
Suppose that, instead, you run BP, the trenchcoat drops, you win it, and you just equip it into a slot so that your character is displayed as wearing it, but it has no statistical effect. It's purely cosmetic. Of course, you have the option of equipping it normally if it's an upgrade. Not nearly as grindtastic. Simple and easy, and you can make your character look the way you want - any item that you like the look of, once you replace it, can go into your wardrobe. You have a green that you really like the look of but you just got a purple that has amazing stats but horrible art? No matter, equip the purple and display the green! Your appearance is thus not limited to the handful of craftable sets. (Even with the changes that 1.2 brings, how much variety as we really going to see among the top-end players? Most of the orange gear, from level 10 to 50, looks pretty much the same. My assassin has four robes that are identical except one has a little red in the design where the others are black.)
Honestly, which do you think is a better solution?
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2012-03-30, 09:29 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Australia
- Gender
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2012-03-30, 09:43 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Australia
- Gender
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2012-03-31, 01:30 AM (ISO 8601)
- Join Date
- Feb 2012
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Sorry for not being on the past two nights Osiris, my bad. Got the mats from Salur this morning and have the items crafted What time(s) are you usually on this weekend or would you prefer I just mail them to you (I don't know if it's just me being paranoid but I prefer to do face to face trading rather than trusting the mail system to work)?
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2012-03-31, 11:41 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-31, 12:08 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Except they don't. Torhead really ought to fix the "augment slot appearing in an item that doesn't have one" bug they have. To be clear, NOTHING has an augment slot as a base item (which is what Torhead shows. It doesn't, for example, show the advanced versions of crafted items, be they Rakata Relics of the Shrouded Crusader (Exceptional), Overkill Scout's hold-out blasters, or General's Mnemonic Shield gennerators). The only items which have augment slots in them are those that come from players.
EDIT: Sorry if this came out as overly frustrated. Not sure why I was on edge here.Last edited by Squark; 2012-03-31 at 02:01 PM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-31, 12:24 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-31, 12:43 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Eberron
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Looked through the PTR 1.2 patch notes again to see what's changed since last update to the logs, Commandos are getting a combat res.
Man this thing was full of outdated stuff.
Swoop Falcon
I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
Avatar by me.
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2012-03-31, 04:05 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Presenting "Conclusive" proof the Sith Warrior is the most overpowered class in the game
Spoiler
Yeah, that happened.Last edited by Squark; 2012-03-31 at 04:40 PM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-31, 04:09 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-31, 04:41 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-04-01, 05:42 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Iceland
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Ugh, I have to admit I'm still contemplating whether or not to shell out for the game AND subscription to find out whether or not I'll like it. I've grown so sick of the dreary grind of MMO's, and for all the assurances of plot and characters I'm still not sure.
How does the gameplay compare to KOTOR? Does the combat get dreary for people who don't play MMO's for the constant character building? Or is there enough story to keep us interested?"Is this 'cause I killed the hippie? Is that even illegal?"
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2012-04-01, 06:43 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
You know there were recently two free weekends in a row you could have taken advantage of. Or you can see whether someone here would be willing to use one of their Friends' Trial invites on you.
How does the gameplay compare to KOTOR?
Does the combat get dreary for people who don't play MMO's for the constant character building?
Or is there enough story to keep us interested?
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2012-04-01, 07:39 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Iceland
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Damn. In my defense, I've been pretty occupied with Mass Effect 3.
KoTOR is a d20 System game. This is not. That said, it should feel pretty similar, minus the combat pause of course."Is this 'cause I killed the hippie? Is that even illegal?"
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2012-04-01, 11:02 AM (ISO 8601)
- Join Date
- Dec 2011
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Which part of the grind is most annoying to you? If you don't like MMOs because you don't feel any motivation or reason for killing 10 of [Insert Group], then SWTOR will probably help alleviate that, since every quest has little cutscenes explaining why you're doing what you're doing. On the other hand, if it's the actual combat that bothers you (the actual having to kill 10 of [Insert Group]), you'll probably be disappointed. The combat and quests aren't that different from other MMOs, but they've given you more of a reason for doing them. It depends on which part of that you generally have a problem with.Last edited by Salur; 2012-04-01 at 08:17 PM.
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2012-04-01, 11:12 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Man if that ship droid minigame is half as good as they make it out to be...
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-04-01, 11:43 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-04-01, 11:54 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Avatar by araveugnitsuga | Play by Post (Guide) | Steam
Homebrewers' Extended Signatures
Hey Look, a Summer Reading List!
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2012-04-01, 05:30 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Iceland
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
"Is this 'cause I killed the hippie? Is that even illegal?"
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2012-04-01, 10:51 PM (ISO 8601)
- Join Date
- May 2007
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I've played MMO's from Ultima Online to SWTOR...I can honestly tell you as a long time veteran of the Grind from the Old School days when MMO's were made to punish you for having a life or any love before them that SWTOR does not feel like a grind -most- of the time. I've found Hoth and Belsavis (Imp Side) to be a bit large with Belsavis having a ton of fights at the start that just started to wear on me.
HOWEVER!
Both planets storylines were amazing and taken in chunks (planets are basically split up into four area stages) even the fights grow manageable. All in all, with 10+ MMO's under my belt...SWTOR is the best I've ever played. Period. Sure, it's got it's problems but the game came out in December. The issues are forgivable for a game made by a company on their first MMO.
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2012-04-02, 09:35 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Torhead is not all that reliable re: gear availability/features. They don't actually confirm existance of gear. They datamine and publish. It's up to the community to actually go out and confirm that the gear ever existed in the game and to publish any screenshots. It could well be that there is an augmented entry in the database for the vendor oranges, but you're never going to see one unless a player gets the schematic and crits on creation. Note, Darthhater does the same.
It's not like KOTOR as far as combat. It is like KOTOR (and Dragon Age) in that your companions have personalities and they will get pissy if you run counter to their personal beliefs (and like Dragon Age, you can buy them off with toys).
It's not terribly grindy... but it's still very much WoW in Space as far as character building/progression goes. To tell you anything else would be deceitful. You quest. You beat things up on the way to the quest. You beat things up during the quest. You loot the bodies for vendor trash and maybe some useful equipment. You level up and buy new powers/ranks in powers. You buy/craft new gear for yourself and your companions, repeatedly. Once you "quest out" one planet/zone, you're on to the next planet/zone. And, once you're done with "everything", you do daily quests if you solo or dungeons if you group.
The above grind is masked by the great storytelling. Not all classes are equal as far as story quality, but they all have their own individual stories along with a general story shared by all members of a faction, and even some stories are shared in some way with both factions (Czerka on Tattooine being one example).
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2012-04-02, 12:46 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Iceland
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Thanks for the input.
The above grind is masked by the great storytelling. Not all classes are equal as far as story quality, but they all have their own individual stories
(Czerka on Tattooine being one example)."Is this 'cause I killed the hippie? Is that even illegal?"