Results 1,111 to 1,140 of 1474
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2012-05-09, 02:06 AM (ISO 8601)
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2012-05-09, 05:01 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Comic #852, second-to-last panel, Tarquin hits Roy with a hefty attack that knocks him off his feet and leaves him stunned.
Was this a feat that's not already captured? Sorry. Been a long long time since I last played DnD.
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2012-05-09, 06:40 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
That's a pretty common maneuver in OOTS, like Roy vs Thog or Miko vs Hinjo. My personal instinct is it's a stylistic choice, but we'll see what others say.
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2012-05-09, 08:29 AM (ISO 8601)
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- Oct 2007
Re: Class and Level Geekery VIII (spoilers ahoy!)
...maybe. We've got the same problem with Tarquin that we used to have with Xykon; I.e. "Is this really his 'A' game?"
Tarquin could easily be holding back just to make it interesting and/or not kill all of his son's friends. Yeah, it's not "proof", but fundamentally I don't think he wants to win this one. He certainly doesn't want to wipe out the order. It's hard to picture him putting himself in a situation where he needs to rely on Nail for all things Snarly and/or dealing with the big bad.
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2012-05-09, 09:47 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I can't remember what thread this was discussed in, though. I don't know if it was Geekery or not - I suspect not, because I don't remember the discussion getting very technical.
In any case, we're discussing it now, so let's do that instead of relying on the precedent established in a discussion only one or two people even sort of remember.Number of Character Appearances VII - To Absent Friends
Currently playing a level 20 aasimar necromancer named Zebulun Salathiel and a level 9 goliath diviner named Lo-Kag.
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2012-05-09, 12:55 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Sure. In that case, I would argue against the 'personal rival' thing applying. We have evidence showing that Roy does not consider Thog to be a personal rival, and this weakens the argument to the point where we cannot take it as fact, and we certainly cannot safely use it as evidence to support a different conclusion.
Last edited by Gilphon; 2012-05-09 at 12:55 PM.
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2012-05-09, 01:53 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
But most of Roy's other claims in #795 were fairly decisively invalidated by the last two panels.
Well, my basic conclusion about Thog is that it's been 400 strips since we saw him at 11+ for sure, so I'd accept even moderate evidence for his minimum level being higher by now.
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2012-05-09, 02:13 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Agreed. We can quote this previous discussion, but it's possible to achieve a new conclusion - especially if we have new data. Do we have any geekery stuff to add?
About Tarquin's level... as many has already said, his attacks are no real evidence of his max level. We don't know his classes and don't know his angle.
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2012-05-09, 02:29 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
The point that Tarquin may have a less-than-full BAB class, even a splash, is a good one, therefore I have dropped Tarquin's upper level limit until we see more information. We're still in a phase of a previously unknown character revealing stuff about himself, so I expect his character sheet to be pretty fluid for this battle.
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2012-05-16, 10:19 AM (ISO 8601)
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- Sep 2011
Re: Class and Level Geekery VIII (spoilers ahoy!)
I think hinjo has a higher charisma than 12+
In the battle for azure city, he says "I can make any save you can dish out" to the huecava (I think). For a level 12-ish paladin that seems overconfident, unless he has a high charisma modifier to allow divine grace to work.
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2012-05-16, 10:22 AM (ISO 8601)
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2012-05-16, 10:26 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
In addition, it was "battletalk". In battle, you do not say things as "I think you might overcome me soon" or "Well, actually, you are the better fighter than me, I fear I you'll overome my save" or "You can hit my AC with just a two!"
No, you say things as "You will never take this city!", "You will never defeat us", "You'd need a 20 to even scratch me!" or "I can make any save you can possibly ditch out!"Ser Ilyn, Ser Meryn, Queen Cersei, King Joffrey, The Tickler, The Hound, Ser Amory, Polliver, Raff the Sweetling, Weese, Dunsen, Nale, Ser Gregor Clegane and Chiswyck: Winter is coming!
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2012-05-16, 04:29 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
OK, now that Rich has released official minis for OotS, does anyone have stats for the main characters at 1st Level?
My son and some of his friends want to play as Roy, Haley, Elan and the rest, but they want to start at the beginning. Anyone want to take a stab at it?Thanks to Ceika (X2), Yeril, Holammer and Dr. Bath for the Avatars!
New Avatar, new form of self-destruction! Ceika is Beyond Awesome!
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2012-05-16, 05:30 PM (ISO 8601)
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2012-05-16, 06:43 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
In a word? No. One can, however, make a quick and dirty approximation, tending towards the racial averages for all stats. That is, use the minimum ability score if the stat in question is unquestionably higher than average, the maximum ability score if the stat in question is unquestionably lower than average, and the average score if the stat in question is unknown or if its possible range includes the average. In some instances, this will NOT reflect their probable stats in-comic. Roy, for instance, almost certainly has higher-than-average Dex and Con.
Note that these characters come unequipped, so their "Armor Class", "Attack", and "Full Attack" lines are not filled out. Also, like O-Chul, I have speculated a little bit on some of their feats and skills. I apologize.
@ Math Mage's point: eh, the stats we've derived for the OOTS are within the bounds of possibility with rolling 3d6 for each stat.
The Order at level 1, according to the system above:
SpoilerROY GREENHILT, male fighter 1
Size/Type Medium humanoid (human)
Hit Dice 1d10 (10 hp)
Initiative +0
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +1/+4
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities –
Saves Fort +2, Ref +0, Will +2
Abilities Str 17, Dex 10, Con 10, Int 14, Wis 14, Cha 12
Skills Intimidate +5, Knowledge: Arcana +4, Knowledge: Architecture & Engineering +4, Ride +1, Spellcraft +4, Swim +6
Feats Cleave, Power Attack, Weapon Focus: Greatsword
Alignment lawful good
BELKAR BITTERLEAF, male ranger 1
Size/Type Small humanoid (halfling)
Hit Dice 1d8 (8 hp)
Initiative +2
Speed 20 ft. (4 squares)
Armor Class
Base Atk/Grapple +1/-2
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Halfling traits
Special Qualities Halfling traits
Saves Fort +3, Ref +5, Will +0
Abilities Str 13, Dex 15, Con 10, Int 10, Wis 9, Cha 10
Skills Balance +5, Climb +4, Craft: Trapmaking +3, Hide +5, Intimidate +3, Jump +4, Move Silently +5, Profession: Gourmet Chef +2
Feats Power Attack, Track
Alignment chaotic evil
DURKON THUNDERSHIELD, male cleric 1
Size/Type Medium humanoid (dwarf)
Hit Dice 1d8+1 (9 hp)
Initiative -1
Speed 20 ft. (4 squares)
Armor Class
Base Atk/Grapple +0/+2
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Dwarf traits
Special Qualities Darkvision 60 ft., dwarf traits, spells
Saves Fort +3, Ref -1, Will +5
Abilities Str 14, Dex 9, Con 12, Int 10, Wis 17, Cha 8
Skills Heal +7, Knowledge: Religion +4
Feats Martial Weapon Proficiency: Warhammer
Alignment lawful good
ELAN THE BARD, male bard 1
Size/Type Medium humanoid (human)
Hit Dice 1d6 (6 hp)
Initiative +1
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/+0
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1, spells
Saves Fort +0, Ref +3, Will +1
Abilities Str 10, Dex 13, Con 10, Int 9, Wis 9, Cha 17
Skills Diplomacy +6, Hide +4, Listen +2, Move Silently +3, Perform: Sing +7, Perform: String Instruments +6, Ride +4, Tumble +4
Feats Dodge, Mobility
Alignment chaotic good
HALEY STARSHINE, female rogue 1
Size/Type Medium humanoid (human)
Hit Dice 1d6 (6 hp)
Initiative +3
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/+1
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Sneak attack +1d6
Special Qualities Trapfinding
Saves Fort +0, Ref +5, Will +0
Abilities Str 13, Dex 17, Con 10, Int 12, Wis 10, Cha 12
Skills Appraise +4, Bluff +5, Disable Device +6, Escape Artist +6, Forgery +4, Hide +7, Open Lock +7, Search +5, Sense Motive +3, Tumble +6, Use Magic Device +4, Use Rope+6
Feats Martial Weapon Proficiency: Longbow, Point Blank Shot
Alignment chaotic good
VAARSUVIUS OF IVYLEAF, wizard (evoker) 1
Size/Type Medium humanoid (elf)
Hit Dice 1d4-1 (3 hp)
Initiative +0
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/-1
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities Elven traits, spells, summon familiar
Saves Fort -1, Ref +0, Will +2
Abilities Str 9, Dex 11, Con 8, Int 16, Wis 10, Cha 9
Skills Concentration +3, Craft: Alchemy +7, Decipher Script +7, Knowledge: Arcana +7, Spellcraft +7
Feats Scribe Scroll, Spell Focus: Evocation
Alignment neutral
The Order at level 1, each built with 25 PB (not elite array):
SpoilerROY GREENHILT, male fighter 1
Size/Type Medium humanoid (human)
Hit Dice 1d10+1 (11 hp)
Initiative +0
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +1/+4
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities –
Saves Fort +3, Ref -1, Will +1
Abilities Str 16, Dex 8, Con 12, Int 12, Wis 12, Cha 10
Skills Intimidate +4, Knowledge: Architecture & Engineering +3, Ride +0, Spellcraft +3, Swim +6
Feats Cleave, Power Attack, Weapon Focus: Greatsword
Alignment lawful good
BELKAR BITTERLEAF, male ranger 1
Size/Type Small humanoid (halfling)
Hit Dice 1d8 (8 hp)
Initiative +2
Speed 20 ft. (4 squares)
Armor Class
Base Atk/Grapple +1/-1
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Halfling traits
Special Qualities Halfling traits
Saves Fort +3, Ref +5, Will +0
Abilities Str 14, Dex 15, Con 11, Int 11, Wis 9, Cha 11
Skills Balance +5, Climb +5, Craft: Trapmaking +3, Hide +5, Intimidate +3, Jump +5, Move Silently +5, Profession: Gourmet Chef +2
Feats Power Attack, Track
Alignment chaotic evil
DURKON THUNDERSHIELD, male cleric 1
Size/Type Medium humanoid (dwarf)
Hit Dice 1d8+1 (9 hp)
Initiative -1
Speed 20 ft. (4 squares)
Armor Class
Base Atk/Grapple +0/+2
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Dwarf traits
Special Qualities Darkvision 60 ft., dwarf traits, spells
Saves Fort +3, Ref -1, Will +5
Abilities Str 14, Dex 8, Con 12, Int 10, Wis 17, Cha 8
Skills Heal +7, Knowledge: Religion +4
Feats Martial Weapon Proficiency: Warhammer
Alignment lawful good
ELAN THE BARD, male bard 1
Size/Type Medium humanoid (human)
Hit Dice 1d6 (6 hp)
Initiative +1
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/+0
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1, spells
Saves Fort +0, Ref +3, Will +1
Abilities Str 11, Dex 13, Con 10, Int 9, Wis 9, Cha 17
Skills Diplomacy +6, Hide +4, Listen +2, Move Silently +3, Perform: Sing +7, Perform: String Instruments +6, Ride +4, Tumble +4
Feats Dodge, Mobility
Alignment chaotic good
HALEY STARSHINE, female rogue 1
Size/Type Medium humanoid (human)
Hit Dice 1d6 (6 hp)
Initiative +3
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/+1
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Sneak attack +1d6
Special Qualities Trapfinding
Saves Fort +0, Ref +5, Will +0
Abilities Str 12, Dex 16, Con 10, Int 12, Wis 10, Cha 11
Skills Appraise +4, Bluff +4, Disable Device +6, Escape Artist +6, Forgery +4, Hide +7, Open Lock +7, Search +5, Sense Motive +3, Tumble +6, Use Magic Device +3, Use Rope+6
Feats Martial Weapon Proficiency: Longbow, Point Blank Shot
Alignment chaotic good
VAARSUVIUS OF IVYLEAF, wizard (evoker) 1
Size/Type Medium humanoid (elf)
Hit Dice 1d4 (4 hp)
Initiative +0
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/-1
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities Elven traits, spells, summon familiar
Saves Fort +0, Ref +1, Will +2
Abilities Str 9, Dex 12, Con 10, Int 17, Wis 11, Cha 10
Skills Concentration +4, Craft: Alchemy +7, Decipher Script +7, Knowledge: Arcana +7, Spellcraft +7
Feats Scribe Scroll, Spell Focus: Evocation
Alignment neutral
The Order at level 1, each built with the elite array (25 PB)
SpoilerROY GREENHILT, male fighter 1
Size/Type Medium humanoid (human)
Hit Dice 1d10 (10 hp)
Initiative +0
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +1/+3
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities –
Saves Fort +2, Ref -1, Will +1
Abilities Str 15, Dex 8, Con 10, Int 14, Wis 13, Cha 12
Skills Intimidate +5, Knowledge: Arcana +4, Knowledge: Architecture & Engineering +4, Ride +0, Spellcraft +4, Swim +5
Feats Cleave, Power Attack, Weapon Focus: Greatsword
Alignment lawful good
BELKAR BITTERLEAF, male ranger 1
Size/Type Small humanoid (halfling)
Hit Dice 1d8+2 (10 hp)
Initiative +2
Speed 20 ft. (4 squares)
Armor Class
Base Atk/Grapple +1/-2
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Halfling traits
Special Qualities Halfling traits
Saves Fort +3, Ref +5, Will +0
Abilities Str 13, Dex 15, Con 14, Int 10, Wis 8, Cha 12
Skills Balance +5, Climb +4, Craft: Trapmaking +3, Hide +5, Intimidate +4, Jump +4, Move Silently +5, Profession: Gourmet Chef +2
Feats Power Attack, Track
Alignment chaotic evil
DURKON THUNDERSHIELD, male cleric 1
Size/Type Medium humanoid (dwarf)
Hit Dice 1d8+2 (10 hp)
Initiative -1
Speed 20 ft. (4 squares)
Armor Class
Base Atk/Grapple +0/+2
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Dwarf traits
Special Qualities Darkvision 60 ft., dwarf traits, spells
Saves Fort +4, Ref -1, Will +4
Abilities Str 14, Dex 8, Con 15, Int 12, Wis 15, Cha 8
Skills Concentration +6, Heal +7, Knowledge: Religion +4
Feats Martial Weapon Proficiency: Warhammer
Alignment lawful good
ELAN THE BARD, male bard 1
Size/Type Medium humanoid (human)
Hit Dice 1d6+1 (7 hp)
Initiative +1
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/+1
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities Bardic music, bardic knowledge, countersong, fascinate, inspire courage +1, spells
Saves Fort +1, Ref +4, Will +2
Abilities Str 13, Dex 14, Con 12, Int 8, Wis 10, Cha 15
Skills Diplomacy +5, Hide +5, Listen +3, Move Silently +3, Perform: Sing +6, Perform: String Instruments +6, Ride +5, Tumble +5
Feats Dodge, Mobility
Alignment chaotic good
HALEY STARSHINE, female rogue 1
Size/Type Medium humanoid (human)
Hit Dice 1d6 (6 hp)
Initiative +2
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/+2
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks Sneak attack +1d6
Special Qualities Trapfinding
Saves Fort +0, Ref +4, Will -1
Abilities Str 14, Dex 15, Con 10, Int 13, Wis 8, Cha 12
Skills Appraise +4, Bluff +5, Disable Device +5, Escape Artist +5, Forgery +4, Hide +6, Open Lock +6, Search +5, Sense Motive +2, Tumble +5, Use Magic Device +4, Use Rope+5
Feats Martial Weapon Proficiency: Longbow, Point Blank Shot
Alignment chaotic good
VAARSUVIUS OF IVYLEAF, wizard (evoker) 1
Size/Type Medium humanoid (elf)
Hit Dice 1d4+1 (5 hp)
Initiative +2
Speed 30 ft. (6 squares)
Armor Class
Base Atk/Grapple +0/-1
Attack
Full Attack
Space/Reach 5 ft./5 ft.
Special Attacks –
Special Qualities Elven traits, spells, summon familiar
Saves Fort +1, Ref +2, Will +3
Abilities Str 8, Dex 15, Con 12, Int 15, Wis 12, Cha 10
Skills Concentration +4, Craft: Alchemy +5, Decipher Script +5, Knowledge: Arcana +5, Spellcraft +6
Feats Scribe Scroll, Spell Focus: Evocation
Alignment neutralLast edited by zimmerwald1915; 2012-05-16 at 08:03 PM.
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2012-05-16, 07:03 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Eh, those stats come out a bit wonky, though I appreciate your attempt to match them with the order and what they have demonstrated in-comic. I'd suggest just using the elite array (or a higher array) matching up with the likely stat hierarchy for each character. That way you get more balanced, game-appropriate scores on the PCs than, say, a 10 Con on a fighter.
Editor and playtester for Legend.
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2012-05-16, 07:22 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
The problem with this is that half the characters have arrays significantly better than Elite (25 PB), and half are significantly worse-off. Here are the point buys necessary to arrive at the stats I generated:
33 PB
20 PB
26 PB
24 PB
30 PB
17 PB
Of course, that's not the real problem. If fairness is the main concern, then of course fudge away. If, however, faithfulness to the characters as presented in the comic is the main concern (for instance, having Roy actually be quite intelligent and wise), then SHO and his whippersnapper players will have to accept gross imbalance. Which is alright. They are, presumably, playing 3.5 after all.
In the spirit of catering to all options, I'll work up some statblocks with the Order all using a 25 PB (which is, incidentally, the Order's average PB according to the system I used; huh), and using the elite array. But I won't be happy about it.
EDIT: done. See the other post.Last edited by zimmerwald1915; 2012-05-16 at 08:33 PM.
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2012-05-17, 07:08 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Good point, but saying it after just having made a save lends credence to the theory that he actually could make the saves.
Also, I took any to mean /any/. As in, will and reflex saves as well. But my interpretation may be totally wrong.
Also, he does lead a whole army into battle.
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2012-05-17, 07:24 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Thanks to Ceika (X2), Yeril, Holammer and Dr. Bath for the Avatars!
New Avatar, new form of self-destruction! Ceika is Beyond Awesome!
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2012-05-17, 07:25 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I'd just like to note that, in 3.5 edition D&D, the default method of stat generation is "roll 4d6, drop lowest die, arrange as desired."
This is far more likely to produce Roy than rolling 3d6, never mind some manner of point buy, which is obviously not in effect.Orth Plays: Currently Baldur's Gate II
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2012-05-17, 07:39 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Does it matter? Either rolling 3d6 or 4d6b3 can produce the Order's stats as observed, and since no dice were actually rolled in their creation either by Rich in the writing process, in-universe, or for SHO's game, I fail to see the difference it makes. Well, beyond noting the obvious, that the Order are not built using an equal PB in-comic.
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2012-05-17, 11:26 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Last edited by Flame of Anor; 2012-05-17 at 11:27 PM.
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2012-05-18, 09:01 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
it would be if DD had class balance but the game is never been optimized for 1v1.
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2012-05-18, 12:32 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Last edited by Winter; 2012-05-18 at 12:41 PM.
Ser Ilyn, Ser Meryn, Queen Cersei, King Joffrey, The Tickler, The Hound, Ser Amory, Polliver, Raff the Sweetling, Weese, Dunsen, Nale, Ser Gregor Clegane and Chiswyck: Winter is coming!
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2012-05-18, 03:35 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Class and Level Geekery VIII (spoilers ahoy!)
I know it's reading between the lines a little, but can we assume that, from 853, Tarquin does not have Improved Uncanny Dodge at sufficient level to prevent Haley from slitting his gizzard?
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2012-05-18, 03:46 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
My gut says it's best to wait until we see if Tarquin has levels in a class that may theoretically grant Uncanny Dodge.
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
- The Flying Kipper
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2012-05-18, 04:22 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Well, I guess we can now specify that Tarquin's armor is plate of some kind.
...also, since half the damage from Flame Strike is Divine and not subject to fire resistance, and Tarquin appears undamaged, can we take this as a bit of weak evidence that he may have evasion somehow? I know, I know, I'm really not buying this one myself, and it doesn't *look* like the times we've seen Haley use evasion... maybe he just took a little bit of damage, but it isn't noticeable?
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2012-05-18, 05:25 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Maybe. I infer from Belkar's remark that Tarquin has fire resistance of some kind, and that this is why he didn't take fire damage. I also get the impression that Malack knows that he can safely target a Flamestrike over Tarquin, because he's protected anyway. That would imply that Tarquin is simply immune - not just on a successful saving throw.
So it is possible that Tarquin has resistance to divine energy as well (although I'm not aware of a way of getting that) or that The Giant overlooked that Flamestrikes deal damage that isn't fire.
Mind you, that isn't proven either. I'm just suggesting some alternatives, and I don't think the currnet comic proves he has Evasion.
Hm, so how would point buy work in-universe? Do newborn babies get to make a choice for their stats (and if so, why does Roy have stats that aren't good for a fighter)? Or perhaps their parents do (and if so, why didn't Eugene give his son stats that mandated a wizard class)? Do we have any remarks from The Giant about whether point buy exists in his world?Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-05-18, 05:49 PM (ISO 8601)
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- Sep 2008
Re: Class and Level Geekery VIII (spoilers ahoy!)
Oh, I definitely agree that it isn't enough to say for certain he has it, and I would say that the comic is sufficient proof for listing him as having an item that grants him either resistance or immunity to fire damage. I just don't know of any way to negate Divine damage, save for evasion in this case. Maybe he was immune to the fire damage, made his save on the divine damage, and as a result took so little damage that it isn't readily apparent on his person. But I do have my eye out for anything in the future that may appear to be evasion at work.
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2012-05-18, 06:06 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Class and Level Geekery VIII (spoilers ahoy!)
I think SoD gives us good reason to believe Flame Strike doesn't work exactly as written. Consider that Redcloak didn't prepare Flame Strike against treants because he assumed they would have Pro-Fire buffs up--not to say that he would necessarily have prepared them for half damage, but it sounds like he assumed they would do nothing. And I don't think Instantaneous duration fire spells are allowed to burn whole forests down, though I could be wrong.
Last edited by Math_Mage; 2012-05-18 at 06:14 PM.