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2012-05-24, 07:57 PM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
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2012-05-24, 11:03 PM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
Woah. That's far more of a response than I expected.
Yaaaay. Though I imagine being out of the game for a while means you'll be playing Limited?
Looking at the previews, I absolutely looooove Hina's design. Spin, Hina, spin! Same goes for Kogasa and Remi. Now, for some minor text nitpicking and various comments:
Spoiler
Mokou's first ability needs some templating (should be "it deals" instead of "deal", unless you really want the source of the damage to be the player, and I don't even know if that's possible!).
Shou's tap ability doesn't need to specify that you gain life, since Lifelink covers that. Unless the idea was to gain that life twice, of course.
I've always seen Tewi's second ability starting with the words "Choose one:", dunno if this has changed recently. Still, it's just standard templating and it should work fine as is.
Bluh. Fixing.
Yuyuko's ability probably needs "...under your control" at the end.
What does Suika's and Yuugi's Drunken 3 do?
I, uh... I did mention that this is largely a tribal set, right? That's a thing it is.
It's kind of funny how Aya and Hatate would work wonderfully well together in a deck. Throw in a Pandemonium-like effect and... *drools*
I guess they're pretty Kamigawa, only hopefully not useless.
If Nue's "discard a card" is part of the Morph cost, it should appear before the reminder text.
Lol Sanae+Giant Catfish deck. Johnny senses tingling hard.
Seriously looking forward to seeing the whole set. A few cards look darn overpowered at first sight, but I guess it will all more-or-less balance itself when seeing the whole picture.
But hey, this is why we playtest.
This is by request. And only for previews. I'm well aware of the problem and also the fact that some art needs to be moved around on the card a bit (borders on Komachi, hideous Devour reminder text on Flandre, I'm looking at you). The final version will be available in both full art and translucent frame (see: Eldrazi) varieties for cards with art. And it will still stand out, I reckon, simply because many cards don't even have art at all.
Also the expansion symbol is ugly and this means I don't have to show it until it's fixed- oh wait the incident cycle. Neeeever mind.
-I really like the choice of the Avatar creature type for gods and related creatures.
-Introducing the Youkai type doesn't seem fully necessary since there's already the Spirit type, which also got used in Kamigawa. If the concern is that Spirit should be used for dead ghosts specifically, the MtG conception of the Elemental type is probably closer to what Youkai are in Japanese folklore proper. That said, this isn't a big issue.
The one person who seriously told me to make a Miko type just for Sanae/Reimu, on the other hand... which reminds me, I'm a bit surprised that no one minds Reimu's type being Shaman.
Thank you. As Volatar said, anything that isn't legendary or a handful of spells lacks art. A lot of this may never find art. I admit, it's not currently as much of a priority as getting this to a playable state. The "art for everything that can have it" bit will wait. As will full completion on flavour text, I imagine (by which I mean putting it on all cards that should have it, not just most).
Thanks for the offer, though. The best way to do it, I reckon, is to just find art for anything that lacks it, if you want to, and suggest it to me once the set's out and you can see the card list as a whole.
A few last things for everyone: This is a tribal set. A bunch of legends don't support it but this is definitely what the generic creatures and a bunch of noncreatures do. The easiest way to explain it is tossing Lorwyn and Kamigawa into a blender, at least in some respects.
Second, I can start posting generics if anyone just wants raw stats right now or something. Third, have a pair of not-on-the-gallery-yet previews.
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2012-05-25, 02:24 AM (ISO 8601)
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- Oct 2007
Re: Touhou II: Story of an Eastern Thread
Could you post the normal-art (or plaintext) versions as well, then, for easier readability?
Yeah, like I said, it's a minor issue. There's a few more specific subtypes for specifically undead spirits, such as Wraith, Specter, Shade, and so on, but all of those follow certain mechanical and thematic conventions that rule them out. Kamigawa used Spirit both for the Youkai-equivalent Kami and 'ghosts', though, as can be seen in cards like Promise of Bunrei (though 'ghosts' appeared to be basically treated as the Kami of your soul or something). Ghost also tends to be treated as a subtype of Youkai in Touhou lore, though it's not exactly consistent.
There's also the Incarnation type, I guess, but eeeeh...
The one person who seriously told me to make a Miko type just for Sanae/Reimu, on the other hand... which reminds me, I'm a bit surprised that no one minds Reimu's type being Shaman.Last edited by Jm2c; 2012-05-25 at 02:27 AM.
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2012-05-25, 02:36 AM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
If I find the time in the next day or two, yeah. I'm mucking about with frames a lot right now, and have some other stuff to do, all of which is besides friday generally being hectic.
I will say this, though. I can afford to make the clear frames very clear in most cases, simply because it changes white text to black. This makes it so much easier to read. That said, yeah, it'll be up once time allows. I may take a break from writing flavour text tomorrow to do that. Would you prefer plaintext, or clear frames?
Yeah, like I said, it's a minor issue. There's a few more specific subtypes for specifically undead spirits, such as Wraith, Specter, Shade, and so on, but all of those follow certain mechanical and thematic conventions that rule them out. Kamigawa used Spirit both for the Youkai-equivalent Kami and 'ghosts', though, as can be seen in cards like Promise of Bunrei (though 'ghosts' appeared to be basically treated as the Kami of your soul or something). Ghost also tends to be treated as a subtype of Youkai in Touhou lore, though it's not exactly consistent.
There's also the Incarnation type, I guess, but eeeeh...
I was mildly surprised that you didn't go for the more obvious Cleric type, but Shaman is the more accurate choice.
Miko's a cleric, though. Well, cleric monk. Byakuren's just a monk. Functionally, I suspect Miko fits best in human decks tribe-wise, while Byakuren is pretty much just "what have you done to the game?"
Edit: The lack of catfish hate is surprising. I got an unbelievable amount of "you cut Shizuha/Koakuma/whatever for this?" for that one.Last edited by Cogwheel; 2012-05-25 at 02:37 AM.
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2012-05-25, 02:57 AM (ISO 8601)
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- Oct 2007
Re: Touhou II: Story of an Eastern Thread
Whichever is less of a hassle, I'm cool with either.
Incarnation is a clever idea, actually, I forgot about that completely. But yeah, the distinction is important here, if only to avoid making the Spirit tribe three or four times the size of the others. When all's said and done, it's a compromise, and not an ideal one, but it'll have to do.
you cut Shizuha
Last edited by Jm2c; 2012-05-25 at 02:57 AM.
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2012-05-25, 04:27 AM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
Minoriko is lonely . Also, if Shizuha ever makes it into an hypothetical future expansion, she has to be a mana fixer. Turning green into red and all that...
@Cogwheel: I actually played quite frequently on MODO up until the release of Scars, which kind of drove me off after liking Zendikar (but not its expansions). Then Innistrad failed to gain my attention, and I haven't even looked at whatever has come afterwards. So, yeah, "haven't played for a while" actually means "haven't played for about two years".
I was a (terrible) limited player almost exclusively, though, so most of my feedback regarding deckbuilding and playtesting will probably come from that, and maybe Block Constructed.
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2012-05-25, 05:22 AM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
*waves hand* "There are no plotholes here. This isn't the comic you are looking for..."
Possibility of Interminable Reciprocity! For that Touhou Roleplaying game you always wanted to join, but never managed to!
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2012-05-25, 10:35 AM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
I'll make a separate gallery with everything that has clear frames in a couple days tops. Just gonna get flavour text wrapped up for those cards first.
Yeah, I get that. Incarnation also has the problem of having a defined mechanical identity (the "when in graveyard" effects), but there's only, what, five or six of them?
Given the whole death aspect of autumn, I figured GB. In any case, she gets a cameo in monogreen for the set's only land destruction spell.
@Cogwheel: I actually played quite frequently on MODO up until the release of Scars, which kind of drove me off after liking Zendikar (but not its expansions). Then Innistrad failed to gain my attention, and I haven't even looked at whatever has come afterwards. So, yeah, "haven't played for a while" actually means "haven't played for about two years".
I was a (terrible) limited player almost exclusively, though, so most of my feedback regarding deckbuilding and playtesting will probably come from that, and maybe Block Constructed.
Not as such, no I would've gone with some sort of aura nonsense or self-buffing, but I figured the "world peace and healpunches right now" thing suited her better.
Also, a progress report. Frames are switched. Art changed accordingly. New art found, all artists credited. Flavour text will begin tomorrow. After that, I will fix the set symbol to be... less hideous. The symbol-making part of MSE is hard to use. After those two issues are taken care of, I'll begin work on porting it.
...Come to think of it, this is probably irritating anyone in the thread who doesn't care for all this card stuff. If anyone wants me to move this to another thread and stop intruding, just say the word.j
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2012-05-25, 11:22 AM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
No, put the stuff here. There isn't any other content anyways.
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2012-05-25, 12:12 PM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
News on the porting front.
Cockatrice: I need to load all the images into the appropriate folders. Then I need to open up the .xml and type in all text info for each of the 315 cards. Manually. Oh, and there's a good chance it'll be buggy, outright nonfunctional or completely wreck the database at which point you need to redownload all the cards off Oracle.
Cockatrice will, unlike my previous plans, be getting an image-only port for the people who really have to play on that for some reason.
Lackey: Fairly doable. The work of an hour at most, I reckon. Getting a port.
OCTGN: I haven't looked into this quite as much, but it seems to be about as easy as Lackey, in which case it will get a full port.
Cockatrice is the worst for MSE.
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2012-05-25, 02:41 PM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
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2012-05-25, 09:18 PM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
Lackey and OCTGN. Seeing as Moel and a few others loathe Lackey's interface and pretty much can't play on it, I need something else too.
I will either delay Cockatrice a bit or do it right off the bat. Either way, though, it won't get a full version: Images, and no text. Most I can do without sacrificing what little sanity this project has left me with.
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2012-05-26, 02:44 AM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
Sorry to double post, but I have an update. Everything is done, including flavour text. Well, not all of it, but quite a bit. The rest will come with the first balance patch, most likely, or even after a few. Changing rules text means tossing in flavour text en masse now is a bit unwise.
Porting will be done tomorrow, most likely. A Lackey port, an OCTGN port if I can manage it in the same day, and possibly a Cockatrice sorta-port but I don't want to promise anything on that front.
For now, since imgur won't let me upload more than 225 images at once, I've had to fall back on a backup measure. For those of you who want an early spoiler, all card images - both with and without art - are available for download here. Only 13 MB or so.Last edited by Cogwheel; 2012-05-26 at 09:14 AM.
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2012-05-26, 06:50 AM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
Oh, I'll try, it's just that I can't do much with Standard sets considering I haven't played any of them . I'm already giving an Izzet deck with Aya, Hatate and assorted CITP goodies from Guildpact and other sets some thought, maybe throwing in some "wisdom" cards from Kamigawa.
Also, whee, full spoiler! Little things I've noticed that you may want fixed before porting. Minor typos and more templating issues, mostly:
SpoilerThere's a missing word "cast" in And Then There Were None after "additional cost to". How I missed this in my first look, I don't know... Same goes for most cards with additional costs, now that I get to them (Distract, Disorienting Shift...).
Burning Resolve's first bonus to blocking creatures could be written as "Protector 3", right?
Double-Barreled Throw: should be "target creatures".
Hail of Bullets should probably read "deals 5 damage divided as you choose among up to two target creatures with flying".
Koishi's ability probably needs a trigger of some sort to work. Otherwise there's no way to tell when you're allowed to change the triggered abilities she's copying. Something like "At the beginning of your upkeep, choose any number of creatures in the battlefield. Koishi Komeiji has all triggered abilities of those creatures," maybe. And perhaps also a clause to prevent herself from losing this ability permanently if the player doesn't choose her as a target.
Kyouko's Fork-like ability has no cost? I'm guessing it's a CITP ability?
Not sure if Intoxication counters could work as intended. Can counters have rule text? Otherwise, there's nothing in play telling them what they do, and right now I can't remember any other counter type that has its function defined by the game rules themselves. Hm.
Medicine and Parsee look way too dark thanks to the transparent frame combined with extremely dark art. Parsee's text is still legible. Medicine's not so much.
Myouren Temple: "Creature spells" instead of "Creatures spells".
Night Watch Captain: again, the second ability could be templated as Protector 2.
Reckless Researcher: "lose one life" instead of "take one damage"? That damage would have no source otherwise, and it reads a bit awkward.
Roaring Hexbreaker: "Beasts you cast" --> "Beast spells you cast". Probably.
Rooftop Archers: "Deal" --> "Rooftop Archers deals".
Scarlet Mist: "all creatures" --> "each creature", I guess. Same for Suzuran Volley and World in Flames, there are probably other instances of the same thing that I've missed.
Romanization consistency alert! Hinanai vs. Tewi, round one, fight!
Yukari probably needs some templating, too: "exile Yukari until end of turn: effect" --> "exile Yukari: effect. Return Yukari to the battlefield at the end of turn." The second ability affects every exiled card, not only the ones exiled by Yukari, is that right?
Preliminary balance and rarity issues which may or may not be completely wrong, mostly in a "note to self, remember to test this" format, plus some random thoughts:
Spoiler
Baited Trap looks like a colorless Bitterblossom which doesn't eat at your life, and Bitterblossom was crazy enough as it was. The "must attack" drawback could balance this, needs serious testing. And it's a common? Drafting multiples of this could be Fun in the Dwarf Fortress sense of the word. For the other players, of course .
Bladed Palisades = colorless, MUCH better Glorious Anthem for just +1 CMC. Sounds dangerous on paper. Also common, youch. Maybe it should only affect Humans?
On the other hand, Blessing of the Departed looks terrible to me. Could do with becoming an Instant, and even then...
Breath of Autumn looks like a damn nuisance in Limited. Uncommon, thankfully. Ability is probably a bit undercosted, needs testing.
Boy, have Spiders got powerful since I last played... Giant Spider is crying in its web, mumbling about how all those young upstarts have left her without a job. Poor Giant Spider...
Burning Resolve's a Mythic Rare? It's just a glorified removal spell (and a expensive one at that), unless you cast it on Meiling or any other multi-blocker. Compare with Smite. This whole cycle could probably become regular Rares without much issue, if there's space at that rarity slot (haven't counted).
Oh boy, Hijiri + Burning Curiosity + Unacceptable Discovery...
Charging Packleader, Call of the Forest, Raijuu, Roaring Hexbreaker, Sage of the Wilds, Reckless Herd, Swarming Vipers (common!), Flamebelcher (common!) and Nurturing Leafhide (common 3/3 for 3 with trample and a bonus!) are making me even more scared of Baited Trap now... RG Beast aggro deck is a go! It even has quick post-Wrath recovery in Vipers and Trap itself, wow.
Exclusive Interview could be damn powerful in any kind of multiplayer game.
Fantasy Seal is potentially an instant, one-sided, exiling Wrath of God for +1 CMC. Sounds dangerous. Then again, it can be played around. Must test.
Infamous Brewmaster at common looks dangerous for Limited, too. Test!
Must build a Kappa-Device deck for giggles. I'm sure it will fail spectacularly, but hey, kappas! Also, lol contraptions.
Mysterious Palanquin is Tinker's mean, ugly and a bit more expensive brother. Could be completely bahroken if combined with Urza's or Mirrodin's most expensive and powerful artifacts. Or Hisoutensoku .
Thank Suwako there's no storm in the set, otherwise Subterranean Sun would be an auto-ban in Block Constructed . Still scary, though.
Tengu Vanguard is probably undercosted by 0.5-1 CMC. Compare with Viashino Bladescout and Benalish Knight. 2R sounds fair, 1RR probably too much, could deal with RR.
In a control deck (or that Izzet Tengu deck I'm fantasizing about), Voile basically reads "draw your whole deck in two or three turns". Must test. If needed, could be balanced if the draw ability could only be used as a sorcery.
Weight of 495 Years = most flavourful aura evah. Congrats.
Wicked Phantom: I don't remember Black getting 3/3s with two beneficial abilities for 3, even less at common... 2BB, perhaps?
I'm gonna have a lot of fun with this, I think .
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2012-05-26, 08:00 AM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
Hoo boy. Words. That said, thanks for the help!
Spoiler
There's a missing word "cast" in And Then There Were None after "additional cost to". How I missed this in my first look, I don't know... Same goes for most cards with additional costs, now that I get to them (Distract, Disorienting Shift...).
Burning Resolve's first bonus to blocking creatures could be written as "Protector 3", right?
Double-Barreled Throw: should be "target creatures".
Hail of Bullets should probably read "deals 5 damage divided as you choose among up to two target creatures with flying".
Koishi's ability probably needs a trigger of some sort to work. Otherwise there's no way to tell when you're allowed to change the triggered abilities she's copying. Something like "At the beginning of your upkeep, choose any number of creatures in the battlefield. Koishi Komeiji has all triggered abilities of those creatures," maybe. And perhaps also a clause to prevent herself from losing this ability permanently if the player doesn't choose her as a target.
Kyouko's Fork-like ability has no cost? I'm guessing it's a CITP ability?
Must have been distracted by the saxophone.
Not sure if Intoxication counters could work as intended. Can counters have rule text? Otherwise, there's nothing in play telling them what they do, and right now I can't remember any other counter type that has its function defined by the game rules themselves. Hm.
Medicine and Parsee look way too dark thanks to the transparent frame combined with extremely dark art. Parsee's text is still legible. Medicine's not so much.
Myouren Temple: "Creature spells" instead of "Creatures spells".
Night Watch Captain: again, the second ability could be templated as Protector 2.
Reckless Researcher: "lose one life" instead of "take one damage"? That damage would have no source otherwise, and it reads a bit awkward.
Roaring Hexbreaker: "Beasts you cast" --> "Beast spells you cast". Probably.
Rooftop Archers: "Deal" --> "Rooftop Archers deals".
Scarlet Mist: "all creatures" --> "each creature", I guess. Same for Suzuran Volley and World in Flames, there are probably other instances of the same thing that I've missed.
Romanization consistency alert! Hinanai vs. Tewi, round one, fight!
Yukari probably needs some templating, too: "exile Yukari until end of turn: effect" --> "exile Yukari: effect. Return Yukari to the battlefield at the end of turn." The second ability affects every exiled card, not only the ones exiled by Yukari, is that right?
Hate official wording shenanigans so much.
Baited Trap looks like a colorless Bitterblossom which doesn't eat at your life, and Bitterblossom was crazy enough as it was. The "must attack" drawback could balance this, needs serious testing. And it's a common? Drafting multiples of this could be Fun in the Dwarf Fortress sense of the word. For the other players, of course .
Bladed Palisades = colorless, MUCH better Glorious Anthem for just +1 CMC. Sounds dangerous on paper. Also common, youch. Maybe it should only affect Humans?
On the other hand, Blessing of the Departed looks terrible to me. Could do with becoming an Instant, and even then...
Breath of Autumn looks like a damn nuisance in Limited. Uncommon, thankfully. Ability is probably a bit undercosted, needs testing.
Boy, have Spiders got powerful since I last played... Giant Spider is crying in its web, mumbling about how all those young upstarts have left her without a job. Poor Giant Spider...
Burning Resolve's a Mythic Rare? It's just a glorified removal spell (and a expensive one at that), unless you cast it on Meiling or any other multi-blocker. Compare with Smite. This whole cycle could probably become regular Rares without much issue, if there's space at that rarity slot (haven't counted).
Oh boy, Hijiri + Burning Curiosity + Unacceptable Discovery...
Really though, Hijiri and Burning Curiosity are so silly. Though I prefer mixing BC with Consecrated Sphinx, myself.
Charging Packleader, Call of the Forest, Raijuu, Roaring Hexbreaker, Sage of the Wilds, Reckless Herd, Swarming Vipers (common!), Flamebelcher (common!) and Nurturing Leafhide (common 3/3 for 3 with trample and a bonus!) are making me even more scared of Baited Trap now... RG Beast aggro deck is a go! It even has quick post-Wrath recovery in Vipers and Trap itself, wow.
But yeah, beasts will probably be pretty great. Surprised you didn't mention Roaring- oh wait you did. Carry on (and by the way, Beasts also don't get legendaries, which is big.)
Exclusive Interview could be damn powerful in any kind of multiplayer game.
Fantasy Seal is potentially an instant, one-sided, exiling Wrath of God for +1 CMC. Sounds dangerous. Then again, it can be played around. Must test.
Infamous Brewmaster at common looks dangerous for Limited, too. Test!
Must build a Kappa-Device deck for giggles. I'm sure it will fail spectacularly, but hey, kappas! Also, lol contraptions.
Mysterious Palanquin is Tinker's mean, ugly and a bit more expensive brother. Could be completely bahroken if combined with Urza's or Mirrodin's most expensive and powerful artifacts. Or Hisoutensoku .
Thank Suwako there's no storm in the set, otherwise Subterranean Sun would be an auto-ban in Block Constructed . Still scary, though.
Further proof that stapling Sorrow's Path to a card auto-balances it.
Tengu Vanguard is probably undercosted by 0.5-1 CMC. Compare with Viashino Bladescout and Benalish Knight. 2R sounds fair, 1RR probably too much, could deal with RR.
In a control deck (or that Izzet Tengu deck I'm fantasizing about), Voile basically reads "draw your whole deck in two or three turns". Must test. If needed, could be balanced if the draw ability could only be used as a sorcery.
And yes, aware of Voile. Make it sorcery-speed, maybe? I was trying to make an (admittedly power-creeped a bit to account for sets since) artifact form of Tomoya the Revealer, but maybe I failed. Sorcery speed sounds good. To be fair, until you get it working, it's an overpriced Spellbook. But yeah, sorcery speed and test. If it turns out to be too good, increase activation cost to 6.
Weight of 495 Years = most flavourful aura evah. Congrats.
Wicked Phantom: I don't remember Black getting 3/3s with two beneficial abilities for 3, even less at common... 2BB, perhaps?
I'm gonna have a lot of fun with this, I think .Last edited by Cogwheel; 2012-05-26 at 08:01 AM.
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2012-05-26, 08:48 AM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
That took me the best part of three hours to write, it better be long . And you're welcome!
About those blocking bonuses stacking with Protector: don't multiple instances of Protector stack with each other, anyway? Bushido does, for example, and each instance would trigger separately, effectively giving the creature the sum of both Protector bonuses. For example, some random Human dood could end with its own Protector 2 ability plus Protector 3 from Burning Resolve, thus getting +2/+2 and +3/+3 when blocking.
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2012-05-26, 09:02 AM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
...I was not aware. I assumed that, for example, Protector 3 and Protector 2 would result in a creature with Protector 3.
Fixing that now. And by the way, I just finished implementing all fixes. New spoiler will be up in 20 or so.
P.S. I am so glad to see someone playing something besides faeries.
Edit: New version here.Last edited by Cogwheel; 2012-05-26 at 09:14 AM.
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2012-05-27, 03:52 AM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
Oookay. Lackey port should work. Doesn't. OCTGN has an exporter for 2.0 but not 3.0. Also out. Cockatrice doesn't work.
This leaves us with, unless a friend of mine manages to make a port/custom plugin for Lackey, Magic Workstation. Cons for MWS include it costing $30, not working on macs, and taking up 3GB. It's pretty much the worst option possible, but it's also looking to be the only one unless the Lackey port meets some unexpected success.
Sorry about this, didn't expect everything to fall through quite so badly. If anyone wants to play the set and doesn't have MWS, PM me and I'll try to work something out.
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2012-05-27, 04:54 AM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
Ew, that sucks. Well, I do have MWS installed somewhere, and from what I've seen the program hasn't been updated in the last eight years (one would imagine that charging money for it would mean that they keep it constantly updated, but nooo), so I guess I'm good to go as soon as I update the MTG database.
Also, wow, 3GB? That's with all the card images from past sets, I guess?
In other Touhou-related news, Reitaisai 9 is probably closing down as I write. I'm tremendously excited to hear what Taka has cooked up in CROW'SCLAW's return to the Touhou world. More xi-on and Buta-Otome is always a very good thing, too.
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2012-05-27, 04:58 AM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
Oh, you actually have it? Handy. Want me to throw a few precons together in the event that the port succeeds? No reason why it shouldn't, but at this point, I'm not comfortable with promising anything beyond "the existence of this set will not cause your monitor to explode".
Also, wow, 3GB? That's with all the card images from past sets, I guess?
In other Touhou-related news, Reitaisai 9 is probably closing down as I write. I'm tremendously excited to hear what Taka has cooked up in CROW'SCLAW's return to the Touhou world. More xi-on and Buta-Otome is always a very good thing, too.
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2012-05-27, 05:06 AM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
Go for it. I can't promise much testing today or tomorrow, though. Or for most of next week, now that I think about it. Those darn Japanese exams need some attention.
Wait, closing? Didn't it start today? Or is it only one day long?
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2012-05-27, 05:12 AM (ISO 8601)
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- Sep 2007
Re: Touhou II: Story of an Eastern Thread
Oh, I see. Good luck, then!
Yep, just one day (May 27th). Not big enough to require multiple days like Comiket does, I guess.
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2012-05-27, 01:31 PM (ISO 8601)
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Re: Touhou II: Story of an Eastern Thread
I'll grab the softwares in question and see if I can figure out any of the problems your having porting those cards around.
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2012-05-27, 04:06 PM (ISO 8601)
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- Nov 2008
- Location
- Ireland
- Gender
Re: Touhou II: Story of an Eastern Thread
Well, other notable stuff:
Memories of Phantasm 3
Musou Kakyou ep2 trailer
Inanimate Dream (SOUND-HOLIC)
CROW'S CLAW album
Ancient Temple (O-Life Japan)
Whatever the heck this is
Also, ZUN's wedding.
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2012-05-27, 07:44 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Touhou II: Story of an Eastern Thread
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2012-05-27, 07:49 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: Touhou II: Story of an Eastern Thread
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2012-05-27, 11:52 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Touhou II: Story of an Eastern Thread
And so he did. All hail Volatar.
Files here. Lackey, complete with Magic plugin, regular Magic cards and this set. There will probably be a simpler way to go about it in future, but for now, just grab that. Oh, and if you already have Lackey, maybe copy your deck folder over so you don't lose that.Last edited by Cogwheel; 2012-06-06 at 12:51 AM.
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2012-05-28, 12:23 AM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: Touhou II: Story of an Eastern Thread
Took me about four hours to get that working. I had to use my space wizardry to open a portal all the way to Gensokyo to get Alice's help on it. She might be enslaving the human race while she is here. Sorry about that. Can't be helped.
I'll be writing the definitive guide to porting MSE sets into Lackey soon so everyone else will benefit.
But first I must sleep. Have fun you guys.
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2012-05-28, 12:47 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Touhou II: Story of an Eastern Thread
Again, thanks for your help, Volatar. Really saved the day there.
A note of caution to anyone using this: Everything will go haywire in matches against anyone who doesn't have the Touhou set. Even if no cards from it are being used. Don't keep this as your only copy of Lackey if you plan on playing against anyone who will lack the set.
Preconstructed decks are on the way. Watch this space.
Edit: Precons.
Tengu
Spoiler
9 Mountain
9 Island
4 Youkai Mountain
2 Aya Shameimaru
2 Hatate Himekaidou
3 Tenma's Will
2 Daitengu Archives
3 Blazing Wheel
4 Forbidding Gale
3 Enlightening Discussion
3 Enforced Silence
2 Burning Curiosity
3 Tengu Scout
3 Mountaintop Archivist
2 Tengu Murder-Captain
3 Daitengu Loremaster
3 Swathcutter Wolf
2 Gleamfang Enforcer
Faeries
Spoiler
8 Island
8 Forest
4 Misty Lake
2 Flower Sprite
4 Wing-Gift Pixie
3 Breath of Autumn
4 Boundless Energy
3 Bombardment Sprite
2 Daiyousei
3 Distract
4 Faerie Captain
4 Fluttering Mob
3 Faerie Treasure Hunter
2 Collective Might
3 Flawless Prank
3 Pesterhoard
Oni
Spoiler
10 mountain
8 forest
4 forest of magic
2 Suika Ibuki
2 Yuugi the Strong
4 Infamous Brewmaster
4 Partying Oni
4 Subterranean Sun
3 Fist of Unzan
3 Blazing Wheel
3 Oni Barkeep
3 Little Pandemonium
2 Double-Barreled Throw
3 Prankster's Salvage
3 Life of the Party
4 Rich Harvest
If any of these seem, well, far from perfect, that's intentional. More room for tinkering. This is just to get you started if you don't want to make your own from scratch.
If anyone still wants the spoiler for whatever reason, once again, it's here.
And since I didn't do this before, thanks to everyone who helped:
Moel (MoelVermillion on these forums) for being my editor/voice of sanity, and generally putting up with all this. Even if I did manage to do this alone, it would've been a far inferior result, and I probably would have given up already at several points. Making most of my favourite cards in the set was pretty great too.
Volatar, for the port and generally saving the day.
All the artists whose work I used. Wish I could've contacted more of them.
Variations on the theme of Hatate/you-change-your-name-too-often and Ryan, for helping to sort out some cards, contributing a couple more, and listening to me rattle off a whole bunch of ideas.
Memnarch, for finding a couple really good pictures.
The academy, on the whole, hasn't done a great deal to help. I'm pretty comfortable with ignoring them.Last edited by Cogwheel; 2012-05-28 at 02:46 AM.
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2012-05-28, 05:37 AM (ISO 8601)
- Join Date
- May 2006
- Location
- Barcelona, Spain
- Gender
Re: Touhou II: Story of an Eastern Thread
Oh wow. Here I came prepared to help prevent some kind of disaster and I find it all solved and working. Great job guys . And we're not using MWS in the end, which is another plus!
Now I must resist the temptation to grab the files and a precon and start messing with it, at least until tomorrow evening. Damn exams.