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Old 06-01-2012, 04:50 AM   Top  -  End  -  #61
Matthias2207
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Sir Ebonwolf View Post
Well, I'd like to join this one but my computer doesn't let me use QT's so do you mind if I use PMs instead, Shade?
Did you try a different browser? I don't know what you're currently using, but I once had Firefox messing up some Photobucket cookies, resulting in no Photobucket (or something like that, I deleted the cookies and it worked again). Maybe it's a similar problem.
Edit: Or it's Thai censorship? http://boards.straightdope.com/sdmb/.../t-643418.html
@V Why would they want to block quicktopic? That's just stupid...
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Old 06-01-2012, 07:10 AM   Top  -  End  -  #62
Sir Ebonwolf
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Default Re: Traits WW: The misty isle

No, I am from Australia and the government has given out laptops to all high school students but most sites are blocked and the QTs don't work...
I could probably do it anyway on my iPod though... Hmm well whatever you want shadzy PMs are easier as I can do them while at school but if you would prefer QT then I can also do that.
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Old 06-02-2012, 11:14 AM   Top  -  End  -  #63
RuneboundShade
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Default Re: Traits WW: The misty isle

Well, I'll be starting this up when I get 1 more player.
(I really couldn't possibly play it without 20, at the very least.)
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Old 06-09-2012, 04:00 AM   Top  -  End  -  #64
bladescape
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Default Re: Traits WW: The misty isle

I'm going to have to withdraw. Sorry Rune.
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Old 06-09-2012, 10:36 AM   Top  -  End  -  #65
Gray Mage
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Default Re: Traits WW: The misty isle

So, two more now?
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Old 06-09-2012, 11:20 AM   Top  -  End  -  #66
RuneboundShade
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Default Re: Traits WW: The misty isle

Yeah... two more now.
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Old 06-09-2012, 10:23 PM   Top  -  End  -  #67
Keledrath
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Default Re: Traits WW: The misty isle

A blind wolf game with a bajillion roles? Why not.

Count me in.
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Old 06-10-2012, 01:10 AM   Top  -  End  -  #68
bladescape
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Default Re: Traits WW: The misty isle

I'm afraid I can't find the willpower. I am making time for GitP.

Returneded.
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Old 06-10-2012, 01:20 AM   Top  -  End  -  #69
Keledrath
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Matthias2207 View Post
Why would they want to block quicktopic? That's just stupid...
Probably bandwidth or something. My high school had GitP permablocked, and for a while while they were figuring out bandwidth issues Youtube got blocked, Wikipedia got blocked (that was annoying), and every e-mail service got blocked, from gmail to aol.

On a more relevant note, I think that makes a game.
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Old 06-10-2012, 01:12 PM   Top  -  End  -  #70
RuneboundShade
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Default Re: Traits WW: The misty isle

Okay, I'll start this tomorrow.
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Old 06-10-2012, 04:20 PM   Top  -  End  -  #71
Lex-Kat
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by bladescape View Post
I'm afraid I can't find the willpower. I am making time for GitP.

Returneded.
Huh? You were leaving!?
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Old 06-15-2012, 01:14 AM   Top  -  End  -  #72
bladescape
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Default Re: Traits WW: The misty isle

I was considering it. >.> I need to choose something to drop, as I need more time for studies. And moving houses.
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Old 06-15-2012, 01:38 AM   Top  -  End  -  #73
C'nor
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by RuneboundShade View Post
Okay, I'll start this tomorrow.
Bit of a long day, isn't it?
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Old 06-15-2012, 09:40 AM   Top  -  End  -  #74
Penguinator
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Default Re: Traits WW: The misty isle

Ooh, I mentioned it yesterday, too! Great minds think alike!

I mean, really, I put a thing asking people to play in Medieval 'cause I wanted it to start already...
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Old 06-15-2012, 11:27 AM   Top  -  End  -  #75
RuneboundShade
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Default Re: Traits WW: The misty isle

Sorry, I've been spending time rebalancing the setup, because I needed to reduce the number of roles, it WILL however be out by tonight or tomorrow, I have the first narration all set to go.
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Old 06-16-2012, 04:33 PM   Top  -  End  -  #76
RuneboundShade
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Default Re: Traits WW: The misty isle

Sk'iia went about her normal course of lighting the dim lanterns
which would remain lit for the rest of the day.
Once she had succeeded in her mundane task, she went to make herself a little coffee in the kitchen in the centre hall owned by the priest.

As she was nearing the hall she realised that it was about the time when the priest was supposed to be doing the rites in the top of the bell tower.
But his silhouette was missing from the tower.
She quicken her pace a little and soon found herself in her destination, or just outside of it, what she saw inside made her recoil in fear.

The priest was standing in the middle of a rune circle,
Defending himself against what appeared to be a man, but from looking at it for a short amount of time you could tell that it didn't classify as being mortal.

'Give up old man, you'll eventually lose anyway, no matter how many times you defeat me,' the voice rasped, as something scraped across a surface, 'How many times do you think you can beat me? in the end it's all pointless anyway.'

'NO!!! I will certainly NOT let you have the island, anymore than I let you the last hundred times, I've earned this isle by right, and I will protect it!!'

The creature's eyes slid sideways, 'Oh my...' It's tongue made a slurping sound across it's lips, 'What, do we have here? Someone trying to hide from my gaze? I can smell your fear...' it made a motion as if sniffing the air, 'Ah Yes, delicious.... Mmmmm....'

'Sk'iia? No, what are you doing here, get away, before...' As he was speaking a tendril lashed out towards sk'iia from where the creature was standing.

The priest moved like a blur to move inbetween the creature and Sk'iia and block the blow with his hand.

'You can't have her, I WON'T LET YOU INVOLVE ANY MORE INNOCENTS!!!!'
With that his body glowed full of light and the creature retreated hasitly, vanishing into the everpresent mist.

The Priest slumped down next to Sk'iia, 'He got away... I... Need to go find him...' The piece of the arm that the priest had used to block the tendril was gored and bleeding.
'Wait, you sit down and rest, I'll go find something to fix that up for you, She spoke in a soft but caring tone, 'So you can resume your fight with that... that... thing.'

With that she went to find some bandages, which wasn't all that hard in the priests building, as he was a healer by trade.
When she got back the priest wasn't moving, 'Priest? PRIEST! Wake up, there's things you need to...' Then she noticed the large Daicchi knife protruding from his chest, '...do...'

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Last edited by RuneboundShade : 06-16-2012 at 04:36 PM.
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Old 06-16-2012, 04:35 PM   Top  -  End  -  #77
Keledrath
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Default Re: Traits WW: The misty isle

Wow, Runebound. This just isn't your week, is it?

I think the priority should be finding the Mysterious. With a smaller number of players, that thing is really dangerous.
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Old 06-16-2012, 04:42 PM   Top  -  End  -  #78
Internet Flea
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Default Re: Traits WW: The misty isle

Looks like C'nor is seventeenth this time.

So, considering how complex this thing looks, should we all claim our trait scry abilities to give us something to compare tonight?
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Old 06-16-2012, 05:07 PM   Top  -  End  -  #79
Keledrath
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Default Re: Traits WW: The misty isle

Question: Is there always a lynch, or only if we get 75%?

Also, Ur-Quan. Partially random, and partially minor vendetta. Mostly random.

I don't see an issue with sharing those. But you first.
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Old 06-16-2012, 05:35 PM   Top  -  End  -  #80
Gray Mage
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Default Re: Traits WW: The misty isle

Let's start with Istari.

@IF: Are you asking the seer, devil and neutral scrier to claim?
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Old 06-16-2012, 05:38 PM   Top  -  End  -  #81
Keledrath
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Default Re: Traits WW: The misty isle

No, I think he's asking everyone to claim Garbage Collector, Lookout, or Matcher. Since everyone has one of those.
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Old 06-16-2012, 05:45 PM   Top  -  End  -  #82
Gray Mage
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Bookboy View Post
No, I think he's asking everyone to claim Garbage Collector, Lookout, or Matcher. Since everyone has one of those.
Well, that makes more sense. Not sure how much it'd help, though.
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Old 06-16-2012, 05:48 PM   Top  -  End  -  #83
Ramsus
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Default Re: Traits WW: The misty isle

Hmmm, IF, won't everyone who is not town just lie to cause further confusion?

I will vote for Tom because I don't believe I've voted for him on day 1 before.
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Old 06-16-2012, 06:12 PM   Top  -  End  -  #84
Internet Flea
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Bookboy View Post
No, I think he's asking everyone to claim Garbage Collector, Lookout, or Matcher. Since everyone has one of those.
That's what I meant.
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Originally Posted by Ramsus View Post
Hmmm, IF, won't everyone who is not town just lie to cause further confusion?
Well then they'd be stuck with their claims, so it still seems advantageous.
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Old 06-16-2012, 07:19 PM   Top  -  End  -  #85
Vesth
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Default Re: Traits WW: The misty isle

Uh oh. Most of these traits look either good or neutral. Well, except for Cunning, but that can go both ways. Whoever is the scrier, I would suggest you scry yourself first, as a template for confirmed 'good' traits.
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Old 06-16-2012, 07:22 PM   Top  -  End  -  #86
Keledrath
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Default Re: Traits WW: The misty isle

Vesth, I didn't get the impression that there was supposed to be any logical link between the trait and what it meant.
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Old 06-16-2012, 07:40 PM   Top  -  End  -  #87
Internet Flea
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Default Re: Traits WW: The misty isle

I can see Happiness, Honour and Valour being wolf traits.
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Old 06-16-2012, 07:43 PM   Top  -  End  -  #88
Vesth
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Default Re: Traits WW: The misty isle

Quote:
Traits: Each player has three traits, which are defined as following:
1. The alignment, Town/wolf etc.
2. The main role, all trait scriers etc. have the same trait here, even if they're good/evil/neutral.
3. The side role, their are only three different things people can have here.
Traits aren't named what they are, say wolf alignment is Boredom, and being a killer role was ADHD, and having a side role of Garbage collector was Trolling, then you'd scry a wolf killer with a garbage collector as 'ADHD, Boredom, Trolling'. You just have to figure out what traits are what. The traits will be given to you alphabetically, so that you can't figure out anything out of that. The traits will be selected randomly at game begin, as of now, there aren't any traits assigned to anything.
Isn't it? If a seer can only scry traits, it would make sense for him to scry himself first, so he would know 3 traits, one would be a trait meaning good alignment, one would be a trait meaning seer, and one would be the sub-group for the seer thing.
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Old 06-16-2012, 07:59 PM   Top  -  End  -  #89
Keledrath
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Default Re: Traits WW: The misty isle

I meant like something being considered a positive trait in a person and what that trait meant about a person. Yes, each trait is linked to a role/alignment/trait scry, but any trait could mean anything.

I honestly agree that the seers should self scry first.
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Old 06-16-2012, 08:11 PM   Top  -  End  -  #90
Vesth
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Default Re: Traits WW: The misty isle

I think the traits do mean something, just that it's ordered alphabetically so you can't tell if it's alignment, role or sub-role.
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