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2012-11-02, 04:41 PM (ISO 8601)
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- Oct 2005
Re: Mass Effect 3.7: "That was for Thane"
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2012-11-02, 07:28 PM (ISO 8601)
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- Jan 2011
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- Somewhere south of Hell
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Re: Mass Effect 3.7: "That was for Thane"
Ah, but this is factually untrue. I've gotten the biotic god banner twice, and both times using a human vanguard spec'd for nova damage, biotic chare completed by wave 7, but it took two games to finish up nova, and 1.3 of those games were specifically using Nova as much as possible. Sice they require the same number of points, we can easily surmise that it is much easier to get biotic charge points than nova points.
Nah, because gear is what I want, and ultra rares. I'd like a typhoon 2, and I don't want to have to drop several million credits to get it. Sure, I maxed the Valkyrie after five matches, and the brawler would take only a couple, but I really would prefer something like Juggernaut Shields, or medigel transmitter, or the ops pack+shield gear. Or, hell!
I'd like the answer y'all give him, because having a shield power modulator above rank 1, or a shield strength gear at all would be swell. I managed to get my targeting VI from rank 2 to rank 4 by spamming veteran and recruit packs out of boredom, and that's it.
I tried that. It looked promising, in that I got two ultra rares, but that's a gamblers lie, because I have no way to know those weren't coming in a premium spectre pack, anyway. And then I got a couple spectre packs of all expendables, so now I'm bitter.
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2012-11-02, 07:45 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Mass Effect 3.7: "That was for Thane"
Completed Operation Jackhammer and the hateful, hateful commendation pack gave me a damn Crusader IX. The PSP was much better though, Valkyrie and two mods.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2012-11-02, 09:11 PM (ISO 8601)
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- Apr 2007
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- England
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Re: Mass Effect 3.7: "That was for Thane"
Please read it again:
Originally Posted by Wraith
I honestly didn't expect this to be something so contested~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
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Tales of a Role-Play Gamer - Horrible Optimisation
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2012-11-02, 09:20 PM (ISO 8601)
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- Nov 2008
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Re: Mass Effect 3.7: "That was for Thane"
Blame the idiotic move of not allowing uncommon mods to drop in the guaranteed slot of Veteran Packs. That one still confuses the living hell out of me, since it actually makes those uncommons more difficult to acquire than rares (and arguably even ultra-rares), since they can never drop in a guaranteed slot.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-02, 10:17 PM (ISO 8601)
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- Feb 2009
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- I'm sure it's somewhere
Re: Mass Effect 3.7: "That was for Thane"
I alway thought there should be a special pack with an uncommon slot that covered mods. premium veteran or something.
Avatar Credit: the very talented PseudoStraw. Full image:Spoiler
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2012-11-02, 10:18 PM (ISO 8601)
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- Nov 2008
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Re: Mass Effect 3.7: "That was for Thane"
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-02, 10:39 PM (ISO 8601)
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- Feb 2009
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- I'm sure it's somewhere
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2012-11-03, 12:33 AM (ISO 8601)
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- Jan 2011
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- Somewhere south of Hell
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Re: Mass Effect 3.7: "That was for Thane"
How much does it weigh? I hated the eagle until recently. Perhaps the crusader isn't that bad?
I took that as the standard general address. I have also heard the sentiment before and had numbers to display, which hold more weight than anecdotes. It was less telling you you were specifically wrong and should feel bad about yourself, an more drawing attention to a trend of thinking which is not backed up by numerical evidence.
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2012-11-03, 12:46 AM (ISO 8601)
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- Nov 2008
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Re: Mass Effect 3.7: "That was for Thane"
Aaaand done, all of my uncommon weapons are now maxed out. I'll be back to Premium Packs and hoping for new classes tomorrow.
Time to enjoy having that nice Phaeston 10, Tempest 10, and Phalanx 10 on most of my characters . And the Eviscerator for my Vanguards of course, but I already had that at 10 before I started buying Veteran packs en masse again.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-03, 02:00 AM (ISO 8601)
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- Oct 2011
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- Therinos
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Re: Mass Effect 3.7: "That was for Thane"
It's not that bad, but when you're on your seventh and something more desirable is stuck at lv. 1 or, god forbid, still locked (Darn you Valiant, why do you continue to evade me?), it gets old seeing it in packs. The main thing you have to realize with it is that it's a single-slug shotgun, which makes it an unscoped heavy pistol at the worst of times and able to headshot enemies from across the map at the best.
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2012-11-03, 03:46 AM (ISO 8601)
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- Jan 2011
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- Somewhere south of Hell
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Re: Mass Effect 3.7: "That was for Thane"
Oh, mine is rank three, and I love it. But I realize just saying you're Barmy and it's awesome doesn't help. It is naturally armor piercing, really strong and really accurate. Which is unfortunate, in that it's two biggest features, weight and AP, work against it. An already heavy gun, you can say 'flick it' and add the high velocity barrel for +50 points, and go to town. Except it's already armor piercing so you get an extended barrel and that's it, which doesn't feel like an accomplishment.
That said I think I'll try it on my volus assassin.
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2012-11-03, 09:28 AM (ISO 8601)
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- Oct 2011
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- Therinos
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Re: Mass Effect 3.7: "That was for Thane"
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2012-11-03, 06:08 PM (ISO 8601)
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- Jan 2011
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- Somewhere south of Hell
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Re: Mass Effect 3.7: "That was for Thane"
Oh yeah. Mine is actually only level 2, but I put it on my volus adept. Ceelstia's Plot that thing is bad ass. Full damage without having to scope in, I can strafe enemies and shoot two or three at once, and the reload time is decent.
That being said, I need to respec my little guy. Stasis works beautifully, except I didn't plan on the bubble so I have the wrong evolution at rank 4, and shield boost has some issues. I originally grabbed the shield bonus/not shield recharge/duration, thinking that for being a hitvol, I could rely on continuously regenerating shields in order to have recharge to drop a stasis bubble. No such luck.
What I need to do, is grab the 12 second, 20% faster shield recharge. That puts me firmly in the 40% range, which means a little over 1 second. With 50% DR, even for only 3 seconds, that gives me enough time to actually do other thugs with my coolsown than heal and run. I'm going to max him out first though, as his passive is at rank 2. Once that gets up there, including the 30% shield boost, that continuous healing for six seconds may be worthwhile.
Man I need more crusader ranks. It, the kishock, and the raider are my best guns for the wee dude.
Random Headcanon; both Turian Legionaires are female.
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2012-11-03, 06:36 PM (ISO 8601)
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- Nov 2008
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Re: Mass Effect 3.7: "That was for Thane"
So, over the course of playing this past week or so, I've had a few things hit me that I think would be reasonably easy for the developers to do, and would improve the game quite nicely.
One being to make the game remember your gear selection with each class, the way it does for weapons, so that you don't need to change gear every time you change classes. That gets a bit annoying, especially once your gear list gets somewhat lengthy.
Another being to add an option to search specifically for games doing Unknown in the enemies and stage categories. I only play one game with any group not doing unknown/unknown because that keeps things from getting stale, so it'd be nice to just not worry about getting randomly paired with anything else.
Another being to add some basic info about your allies' builds to their screen in the lobby. Perhaps highlight the powers that they have ranks in, or display a six-segmented bar beneath each which display how many ranks they have in them, so that you know if, for instance, your Vanguard ally is actually playing a no-Charge build, or your Krogan Sentinel ally has eschewed Incinerate and thus can't set up fire bursts with your biotic character, etc etc. I don't think there's much need to do this for class talents or fitness, though I admit that knowing if you're dealing with a no-fitness glass canon build may help too.
Also, I've been trying to think of what they could do to make the burst function of Tech Armor and its knock-offs worthwhile, and I think what they really need to do is turn it into some sort of emergency button. Either make it restore some of your shields when you use it, or perhaps make it near-guaranteed to stagger enemies, buying you time to get out of a bad situation. Because as-is, it's just never worth sacrificing your armor for an attack, and I don't think that'll change unless you make the attack blatantly overpowered.
Thoughts anyone?
ZevoxLast edited by Zevox; 2012-11-03 at 06:37 PM.
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-03, 07:13 PM (ISO 8601)
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- Apr 2007
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- England
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Re: Mass Effect 3.7: "That was for Thane"
Then I apologise. I have clearly taken it as an individual mark, which you have not intended. I did not mean to come across so harshly.
It seems so obvious, I can't imagine why they haven't done this already.
Another being to add an option to search specifically for games doing Unknown in the enemies and stage categories.
Another being to add some basic info about your allies' builds to their screen in the lobby.
Also, I've been trying to think of what they could do to make the burst function of Tech Armor and its knock-offs worthwhile, and I think what they really need to do is turn it into some sort of emergency button.
But yes; high chance of knockdown would be the obvious thing. Maybe prime - or even detonate - Tech Bursts (though I can't see that being widely used) could be a viable alternative.
One thing I would like to see changed: How the game drops you into a game mid-wave. Doing so on Gold with anything less but the fastest of internet connections is often a death sentence, and even on Silver there's a 50-50 chance that you are KO'd before the loading screen has disappeared. I really wouldn't object if I were given a message along the lines of "You are entering an active warzone, please wait while Emergency Deployment is arranged" and am then put into spectator mode until the end of the Wave.
It's really not fun, being dead before you can even see the enemy and defend yourself.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2012-11-03, 07:18 PM (ISO 8601)
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- Jan 2011
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- Somewhere south of Hell
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Re: Mass Effect 3.7: "That was for Thane"
Barrier and AF already work well
In that regard; barrier knocks back because it reduces the target's mass, and AF is huge and does mondo damage. So tech armor can be made functional. I suppose the best unique idea is to feed it bak into its damagin counterpart in ME2, something like doing bonus damage proportional to the amount of shield you've lost but only half as much when your shieldgate breaks (to represent the shield emitters just giving out instead of a nova emission). A reverse nova, maybe have it break your shield, for increased damage and radius as an evolution choice?
So far, tech armor isn't designed with damage in mind though. That's an artifact. What they wanted from tech Armor is a defense/power use dichotomy. The burst is just to pad out the early ranks.
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2012-11-03, 08:03 PM (ISO 8601)
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- Nov 2008
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Re: Mass Effect 3.7: "That was for Thane"
Yeah, pretty much my thoughts exactly. Heck, I've sometimes seen silver games set to White/Geth - can't imagine why someone is doing that on that difficulty.
Hm, good point, I hadn't thought of that. Kinda sucks to think that the only way to avoid that kind of issue is to force people to go in blind as to what their allies are capable of, though.
Yeah, I'm with you on that one. Althought I've never been outright killed when being dropped into a match, I've often been put into awful situations where I wound up dead before I could get to safety anyway, which is little different. Though if I'm being perfectly honest I wouldn't mind them just removing the possibility of being dropped into ongoing games altogether, since that's always bothered me a bit in general.
Originally Posted by SiuiS
And what's "AF?"
Originally Posted by SiuiS
Originally Posted by SiuiS
ZevoxLast edited by Zevox; 2012-11-03 at 08:08 PM.
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-03, 08:25 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Mass Effect 3.7: "That was for Thane"
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2012-11-03, 09:34 PM (ISO 8601)
- Join Date
- Jan 2011
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- Somewhere south of Hell
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Re: Mass Effect 3.7: "That was for Thane"
No problem. I had just literally heard it three times prior that day, and when I responded to your complaint I was in a foul mood so I kept it brief. I realize you were more worried about why I was jumping down your throat, so an explanation and then backing of was my best tactic.
Some people don't want to actually improve.
As seen by all the people who's till swear that geth farming on white works like it used to.
"Reduces the target's mass?" That sounds more like lore from the codex than a game mechanic - you sure it does anything of the sort?
And what's "AF?"
Detonating barrier provides a small "lift" function as well as an explosion. I hypothesize this is why it is so effective at staggering protected enemies, that it relatively enhances the force involved.
Hm, maybe. Though that doesn't really take from the ME2 version - there it just went off when your shields dropped, acting like an emergency defense mechanism, which is kind of where I was getting my own suggestions from.
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2012-11-03, 11:33 PM (ISO 8601)
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- Nov 2008
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Re: Mass Effect 3.7: "That was for Thane"
Wow, this was an awful day for packs for me. Five Premium packs and a regular Specter pack (which would've been a Premium pack, but I was being hasty and grabbed the regular by accident), and the best things I got from them were two uncommon mods (AR Piercing Mod 5, SMG Ultralight Materials 1) and a rank up in my Medi-Gel Transmitter. All the rest were appearance options for classes (mostly ones I don't even play), ranks up in weapons I won't use, and an unlock for the Battlefield 3 Soldier, which is just about the last class I wanted to get. Talk about discouraging...
@ SiuiS - I believe you mentioned a while back that you knew of a character creator that seemed to have up-to-date stats on the weapons? Any chance you could post a link to that? I have a couple I'd like to compare.
Hm, it may, yes. Then a person could detonate it and immediately put it back up, making it effectively both an attack and defense. I'm not sure that's the sort of thing they'd want to go for with it, though.
Ah. But that's not a Tech Armor-esque ability, but a separate thing entirely. And also one that I really can't remark upon, since I don't have either of the classes that use it.
No, I get that part. It's the part where you'd actually need to do farming techniques on silver that I don't get. Even if you're a poor player who isn't good at silver games, you can get pretty much any random group on silver and odds are there'll be two or three other people who will do just fine and can carry you.
Huh, interesting. Unfortunately, since I don't have the Krogan Shaman, my only class with Barrier is the Krogan Vanguard, and he already has a better panic button power, so I don't know that I'll get any use out of that. Perhaps they could put that effect on the other Tech Armor type powers, however.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-03, 11:42 PM (ISO 8601)
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- Sep 2010
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- Connecticolt
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Re: Mass Effect 3.7: "That was for Thane"
For class building, I use this site. Not sure if it's the one SiuiS is talking about but it is up-to-date from what I can tell and it's what I use.
My Little Pony: Friendship is Magic: The Thread, The Game, The Tumblr.
Human Crossings Avatar made by Thanqol
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2012-11-04, 12:01 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Mass Effect 3.7: "That was for Thane"
So, I've got the assault rifle mastery banner, although I think I prefer Biotic God. Now it's time for Earth Mastery as Cerberus Mastery is just dragging. Nemesis 2, Atlas 3 and Guardian 3 have been sitting on my upcoming completions for far too long.
Packs have been good: CAR is up to IV, unlocked the asari Valkyrie and the batarian Brawler, although I won't use the latter. Also maxed out the Shock Trooper gear, which will be nice on my Havoc. It looks like the assault rifle HVB will start outdoing the standard armour piercing mod at III, which kind of sucks for something that weighs more than some of the guns you can stick it to. It really should give a damage bonus. The shotgun one is nice on the Piranha, though.Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2012-11-04, 12:22 AM (ISO 8601)
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- Nov 2008
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Re: Mass Effect 3.7: "That was for Thane"
Unfortunately that doesn't quite give me what I want. It gives base damage values, and will add damage for the appropriate mod, but doesn't calculate DPS or give any kind of rate-of-fire numbers.
What I'm looking to determine is if I'm better off with my Carnifex 3 using a piercing mod (which puts me at 184% cooldown with ULM in the other mod slot) or with my Phalanx 10 using damage and piercing mods (which I can use alongside a Tempest 10 for no cooldown reduction, or alongside my Geth Plasma SMG 8 for 198%), especially against armored opponents. I of course don't expect the Phalanx to do as much as the Carnifex, but I'm curious about what the exact difference is, so I can decide whether to just hold off on using the Carnifex for a while now that I've got the Phalanx maxed out, or whether the Carnifex is the better choice even at that low level and with the somewhat higher cooldown effect.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-04, 12:54 AM (ISO 8601)
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- Jan 2011
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- Somewhere south of Hell
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Re: Mass Effect 3.7: "That was for Thane"
Yeah. It only gets more Ammo-y from here.
Ah. But that's not a Tech Armor-esque ability, but a separate thing entirely. And also one that I really can't remark upon, since I don't have either of the classes that use it.
No, I get that part. It's the part where you'd actually need to do farming techniques on silver that I don't get. Even if you're a poor player who isn't good at silver games, you can get pretty much any random group on silver and odds are there'll be two or three other people who will do just fine and can carry you.
Huh, interesting. Unfortunately, since I don't have the Krogan Shaman, my only class with Barrier is the Krogan Vanguard, and he already has a better panic button power, so I don't know that I'll get any use out of that. Perhaps they could put that effect on the other Tech Armor type powers, however.
This is what I use, yes. There are some issues, where the table won't update an the heavy mods don't work, but otherwise you're good.
earth mastery is my favorite banner so far. Second favorite is Halloween banner. Combat mastery is like a badge of honor because I how much I a bloody damn grind it was, but is kinda tacky; an army of Krogan in sepia, with a skull and crossbones.
I switched back to earth mastery.
Getting it is a synch. Earth weapon plus class plus stage, and throw on like, Cerberus for kicks.
Zevox: carnifex 3, 291/shot. Phalanx 10 with level 1 extended barrel is 157.85/ shot. If you can get off 2 shots or more in the time it takes to fire one carnifex shot, the phalanx is superior. if you've got rank 5 barrel, 3 shots from phalanx is stronger than 2 from carnifex.
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2012-11-04, 01:52 AM (ISO 8601)
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- Nov 2008
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Re: Mass Effect 3.7: "That was for Thane"
I'm not worried about getting into that situation any time soon - I'm nowhere near maxing out everything, not by a long shot. Like I said a little while back, I only recently got my first rank-10 rare weapon. On most of them I'm lucky if they're above rank 3. I have ten rare classes and one ultra-rare that I don't have (not counting the unreleased ones from Retaliation), all but three of which I'd like to play or at least try. Most of the rare mods I don't have at all.
And that's precisely what's discouraging about it, really. I have plenty of things left to get that I want or could use, but even though I picked up quite a lot of packs today, I hardly got anything worth my time.
But it's not an armor power at all. Having a detonation effect doesn't make it the same thing - and honestly if anything I'd expect it to be better there, since it was new power created for the multplayer, so the decision to give it that effect meant that they intended it to be useful. As opposed to Tech Armor and its knock-offs, which, as you pointed out before, have the detonation solely as an artifact of the ME2 version which doesn't seem to have been thought through when creating the rebalanced ME3 version.
Actually, another relevant point there would be that the one Tech Armor knock-off created originally for the multiplayer, Blade Armor, does not have the burst effect. Might be a point that gives some insight into the multiplayer designers' opinion of that feature.
Hm, okay. Now if only I had some kind of information on the rate-of-fire of each weapon...
Actually, the old chart is probably still useful there. I don't think I've ever seen a rate-of-fire change in the weekly balance adjustments.
Hm... well, that's fairly clear-cut. DPS Phalanx 10 with Extended Barrel 5 is 747.41, Carnifex 3 is 485. I may not fire at the absolute fastest possible rate, but I'd wager I fire fast enough that I'll at least equal the Carnifex with my Phalanx if those numbers are accurate, and I'll save cooldown weight and have a backup weapon with me to boot. Carnifex is going on the back burner until it ranks up, then.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-04, 02:02 AM (ISO 8601)
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- Jan 2011
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Re: Mass Effect 3.7: "That was for Thane"
Several things.
1- we were discussing tech Armor's abilit to burst as a function. That it also provides armor, and annihilation field does not, isn't germane to the discussion.
That annihilation field was made for multiplayer is also not relevant. Not only have the balance changes web designed such that they specifically can take care of this sort of thing, but they also completely replaced how concussive shot works, meaning they could completely replace tech armor if need be. That it wasn't designed for multiplayer has no weight.
Hm, okay. Now if only I had some kind of information on the rate-of-fire of each weapon...
You could always just go into a match, fire one gun, go Ito another, fire the other, and compare. I mean, theoretically your box is right there.
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2012-11-04, 02:10 AM (ISO 8601)
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Re: Mass Effect 3.7: "That was for Thane"
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-11-04, 02:21 AM (ISO 8601)
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Re: Mass Effect 3.7: "That was for Thane"
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2012-11-04, 10:18 AM (ISO 8601)
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- Mar 2006
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- Charlottesville
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Re: Mass Effect 3.7: "That was for Thane"
Tali avatar by the talented Thormag.