Results 451 to 480 of 1384
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2015-06-01, 02:11 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Los Angeles
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
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2015-06-01, 02:24 AM (ISO 8601)
- Join Date
- Aug 2011
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
This one would be novel, I'll say. I don't think we've ever had a safari event before.
I'll mention offhandedly that I have a Prince taking a world tour this round; if he hears about something like this, he'll absolutely divert his path through the Chivalric Republic if the timing is halfway plausible. He's trying to fulfill his sense of adventure before taking the crown, you see.
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2015-06-01, 02:37 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- In Orbit
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
I go by they/them/their or he/him/his pronouns
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2015-06-01, 05:58 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Hmm. As a nomadic nation starting out I figure I should at least RP starting negotiations for the region I begin in. Should I be spending a diplomancy action on said negotiations?
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2015-06-01, 06:21 AM (ISO 8601)
- Join Date
- May 2012
- Location
- Aldain
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes
World Building Projects:
Magic: The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology
Order of the Stick Projects:
Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
Extended Signature | My DeviantArt | Majora's Mask Point Race
(you can't take the sky from me)
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2015-06-01, 06:24 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- In Orbit
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
It depends.
If you end up only RPing the negotiations and everything is rather informal then you don't have to.
If you want to trade, sign treaties, betro- uh probably not betrothals, but things which are bigger, formal and more impactful do require an action.
In case you weren't aware, if you want to do multiples of the above they can still be in the same diplomacy action as 'sub-actions'. So for example, your action would be attend an event with the sub-actions being your trades and whatnot.I go by they/them/their or he/him/his pronouns
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2015-06-01, 07:08 AM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
DucRex Fozik issues a stern warning to Fera that when Praeclarus finally wins an event, they should actually win the event, unless they can explain why they were disqualified (Mass Melee? Please?)
In the same warning, Rex Fozik also politely mentions that while Chief Orator T'chep was happy to hear that people liked his work, T'chep also recognizes that the UJR had an entry that exceeded his own.Last edited by Gengy; 2015-06-01 at 07:10 AM.
SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2015-06-01, 07:15 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- In Orbit
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Last edited by Rain Dragon; 2015-06-01 at 07:18 AM.
I go by they/them/their or he/him/his pronouns
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2015-06-01, 07:24 AM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Warning retracted :P
Didn't think it was a problem. Just pointing things out.SpoilerBladeofObliviom said:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Got me a Real Job™ (yay!). Still busy (boo!).~avatar by myself
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2015-06-01, 07:32 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Rain, did my duellist not win the bout with the Kingdom of Serendel? I can't see any other fresh defeats to account for the second one in the "losses" column, although I might have missed one...
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(by Rain Dragon)
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2015-06-01, 07:37 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- In Orbit
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
I go by they/them/their or he/him/his pronouns
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2015-06-01, 07:44 AM (ISO 8601)
- Join Date
- Aug 2011
- Gender
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2015-06-01, 07:48 AM (ISO 8601)
- Join Date
- Jan 2013
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2015-06-01, 07:49 AM (ISO 8601)
- Join Date
- Feb 2012
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
It is time for another Pink Tide Festival in the islands. We could make that an event. Basically it is purely fluff and a place to do negotiations. I think there might be a Jielf tournament. Mostly just food, sun, sand....
I totally would if I could. Year of the Skulls, here we come!Last edited by lt_murgen; 2015-06-01 at 07:51 AM.
Keeper of the 49 Rules.
Pet Peeve: Yay ≠ Yeah
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2015-06-01, 07:51 AM (ISO 8601)
- Join Date
- Mar 2012
- Location
- In Orbit
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
The Glazfelli Hegemony's athletes for the Aerial Display and the Debate placed third and thus were awarded a small piece of clear Zjörnu Bruka on a brown ribbon each. The party for the Mass Melee and the athlete for the Caragita's Foot Race placed second and thus were awarded a small piece of green Zjörnu Bruka on a white ribbon each.
Finally, huge congratulations to the athlete of the Glazfelli Hegemony who won the Caragita Wrestling! They were awarded a month's supply of Fera's best Absinthe, a small box of herbs and spices and a small piece of blue Zjörnu Bruka on a black ribbon which may be worn around the neck!
Hurrah! \o/I go by they/them/their or he/him/his pronouns
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2015-06-01, 01:33 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Lolz, not marrying the wicked witch of the west?
Nah, I ask because diplomacy rules for nomads state that it takes a diplomacy action to move somewhere peacefully, so I didn't know if I should have it as an action for the region I'm starting out in.
Honestly I figure there aren't many nomad groups, so particularly the savage ones probably look like militant hordes whilst on the march. Figured I'd let you set the scene so to speak. Will there be legions with bows drawn, an envoy, ect. After all it's your nation not mine to dictate such for.Last edited by drack; 2015-06-01 at 01:39 PM.
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2015-06-01, 02:10 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Earth-89
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
First round ever actions
1) train soldiers: ground (Military)
2) train soldiers: ground (Military)
3) train soldiers: ground (Military)
4) train soldiers: ground (Military)
5) train soldiers: ground (Military)
regular round actions
1) Offer trade of Oil from Zhido Kretoria to Cantroth for Tar (Diplomacy)
2) Offer trade of Stone from Zhido Kretoria to Cantroth for Platinum (Diplomacy)
3) train soldiers: ground (Military)
4) Start Great Project: Temple of Gullog (1/5) Faith
5) Continue Great Project: Temple of Gullog (2/5) Faith
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2015-06-01, 02:12 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Earth-89
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Is there any way that I can change my picture? (so that I actually have one)
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2015-06-01, 02:17 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Wordcats
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
A note. These really belong in the IC thread, not here.
That said, if you attend an event this round (there should be one, we're just working out who will host and what it's going to be) you can do both of those trades there as subactions. As well as meet most of the world at the same time, which is always good.
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2015-06-01, 02:20 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
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2015-06-01, 03:29 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Los Angeles
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Well, if you don't mind an outside perspective there area few places that make more sense than others to "rise". Heartgouger Tower, Sulvan's Fury, Cridan, the Nighthawk Grove, the Sharxian dragon graveyard, the Gelded Halls (which is my recommendation, see below), and the Celerese portal are all focal points for magic or at least eldritch occurrences, as are Tzalteclan, the Seaborne Confederacy, the Holy States, Kemuliaan, and the UJR.
So, on your list of most sensible players, that's:
TheDarkDM (me) in Tzalteclan, which is applicable thanks to Tzalteclan's blood sorcery and the rule of immortal dragon kings.
Snowfire or zabbarot in the UJR, which is applicable thanks to their strong connection to the spirit world which has resulted in prophetic powers and limited teleportation.
HalfTangible in the Holy States, which is applicable thanks to its cryomancers and rule by ice-magic using priestesses.
lt_murgen in the Seaborne Confederacy, which holds the Nighthawk Grove which is sacred to Kina and the source of her chosen, who have shadow magic.
QB (Crima) or DurkBlanston (Caercia) in regards to Cridan, which just spawned the Bale Horse, so probably not the best place right now.
Elemental in Ashenia, which has just retaken control of Heargouger Tower from another mad wizard.
necromancer in Kemuliaan, a cursed desert land ruled over by undying mummy kings.
The Blue Guard in the Sharixian Republic, which holds a gargantuan dragon skeleton from ages past which has played host to some spooky apparitions.
Logic in Celero, whose exploration of a mysterious portal is a harbinger of doom, again probably not the best unless you want some major baggage just starting out.
QB (?) in Sulvan's Fury, whose underground region has produced no shortage of horrors over the years, again likely giving you tons of baggage.
QB in Ahmeskharras, which recently unsealed an expansive necropolis known as the Gelded Halls only to lose some of their explorers in the deepest levels. This is my recommendation if you want to start in an established nexus of weirdness, as the culture in the area holding the Gelded Halls was intensely tribal in a way that would mesh with a lost tribe of witches, and whose taboos against disturbing the Gelded Halls may have to do with an ancient curse that has only recently lifted, giving you a ready made explanation for how your coven is showing up now.
Or you could choose to show up in a place without a ton of foreshadowing and do your own thing, which would also be cool. But that opens the board to every region, so I thought I'd try and help and narrow down your options.
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2015-06-01, 03:37 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Hmm, that certainly would have been a cool way to go. I limited myself however to PCs that spoke up about wanting me to start with them and unclaimed NPS regions as those are the permissible starting regions for nomads, so I ended up choosing an underground location with the logic that that way it's somewhat less overly dramatic, somewhat more mysterious, and they could then still have come from pretty much anywhere. Conveniently enough as raindragon pointed out there is an unexplored underground region just two regions away meaning that if they didn't come from somewhere thematically dramatic they could even have been sleeping there. Alas, raindragon's already typed up half of his IC reply so I'll stick with where I'm at. Still, thanks for the thought and time you've put into this list for me. Indeed I do very much hope that the witches will soon visit all of these locations.
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2015-06-01, 04:26 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
(double post for subscribers)
Dimple I think each nation can only contribute to the same great project up to once/round, and up to 3 players per round can contribute.
Also, so long as you have any other diplomancy action, proposing a trade doesn't take a full action, it's a "sub action" which means it's free if you're already taking one or more action that uses the same attribute. (in this case diplomacy.)
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2015-06-01, 04:28 PM (ISO 8601)
- Join Date
- May 2011
- Location
- Place of Utter Chaos
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
To make list more complete, I (Hurosha Empire) have soul magic as well as Alchemy. The Hurosha Empire also had a Cthulu-like creature as a vassal at some point (not anymore though ).Also Fera (because there is the origination of the Mystisicm tech) and Sulvan's Fury (Stone men popping up there, possible Earthen Magic).
Last edited by WaylanderX; 2015-06-01 at 04:29 PM.
A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!
Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!
My Extended Homebrew Sig!SpoilerNothing to see here
Currently writing a fantasy novel: The Dawn of Life!People willing to provide feedback are appreciated
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2015-06-01, 04:31 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
It is possible to spend two actions in a round on a construction-related project if you have the efficient building technology; I'm not sure if Kuldran does. Otherwise though it's 1/round, yeah.
Trades can be put through as sub-actions of another action which includes both participants, so if attending an event (when one appears this round) both trades could be done there, and that's the way most people do it. They can't necessarily be tacked on to any old diplomacy action, though, so for instance colonising a region or starting a diplomacy great project couldn't have trades attached.GITP Blood Bowl Manager Cup
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2015-06-01, 04:38 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Unless the region being colonized had a former occupant you just shoved out or the grand project is a group effort?
Gotya, so then could an action be spent, for instance, sending diplomats to all bordering regions? Could that be piggybacked onto my negotiations for settling into a region as a nomadic peoples?
To be fair I gt the feeling I'd quite enjoy visiting all the nations. That's one reason I'm glad to be nomadic.
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2015-06-01, 04:56 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Earth-89
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2015-06-01, 05:05 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
No prob mate.
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2015-06-01, 05:35 PM (ISO 8601)
- Join Date
- Aug 2011
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
Sup, from the recruitment thread I'm kind of interested in giving Novrania or Sympolemou a go. Which one would be recommended to be newb friendly (because this nerb is quite convinced whatever he takes control of will descend into anarchy due to poor politicking)
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2015-06-01, 06:06 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine
darn right I feel my sovereignty feels violated!
(just gonna go google what sovereignty means)
ah got it.
And yes I could have put his head on a pike put instead did not because Ovidions teaches peace and they homirum are a calm people. It's a good thing I am not trading with maur or I would have stopped...Last edited by woolli264; 2015-06-01 at 06:13 PM.