Results 151 to 180 of 1485
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2017-03-01, 12:45 PM (ISO 8601)
- Join Date
- Nov 2006
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- Stuck in a bottle.
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
I think it's likely. You could also fix some of the minion-killing issues (and lack of interesting choices other than ATTACK) with something like the following:
If you target your Hero with a minion instead of attacking with it, give it Taunt until the start of your next turn.
Again, something like this would be a HUGE (and possibly unhealthy) shift for the game, but it might lead to more interesting decisions, and provide a way to preserve minions you want to keep around.Last edited by Djinn_in_Tonic; 2017-03-01 at 12:46 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2017-03-01, 03:29 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Washington, D.C.
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
For those who don't frequent Reddit: Ben Brode raps about the Secrets of Un'goro: https://www.youtube.com/watch?v=qEmnpRSgqQk
The subreddit asked the Brode to sing a song because the cinematic didn't have a song, breaking the long running tradition.
BTW, it's best at 1.5 times speed.Last edited by Joran; 2017-03-01 at 03:31 PM.
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2017-03-01, 06:10 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
Re: Hearthstone 19: Patches In All The Wrong Places
After I finished the update, that popup from battle.net that said "Hearthstone: Now Playable" made me laugh much more than it should have. It's funny because it's true...
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2017-03-01, 06:13 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2017-03-01, 06:16 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
Still means more class specific legendaries, which means more legendaries required to make a number of decks. Less things like Kazakus/Patches that give you 3-4 decks you can play, more things that give you just a single deck you can play.
Basically exactly what I expected after they announced Hall of Fame.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2017-03-01, 09:27 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Hearthstone 19: Patches In All The Wrong Places
Is that really the case, though? In every asymmetric competitive game I've seen, from fighting games to MOBAs, players don't just blindly pick the highest-winrate options. They tend to pick options with a sufficiently-high winrate, but also factor in other elements, such as preferred playstyle and the parts of the game that they prefer to engage in. Having a 52% winrate vs a 50% winrate is a small-enough difference that personal preferences will override it.
Netdecking also doesn't hurt variety, because it helps to streamline and speed up the prototyping process, which in turn leads to potentially more exploration and innovation.
Deck variety and game freshness is directly tied to the versatility and potency of the tools that a game gives its players. Hearthstone does not give its players versatile tools.
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2017-03-02, 12:23 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Malaysia
Re: Hearthstone 19: Patches In All The Wrong Places
Hearthstone's streamlined game systems likely do contribute to the lack of variety. But that's always been touted as one of its strengths and a major contributing factor to its popularity. I mean, if "staleness" becomes a recurring issue the devs might be forced to evolve the game into something more complex. And that seems like a really risky move to make. I don't mean tacking on new mechanics like Discover or introducing new Tavern Brawl-style modes. I mean things like allowing players to react on their opponents turn, giving minions activated abilities, redoing the combat rules, etc (stuff that other posters have mentioned lol).
Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2017-03-02, 01:09 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Ashland, Kentucky
Re: Hearthstone 19: Patches In All The Wrong Places
because it would not be very fair/nice to have a brawl that only works for 3 of 9 classes
every brawl works for either all 9 classes to get quests done or none(even if some brawls quickly meta up to be "only these 2 or 3 classes can actually win games"{looking at you mr 10 copies of 3 cards brawl from a while back})Ponies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.
And that is a GOOD thing by any definition.
full size avatar
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2017-03-02, 09:01 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Therinos
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
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2017-03-02, 10:19 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
Yeah. They could have coded, say, Han'cho to give win credits towards all three Goon factions.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2017-03-02, 10:47 AM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
Whoa, whoa, WHOA!
The technology isn't there yet!Originally Posted by actual quote from this forum
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2017-03-02, 12:38 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Hearthstone 19: Patches In All The Wrong Places
Having played a bit more, I'm not actually sure the new Arena is an improvement. A step sideways, perhaps.
Before, it was all about curve. Get decent minions and play on curve. However, because everyone's decks were clogged by basic common cards the actual power difference between decks wasn't that great. There were exceptions, of course, but in general even if you had a sub-par deck you could make a good shot at a comeback by drawing well.
Now it seems like the power difference between decks is far more pronounced. The Mage player that got offered 2 Firelands Portals, 2 Blizzards, and a Flamestrike is playing against the Paladin that got offered 3 Eye for an Eye and 2 Sacred Trials. Getting a good spell offering is far better than getting a good minion offering, and there are a lot more chances to get good spells now.
So now if you get a good deck, you're getting half your games being blowouts and the other half being really tense matchups. If you don't get a good deck, you might as well Retire at once because you're extremely likely to go 0-3.
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2017-03-02, 02:45 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
Heroic Brawl is back next week, only this time it's dishing out MSOG packs. Looks like they're trying to suck up gold before Un'Goro.
Steam ID
Chained Cambion Avatar by Elder Tsofu.
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2017-03-02, 03:05 PM (ISO 8601)
- Join Date
- Dec 2013
Re: Hearthstone 19: Patches In All The Wrong Places
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2017-03-02, 06:20 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Malaysia
Re: Hearthstone 19: Patches In All The Wrong Places
Yeah. Tavern Brawls are one of the places I go to when I want to avoid the ladder and it's meta. Back when I didn't have much of a collection the pre-made Brawls let me fight on an even playing field and otherwise there's some interesting twist to the rules. Betting 1000g and needing, what was it, 6 wins to break even is not my cup of tea.
Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2017-03-02, 07:32 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Hearthstone 19: Patches In All The Wrong Places
I wonder how many people played Heroic Brawl the first time.
Orth Plays: Currently Baldur's Gate II
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2017-03-02, 07:50 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2017-03-02, 07:59 PM (ISO 8601)
- Join Date
- Nov 2006
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- Washington, D.C.
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2017-03-02, 08:01 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
I'm expecting the decks to be more diverse this time because of the very recent pirate nerfs. Nobody has sorted out between Jade Druid, various Rogues, and the Kazakus decks yet, so this is a good time for them to do a competitive tournament in the client. Even though I don't plan to participate.
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2017-03-02, 11:59 PM (ISO 8601)
- Join Date
- Apr 2010
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2017-03-03, 01:22 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
You just showed up as a class, with the gang bosses shouting at you in that one, but then you counted as 3 classes. This time, they made you the gang boss, but you don't count as any classes at all. It doesn't make a ton of sense, but I have to guess it's the use of custom heroes and hero powers that messes it up.
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2017-03-03, 09:10 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Therinos
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
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2017-03-03, 09:58 AM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Inside
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2017-03-03, 10:23 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Hearthstone 19: Patches In All The Wrong Places
Is arena really that slow right now? That deck has 2 one drops (one of which is northshire), two 2 drop (turn 1 mind vision or potion of madness may help though), 1-4 three drops (if nerubian isn't in hand at turn one it isn't a three drop) and two four drops (possibly more with nerubians) one of which is a 3/3 and the other is good removal. The late game is some of the best I have seen for arena though. Over all seems very slow compared to what arena was like before where they would run you over if you didn't curve perfectly every time.
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2017-03-03, 10:32 AM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Inside
Re: Hearthstone 19: Patches In All The Wrong Places
I don't know, but it doesn't feel particularly slower than before. Just got quite lucky with my early game draws quite often.
Last edited by thirsting; 2017-03-03 at 11:27 AM. Reason: regrets and perfectionism
Well that was awkward.
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2017-03-03, 02:53 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
No, it's not that slow, I think he lucked out a little bit in going 7-3 without getting overwhelmed. There are more spells generally though, so those multiple drakonid operatives are even more likely than before to grab you something that can bring you back from a losing board state, and priest is one of the best classes for coming back since they can heal themselves if they stabilize. I think the fact that the lategame is so spectacular was enough to succeed a lot.
But if someone else is planning a draft, you still really want to hit your turns 2-4 on curve, it's one of the most consistent ways of winning.
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2017-03-03, 07:04 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Hearthstone 19: Patches In All The Wrong Places
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2017-03-03, 07:22 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Stuck in a bottle.
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
Eh. I feel it's both. 90% of games end up as "how can I optimally clear my opponent's board while retaining presence myself." Giving that power to the attacker rather than letting the defender have the ability to assign damage means that turns are awfully predictable, and often simply solvable with fairly limited variance in acceptable outcomes.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
-
2017-03-03, 09:14 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Malaysia
Re: Hearthstone 19: Patches In All The Wrong Places
Aren't the two kind of related though? The core mechanics of a game inherently limit card design. Maybe the design philosophies too, but I think the devs have done okay within Hearthstone's limits. Ignoring balance issues.
Just so we're on the same page, can you list some examples of these impactful cards you've seen in other games. Then we have some comparison points.Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2017-03-03, 10:01 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: Hearthstone 19: Patches In All The Wrong Places
No, there's a difference. Magic has way more complex cards, but has still had extremely stale metagames at times where players got really bored with it and they lost a lot of money from people not enjoying the game. It often results from degenerate decks or certain extremely oppressive strategies. For example, you could point to the pre-nerf pirate package in Hearthstone as a design problem. It's not a boring card, it has a weapon interaction on STB, the completely new Patches effect of flying out of your deck, and a bunch of interactions with other pirates and other minions like totems. Very interesting design, but that early game setup in combination with other aggro cards was making it so that most other strategies just didn't work.
I actually think that it's neither the design nor the overall mechanics, but specific things that lead to decks with very little thought and decision-making.