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Thread: Spells that charge?
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2017-04-25, 05:25 PM (ISO 8601)
- Join Date
- Feb 2016
Spells that charge?
So i was wondering if there are Spells or even ability that need some time to charge(say, more than 1 turn) for a great burst of power?
Just curious if there is something like that, like when the hero starts charging a powerfull last attack or something
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2017-04-25, 05:27 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Mexico
- Gender
Re: Spells that charge?
Pretty much all spells with casting time >1 standard action. So essentially spontaneous casters' metamagic spells fit in this category
Incantations also do this though the casting times are a fair bit longer
War Spells
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2017-04-25, 05:47 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Spells that charge?
No, not in 3.5 or Pathfinder.
The problem is that ability is broken and does not fit in well with the rules framework. The power of a spell or ability is based off level, not just ''holding''.
Lots of homebrew tries to add this, like can ''hold the spell and do 1d6 damage more per round of holding''. They ''try'' and make it sound like a character would cast the spell at the start of combat, then stand there for many rounds and not do anything other then charge the spell (HA!), and then after a dozen rounds of ''sacrifice'' then will let loose a powerful spell effect.
What really happens is this dumb exploit: ''As soon as my character wakes up at 6am he casts the spell and holds the charge all day long'', then when after holding the charge for like 6 hours the player is all super happy when their character does 1000d6 damage!
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2017-04-25, 06:32 PM (ISO 8601)
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- Jan 2014
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- California
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Re: Spells that charge?
Yes. Channeled spells can be found in Player's Handbook II and Complete Mage.
Last edited by Troacctid; 2017-04-25 at 06:32 PM.
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2017-04-25, 08:56 PM (ISO 8601)
- Join Date
- Dec 2015
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2017-04-25, 09:18 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Spells that charge?
I recall a druid-only spell that as the effect stays in effect it does more damage. 1d6 first round, 2d6 second, 3d6 third etc. Forget the name, though...
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2017-04-25, 10:20 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Spells that charge?
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2017-04-25, 10:22 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Spells that charge?
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2017-04-25, 10:31 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Spells that charge?
Pathfinder Kineticist can do this with their elemental blasts, although that isn't exactly spells.
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2017-04-25, 10:32 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Spells that charge?
Venger, can you be my full-time memory aid please?
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2017-04-25, 10:41 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Spells that charge?
I took a look on those but sadly, they sound pretty weak considering the amount of time and the spell slot you burn to use them. Sure they give a little versatility in terms of action economy, but they lack in terms of power.
If i am to spend two rounds casting i was expecting to blow the enemy away... not just a little up in dice size.
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2017-04-25, 10:51 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Spells that charge?
You can kind of think of any spontaneous caster applying an effect-increasing metamagic as doing this, since they have to increase the casting time.
Not quite what you wanted, but it's something.In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2017-04-25, 10:53 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Spells that charge?
Any multi-round casting time spell for that matter, I suppose. Most of them aren't variable though.
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2017-04-25, 11:13 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: Spells that charge?
sure fam. also can I sig this?
while the full round version of the channeled x spells may seem unattractive, depending on circumstances, you can make use of the extremely obscure start/complete a full-round action ability by taking a standard on turn 1 and a standard on turn 2, allowing you to stay mobile.Last edited by Venger; 2017-04-25 at 11:14 PM.
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2017-04-25, 11:20 PM (ISO 8601)
- Join Date
- Nov 2010
Re: Spells that charge?
I've never been asked to be sigged before. Please, go right ahead!