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2017-12-04, 12:34 PM (ISO 8601)
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- Corvallis, OR
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Re: The new spell identification rules are terrible.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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2017-12-04, 12:46 PM (ISO 8601)
- Join Date
- Nov 2017
Re: The new spell identification rules are terrible.
Glad you agree with me, then.
Btw, when someone says 'this rule is terrible,' and mentions houseruling it away, it does NOT actually mean "this will have a terrible effect on my table because I've never heard of houseruling, if only someone could come condescendingly explain it to me."
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2017-12-04, 01:13 PM (ISO 8601)
- Join Date
- Mar 2006
Re: The new spell identification rules are terrible.
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2017-12-04, 01:17 PM (ISO 8601)
- Join Date
- Nov 2015
Re: The new spell identification rules are terrible.
It's not an optional house rule if counterspells are actually supposed to be blind though.
It's just a dumb rule that is buried in a dense, poorly laid out rulebook.
Of all the things in D&D that make no sense, not being able to recognize a spell in time to counter it is possibly the greatest insult to my intelligence.
Especially when they have verbal, somatic, and material components in many cases.
Yeah no thanks. I'll stick with the more logical interpretation.Last edited by UrielAwakened; 2017-12-04 at 01:18 PM.
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2017-12-04, 01:18 PM (ISO 8601)
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- Nov 2013
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- NW USA
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Re: The new spell identification rules are terrible.
I’m still curious about how people handle illusionists in games where spells are automatically identified... does every illusion spell have to be cast from a hiding spot? No in combat illusions? Clever illusion use, including using it to ‘pretend’ to cast other spells, has been a core part of my wizarding for many editions now... and just seems impossible when everyone automatically knows the ‘dragon’ you ‘summoned’ is illusionary from the start
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2017-12-04, 01:19 PM (ISO 8601)
- Join Date
- Nov 2015
Re: The new spell identification rules are terrible.
It looks like a not-illusion spell to the characters.
An illusionary wall of stone seems like a wall of stone spell. An illusionary creature seems like a summon monster spell.
Not hard.
If I'm DMing I just say he casts wall of stone or summon monster. If the PC is casting it I just don't metagame.Last edited by UrielAwakened; 2017-12-04 at 01:22 PM.
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2017-12-04, 01:23 PM (ISO 8601)
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- Nov 2013
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- NW USA
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2017-12-04, 01:25 PM (ISO 8601)
- Join Date
- Mar 2006
Re: The new spell identification rules are terrible.
It's an optional rule for getting the ability to identify that has to work the way it does if counterspells are supposed to be blind, and if you want counterspells to not be blind you don't need to use the rule, because you're already giving players the enemy spell for free.
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2017-12-04, 01:26 PM (ISO 8601)
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- May 2015
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Re: The new spell identification rules are terrible.
I think it's not that bad. You have more options than you may see directly.
You either:
A) Take an action to carefully study your opponent casting a spell to figure out what spell it may be, what level etc... and then counterspell it as a reaction at the right level if you think it's worth your wile. Or you don't and you save a spell slot for latter. Be warry of bluffs. The worst bluff you can fall for is a cantrip.
B) Take a bet and counterspell blindly. Generally, if it's not a cantrip, and you succeed, you at least robbed your opponent of both their action and a spell slot, at the cost of your reaction and a spell slot. Action ecconomy-wise, your Party wins, as during your action you probably cast a spell.
A DM will probably give some kind of visual cue, some magic world a caster might recognise without a check, or give information on how much of a caster the target is. If you see them reading from a Scroll, counterspell.
That said, there are ways around this;
-Detect Magic: can give you information about the magic that you feel around you being manipulated; no action is required for the passive effect. It costs you a 1st level spell slot, and lasts for 10 minutes (as long as you don't loose concentration). The amounds of magic being manipulated, the shape they are given etc can give you enough info to know if you what to counterspell or not. If you're not sure, use a further action, and you can see an aura revealing the school of magic.
-Detect Thoughts: a simple action to focus on the surface thought of a caster, aka you know what spell they will cast, at what level, and if it's worth counterspelling. You won't need to focus for the further effect, just stay there, and be ready. You'll even know if they try to counterspell you, so you can counterspell them back latter.
I like this, because it actually allows more tactical spellcasting/combat, without making spellcasting a contest of "who has more spell slots/who counterspells more often" rather than "who uses his spells better"!
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2017-12-04, 01:27 PM (ISO 8601)
- Join Date
- Mar 2006
Re: The new spell identification rules are terrible.
So obvious ad-hoc rulings based on what makes sense to allow the game to function as you desire is fine- so long as it's starting from your preferred gameplay experience, but if someone suggests doing that to make the rule you hate function how you want it to, it's bad game design and ridiculous and not helpful dialog?
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2017-12-04, 01:28 PM (ISO 8601)
- Join Date
- Nov 2015
Re: The new spell identification rules are terrible.
We run it as you automatically identify any spells you know, can make an arcana check to identify any spell you don't, and if anyone tries an illusion spell it appears to be the spell its attempting to duplicate, more or less.
It's bad game design because it isn't fun for players who want to be good at counterspelling.
D&D is a game and games should be fun and rules should facilitate fun.Last edited by UrielAwakened; 2017-12-04 at 01:29 PM.
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2017-12-04, 01:28 PM (ISO 8601)
- Join Date
- Feb 2017
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2017-12-04, 01:30 PM (ISO 8601)
- Join Date
- May 2015
Re: The new spell identification rules are terrible.
This.
House ruling it away would be automatically telling players what is being cast, or allowing ID of spells without a reaction. Those are house rules. And that's perfectly fine if your table wants to do that. I don't see what the big hullabaloo about it is. If you were house ruling it before when there were no rules, then nothing is stopping you from simply continuing to do so now that there are rules.
But all this complaining about it? I don't see the point.
People are just complaining that the new rules don't follow the house rules that they've been playing with (for years in some cases), when the old rules didn't work that way to begin with.
If you don't like the rules, you can just ignore them (they're optional after all) or house rule it to be how you want (like you've probably been doing for years and years anyway). The complaints and whining are pointless. I mean, we're 21 pages in. Come on and give it a rest already. You're just complaining that it doesn't align with your house rules when it quite literally never worked that way, ever, in the history of the rules of DnD. The closest way to what you want was a'la 3e, when it didn't cost any action economy, but that was tediously slow and serves no purpose under these rules while it did have a reason under the old rules.Last edited by DivisibleByZero; 2017-12-04 at 01:34 PM.
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
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2017-12-04, 01:31 PM (ISO 8601)
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- Feb 2017
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2017-12-04, 01:33 PM (ISO 8601)
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- Nov 2015
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2017-12-04, 01:36 PM (ISO 8601)
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- Jul 2013
- Location
- Seattle
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Re: The new spell identification rules are terrible.
One assumption built into the way you're playing this, is that all spells look identical in how they're cast, which isn't true at every table.
I've played at tables where the druids cure wounds caused leaves to wrap around the wound, before wilting and falling off causing this injury to disappear, while the cleric's cure wounds looked like a radiant white light, while the bards cure wounds caused his music to make skin stitch itself back together. None of those looked identical in how they were cast, and it was assumed each person's way of doing it was fairly unique.
I'm by no means saying that you have to play it this way, but it's not unreasonable for PC's to see a spell they know be cast in a way that looks totally foreign to them.
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2017-12-04, 01:36 PM (ISO 8601)
- Join Date
- May 2015
Re: The new spell identification rules are terrible.
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
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2017-12-04, 01:39 PM (ISO 8601)
- Join Date
- Mar 2017
Re: The new spell identification rules are terrible.
Because if the PC's have to follow the rules of how to cast and identify spells, so do NPC's.
It is either universally used, or universally not used.
If a DM wants to use the rule that it takes a reaction to identify a spell cast, perfectly fine, but the NPC's have to do it that way too.
If a DM wants to just let everyone identify a spell as it being cast with no action fine, but the NPC's have to do it that way too.
Again, this is why I use notecards.
No **** moves or gaming shenanigans going on, and completely fair.
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2017-12-04, 01:39 PM (ISO 8601)
- Join Date
- Nov 2015
Re: The new spell identification rules are terrible.
Fun is not subjective when one person is the person either having or not having it.
You really don't know what that word means.
Doesn't work in online games.
But by the rules even if you watch this one druid cast the spell a thousand times you still can't counter it with knowledge of what's being cast.
That makes no sense. Not only is a counterspell always blind between different mages, it's always blind regarding the same mage.Last edited by UrielAwakened; 2017-12-04 at 01:41 PM.
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2017-12-04, 01:42 PM (ISO 8601)
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- May 2015
Re: The new spell identification rules are terrible.
Last edited by DivisibleByZero; 2017-12-04 at 01:48 PM.
If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
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2017-12-04, 01:42 PM (ISO 8601)
- Join Date
- Mar 2017
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2017-12-04, 01:43 PM (ISO 8601)
- Join Date
- Nov 2015
Re: The new spell identification rules are terrible.
It could work but it would be a tremendous pain in the ass to implement with any of the programs that I know exist.
Roll20 for instance would require sending a private message to other players so you had someone to corroborate what you were casting, each and every time you cast a spell.
Talk about a slow down.
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2017-12-04, 01:44 PM (ISO 8601)
- Join Date
- Feb 2017
Re: The new spell identification rules are terrible.
Ah, yes, the "no fun" """"argument""""
Why are you forcing PCs who want to one-shot elder dragons at level 1 to not have fun?
Why are you forcing PCs who want to cast Tiny Hut as a bonus action so they can protect the group from enemies and still cast their cantrip to not have fun?
Why are you forcing PCs who want to seduce the queen into having public sex while next to the king to not have fun?
Houseruling the game into something you enjoy more is perfectly ok, but to pretend that a rule is stupid because you don't like it is not.
I don't see any reason why people can't have fun from blind Counterspell. If jerk DMs or players abuse it to go "aha, it was a cantrip" whenever someone use Counterspell, it's a problem with the jerks, not the rules.
Yes it is. That's exactly what it means: "based on or influenced by personal feelings, tastes, or opinions."
It is either universally used, or universally not used.
If a DM wants to use the rule that it takes a reaction to identify a spell cast, perfectly fine, but the NPC's have to do it that way too.
If a DM wants to just let everyone identify a spell as it being cast with no action fine, but the NPC's have to do it that way too.[/QUOTE]
Well yes. So, what's the problem with the rule?".
Well yes. So, what's the problem with the rule?Last edited by Unoriginal; 2017-12-04 at 01:48 PM.
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2017-12-04, 01:46 PM (ISO 8601)
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- Nov 2013
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- NW USA
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2017-12-04, 01:50 PM (ISO 8601)
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- Nov 2015
Re: The new spell identification rules are terrible.
Last edited by UrielAwakened; 2017-12-04 at 01:52 PM.
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2017-12-04, 01:54 PM (ISO 8601)
- Join Date
- May 2015
Re: The new spell identification rules are terrible.
The Counterspelling rules in 5e are the most lenient they have EVER been in any edition of D&d, ever.
Previously, you needed to have a spell of that school prepared, and it had to be of that level or higher.
Now you just need to prepare one spell, and it covers all of your counterspelling needs, no matter what school the spell was from or what level is was cast at. It doesn't even have to be the right level any longer, and you can still try.
Is an enemy casting a spell?
Is that likely to be good or bad for you?If you quote me and ask me questions,
and I continue to not respond,
it's probably because I have
you on my Ignore list.
Congratulations.
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2017-12-04, 01:55 PM (ISO 8601)
- Join Date
- Mar 2017
Re: The new spell identification rules are terrible.
Well yes. So, what's the problem with the rule?".
Well yes. So, what's the problem with the rule?[/QUOTE]
EDIT: Not sure why that was quoted out of the rest of your post.
I do not have a problem with the rule at all, as long as it is used on both sides.
Everyone uses a reaction to identify, or nobody has to.
Not
PCs have to spend an action to identify but the NPC just knows.Last edited by Dudewithknives; 2017-12-04 at 01:57 PM.
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2017-12-04, 01:59 PM (ISO 8601)
- Join Date
- Feb 2017
Re: The new spell identification rules are terrible.
-Complain about something in 5e while pretending to be the rational one
-Get shown to be wrong
-Start insulting 5e's players, making transparently false accusasions, and reveal to have been trolling all along.
Typical.
On this, I think it's clear this thread has no value, as it was not meant to be used for discussion.
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2017-12-04, 02:04 PM (ISO 8601)
- Join Date
- Apr 2011
Re: The new spell identification rules are terrible.
The question "Is X fun?" is subjective because it is a categorization question without a well-defined selection rule. The question "Is X having fun?" is objective because it's a question about an emotional state subject to (self-)measurement. I think the latter was Uriel's point.
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2017-12-04, 02:06 PM (ISO 8601)
- Join Date
- Nov 2015