Results 1,321 to 1,350 of 1411
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2019-09-11, 11:01 AM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
A761
A1) Yes, you can use it with Smashing Counter. No, you do not make a tail slap attack, you make a shield bash attack. This means that you treat the tail as a martial weapon and lose your AC bonus from it unless you have Bashing Shield or a similar ability.
A2) Generally redirecting damage to your shield when your shield is you won't actually do anything, but if you had an ability that allowed you to interpose your shield for an attack against an ally and then redirect that damage to the shield, Protective Tail would allow you to take the damage instead.
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2019-09-11, 11:56 AM (ISO 8601)
- Join Date
- Feb 2016
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2019-09-11, 06:34 PM (ISO 8601)
- Join Date
- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q763
Less of technical question. What class(es), Feats, talents, etc. would be best to build ODST (Halo)/Helldiver (Helldivers). A character who calls in Equipment/vehicles
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2019-09-11, 10:15 PM (ISO 8601)
- Join Date
- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q764
Would a symbiotic knight be able to use telekinesis on the Summoned Equipment since it says in the Summon Equipment feature
“...As such, only the symbiotic knight can use his summoned equipment; in the hands of any other creatures, his summoned equipment is treated as nothing but a masterwork weapon.”?
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2019-09-12, 06:25 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Drop Dead Studios Ask Me Anything #3
Q765
Question regarding the shield sphere.
How does cover ally interact with Punch block?
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2019-09-20, 07:25 PM (ISO 8601)
- Join Date
- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q766
Can the Stancemaster archetype be used with the Antiquarian archetype
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2019-09-21, 08:39 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2019-09-22, 09:38 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Drop Dead Studios Ask Me Anything #3
Q767:
Does an undead animal companion (from the Death Sphere-Focused feat), receive the advantages from the caster's Death Sphere Reanimate, i.e., Empowered Reanimate, Reanimated Warriors, etc.?
Q767a:
If yes, would a Withering Witch be able to use their Mutation Corruption on them?
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2019-09-23, 08:21 PM (ISO 8601)
- Join Date
- Jan 2010
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2019-09-24, 09:24 AM (ISO 8601)
- Join Date
- Mar 2018
Re: Drop Dead Studios Ask Me Anything #3
Weather Sphere questions
Q768: Is there an action associated with calling down a lightning bolt from Weather Sphere?
Q768a: Is there any change in action when you use a spell point to let it persist without concentration?
Q769: What happens when you use metamagic (Elemental Spell for simple example) to change energy damage type with control weather? Do you now possess the ability to call Cold or Acid Bolts? Or is it flat incompatible?
This is an important one for me because Weather is one of my go-to spheres and lightning bolts are the biggest part of damage from it. However, they aren't well explained. This leads to a few potential issues when combined with classes like the Tempestarii or metamagics when something can laugh off your electric damage.
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2019-09-29, 01:44 AM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Alabama
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q770: Is there any limit on the number of times per day a Painted Savage Barbarian can use their Mystical Tattoos ability? As written it seems to be at-will, only requiring another action to reactivate every few rounds, and I wanted to confirm that was the intent before using it.
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2019-09-30, 07:10 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
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2019-10-04, 08:32 PM (ISO 8601)
- Join Date
- Sep 2018
Re: Drop Dead Studios Ask Me Anything #3
Q: 771
With the newer mythic drawbacks. Mythic Vulnerablity ignore "special defences". The examples given are DR and SR. I assume this also applies to ER and Immunity. But what about evasion? Does it matter if evasion is gained from the Rebuff talent in Destruction? Then finally would the barrier made from the protection base ability still stop attacks of your vulnerability?
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2019-10-05, 05:00 PM (ISO 8601)
- Join Date
- Apr 2019
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2019-10-11, 02:05 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Across the spiraling sea.
Re: Drop Dead Studios Ask Me Anything #3
Q: 772
The Armorist Inventioneer archetype grants the Bound Invention and Summon Gadgets class features, which respectively allow the Armorist to "(gain) inventions as the technician class feature, summoning and dismissing them as bound equipment," and "spend a spell point as a standard action to create and activate a gadget as per the technician’s class feature" respectively. However, both of those class features in the technician class entry state that the DCs of inventions and gadgets are keyed off of their Technician levels and Intelligence modifier specifically. The Techsmith Armorist suffers a similar issue for the "Technical Improvement" Maintenance. I assume this was a simple oversight, but just in case, is it implied that Armorists and Blacksmiths use their respective class levels and Casting/Practitioner modifiers to determine the DCs for their Inventions/Gadgets/Improvements instead of the listed technician levels and Intelligence modifier for the purposes of these class features?Last edited by Chromascope3D; 2019-10-11 at 02:16 PM.
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2019-10-11, 02:42 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2019-10-11, 04:34 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- Across the spiraling sea.
Re: Drop Dead Studios Ask Me Anything #3
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2019-10-11, 08:00 PM (ISO 8601)
- Join Date
- Apr 2019
Re: Drop Dead Studios Ask Me Anything #3
According to the Scholar page, the Flashbang is an extraordinary effect unless mentioned otherwise.
The feature suffers an enormous disadvantage when fighting against incorporeal creatures, being unable to damage them.
Q774a: Does the Scholar's flashbang count as a weapon and can you enchant it with spells/spheres/effects that affect weapons?
Q774a2: If it's a weapon, what is it classified as?
Q774b: Are there any features/feats/talents/etc that can make the damage magical in nature?
Q774c: Could you use any materials, magical or alchemical in nature to give the flashbang magical properties??
Q774d: Can you use special materials to bypass certain damage reduction types?Last edited by Irindel; 2019-10-11 at 08:01 PM.
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2019-10-11, 08:31 PM (ISO 8601)
- Join Date
- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
A774 Flashbangs are alchemical weapons, similar to a flask of alchemist's fire, and are thus intentionally not magical. They cannot be modified with special materials like a manufactured weapon, though they can be modified by Material Impositions with the [explosive] descriptor. Material Impositions like Ammonium Nitrate, Aspect Infusion, Brimstone, etc. provide ways to modify or change the damage type of flashbangs.
Last edited by Ssalarn; 2019-10-11 at 08:32 PM.
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2019-10-12, 08:17 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Sandalwood Isles
Re: Drop Dead Studios Ask Me Anything #3
Q775
I had to string a bunch of things together, but in theory, this looks like it works:
1) From the Great Mind Prestige class in Co7S:
(1a) Knowledge (psionics)
A great mind specializing in Knowledge (psionics) gains the collective feature of a tactician of a level equal to the ranks they posses in Knowledge (psionics). For 1 genius pool point, you may manifest effects as though modified by the Shared Power feat, gaining a network descriptor.
(1b) Mindsong [Perform and Knowledge (psionics)]
You gain the telepathy feature of the tactician class. You may conduct bardic performances and the perform specialties on a purely psychic level without noise.
2) Practitioner Feat:
(2a) Battle Fanfare (Combat) [High. HB]
Prerequisites: Warleader sphere, bardic performance or raging song class feature.
Benefit: The character gains the ability to attach tactics they create to their songs. While using bardic performance or raging song, the character may maintain an active tactic as part of the song without spending additional actions, this has no effect on the area affected by the tactic. They still must pay any costs associated with the tactic, such as martial focus if required, to use the tactic.
Once per round you may recenter an ongoing tactic maintained as part of using bardic performance or raging song at a new location. Whenever the character creates a new tactic, they may attach it to their song or create it normally. Tactics attached to songs can be ended as a free action. Finally, as long as the song continues, the character may shout once per round as a swift or move action.
3) Commander Class
(3a) Enhanced Tactics (Ex)
Starting at 2nd level and every two levels thereafter, the commander may select an enhanced tactic. Enhanced tactics are special bonuses and abilities that can affect any ally currently benefiting from one of the commander’s tactics or shouts granted by the Warleader sphere. The commander may start an enhanced tactic as part of the same action used to begin a tactic or initiate a shout, and the commander may switch to any enhanced tactic he knows as a free action once per round. The commander may only have one enhanced tactic active at a time.
Conclusion:
So by taking levels in Bard, Commander, and Great Mind, I can have a telepathic Collective through which i can project Bardic Performances, to which are attached a (Warleader sphere) Tactic, and by extension, an Enhanced Tactic. In theory, anyway.
Question:
Does this combo work?
If yes, do I still need to make noise for the Enhanced Tactic? What range limitations apply (Can I apply the tactics to anyone in the collective or do they still need to be within normal Tactic or Performance range)?
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2019-10-16, 03:50 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
A775
City of 7 spheres is not from DDS. So you won't get an official answer. But I don't find a fault in your train of thoughts from what you quoted, so it should work IMO. I'd also say that enhanced tactics are a rider to the psychic stuff, so no noise. Since they also are attached to the bardic song, the effects apply to everyone affected by the song. Not sure what limitations apply for the song.Last edited by EldritchWeaver; 2019-10-16 at 03:57 AM.
Avatar made by Mehangel - "Neigh?"
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2019-10-16, 10:27 AM (ISO 8601)
- Join Date
- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
City of 7 Seraphs. And questions about Co7S or other Lost Spheres products can be answered here.
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2019-10-20, 04:03 PM (ISO 8601)
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- Mar 2011
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Re: Drop Dead Studios Ask Me Anything #3
Q776
Is there any way using the Skybourne rules to describe how much an airship can carry without being too heavy to fly, or should airships just use the same encumbrance rules as land and water vehicles? In other words, is it possible for a cargo to be too heavy for an airship, but still moveable with a land or water vehicle that's otherwise identical, aside from dirigibles or whatever?Last edited by Bovine Colonel; 2019-10-20 at 04:06 PM.
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2019-10-28, 02:37 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Alabama
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q776 Am I correct in assuming that the lack of a blast shape corresponding to spells like Scorching Ray and Magic Missile, which create multiple weaker shots able to be divided among targets, is intentional to avoid issues like stacking secondary effects by focusing fire on one target or using Quicken Spell to kill incredible numbers of weaker enemies in a single round (as spell point hungry as such a trick might be)? If not, how might you write such a shape to avoid these problems?
Last edited by Dr_Dinosaur; 2019-10-28 at 03:01 PM.
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2019-10-28, 11:46 PM (ISO 8601)
- Join Date
- Jul 2014
- Gender
Re: Drop Dead Studios Ask Me Anything #3
Q777 In regards to Ships of Skybourne, does one add their piloting skill modifier to their vehicle's armor class, as is in base Pathfinder? I could find no such mention, but it feels right. Regardless, a clarification would be appreciated.
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2019-10-29, 12:40 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
From what I can tell, the vehicle system from Ships of Skybourne calculates their armor class as follows: Size (SoS, pg 5) + Maneuverability (SoS, pg 6) + Armor (SoS, pg 33-34).
Additionally the pilot may use the Defensive Piloting piloting maneuver to further increase your vehicle's AC for the round (SoS, pg 11). Remember when making this piloting maneuver to add your vehicle's maneuverability skill bonus.
But no, I don't think you can (with SoS) just add your skill bonus to AC.
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2019-10-29, 02:16 PM (ISO 8601)
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- Jul 2014
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2019-10-30, 10:52 AM (ISO 8601)
- Join Date
- Jun 2018
Re: Drop Dead Studios Ask Me Anything #3
Q: 778
The Ghost Sovereign Archetype of the Soul Weaver mentions "ensouling" enemies and allies in order to use some of its class features. So, what does the term "ensouling" mean in this case?
Q:779
Do conjuration companions benefit from the caster level increase from an implement?
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2019-10-30, 11:43 AM (ISO 8601)
- Join Date
- Oct 2015
Re: Drop Dead Studios Ask Me Anything #3
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2019-10-30, 12:35 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Drop Dead Studios Ask Me Anything #3
There are no references to ensouling, though there are references to ensouled creatures, is that what you mean? It means quite literally any creature creature that possesses a soul. In almost all cases, this generally means any living creature, most undead, and basically never constructs (unless you've got a Warforged type situation going on like Wyrwoods).
Do you mean whether a Conjuration companion itself can use an implement (if it has casting ability itself), or if they benefit in some way from their caster using a Conjuration sphere implement when summoning the companion?