Results 931 to 960 of 1482
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2019-10-01, 02:23 AM (ISO 8601)
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- Jun 2018
Re: D&D 5e Subclass Contest Chat Thread
You are missing what I am pointing at. I am not focusing on the order of bonus attacks and such.
The bold section, says that you can only spend combo points when you take the attack action. The TWF bonus action is not part of the attack action and can therefore not replace its attack with a finisher. In addition, since you need to spend the points when you do the action, not the attack, you cannot spend points gotten in the same turn on attacks that are part of the same attack action.
Replacing the bold part with the following would fix what I am pointing at:
When you make an attack, you can spend combo points to replace that attack with a Finisher.
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2019-10-01, 02:52 PM (ISO 8601)
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- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
It seems I’m not making myself clear and I’ll try and rectify that.
Twf says “when you take the attack action on your turn”, I’ve never in the history of 5e seen a dm insist the attack action attack/s be made before the bonus action attack granted by twf. So the same reasoning and interpretation of RAW is intended here. You say you’re going to attack, that’s “taking the attack action” vs “when you have taken the attack action.”
I’d also like to point out, your attack action lasts for the entirety of your turn as supported by how you can move attack, move attack, and move again all in the same round at level 1. So extrapolating you could move, attack, spend points, Finish, and move again falls within those parameters.
To really zero in, I Very specifically, I do not want Finishers used as AoOs and I do not want finishers executed as bonus actions. I want them limited to attacks made on your turn ie, the ones made as part of the attack action. TWF already gets a buff on point generation, I don’t want it to be further superior with number of possible Finishers. That may change as I continue to test and develop the subclass.
Better wording might be “you can spend combo points to execute a Finisher instead of a normal attack when you make an Attack as part of the attack action on your turn.” that seems needlessly verbose. I also said I’d be taking another pass at the language soon.Last edited by BerzerkerUnit; 2019-10-01 at 02:56 PM.
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2019-10-01, 11:22 PM (ISO 8601)
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Re: D&D 5e Subclass Contest Chat Thread
Changes made to Oath of the Enshaedn:
Tweaks to the wording of Crawling Darkness, and misc. upcasting formats.
Your Shade well now scales by level. You can spend extra Shade to make spells harder to resist.
Added some more utility to Shadowsight, extended the potential duration.
The Shadow Within and Shadecasting (Shade-only casts) are a little more more flexible.Sometimes, I have strong opinions on seemingly inconsequential matters.
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2019-10-06, 01:44 AM (ISO 8601)
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- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
I'm in the process of moving the combo king to pdf.
A lot of edits, notably I've changed the name to Shikensu Warrior, combo points are now called flow. Mechanically very little has changed.Last edited by BerzerkerUnit; 2019-10-06 at 08:56 PM.
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2019-10-10, 11:57 AM (ISO 8601)
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- Feb 2014
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Re: D&D 5e Subclass Contest Chat Thread
Spoiler: Way of the Elemental Bands 2 Electric BoogalooVery nice! It's a lot cleaner now, though I'm confused about the line "You can only use one elemental power on an attack and you may only use one strike in each of your turns." Are strikes just the abilities that have the word strike in them? Are elemental powers the other abilities stances grant then?
Spoiler: Oath of LightLooks fun! I did a double take with the Channel Divinity options, until I remembered Paladins only get one Channel Divinity per rest . For Hurling Smite, what exactly constitutes a smite spell? Is it any spell that has smite in it's name, only those that you have prepared, or something else? Also, with Burning Aura, when do creatures take damage? Is it when you use your bonus action to extend it? Overall it looks fun and unique; it feels like it would play differently from a normal Paladin, but that's not a bad thing!
Spoiler: Fighter Archetype: Shikensu WarriorOh dang, fun martial classes are my weakness. I love the flow subsystem; I just wish there were more finishers for other weapons, like unarmed strikes or bows. The 10th level feature is a bit strange though. Personally, I would tweak it so that once per rest, you can make a free lesser Finisher without spending flow as a reaction before you're downed, and scale it up to heavy and devastating. No complaints with the rest of the subclass though!
Spoiler: Oath of the EnshadenI find it very amusing that we got a light and a shadow based paladin this round . It's very flavorful, though I'm hesitant about using Shade points to boost spell DC, or setting DC's based on a damage roll. I don't know if it would be an issue in actual play, but it's making me do a bit of a double take.
Spoiler: Otherworldly Patron: the Great DragonI like this a lot! It's a sorcerer stuffed into a warlock, but that's not a bad thing. I would definitely play this given the chance! Sorcerous Talent says you need 5 sorcery points, but it doesn't specify a source, so does it work if you multiclass with a normal sorcerer? I don't think it's an issue if it does; a small bonus to your sorcery points isn't going to break anything, especially since the warlock gets it slower than a sorcerer.
Spoiler: Fighter Archetype: GuilderVery neat; it's kind of like a pseudo-Artificer! It does feel very video game-y; spending a full round to buy an item kind of stretches my suspension of disbelief, but it's no big deal.
Spoiler: Druid: The Circle of EyesI like this a lot! You've captured a very lovecraftian feel without making you turn into a squid. Divination suits a druid very well. I would definitely play one given the chance.
Spoiler: Martial Archetype – IrradiatedVery flavorful! I like how you've turned the points system on it's head. Some of the abilities aren't party friendly, but it's not that hard to work around. All in all, looks like fun!
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2019-10-10, 03:03 PM (ISO 8601)
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- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
Thanks, I’m glad you like it! The Rival element is a reflection of the subclass’ roots in Shonen Fight Manga and Fighting Games. As for more finishers, the ranged finishers are intended to work with bows and the Fists of Brutality are intended to work with Unarmed strikes. If that isn’t clear I’ll have to revisit the language.
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2019-10-10, 04:01 PM (ISO 8601)
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- Dec 2018
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- Mystical land of Nebraska
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My limited homebrew experience
oh hey didn't see you there
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2019-10-10, 04:40 PM (ISO 8601)
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- Feb 2014
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Re: D&D 5e Subclass Contest Chat Thread
Last edited by Nicrosil; 2019-10-10 at 04:41 PM.
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2019-10-11, 04:22 PM (ISO 8601)
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- Jan 2017
Re: D&D 5e Subclass Contest Chat Thread
I updated the Irradiated Fighter based on a lot of the feedback. Thanks to all who gave notes. Sorry for the last minute revision. Been a busy few weeks.
I feel pretty good about most of it, but I'm most unsure about the new addition of Radiation Sickness. I'm not sure if the feel/balance is quite right for that bit.
Martial Archetype - Irradiated
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2019-10-13, 01:31 PM (ISO 8601)
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- Sep 2010
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- X/Z 12,550,821
Re: D&D 5e Subclass Contest Chat Thread
Haha, thanks Nicros. Yeah, it tickled me too. Happened completely by accident. I think the Nightnail attack DC might be ok. Weapon base damage goes up to 12, and your str bonus goes up to +5, so 17 is about the max DC, UNLESS you blow a smite, which, admittedly, will pretty much guarantee it. Although, you'd need a second greatsword or greataxe, since you gotta leave the Nightnail one in the ground. I totally get if feels outta left field though, 'cause it pretty much is.
Last edited by Phhase; 2019-10-13 at 01:32 PM.
Sometimes, I have strong opinions on seemingly inconsequential matters.
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2019-10-14, 09:03 AM (ISO 8601)
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- Jun 2009
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- Oklahoma
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Re: D&D 5e Subclass Contest Chat Thread
Alright folks, thanks for keeping this contest running! I had a whole bunch of RL stuff come up so I'm sorry I didn't get to my customary feedback or making an entry, but you all didn't let that slow it down one jot.
Voting thread is now open for Contest XI! http://www.giantitp.com/forums/showt...4#post24202064Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2019-10-14, 10:24 AM (ISO 8601)
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- Jan 2013
Re: D&D 5e Subclass Contest Chat Thread
The guilder is meant to emulate Dragon Kill Points form vanilla WOW, they we a flawed system that pervaded all guilds. I would have given more but, the potential for items can be terrifying. Saying the item is at the DM discretion is because magic times have varying availability based on setting. TBH if you DM abuses this and makes you worse for taking it they are a bad DM and I don't know why you put up with them.
If you have never see the dots video from vanilla I can't express enough how priceless it is.
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2019-10-29, 09:34 AM (ISO 8601)
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- Jan 2017
Re: D&D 5e Subclass Contest Chat Thread
Any updates as to when the next one will be up?
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2019-10-29, 04:07 PM (ISO 8601)
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- Jun 2009
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- Oklahoma
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Re: D&D 5e Subclass Contest Chat Thread
Originally Posted by nickl_2000
Sorry about the delay on the new contest, I'm still getting back into my stride.Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2019-10-29, 06:10 PM (ISO 8601)
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- Mar 2017
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Re: D&D 5e Subclass Contest Chat Thread
Congratulations everyone on the wins and the good entries.
Time for me to start brainstorming once againPronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2019-10-29, 11:29 PM (ISO 8601)
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- Oct 2017
Re: D&D 5e Subclass Contest Chat Thread
Brainstorming for It's Mind!
Firestarter- the Pyrokinetic Barbarian
(maybe combine these)
Carrie- Telekinetic Barbarian
Sorcerous Origin: Mediumship
Calculator Rogue: some kind of "sacrifice sneak dice for wild magic" with percentile dice worked in
Circle of the Dreamshaper- maybe some kind of Eberron inspired Kalashtar Druid
Dread Domain- GOO Cleric
Fighter Archetype: The Rival- possibly too close to the Shikensu Warrior. A grappler/unarmed fighter. Gain "Confidence" when you succeed on an opposed check (like grapple) enjoy a passive benefit or Gamble Confidence for an Exploit which is likely to be some pro wrestler/pokemon stuff (like leaping into the air and falling so fast the opponent bursts into flames). Might look into Egyptian myth for some inspiration.
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2019-10-30, 09:20 AM (ISO 8601)
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- Dec 2018
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- Mystical land of Nebraska
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Re: D&D 5e Subclass Contest Chat Thread
Originally Posted by nicklMy limited homebrew experience
oh hey didn't see you there
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2019-10-30, 10:27 AM (ISO 8601)
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- Jun 2018
Re: D&D 5e Subclass Contest Chat Thread
Ugh, I should finish my class for the base class competition...
I am thinking a barbarian that enters a state of flow and mental focus instead of rage, slowing down it's perception of time and calculating stuff like probability, causality, and trajectory etc on the fly while "raging". Path of bullet-time algebra?
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2019-10-30, 10:51 AM (ISO 8601)
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- Mar 2017
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Re: D&D 5e Subclass Contest Chat Thread
Crap... clearly I didn't math very well when I did that. My apologies for getting the overall points wrong on those two. I checked the top ones carefully to make sure, and thought I did the rest. Clearly I didn't.
Just one more reason why I don't run these competitions.Last edited by nickl_2000; 2019-10-30 at 10:51 AM.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2019-10-30, 10:56 AM (ISO 8601)
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- Dec 2018
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- Mystical land of Nebraska
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Re: D&D 5e Subclass Contest Chat Thread
My limited homebrew experience
oh hey didn't see you there
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2019-10-30, 09:17 PM (ISO 8601)
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- Jan 2017
Re: D&D 5e Subclass Contest Chat Thread
My entry is up. My absolute favorite mind-mucker of a monster is the inspiration for this warlock patron. So let me introduce...
Warlock: Otherworldly Patron – The Nilbog
It's a first pass, and I wrote it pretty quickly, so please let me know if anything is way out of line. Thanks for the feedback in advance.
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2019-10-31, 03:03 AM (ISO 8601)
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- Jun 2018
Re: D&D 5e Subclass Contest Chat Thread
Path of the flow zone is also up. Will fix some flavor text to it during the weekend.
Feedback:
The Nilbog patron
The spells are nice and thematic.
Reversal of fortune looks slightly too strong. In practice it can prevent 4 times as much damage as the fiend patron's similar ability per use and it will be easier to trigger it. Fiend's Dark one's blessing can trigger more times per day but I don't think the warlock will be the one dealing the killing blow regularly enough. Nilbog also gets two extra cantrips at level 1. Having it equal to warlock level + charisma instead of 2*warlock level + charisma and either prevent the damage or getting the temp. hp would be enough.
Emanate nilbogism could probable be reduced to 30 feet and still be very strong? It might also be too strong to have it both trigger on causing saves and attacking as well but since it requires concentration that should not be an issue.
Fear and low things. Nice and thematic!
Greater Nilbogism pushes two very strong abilities even stronger and removes any counterplay against the aura effect.
Way of the Stilled Tide
Overall very clean (which I like), might be a little bit on the weak side before the capstone. Knowledge is power and Perfect Clarity are nice and thematic but the class brings little otherwise. I would buff winding rivers a little as I value reaction attacks pretty low and this one is very circumstantial; give that attack a little extra damage (like roll the damage dice twice and use the highest) or make it more likely to hit (like the attack deals some of the damage even if it misses).Last edited by Fnissalot; 2019-10-31 at 03:53 AM.
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2019-10-31, 09:32 AM (ISO 8601)
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- Jan 2017
Re: D&D 5e Subclass Contest Chat Thread
Updated the Nilbog Patron
Thanks for the feedback. You were right it was a little on the strong side overall. I nerfed some stuff and move others around.
Feedback:
Spoiler: Way of the Stilled TideSolid and effective but a little plain. It could use something to give it a more thematic flair. I love Shatter the Mind. That was a good idea.
Spoiler: Path of the Flow ZoneI like all the abilities and the theme, but I'm not sold that Flow Zone is the right name. Path of Computation? Path of Analysis? I love the thrown weapon bonus and the calculating nature of Third Law.
For Master of Causality, I'm a little confused by the verbiage. If you are using your reaction to make an opportunity attack, aren't you already making a melee attack against the creature who's turn it is?
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2019-10-31, 11:26 AM (ISO 8601)
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- Apr 2011
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- Minnesota
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Re: D&D 5e Subclass Contest Chat Thread
My entry, the Jedi Fighter Archetype, is up.
My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).
Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).
Nod, get treat.
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2019-10-31, 12:00 PM (ISO 8601)
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- Sep 2014
Re: D&D 5e Subclass Contest Chat Thread
First draft of Dreamwalker Monk is up!
Anyway, for feedback:
Spoiler: Nilbog Patron
Very nice concept - 10/10 for that. But, it's still a bit too strong, I think
- The first level feature seems about the right power level.
- The 6th level feature is very powerful - most Warlock 6 features give the opportunity to avoid one thing (e.g. giving disadvantage on a single attack roll or a bonus to a single save) per rest. This gives you the opportunity to avoid every attack in a round, for a whole minute, every rest.
- The 10th level feature seems a bit too weak - not weak enough to make up for the strength of the other features though.
- For the 14th feature, can you cast multiple Tasha's Hideous Laughter, and concentrate on all of them? That should be clarified. Either way, it's also a bit too powerful - even one Tasha's Hideous Laughter as a bonus action is powerful, and being able to turn off damage for one attack per round for a full minute per rest is also really strong.
Personally, I think the power level would be okay if the sixth level feature was once per long rest, or 1 round per rest, if you wanted to keep everything close to as-is.
Spoiler: Stilled Tide
The Stilled Tide seems to hit a pretty good level of power. It's features skew towards simple and passive, which isn't necessarily a bad thing, but a little bit of punching up could be done (though I skew towards complex subclasses, so take that with a chunk of salt so massive it can no longer be reasonably called a grain )
- The third level features are solid. I like having the choice between Flurry of Blow's two unarmed attacks or Patient Defense + 1 unarmed attack. Expertise in two skills on top of that might be a bit much but probably won't break anything.
- The 6th level feature decent. On average, it amounts to +20% ki points at most (realistically less, if you're spending more than one ki point per round).
- The 11th level feature seems good, but slightly bland.
- The 17th level feature offers solid defensive benefits - powerful, but not too bad by the standards of 17th level.
Spoiler: Flow Zone
It's a cool idea, but the class features don't quite gel, in my opinion - I think the focus of the subclass should be a bit tighter.
- The third level AC bonus could probably use some work - I like the idea of a bonus to AC, but keying it to Intelligence is difficult because barbarians already need two ability scores to have decent AC (plus Strength), so I feel like in play this won't amount to more than a +1, or +2 at most (the same could be said for the amount of uses for the sixth level feature).
- The third and sixth level features aren't bad, but they don't really mix well with the rest of the class or subclass. The barbarian has enough tanking features that, combined with the fact that melee weapons deal more damage than thrown weapons, it doesn't really feel like there's a reason to use thrown weapons over melee weapons most of the time - and if you're not using thrown weapons, then the sixth level feature and half the third level feature aren't being used. If you want a larger focus on thrown weapons, I'd recommend making the features for them more powerful, so there's more incentive to use them more often.
- The search action boost is fine.
- The last feature, does it allow a second opportunity attack when making an opportunity attack? Getting an extra attack with your reaction is fine (the berserker gets something similar already), but getting a melee boost seems... counter-intuitive, when two of your class features focus on ranged weapons.
Spoiler: Jedi
A mash-up of Battlemaster Fighter and Monk, with some ranged maneuvers thrown in (which, to be fair, pretty much sums up a jedi ).
- The force powers are solid overall, though you might want to add level requirements - it's a little weird that you can get powers for you lightsaber, before you get your lightsaber I really like the control option of being able to do things like shove and grapple at range.
- Psychic strike might be a bit too powerful - the comparable battlemaster maneuver only prones. Jedi fate might be a bit too powerful, as well, since it's basically a bard's main class feature, but useable more often and with bigger numbers at first, ending up with equal numbers and still useable nearly as many times, and more versatile since it can be used to mess with enemies in addition to empowering allies.
- Lightsaber Sever is weird, but dismemberment is going to be weird no matter what in D&D, so taking it out or leaving it in is mostly a matter of personal taste. Jedi Premonition overlaps a lot with Force Block, and Force Lightning could probably afford to be buffed a bit.
- Unarmored Defense and Lightsaber are side-grades more than upgrades - flavorful, but don't impact balance too much.
- Jedi Reflexes and Jedi Mind Trick are very simple, but I think that's okay when the force powers provide plenty of options - though I'm a little upset you passed up the chance to make the mind trick into a suggestion-based force power.
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2019-10-31, 12:31 PM (ISO 8601)
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- Jun 2018
Re: D&D 5e Subclass Contest Chat Thread
It is inspired by the mental state called "flow" which is often refereed to as being in the zone. I agree that the name is not perfect but I think computation and such focus on the wrong parts of it? https://en.wikipedia.org/wiki/Flow_(psychology)
I will look over the wording, the intent is that you get an extra attack when you opportunity attack and one attack when you do the defensive reaction.
The subclass is intended to be thematically tight around being in the flow state(experience time as slowed down, super immersed in calculating how the axe you thrown might hit another goblin around a corner, while punching that pesky bugbear that runs past you), which, I agree, causes it to have a split in its mechanics. This barbarian is not intended to be at range at all time, but this subclass is not punished when it is. It only looses out on brutal criticals and reckless attacks, and the level 6 ability is pretty much an alternative to reckless attacks.
I would say that the defensive reaction lessens the need for dexterity, and the features for throwing extends this a bit. In addition, barbarians can still wear medium armors (which often is better early on anyway).Last edited by Fnissalot; 2019-10-31 at 12:47 PM.
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2019-10-31, 12:54 PM (ISO 8601)
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- Apr 2011
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- Minnesota
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Re: D&D 5e Subclass Contest Chat Thread
Thanks for prompt feedback. I think you were right on basically all of it. Changes made.
Done, with a caveat before the powers are described.
Psychic strike might be a bit too powerful - the comparable battlemaster maneuver only prones.
Jedi fate might be a bit too powerful, as well, since it's basically a bard's main class feature, but useable more often and with bigger numbers at first, ending up with equal numbers and still useable nearly as many times, and more versatile since it can be used to mess with enemies in addition to empowering allies.
Lightsaber Sever is weird, but dismemberment is going to be weird no matter what in D&D, so taking it out or leaving it in is mostly a matter of personal taste.
Jedi Premonition overlaps a lot with Force Block,
and Force Lightning could probably afford to be buffed a bit.
Unarmored Defense and Lightsaber are side-grades more than upgrades - flavorful, but don't impact balance too much.
Jedi Reflexes and Jedi Mind Trick are very simple, but I think that's okay when the force powers provide plenty of options - though I'm a little upset you passed up the chance to make the mind trick into a suggestion-based force power.My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).
Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).
Nod, get treat.
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2019-11-01, 02:52 AM (ISO 8601)
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- Sep 2010
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- X/Z 12,550,821
Re: D&D 5e Subclass Contest Chat Thread
Soulweaver Wizard archetype is up! Turns you into a martial class, akin to Bladesinger, but with lots of mobility and evasion rather than defensive options!
Feedback soon!Sometimes, I have strong opinions on seemingly inconsequential matters.
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2019-11-01, 03:00 PM (ISO 8601)
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- Mar 2017
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Re: D&D 5e Subclass Contest Chat Thread
Monk - Way of the Telekinetic is up.
It is drafty and missing a whole lot of flavor, but the ideas of the abilities are down. Oh and the name, I hate the name and need something better.Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2019-11-02, 06:54 PM (ISO 8601)
- Join Date
- May 2019
Re: D&D 5e Subclass Contest Chat Thread
Managed to get Way of the Stilled Tide up pretty fast. This is my first time competing in one of these and I'm glad to participate! Any questions or comments would be much appreciated.
The stars are calling, but let's come up with a good opening line before we answer
Spoiler: Homebrew of Mine