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Thread: MTG Share your Card Designs II
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2019-11-09, 02:14 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-11-09, 05:00 AM (ISO 8601)
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Re: MTG Share your Card Designs II
No there isn't. There are commons that tap for all colors and enter tap while requiring you to pay 1, and there's a land that taps for C that makes one mana of any color when it enters.
It's a tap land that can sometimes filter your one color to the other color. That's very unimpressive, but it's still strictly better than the taplands, so it would be a fine uncommon.
I would make it 1 instead though.
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2019-11-09, 11:18 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Thanks, I was going for unimpressive, in order to keep it at common. Sadly, yeah I want to keep dual land at common. What would work at common for Dual lands? Life is already used, damage feels out of place. Maybe converting (1) to one of U/B? (Reminder text: (1) means one of any color, since pay 1 does look a lot like pay 1 life)
Ok, but if you make cards, MTG cards are highly standardized, which is benefit and a downside. Benefits being writing a new one isn't that hard and you are much more precise than say Hearthstone.
Downsides being, to make a really novel one, you really need to learn a bit about the whole process. And there are a lot of tiny nitpicks you can commit along the way.
As for the other thing. Have you tried Magic Set Editor? It's probably the best tool out there.Last edited by -D-; 2019-11-09 at 11:20 AM. Reason: Added reminder text
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2019-11-09, 11:33 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-11-09, 06:22 PM (ISO 8601)
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Re: MTG Share your Card Designs II
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2019-11-09, 11:17 PM (ISO 8601)
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2019-11-10, 04:32 AM (ISO 8601)
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2019-11-10, 08:43 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Anyway thought on this land
Abzan Land
Land - Rare
T: Add {C}
T, Gain a poison counter: Add B, G or W.
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2019-11-10, 09:06 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Knowing that poison based decks are rare it mostly means that you have an untapped at start triple land unless your opponent uses proliferation(which might possibly be used out of a poison deck).
Then when you play against a deck with poison you just swap that card for other cards(and in the first match avoid poisoning yourself).Last edited by noob; 2019-11-10 at 09:12 AM.
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2019-11-10, 09:55 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Gaining counter is part of the cost.
An opponent plays Solemnity/Suncleanser and you are stuck with a ****tier Desert/Wastes.Last edited by -D-; 2019-11-10 at 10:11 AM.
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2019-11-10, 10:15 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Last edited by noob; 2019-11-10 at 10:18 AM.
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2019-11-10, 11:16 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Ok. So how about this:
Abzan Land
Land - Rare
T: Add B, G or W. Gain a poison counter. If you didn't gain poison counters this way, lose 2 life.
With this change assuming you only run these lands you have four turns tops. Similar situation if you prevent counters. Although you might live a few turns longer.Last edited by -D-; 2019-11-10 at 11:18 AM.
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2019-11-10, 11:26 AM (ISO 8601)
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I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
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2019-11-10, 11:31 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Last edited by noob; 2019-11-10 at 11:42 AM.
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2019-11-10, 11:35 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-11-10, 12:37 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Theoretical worst case.
The set I am creating does have some amount of poison interaction. Thing like
Avatar of Corruption - B
Creature - Avatar
As you cast this spell, you may choose to gain a poison counter.
~ power and toughness are equal to number of poison counters on its controller.
*/*Last edited by -D-; 2019-11-10 at 12:42 PM.
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2019-11-10, 12:39 PM (ISO 8601)
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2019-11-10, 12:55 PM (ISO 8601)
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2019-11-10, 02:05 PM (ISO 8601)
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Re: MTG Share your Card Designs II
1 poison counter is roughly like 2 damage since you need 10 poison to kill someone and 20 damage to kill someone.
Except that poison and damage does not stacks.
So you find yourself picking your poisoning cards among a subset that have 10 times less cards when making a poison based deck.
So you can wonder "should I instead get a damage based deck" and then use stuff like 3+ damage cards(equivalent to 1.5+ poison counters) or yet all the good damage dealing creatures with often better abilities and/or superior fighting stats to poisonous creatures.
Essentially to make poison based decks competitive you would need poisoning cards similarly strong to the current strong damage cards.Last edited by noob; 2019-11-10 at 02:06 PM.
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2019-11-10, 02:21 PM (ISO 8601)
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Re: MTG Share your Card Designs II
The problem is this creates rock paper scissors were giving yourself poison is an advantage against decks that don't deal poison, but a disadvantage against decks that do, and since most decks don't do poison you need to make the decks that do that much more powerful.
The biggest problem with poison is that it is incredibly parasitic, you either want to deal only poison damage or deal no poison damage.
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2019-11-10, 07:55 PM (ISO 8601)
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2019-11-10, 08:29 PM (ISO 8601)
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Re: MTG Share your Card Designs II
I think poison is a bad mechanic, and this card exacerbates its problems. Either the land accelerates infect and you lose to it, or it doesn't do anything meaningful and it is just a dual land.
If you want something that hurts you for a reasonable amount but not damage, I think tap: any color mana, your opponent investigates, or tap: any color, your opponent food tokens would be much better. It is slow card advantage for your opponent but smooths out your early game, and doesn't benefit aggro disproportionately like current lands.
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2019-11-11, 12:46 AM (ISO 8601)
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Re: MTG Share your Card Designs II
People are forgetting that unless you have some method of getting rid of poison counters, you would have a hard limit of 9 colored mana from these lands. And if we are honest, such a land would only appear in a set with lots of poison anyways.
Personally, I would rather it provide one mana of any color and give you a poison counter.
Warforged Upgrades
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2019-11-11, 02:46 AM (ISO 8601)
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Re: MTG Share your Card Designs II
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2019-11-11, 02:41 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Not much, but when I do against Burn, every single hurt. As I said, the set has lots of stuff that adds and counts poison
Purging Light - 2R
Sorcery - Uncommon
Target player gains two poison counter.
CARDNAME deals damage to target player equal to a number of their poison counters.
Disspaiting Cloud - U
Instant - Uncommon
You can't gain poison counters this turn.
Draw a card.
So if you go trilands, your opponent's poison counter synergies will work even better. And if they go full poison counter, there are poison prevention methods. Sure it's an RPS system, but RPS system are also well balanced systems.Last edited by -D-; 2019-11-11 at 02:52 PM.
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2019-11-11, 05:44 PM (ISO 8601)
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Re: MTG Share your Card Designs II
But most decks won't be using poison, that's the entire point. Your set also doesn't exist in a vacuum. Just because it will have lots of poison doesn't mean magic in general will.
Purging Light - 2R
Sorcery - Uncommon
Target player gains two poison counter.
CARDNAME deals damage to target player equal to a number of their poison counters.
Disspaiting Cloud - U
Instant - Uncommon
You can't gain poison counters this turn.
Draw a card.
So if you go trilands, your opponent's poison counter synergies will work even better. And if they go full poison counter, there are poison prevention methods. Sure it's an RPS system, but RPS system are also well balanced systems.
If you play a land that is overpowered but gives you poison, and then plays another card that is underpowered but prevents poison, that just averages out. It's all about guessing which plan of attack the opponent does in a very artificial way with very high variance.
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2019-11-11, 07:10 PM (ISO 8601)
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Re: MTG Share your Card Designs II
I was talking about RPS as a balance system. Even MTG strategies are a form of RPS. Aggro beats control, control beats combo, combo beats the aggro.
Well, if you prevent poison you get 2 damage for your chosen mana, that doesn't scream overpowered to me. Although not precisely sure how the timing works exactly because I think mana abilities don't go on the stack.
The way I see it in the set there are three strategies: Use poison as a resource, punish poison as a resource and negate poison. If I can provide enough cards that do two out of three, there might be enough cards to make equilibrium.
Thanks for the feedback. I'll keep that in mind. But surely, the spells can't be as effective as Infect? I haven't seen proliferate in Infect decks to be honest.
I'll probably tweak these a bit. For example, only add a single counter on the red one, and scale the damage to be 2*(poison counters). For blue, I'll up the cost.Last edited by -D-; 2019-11-11 at 07:35 PM.
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2019-11-12, 04:21 AM (ISO 8601)
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Re: MTG Share your Card Designs II
That's been stated many times and it doesn't get any more true from repeating it. Combo decks are good against decks that are slower but play little disruption. Combo is not good against aggro decks that goldfish faster, nor are they good against aggro decks that play a lot of disruption.
Well, if you prevent poison you get 2 damage for your chosen mana, that doesn't scream overpowered to me. Although not precisely sure how the timing works exactly because I think mana abilities don't go on the stack.
The way I see it in the set there are three strategies: Use poison as a resource, punish poison as a resource and negate poison. If I can provide enough cards that do two out of three, there might be enough cards to make equilibrium.
Thanks for the feedback. I'll keep that in mind. But surely, the spells can't be as effective as Infect? I haven't seen proliferate in Infect decks to be honest.
Also the problem I raised wasn't that it was too effective, but that it was too unavoidable. If you can deal 10 infect with burn spells the only thing the opponent can do is counter your spells or play very specific hate cards. With infect you can just interact with their creatures.
I'll probably tweak these a bit. For example, only add a single counter on the red one, and scale the damage to be 2*(poison counters). For blue, I'll up the cost.
I don't think there is a good way to implement what you're trying to do.
Poison counters, while interesting, are essentially a bad mechanic.
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2019-11-12, 10:30 AM (ISO 8601)
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Re: MTG Share your Card Designs II
Ok, fine, but RPS mechanics are in general useful fol balancing. In fighting games, you have them as attack/block/throw. I just went for a more MTG flavored one.
Here I think I disagree. I don't see a problem with playing hate cards. If someone plays affinity, I don't see a problem with another playing Stony Silence. Or any number of mass artifact removal.
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2019-11-12, 01:13 PM (ISO 8601)
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Re: MTG Share your Card Designs II
Not like this. Tell me which magic set has an RPS mechanic like this?
Here I think I disagree. I don't see a problem with playing hate cards. If someone plays affinity, I don't see a problem with another playing Stony Silence. Or any number of mass artifact removal.