Results 1 to 18 of 18
Thread: Antimagic Field
-
2024-03-29, 10:09 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Antimagic Field
Has anyone ever actually seen this used? It's a great ability, but then they give it to a full caster who has no native support to take advantage of it (no multiattack, not typically a good grappler, no way to keep enemies in the area, etc.).
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2024-03-29, 10:21 AM (ISO 8601)
- Join Date
- Mar 2013
- Location
- Utah
- Gender
Re: Antimagic Field
I have not seen it used, but I read about it once: https://www.giantitp.com/comics/oots0627.html
That would be the way to use it, IMO. Getting through a force cage, a wall of fire, or any other magical barrier. Expensive spell, but not a lot else will get you out of a force cage.Created an interactive character sheet for sidekicks on Google Sheets - automatic calculations, drop down menus for sidekick type, hopefully everything necessary to run a sidekick: https://tinyurl.com/y6rnyuyc
-
2024-03-29, 02:32 PM (ISO 8601)
- Join Date
- Dec 2018
- Gender
Re: Antimagic Field
It saved our party from a TPK
-
2024-03-29, 04:22 PM (ISO 8601)
- Join Date
- Nov 2023
- Location
- The material plane
- Gender
Re: Antimagic Field
If you're fighting an enemy with a lot of summoned minions, you could use Antimagic Field to dismiss a big chunk of them with one action and no saving throw. If you're fighting a powerful spellcaster like an Archmage or Lich, you can make them completely helpless or at least significantly nerfed.
"Disintegrate! Gust of Wind. Now can we PLEASE resume saving the world?"
-
2024-03-29, 05:35 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- 61.2° N, 149.9° W
- Gender
Re: Antimagic Field
Its basically "wizard upcast spirit guardians" with the required component of a strength melee character that can grapple. You cast it and dodge a lot while the melee pounds something. Boring. Fails vs lots of stuff though, especially things that aren't explicitly tagged with "magic". Which means its only particularly useful against npcs casting actual spells or a plot device that's explicitly a magic item. Plus it makes the game stop while everyone recalculates everything with magic plusses (armor, weapons, saves) and the GM has to rule on a whole bunch of class abilities (are the temp hp from the celestial warlock class feature magic? supernatural like monk features?) being on or off.
Another issue is by debuffing your melee dude of all his magic items, bless, & etc., they're back to the **** saves vs mind control & mental save stuff unless said effect is a spell or explicitly a spell-like magic effect.
tldr: yeah, seen it used, sucks ass without a super specific setup & vs a very specific subset of monsters that getting smaller all the timeLast edited by Telok; 2024-03-29 at 05:37 PM.
-
2024-03-29, 07:23 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Antimagic Field
You can use it as a lich to save yourself from having to wait for respawn. Assuming you don't wink out of existence as a "creature created by magic", you're now immune to both weapons (because any weapon that attacks you is no longer magical) and magic (and holy water is made by magic, too). You're severely limited in what you can do (you lose the paralyzing touch as well as your magic, lair and legendary actions), but you can punch someone to death over the next hour. What are they going to do, poke you with a torch? Watch out for lava pits, though.
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
-
2024-03-29, 07:29 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Antimagic Field
I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2024-03-29, 07:35 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Antimagic Field
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
-
2024-03-29, 07:39 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Antimagic Field
Antimagic Field stops spells and other magical effects.
It doesn’t get rid of magic entirely-otherwise it would blank itself out as soon as it was cast.
A zombie or lich doesn’t just crumple to death in the field-their magical animus isn’t the same as a spell. But the lich’s wards and such that empower its flesh to supernaturally durable are disabled by a field.
This isn’t the only ruling, but I feel it’s better than the other two options you’ve presented.
One being that any magical creature just dies in a field, and two being that a lich and similar creatures are close to indestructible in a field.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
-
2024-03-29, 07:55 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Antimagic Field
Read what the spell does.
A zombie or lich doesn’t just crumple to death in the field-their magical animus isn’t the same as a spell. But the lich’s wards and such that empower its flesh to supernaturally durable are disabled by a field.
This isn’t the only ruling, but I feel it’s better than the other two options you’ve presented.
One being that any magical creature just dies in a field, and two being that a lich and similar creatures are close to indestructible in a field.It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
-
2024-04-09, 09:58 AM (ISO 8601)
- Join Date
- Feb 2023
Re: Antimagic Field
As a player, I use it with a Cleric when there's something I don't want a creature with magic to have. Combine it with the Dodge action in combat and laugh at the enemies.
It's not always about being optimal, it's about sending a message, even if that message is "nah nah nah you can't get me".
-
2024-04-09, 10:39 AM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: Antimagic Field
Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
-
2024-04-09, 12:29 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Antimagic Field
I've never used it myself, its just not worth turning off all of your spell casting. It'd be a lot better if you could choose a point and cast it there, but its always centered on yourself.
Never let the fluff of a class define the personality of a character. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane
Fun Fact: A monk in armor loses Martial Arts, Unarmored Defense, and Unarmored Movement, but keep all of their other abilities, including subclass features, and Stunning Strike works with melee weapon attacks. Make a Monk in Fullplate with a Greatsword >=D
-
2024-04-09, 02:12 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Antimagic Field
As others have noted before, the idea that a lich is supernaturally augmented by magic, which in turn can be "disabled" by an antimagic field, is not really a thing. A lich is a creature, and thus its supernatural abilities are intrinsic to it's nature, much like the fire breath of a red dragon, or a shadow's ability to sap strength.
If the lich casts a spell on themselves, or benefits from a magic item, those are temporarily supressed while within the boundaries of the field, but the creature remains a lich and retains all its other powers and abilities (except as described by the antimagic field).
They can, for instance, still benefit from their paralyzing touch if the target is outside the field, and they can still cast spells at creatures and objects not affected by the field. They can not, however, cast dimension door or plane shift due to the limitation on teleportation magic.
But to the larger point, antimagic fields are cool and they can be devastating to a party of casters if used tactically.Last edited by schm0; 2024-04-09 at 02:14 PM.
-
2024-04-09, 02:48 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Antimagic Field
AMF in general does not shut down creatures. Those that are shut down have explicit call-outs, like various animated objects.
-
2024-04-09, 03:59 PM (ISO 8601)
- Join Date
- Feb 2023
Re: Antimagic Field
Replied and didn't make my point all that clear so I deleted it upon review.
Dodge Action helps shut down creatures rather well.
Dodge Action + AMF
Dodge Action + Mirror Image (when you run out of AMF slots)
The different options are delicious when playing a Trickery Cleric and trying to keep something away.
-
2024-04-09, 04:54 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Antimagic Field
Apologies; I wasn't responding to your comments with that. I was responding to discussion of whether undead would stop working. They wouldn't.
You're absolutely right that being very hard to hit and/or being immune to non-magic attacks while having magic not work near you shuts down any efforts to harm you and possibly your allies.
-
2024-04-10, 07:47 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Antimagic Field
It's definitely better on a cleric than on a wizard, since the nonmagical parts of a cleric's chassis are stronger than the corresponding parts of a wizard's chassis. A cleric in an antimagic field is still missing most of their power, but they retain a little.
And of course, if all of the enemy (or at least, all of the enemies that are dangerous enough to matter) are spellcasters, but half of the party isn't, then it's good team play, even if it's boring for you.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics