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2024-02-28, 02:28 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Wyoming
Heroquest from Hasbro/Avalon Hill
For Christmas this year I got this nostalgia-bait. I had this when I was a younger person, and played the heck out of it. I also used my existing D&D and WHFB minis to expand the heck out of it. You could say, it was the first game I actually heavily modified as a budding wargame designer! New enemies, new heroes, and new magic! I also used it as a gateway to suck a lot of folks into RPGs and Wargaming back then. Mwahahahahahahaha!
Therefore, when it came back out I knew I would eventually get it. Lo and behold, here it is! One of my big projects for this year will be to get this bad boy painted up so I can use it to corrupt more people into wargaming! So, let's dig in and take a look at what is in the box.
I am sure many folks are all ready familiar with this game, so I just highlight the box contents, some of the simple mechanics, and talk about what its potential is. You can read about it on the blog if you are so inclined.
https://bloodandspectacles.blogspot....sbro-plus.html
However, I wanted to make this thread to talk about what you have done with this game. Have you played through the Quest book? Did you paint your boxed set up? Do you have the expansions? Have you made any of your own content?
Please share your experiences with the game here.*This Space Available*
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2024-02-28, 04:01 PM (ISO 8601)
- Join Date
- Nov 2011
Re: Heroquest from Hasbro/Avalon Hill
I had one a long time ago. Never got to play much as I didn't have much in terms of friends at that point, mostly was content just to read it and use the dice for it, I think I only played a couple adventures ultimately. Years later I scavenged the pieces from it to use for bloodbowl leagues which was good fun.
A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2024-02-28, 05:24 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Heroquest from Hasbro/Avalon Hill
I was very disappointed with the miniatures, the plastic is too soft and they're not chunky boys like in the original version. It pretty much killed any desire I had to paint them.
Gameplay-wise? It's Heroquest but with this weird addition of multiple hit points for the monsters.
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2024-02-29, 01:28 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Heroquest from Hasbro/Avalon Hill
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2024-02-29, 01:39 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Heroquest from Hasbro/Avalon Hill
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2024-02-29, 04:25 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Heroquest from Hasbro/Avalon Hill
By crazy coincidence one of my work colleagues was asking about the new game today, so I dug out my US Milton Bradley edition. I can definitively say (and am rather proud of having my memories confirmed) that the US version had hitpoints for a bunch of different monsters. Fimirs and Mummys had 2, Chaos Warriors and Gargoyles had 3, and specially statted boss monsters might have more.
Sadly my box version is in worse shape than I remember - a dozen moves including an oceanic trip has not been kind to it, and I'm missing some of the minis which were presumably raided for D&D once it became unlikely that we would play the game. I'm very happy to see the new version get a release, because the original was the perfect gateway drug to get me interested in D&D.
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2024-03-02, 03:28 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
Re: Heroquest from Hasbro/Avalon Hill
Yes, normal monsters with multiple HP was a feature of the US edition.
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2024-03-03, 07:10 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: Heroquest from Hasbro/Avalon Hill
My brother picked up the edition with the added quests at a garage sale. He played the actual game at his bachelor party, but generally he uses the minis for other games. Which is a good use for the price.
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2024-03-04, 11:55 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Wyoming
Re: Heroquest from Hasbro/Avalon Hill
I still have parts of the original, but it was scavenged for parts and conversions long, long ago. Same with my old Battlemasters set.
I wish I still had that one knocking around too.*This Space Available*
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2024-03-11, 09:08 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Heroquest from Hasbro/Avalon Hill
I got it a couple of years ago, and we played through the 15 quests. Unfortunately, when I went looking online for expansions, almost all of the user-created maps expected content from some kind of expansion that included guards and spiders and whatnot. I wasn't able to come up with anything easy to print and use with the base game.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
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2024-03-12, 09:58 AM (ISO 8601)
- Join Date
- Jan 2016
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2024-04-11, 01:34 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Wyoming
Re: Heroquest from Hasbro/Avalon Hill
I have started to paint up my boxed set.....
Some Heroes ready to go on a quest..... a Heroquest!*This Space Available*
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2024-05-28, 11:16 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Wyoming
Re: Heroquest from Hasbro/Avalon Hill
I have been painting along on the Core set.
I set myself two resolutions:
1. No playing until it is all painted
2. No expansions until it is all painted
Progress is being made!
I also used these guys in some D&D adventures too!
You can learn about the details I used to paint these guys on the Blood and Spectacles Blog, if you are so inclined:
https://bloodandspectacles.blogspot....heroquest.html*This Space Available*
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2024-05-28, 12:06 PM (ISO 8601)
- Join Date
- Sep 2023
Re: Heroquest from Hasbro/Avalon Hill
Dem some nice paints.
Why'd you have to post this, though? Now I want to spend $200 on rebuying all the Hero Quest stuff I've lost over the years. Argh.
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2024-05-28, 12:25 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Heroquest from Hasbro/Avalon Hill
I love seeing the artistry of the painted figs. Makes me wish I had an ounce of artistic talent. You’ve done a marvelous job there!
My family D&D group was breaking up for the summer because various people (including our DM) were going to be away on various holidays and business trips for 2 months straight. I suggested HeroQuest as an alternative - I’m not going away, and am an experienced Zargon who could run sessions for a rotating group of players. The simpler story means it’s easy to bring people up to speed on any sessions they missed.
They agreed and I picked up the remake box, giving me almost two complete sets of creatures and furniture to work with. Zargon never had it so good.
It has been an absolute blast, and to my delight my family has been greatly enjoying it as well. I put in some house rules from the word go, as an experienced group of D&D players would murderize the core game structure. After a shakey start we’ve hammered out a good set of rules that are a mix of HeroQuest and 5E (but with a strong emphasis on HeroQuest).
I’ve begun writing my own story to accompany it as well, stitching the quests together into a narrative. For example, the Sir Ragnar quest took place in the same lair as the following Ulag quest, and the heroes had the opportunity to launch a surprise attack on Ulag instead of returning to town to shop. I’ve also turned the various “mad wizard” quests into a cohesive story, although I haven’t yet managed to write Balur in. I may keep him as part as the “Rise of the Orcs” storyline.
It’s a ton of fun, giving me experience as a novice DM in a safe environment and keeping the weekly sessions going while folks are traveling. I’m hopeful we can turn it into a regular thing - I’m looking at the expansion sets and salivating, as they far exceed the quality of the Return of the Witchlord expansion which was the only expansion I had as a kid. That’s not a criticism of RotW by the way - it was a good first expansion. But looking at the new spells, new enemies (ghosties and werewolves and ogres, oh my!), and new quest designs of the later expansions sets my heart hammering like a Tex Avery character.
I’d love to set up a rotation where we complete an adventure (which usually takes two or three sessions) and then we go into HeroQuest for a couple weeks while our DM regenerates creative juices.
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2024-05-30, 09:22 AM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Wyoming
Re: Heroquest from Hasbro/Avalon Hill
Thanks all.
One of the things I love about it, is the simple structure and mechanics really allow you to bend it to your will.
I look forward to starting with my family and crew soon.*This Space Available*
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2024-06-02, 05:07 PM (ISO 8601)
- Join Date
- Sep 2016
- Location
- United States
- Gender
Re: Heroquest from Hasbro/Avalon Hill
God, I love HeroQuest. When I first learned about it, I was rather too poor to justify buying a copy, so instead I contrived a complete digital facsimile on Roll20. I then played a lot of it with my long-distance friends; we played through the entire original Quest Book and the Return of the Witch Lord expansion.
I thought about buying a copy of the new edition, but found from images that the miniatures and artwork lacked a lot of the same charm, so I bought a vintage copy of the 1989 game instead quite recently. I'm still slowly making my way through painting up the monsters, but you can see my attempt at painting the heroes:
Spoiler
My friends and I are now playing a custom campaign that I made. The simple ruleset makes it really easy to iterate on the basic formula of monsters, secret doors, and traps, adding custom monsters, artifacts, curses, complex traps, riddles, and puzzles into the mix. The characters have now defeated the Mad Alchemist, stolen the Jewel of Sunfire from the dragon of Brimstone Caverns, outwitted the fiendish Castle of Illusions, and recovered the lost Cloak of the Four Winds from the Genie's Tower.The desire to appear clever often impedes actually being so.
What makes the vanity of others offensive is the fact that it wounds our own.
Quarrels don't last long if the fault is only on one side.
Nothing is given so generously as advice.
We hardly ever find anyone of good sense, except those who agree with us.
-Francois, Duc de La Rochefoucauld
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2024-06-03, 04:35 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Wyoming
Re: Heroquest from Hasbro/Avalon Hill
I wanted to make some of my own campaigns as well. Was there any tools or things I used to put them together? Like maps, icons, templates, etc.
*This Space Available*
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2024-06-04, 12:12 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Heroquest from Hasbro/Avalon Hill
I’m currently riffing on the original quest campaign using https://www.hquestbuilder.com/. It lets you build maps that use any of the existing Heroquest released material. That tool combined with some DM imagination is helping me put together modified versions of the original quests. For example:
Spoiler: Prince Magnus’s treasureThe original quest is incredibly basic: Three treasure quests stolen, go get them back. The dungeon is linear and surprisingly undangerous, with only orcs and goblins and one big fight at the end. There’s a carry mechanic for the chests which is pointless, because the dungeon is linear and the chests are at the end. I think the idea was for competing heroes with only 3 chests and 4 heroes, but in the modern game it’s pointless.
So I’ve changed the setting. The heroes have pursued the orcs to a series of canyons and caves, and started by going into a cave. The rooms are dim, limiting vision. Not stumble in the dark, but enough for goblins to hide in the corners of the rooms and come up paths behind the heroes if they don’t check. All doors start open, with heroes only discovering monsters and furniture as it enters line-of-sight at a 4-5 square radius. The corridors represent dimly lit canyons in the setting sun, the rooms represent dark caves full of orcs and goblins. The whole time the heroes are ascending higher and higher into the hillside.
In the base quest, The chests are in a central room where the heroes briefly walk through the corridor outside, which has a pit trap on it. I’ve removed the walls to make an open area, but the heroes will be informed the room is far below them and the “corridor” is actually a precarious ledge from which they can see the orcs moving about. The pointless mandatory secret door becomes a pile of rubble the heroes must break through (using a strength check so the Barbarian can show off) revealing a beautiful sunset and a precarious path down the mountainside with falling rocks.
When they pick up the chests they can search for traps and find out theChaosDread Warrior marked them. If they succeed a difficult Disarm check they can stroll out. If not, an invulnerable Gargoyle comes KoolAid-manning through the wall and they have to sprint for safety down a path that leads back towards the staircase. A dank cave contains a secret door that opens into the staircase room that was not visible from the other side. A deep pool in this cave contains an abomination that only comes out once it hears the commotion to add extra chaos.
It took me 4 paragraphs to explain that, but really it’s just descriptive language, a couple house rules, and adding an enemy to the map. No new tiles or minifigs required, but I’m hoping the mission will be transformed. There’s a lot you can do to add variety without needing any extra props at all.
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2024-06-04, 12:54 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Wyoming
Re: Heroquest from Hasbro/Avalon Hill
Sweet, that builder was pretty much what I was looking for!
*This Space Available*