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Thread: Erfworld 154 - tBfGK - 141
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2009-04-18, 04:41 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
I really like the "purple haze" effect... and the thought of breaking more and more rules until the world is completely different...
I'm VERY excited for the future...
Sincerely,
Chocowatte
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2009-04-18, 04:42 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
"Because if he breaks things enough, there may be peace in Erfworld after all."
mmm...
I don't follow Janis, here. She's referring to the War that Will End All the Wars?
If so, it's a dangerous illusion. At least, on the Earth, it didn't never work; on erfworld, who knows? But I'm very skeptical.
Anyway, a great strip, very well drawn and with a great character development for Sizemore. "Chief butcher"... very bitter.
Also, I'm glad to see Wanda is recovering.Do I contradict myself?
Very well then I contradict myself. I am large, I contain multitudes. (W.Whitman)
Things that increase my self esteem:
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2009-04-18, 04:44 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
The plot thickens! One begins to wonder if the Magic Kingdom had an ulterior motive in giving Wanda that warlord summoning spell...given that Janis, a Hippiemancer, seems to be a leader of sorts, they could have an entire long-term strategy to bring about a lasting peace in Erfworld.
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2009-04-18, 04:48 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
I admit, I have no idea how breaking the rules can end war on erfworld.
Except we're talking about real basic rules, like obedience and loyalty, or the auto-attack rule.
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2009-04-18, 04:52 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Inigo Montoya avatar by Bradakhan.
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2009-04-18, 05:05 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Kyonko avatar by Elder Tsofu. Revere them.
Spoiler
JAM Project + Okkusenman = PURE UNDILUTED AWESOME
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2009-04-18, 05:11 AM (ISO 8601)
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2009-04-18, 05:14 AM (ISO 8601)
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2009-04-18, 05:14 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Or maybe the XP for killing a Chief Warlord in single combat are astronomical. If there were no other chief warlords (I'm guessing no), then the combined XP of all the other units might only just barely add up (including Sizemore's attack on the normal warlords).
As for peace making, "perfect weapon" never seems to act as a deterrent to war in general (see the invention of TNT, the atom bomb, and, as mentioned by another poster, machine guns) but does change the nature of combat. Janis may be referring to this, or, more likely in my mind, a sea change in Erfworld where units are popped not to be soldiers of some variety in the overlords army but rather something like trade between sides, scientific research, entertainment of other units, etc. There would still be armies and wars, just that such wouldn't be the only purpose of existence anymore.
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2009-04-18, 05:32 AM (ISO 8601)
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2009-04-18, 05:37 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Good points. Ever since Parson entered Erfworld, I've been fascinated by a dichotomy in the way he treats people. He treats those closest to him with affection and sensitivity, although he does use them as he must for the war. He was pretty sad when Misty died.
Anyone else is just a game piece, whose lives he spent gladly. This is clearly shown in the tragic horrible deaths of Webinar and Dora and a couple of unknown enemy troops, all while Parson works out silly word games.
This kind of dichotomy (my friends are human, everyone else is walking meat) is a depressingly common condition. A form of basic tribalism, which makes a lot of very bad behavior possible. Perhaps part of Parson's journey will be to value all life, with Sizemore being his conscience. That makes Sizemore a perfect contrast with Wanda, for whom horror, pain, and (above all) dominance are always personal--and delicious. She is a walking Id.
Wow! I really am enjoying my little theory!
Maggie and Bogroll round out the cast of external representations of Parson's character. Maggie representing cold logic and ruthless efficiency, Bogroll representing innocence -- which just died.
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2009-04-18, 05:38 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
The game is moderately balanced towards continuing forever with countries splitting up when they become bigger. But what would happen if in just one scenario one conquers all? The mechanics might not cover that.
The real world is far better balanced, but even here it is possible to eliminate crimes and wars. Currently this would have to happen through a police state or centuries of social and perhaps even genetic engineering.
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2009-04-18, 06:10 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Oh yes, that would be the
strategy.SpoilerOzymandias from Watchmen
But it does not sound very Hippie-like.
Ya know, sometimes a Bogroll is just a Bogroll ... but that interpretation of yours is sufficiently awesome that I kinda like it!
As for me, I'll rejoice when we see Stanley again, finally. He's been criminally underused for the last thousand strips.
And it would also be nice if a certain somebody (<<-) would make an appearance in non-crispy and non-cindery form.Last edited by BLANDCorporatio; 2009-04-18 at 06:13 AM.
The whole point of this is lost if you keep it a secret.
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2009-04-18, 06:12 AM (ISO 8601)
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2009-04-18, 06:15 AM (ISO 8601)
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2009-04-18, 06:47 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Are you familiar with the idea of Dunbar's number? (See also Monkeysphere.)
If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?
Is 3.5 a fried-egg, chili-chutney sandwich?
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2009-04-18, 07:07 AM (ISO 8601)
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2009-04-18, 07:13 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
So Parson might able stop the continual wars on Erfworld? He may be able to reduce the number, but end them? Right now they seem to fight because the rules of the world say so. If Parson is able to break that rules and make it stick, he will have to make a new set of rules and have something to replace fighting (for the most part). Erf does seem to have been created as a "living wargame" by the Titans (or maybe the Titans are mearly part of the world and didn't actually make it) and sooner if not later those powers are going to be confronted in some way. I am starting to think more and more that maybe Charlie created the world and is useing it for kicks and an ego boost (he never looses).
Janice is a smart and cagey character. It's clear that she knew what happened at Gobwin Knob and understands it much better than Sizemore does. I thought it odd that Janice (with Spock in tow no less) just happened to show up at the Portal Park just after Parson arrived. I really think she had been watching what had been going on. Had she been keeping track of Sizemore or Parson though? Did Janis (and/or others that feel like she does) have a hand in the spell that brought Parson to Erf?
And I don't think that this (Grand Abby) Janis is based very much on Janis Joplin as has been suggested. Janis was not really a hippy (and could be downright violent at times, like she clonked Jim Morrison over the head with a bottle of Southern Comfort) also she was much thinner (being a Heroin addict) and dressed VERY colorfully. This Janis has a lot of meat on her bones and dresses more plainly.
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2009-04-18, 07:34 AM (ISO 8601)
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2009-04-18, 07:45 AM (ISO 8601)
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2009-04-18, 07:48 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
That's a good point. One other thought, somewhat related- would Parson have gotten any experience from the battle, besides his direct slaying of the weiner-rammer? He was serving in his function as chief warlord, after all. Do we have any insight as to when and how XP is earned in this comic's system besides via direct kills?
Last edited by greywords; 2009-04-18 at 07:50 AM. Reason: fixing unit name
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2009-04-18, 07:48 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Maybe the fact that the volcano was specifically called out as a trap is a why he didng get a bazillino xp =/ traps just dont give xp like regular combat?
Maybe Parson gets a percentage of experience gained by units under his command in the hex. Kind of like raid experience in mmorgs.Last edited by MattR; 2009-04-18 at 07:49 AM.
GENERATION 19: The first time you see this, copy it into your sig and add 1 to the generation. This is a social experiment.
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2009-04-18, 07:52 AM (ISO 8601)
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2009-04-18, 08:02 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Last edited by Helgraf; 2009-04-18 at 08:05 AM.
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2009-04-18, 08:19 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
I don't make the crazy rules, I just twist them to my purpose
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2009-04-18, 08:42 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
I have to say I'm surprised he only leveled twice. Bogroll leveled twice for killing one Warlord, albeit the highest ranking of them all. Sizemore probably killed at least 10, and thousands of infantry. Granted, he had to split the XP 3 ways with the rest of the link, and Parson probably got his share (though without stats, maybe not), but still... Not to mention that even before the big finish, he was still royally kicking ass.
Last edited by luxgladius; 2009-04-18 at 08:43 AM.
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2009-04-18, 09:12 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Nah, that was a draw. Charlie's still alive.
Then they changed the cavalry. Change begets countering change.
As for valuing life and freedom... I don't think Parson does yet, because (a) this is still a game to him,
I don't entirely follow.
After much bloodshed, the Britains did seem to like being Romans. And they didn't like it when the Romans left.
Neat idea. Banhammer is an interesting one in that he didn't want war but failed in that objective.
And even the Barbarian, Jillian, had some peaceful desires, too.
I am curious where Wanda fits with all this. She does not seem to be a lover of peace, so to speak.
I think you're being unfair. He did appreciate self preservation. Operas are what they are because of the tragedy. And to make a leap from his appreciation of the tragedy of Missy to the greater tragedy is not an impossible stretch. Nor is an unsustainable peace a great virtue.
Perhaps part of Parson's journey will be to value all life, with Sizemore being his conscience. That makes Sizemore a perfect contrast with Wanda, for whom horror, pain, and (above all) dominance are always personal--and delicious. She is a walking Id.
Maggie and Bogroll round out the cast of external representations of Parson's character. Maggie representing cold logic and ruthless efficiency, Bogroll representing innocence -- which just died.
Interesting supposition.
If you look at the other parties, what do we have?
Ansom, the embodiment of Pure Nobility and Natural Law, is dead. That's pretty much what happened with World War I, too.
For me, I take it as an evolution, though.
Nah, inevitably when one power threatens all (as was the case before the Coalition), other powers gang up and break it. Charlie and Parson are both strong personalities, so I don't see it a simple thing with a fun single government. Different views and evaluations of risk and reward may happen. But, heck, I'm also along for the ride. I really liked this strip. Almost no action, yet so much happening!Last edited by rosebud; 2009-04-18 at 04:05 PM.
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2009-04-18, 10:12 AM (ISO 8601)
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Re: Erfworld 154 - tBfGK - 141
Sizemore was angry at Parson since before the battle in the tunnels under GK. It is a hypocritical sense of outrage, however, given how everything in Erf, including every single jewel he helped dig and every golem he created, is devoted to warfare.
I wonder if Janis thinks that Parson can do more than introduce new ideas and cause a change of culture: I wonder if she think he can change the Rules themselves, somehow. It shouldn't surprise us that Hippiemancers can dream big--that's actually the point of her current lesson for Sizemore.
So Spock is a hippiemancer. Guess that explains his non-lethal martial arts.Quo vadis?
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2009-04-18, 11:00 AM (ISO 8601)
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2009-04-18, 11:05 AM (ISO 8601)
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