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Thread: Ridiculous D&D contrivances
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2009-04-23, 02:34 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Response 1: Giygas?
Response 2: You make excellent points. No sane human can draw or create stats for a being incapable of being understood by the sane. Hmm... Maybe I should ask that guy that's constantly making bird noises down the block to write up some stats... Or do you think the guy who yells at road cones might be better suited? (Note: I'm not serious about asking the local crazies to write monster stats for me.)
I also agree about our physics and forms having the same effect on them. Any who transfer in either direction would have to become some sort of hybrid that'd be an abomination on either end to realistically exist anywhere. Even the Feywild & Shadowfell CAN corrupt a person, and they're Natural World's next door neighbors. They're pretty much the same physics-wise.
Blindsight. In the Far Realm, I think there's more psychic physics and less physical physics... So "seeing" when a mind comes within 50 feet of them makes perfect sense to me... As does flying, as a sort of leftover latent anti-physicsness from the Far Realm. And it does so have a nose. Beaks are a kind of nose.Last edited by Thajocoth; 2009-04-23 at 02:37 PM.
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2009-04-23, 02:37 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
I've always been curious as to how humans can make babies with every humanoid race. Not only that, but the off-spring can reproduce as well!
My only explanation for it would be that Orcs, Elves, Halflings, Dwarves, etc, etc. are simply off shooting branches of the human tree (much like different species of dog) and that humans are obviously the oldest, and the most superior, race!Bombastic founder of the "That guy with a Halberd" Fanclub
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2009-04-23, 02:52 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
On my earlier point, it also tweaks me that there is no rules difference between male and female, anywhere. A female level 1 commoner has just as much strength as a male one does. While I can accept this among the non-real species(elf, orc, dragon), I know that males are better at some things than females, and females are better at other than males. At the very least, give males +2 to str or con and -2 to dex and give females +2 to dex and -2 to str or con.
Going back to your dog analogy, mutts are typically just plain better than either pure-breed line it came from. This makes me wonder why things like half-elf and half-orc are rated below par like they are.....Avatar by Assassin89
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2009-04-23, 02:54 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Originally Posted by Sstoopidtallkid
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2009-04-23, 02:57 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-23, 03:07 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-23, 03:24 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
If they're going to allow Half-races... They should allow combos that aren't half Human. What if an Elf and an Eladrin have a kid who grows up to be an adventurer? What race do I use to represent that? What about an Orc and a Dragonborn? What about a Dragon and a Gelatinous Cube?
(I'm serious about that last one... I'm incorporating Half-Gelatinous creatures, including Dragons, into my campaign. I made a template, but Dragons are Solos, and you can't apply templates to Solos, so I wound up just using Black Dragons and adding +2 stealth... Not the greatest fix.)Last edited by Thajocoth; 2009-04-23 at 03:24 PM.
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2009-04-23, 03:30 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-23, 03:30 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Well, Dragon Magic has Frostblood Orcs (Orcs with minute traces of white dragon blood), which you could potentially modify for other kinds of dragon.
Celestial or Half-Celestial Elf might work for the first in a pinch.
As for the Half-Gelatinous Dragon, perhaps you could try using a dragon with a Permanent Amorphous Form spell (SpC) applied to it).
The main reason these half-breeds aren't written, is simply because there are two many for anyone to really bother.
If n is the number of races (including subraces. Half-Grey Elf, anyone?) you're considering, then the total number of combinations is something along the lines of n(n-1). In "reality" it's probably lower (to avoid things that just aren't really feasible without great effort/a-wizard-did-it solutions, e.g. elf-orc).Last edited by KazilDarkeye; 2009-04-23 at 03:33 PM.
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2009-04-23, 03:46 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-23, 03:59 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
My thought on how to fix this(which is too much work for homebrew, which is why I haven't statted it out) is that whenever you create a race, you create a base creature and a template. The base creature is determined by the mother, the template applied is determined by the father. Base creature includes type and size, template includes racial abilities. Stat mods are determined on a case by case basis. In cases where the parents are 2 or more size categories apart, the resulting offspring gains either Powerful or Slight Build, and the combination has to be okay'd by the DM(due to both balance issues and the 'Wizard did it' of the backstory). The problem is that this would need to have been implimented by WotC back when writing the races for the resulting combinations to be close to balanced. As-is, it quickly becomes a tangled mess that makes polymorph look good and I haven't even considered LA or HD.
[/sarcasm]
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2009-04-23, 04:03 PM (ISO 8601)
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2009-04-23, 04:08 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
In Arcanum males were stronger, while females had a bonus to constitution, representing the general higher endurance, and I vaguely remember that in some MMOG women had higher mental stats while being physically weaker. Generally, I find it irritating that regardless of the dimorphism, both sexes are almost universally identically statted in games.
Firearms became favourite weapons of many one-time mercenaries during the XV and XVI centuries, because it was so easy to master the basics; after a couple of days of training, they could go and effectively fight on the battlefield. If that doesn't qualify as simple, then what? It takes more effort to learn to fight, at least with a small degree of efficiency, with a sword, or even a small bow. Sure, none of these people would actually be good with their weapons, but given the general inaccuracy of early firearms, good aim wouldn't change anything; majority of the supposedly "exotic" firearms are actually easier to use than most "martial" weapons, and even easier than some of the "simple" ones.
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2009-04-23, 04:09 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
I remember that thread. I think the main argument was that doing something like making males stronger and less dextrous, while making females less strong but more dextrous would be making HUGE generalisations.
I'm weaker than everyone I know, and I'm a guy. A +2 vs. -2 is going to mean that to accurately represent that (i.e. everyone else has at least +1 strength bonus more than me), I'd need to roll about a 6 for Strength, and females would have to roll 12!
That's silly.BANG → !
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2009-04-23, 04:51 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Last edited by Thajocoth; 2009-04-23 at 04:58 PM.
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2009-04-23, 05:08 PM (ISO 8601)
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2009-04-23, 05:15 PM (ISO 8601)
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2009-04-23, 05:25 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
I think the closest you would be able to get to introducing that kind of thing without causing offense to anyone would be to extend the list of character traits to include things that are commonly perceived as specific to one gender or another. Even then, it would only allow the potential differences between genders to be modelled - you probably wouldn't get away with limiting the traits to either gender.
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2009-04-23, 06:09 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
This is at least slightly possible for well-designed full plate, over short distances. I believe there was a discussion on the "Real Life Weapons and Armor Thread" recently.
-a rogue killing a tiger with a rock because he went first
But you can teach someone to use those things in a few weeks! Contrast with swords, where a few weeks' training doesn't put you anywhere near effectiveness.
Also, I gather that the difficulty of using slings is greatly overestimated by people who are doing it wrong. The sling is supposed to be swung vertically up and down, not round and round in circles over your head.
There are powerful Rule of Fun reasons not to do this, and you'd open up a gigantic can of worms trying to figure out what the bonuses and penalties should be.
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Of course, this only works because dragons can shapeshift into whatever they jolly well please, and apparently can do so down to the genetic level. Weird, huh?
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2009-04-23, 06:27 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
I once worked out a big long system of how this could work, with the base idea being that shapechanging spells create a sort of "cover" DNA that is used while you're polymorphed, but that your own normal DNA is hidden behind it and can still be reached when breeding.
The end result being that a Female Dragon (Xd Xd) could polymorph into a Male Human (Xh Yh Xd Xd) and breed with a Female Elf (Xe Xe). Possible children would then include:
Xh Xe (Female Half-Elf)
Yh Xe (Male Half-Elf)
Xd Xe (Female Half-Dragon Elf)
The most interesting part being that you could have two creatures polymorph into humans, breed, and have a child with no human parts whatsoever, even though they both thought they were having a child with a human.A System-Independent Creative Community:
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2009-04-23, 06:32 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
I'm not about to bother with quote bars.
-Swimming in full plate - I always imagine full plate as being massive and rigid, the kind of stuff that would make stairs look like obstacles. Not too serious on that one, just kinda hard to imagine.
-I meant Dire Flail, not Dire Mace.
-Those people who survived the 20,000+ ft. falls always landed in heavy snow through pine trees or in sewage plants. Not dirt, rock, etc.
-The rogue is using a rock with which he is not proficient as a weapon (-4) and kills the tiger because of sneak attack. What if I had said a bear? My point is, if it can be killed with 1d2+10d6, a rogue can kill it with a rock.
I was going to mention females always being as strong as males, but I thought nah, I'll leave that alone...
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2009-04-23, 07:04 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Yeah, that one is pretty silly.
This should work. It is possible to kill most animals with a rock, it's just hard, and so the reverse tends to happen more.
As you should. That's a tremendous generalization, plus it brings up whole other problems, as evidenced by the threads that pop up regarding the subject.
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2009-04-23, 08:48 PM (ISO 8601)
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2009-04-23, 09:01 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-23, 09:12 PM (ISO 8601)
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2009-04-23, 09:27 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
You know, that always struck me as odd.
What about species where there is a significant difference between the male and the female?
Not a lot of those due to Wotc's PCnes but still.
Hell i think it should affect more "human" races too.
Take for example the drow
Different favored classes for the genders, since it's a matriarchal society and men are not allowed to be priests of their god and females leave the meddling with the Arcane arts to the men, they have no interest in it either way.
But that's only one race, and you can't convince me that equality has gotten into every nook and cranny of the planes except for the underdark.Last edited by Dixieboy; 2009-04-23 at 09:29 PM.
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2009-04-23, 10:47 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-04-23, 10:56 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Funny, I never had a problem convincing a DM to allow my TWF Fighter to fight with two unarmed attacks. After all, if my off hand isn't unarmed, then what is it armed with? Can I sell it to the NPC for gold?
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2009-04-23, 11:03 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Why a shark, of all things? And if you have a lake of acid, what more defense do you need? Are you afraid of skinny dipping it for for Christ's sake!? How the Hell did you get a body of acid that big in the first place?
They're bred. How the Hell do you breed sharks to breath acid!? It seems like something from a bad spy movie!
I don't see the hate on half-races. Personally, I have no problem with the idea of mating with some saucy Elf babe.Wonder Woman (DC Girls in Sweaters Style) Avatar by Astrella.
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2009-04-23, 11:07 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Well, first off a non-Monk's unarmed attack is his fist, so you can dual-wield it. The monk justifies his boosted damage because he already is punching with 2 fists, kicking, kneeing, and biting his opponents. What's left for him to fight with(and don't say the obvious)?
Second, I'm talking RaW and flavor here, not actual DM rulings.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.