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  1. - Top - End - #181
    Angel in the Playground Moderator
     
    Haruki-kun's Avatar

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    Default Re: Werewolf Central III - All potential wolves please read

    Nah... Numa Numa Guy doesn't sound very evil. He's closer to taking over the Caramell Dancer.

    @V: Thanks!
    Last edited by Haruki-kun; 2008-08-16 at 05:21 PM.

  2. - Top - End - #182
    Bugbear in the Playground
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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Haruki-kun View Post
    Alright, this is a new game I've been putting off, but I think it might work out... somewhat.

    The Setting
    ZOMG NONE! The Game Grid, I'll call it for now. Details are being... thought through. Mainly, it's a game based on Internet Memes.

    The Roles

    Teh Haxorz:
    Spoiler
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    ???? (Alpha): The leader. Scries as a villager.

    CATS (Devil): All your base are belong to him. Going through your records and all your belongings, he has the ability to find each and every one of you.

    Anonymous (Wolf): Anonymous never forgives. Anonymous never forgets. Anonymous is Legion.


    The Villagers:
    Spoiler
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    Lolcats (Masons): hazing cheezburger, fightin basement cat, worshipping Ceiling Cat, or using invisible props, these kittehs never give up and stand together forever.

    Chuck Norris (Baner): Chuck Norris is Chuck Norris. Using his power, he can protect one person each night. Said Person will be protected from scrying or killing (if the person is scried, the result will be Villager.)

    Gene Frenkle (Transmuter): It needs more Cowbell. No exceptions. What if it did have more cowbell? Who knows what could happen… This ability can only be used once every two nights.

    Rick Astley (Sniper): Rick Astley has the ability to kill one person every third night. Also, let it be known that Rick Astley will never give you up, let you down, run around and desert you.

    Pirate and Ninja (Feuders): Enemies forever. The Pirate wins if the Ninja dies and he survives. The Ninja wins if the Pirate dies and he survives. If they both survive or both die, neither of them is considered a winner.

    Caramell dancer: Hipnotic powers allow him to force any other person into the Caramelldansen, making them unable to post AT ALL during the following day and night.

    Captain Obvious (Seer): “Mr. Obvious has Obvious as a last name.” Everyone’s favourite Superhero. He can scry one person each night to determine their role.

    Captain Oblivious (Fool): “I wonder why they call me that?” Captain Obvious’s Arch-enemy. He believes he has the ability to scry as well, but will get a random result instead of an actual result.


    Comments and help would be greatly appreciated. I'm trying to stay a little more on the simple side this time around.
    This is brilliant.
    Spoiler
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    Do you surmise it's wise to have laser beams emitting from your eyes?
    -They Might Be Giants, "The Lady and the Tiger"

  3. - Top - End - #183
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    Default Re: Werewolf Central III - All potential wolves please read

    First of all I want to say that Kyou has ended and that the end narration that I'm lines away from finishing is coming (about bloody time).

    Anyhow how do the Werewolf calender look? I'm not sure if it has been updated yet since there seems to be hundreds of werewolf games starting right now.

    Alignment War's as Freshmeat_ called it will be the next game I'm planning on narrating. I'm pushing Kyou II back a bit on my schedule. But as you see it need quite a lot of players so I might not start the recruitment until there are a bit fewer game on the market so to speak.

    Quote Originally Posted by Shadowcaller View Post
    Alignment Wars

    Every player in this game will have one alignment that can be one of the nine alignments in DnD.

    Any Good Alignment: Kill or imprison (lynch) all players with an Evil Alignment.

    Any Evil Alignment: Kill or imprison (lynch) all players with an Good Alignment.

    Lawful Neutral: Kill or Imprison (lynch) all the Chaotic alignmented Players.

    Chaotic Neutral: Kill or Imprison (lynch) all Lawful alignmented Players.

    True Neutral: Survive the game.

    Roles
    Spoiler
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    The Government
    Spoiler
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    You are all a part of the goverment of the city and are all Lawful Good, Lawful Neutral or Lawful Evil .
    As a part of the goverment you all know each other but not the others exact alignment or role.

    Council Member: You are a member of the ruling goverment in the city, some of you are trying to guide the city in the intrest of the people, others just follow the law. The council members are either lawful good, lawful neutral or lawful evil.

    Guard Captain Imeran (Baner): You are trying to protect the innocent as far as the law allows you by every night protect one other player from getting killed. You are lawful good and scry as Guard Captain Imeran (baner).

    Guard Captain Isol (Evil Baner): You are controlled by your won greed and uses your high position among the guards to demad ridiculous high taxes and abuse the citizens. Every day you can use your power to protect one of your like-minded allies. You are lawful evil and scry as Guard Captain Isol (evil baner).

    Spy-Master Arik (Seer): You are one of the governments spies that are charged to find out threats to the government before they can do any lasting damage. Every night you can use your contacts within the city to find out what role one player has. You are lawful good and scry as Arik (Seer).

    Draeld "The Shadow" (Devil): You are a Council Member with a huge network of shady contacts over the entire city. You use your connections to increase your own personal power and wealth.
    Every night you can use your connections to find out another players role.
    You are a very good at hiding your intentions as well as your connections so you scry as a normal Council member, but you still scry as lawful evil when scried by an Alignment scry. You are lawful Evil.

    Asem "The Judge": You are only interested in rooting out the criminals that infests your fair city whatever their ultimate intentions may be.
    You can tell by just looking at someone if they are "trouble-makers" or not.
    Every night you can scry a player to see if he/she is Lawful, Neutral or Chaotic. You are Lawful good and scry as Asem "The Judge".


    The Red Wolfs
    Spoiler
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    The Red Wolfs are a street gang that thinks that the government is doing a bad job ruling the city and would like to introduce another kind of system: Anarchy. All of the Red Wolfs are chaotic Neutral and know each other.

    Red Wolf: One of the members of the gang, you don't really have any ranks but Barham is sort of your "unofficial" leader. You are all Chaotic Neutral and scry as Red Wolf Member.

    Barham "The Red" (Voider): The "unofficial" leader of the Red Wolfs. You don't see yourself as a leader at all and despite people that are trying to control others.
    At the start of the game you will pick all the members in the Red Wolfs including Tadite and Umber. Every Night you and your gang can terrorize one player so he/she can't use any night actions. Barham is Chaotic Neutral as scry as Barham (Voider).

    Auraya: The youngest member of the Red Wolfs Auraya is surprisingly good at guess how other people think. Every night she can see if a player is Chaotic, Neutral or Lawful. Auraya is Chaotic Neutral and scry as Auraya.

    ”Crazy” Umber (Recruiter): You are a almost fanatic believer in anarchy, your rants about how bad all the laws are for the people can be very convincing due the energy and charisma that you have. Every second night you can offer one villager to join the Red Wolfs. If they accept their alignment is also changed into Chaotic Neutral. If that player have a different role then a citizen the offer is automatically declined.
    “Crazy” Umber is Chaotic Neutral and scry as “Crazy” Umber (Recruiter)


    Criminals
    Spoiler
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    These thugs are abusing and killing innocent people, all for the fun of it and they don’t like if you are trying to prevent them from having “fun”. But you are not exactly organized yet so you don’t know each other.

    Thug: Every night you can vote for a player you think should die. The player that has received most votes will be killed by the criminals even if he/she was another criminal.
    You are all Chaotic Evil and scry as Criminals.


    Rebels
    Spoiler
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    You are tired of the corruption within the government and the criminals attacking innocent people on the streets so you have decided to take the law into your own hands.
    But you have not organized yourself yet so you don’t know of each other.

    Rebel: Every night you can vote for a player you think should die. The player that has received most votes will be killed by the rebels even if he/she was another rebel.
    You are all chaotic good and scry as rebels.


    Citizens
    Spoiler
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    People that are not afflicted with any kind of group and are often just trying to survive.

    Citizen (Villager): You are one if the inhabitants in the city and can be of either neutral good, neutral evil or true neutral alignment. If there are enough players in the game some of the citizens will be of other alignments as well.

    Rahl: You are good at seeing other people’s intentions and are often trying to use your skills to manipulate other people into doing your bidding.
    Every night you can scry another player to see if they are evil, neutral or good.
    You are neutral evil and scry as Rahl.

    Zed: You are an old man that has lived long enough to recognize other people’s intentions. Helping others is according to you one of the most important goals in life.
    Every night you can scry another player to see if they are evil, neutral or good.
    You are neutral good and scry as Zed.
    Edit: Oh, and I will start LOZ II: Brood Wars as soon as LOZ I is finished.
    Last edited by Shadowcaller; 2008-08-16 at 05:45 PM.

  4. - Top - End - #184
    Angel in the Playground Moderator
     
    Haruki-kun's Avatar

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    Default Re: Werewolf Central III - All potential wolves please read

    On related stuff.... when is the next available date? All the way 'till October? The calendar seems to be completely empty, but the schedules are all full in Central...

  5. - Top - End - #185
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    Shadow's Avatar

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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Haruki-kun View Post
    On related stuff.... when is the next available date? All the way 'till October? The calendar seems to be completely empty, but the schedules are all full in Central...
    Certain people may disagree with me, but my personal feelings are that this thread trumps anything that may be in effect on/in another site. WW Central is more important, in my mind, than any other site devoted to these games, and should be the forefront in management

    If anyone disagrees with me, now is the time to say so....


    edit:
    In my opinion, this thread should be the authority of all players above all others, unless stated otherwise.
    But then againh, I've been at a party and I'm drunk. Agree amonst yourselves.
    Last edited by Shadow; 2008-08-17 at 03:38 AM.

  6. - Top - End - #186
    Angel in the Playground Moderator
     
    Haruki-kun's Avatar

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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Shadow View Post
    In my opinion, this thread should be the authority of all players above all others, unless stated otherwise.
    But then againh, I've been at a party and I'm drunk. Agree amonst yourselves.
    That's OK, I agree with drunk Shadow. He's even funnier than regular Shadow.

    Alright, then...... can I book (for now) the nearest available date, Shadow? Even if it IS like 3 months away?

  7. - Top - End - #187
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: Werewolf Central III - All potential wolves please read

    Can I book the nearest available date for Twin Village.

  8. - Top - End - #188
    Ogre in the Playground
     
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    Default Re: Werewolf Central III - All potential wolves please read

    Registration for Monty Python and the Holy Grial is now closed. The roles will be assigned and sent until tonight and tomorrow, and the game will be starting on Wednesday or Thursday, depending on Curly's schedule.

    Important announcement for all our players (In case you missed it in the Sign-up thread): Our opening scene requires some time (And more than one post), so for the sake of narration, please don't post anything on the game thread until the Narrators say the game has started!!!
    So I herd you liek Mudkipz by Mr. Saturn
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    Many thanks to both Mr Saturn and B-Man for their avatars!! Antiform Sora, Haloween Sora, Majora's Mask Link, Wolf Link & Midna, KH Sora and Christmas in July Sora

    I was a Custom Title ITP!
    Lucky "Guess the Number" quote:
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    Quote Originally Posted by Xykon_Fan View Post
    Great, Radikal fixed the dice...and by fixed, I mean "broke beyond repair and cheats irreparably."

  9. - Top - End - #189
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    Alarra's Avatar

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    Default Re: Werewolf Central III - All potential wolves please read

    I would like to schedule a Ravnica WW game for November 3rd.

    I was outzombied by the baby!
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    Quote Originally Posted by Amotis View Post
    Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.

  10. - Top - End - #190
    Bugbear in the Playground
     
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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Alarra View Post
    I would like to schedule a Ravnica WW game for November 3rd.
    Atlast! This is great news indeed.

  11. - Top - End - #191
    Bugbear in the Playground
     
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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Alarra View Post
    I would like to schedule a Ravnica WW game for November 3rd.
    You coulda asked me first.
    Eh, it's good with me. First time my schedule will be stable.
    Quote Of The Week Whenever I Feel Like Updating It (last updated 1/17/12)
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    Quote Originally Posted by Phase
    That guy was badass! He was like, "Oh! Oh, you're gonna try to Chuck Norris me, I'll just Chuck Norris you!" Unfortunately, I am the best Chuck Norris since Chuck Norris.
    Which is saying something, considering that Chuck Norris... was Chuck Norris.

  12. - Top - End - #192
    Angel in the Playground Moderator
     
    Haruki-kun's Avatar

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    Default Re: Werewolf Central III - All potential wolves please read

    I'd like to schedule for November 9th, then.

  13. - Top - End - #193
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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Alarra View Post
    I would like to schedule a Ravnica WW game for November 3rd.
    That's my birthday!

    Writer of the winning scene for Rebellion IV - Thanks guys! Zeus Trophy courtesy of Phase. Who rocks.
    CatMuffin Wolfwood courtesy of Onasuma.
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  14. - Top - End - #194
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: Werewolf Central III - All potential wolves please read

    Then I guess I get October 20th.
    Last edited by Emperor Demonking; 2008-08-19 at 11:26 AM.

  15. - Top - End - #195
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    Default Re: Werewolf Central III - All potential wolves please read

    I would like to pick October the 26th for Kyou II or Alignment Wars, whatever I think is best at the time...
    Last edited by Shadowcaller; 2008-08-19 at 12:51 PM.

  16. - Top - End - #196
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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Shadowcaller View Post
    I would like to pick October the 26th for Kyou II or Alignment Wars, whatever I think is best at the time...
    Less planning, more finale writing!
    "Eins, zwei, drei... Ugh, I do not think we brought enough body bags."
    -TF2 Medic
    1850's TF2 Medic graciously provided by kpenguin

    Call Filthy Grief, Pacemaker

    Feel like some Dark Coffee?

  17. - Top - End - #197
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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Griever View Post
    Less planning, more finale writing!
    Well the problem is that I just have got a new computer and all the writting is in the old one.

    (and that is the story of the delayed narration...)

    Edit: And the worst part is that is was almost finished, I just needed to fill a few gasps. Murska should have a verions of the narration thought.
    Last edited by Shadowcaller; 2008-08-19 at 01:01 PM.

  18. - Top - End - #198
    Ogre in the Playground
     
    RedKnightGirl

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    Default Re: Werewolf Central III - All potential wolves please read

    Why Murska?

    Choose Kyou.

  19. - Top - End - #199
    Bugbear in the Playground
     
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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Emperor Demonking View Post
    Why Murska?

    Choose Kyou.
    He is a co-writer... sort of.

  20. - Top - End - #200
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    Default Re: Werewolf Central III - All potential wolves please read

    Game thread for Monty Python and the Holy Grail is up.
    Enjoy.

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    Quote Originally Posted by V'icternus View Post
    Why is it that you now scare me more than the possibility of nuclear war?
    Quote Originally Posted by Dr. Bath View Post
    To compare [Curly] to the beauty of the changing seasons or timeless stars would be an understatement.
    Quote Originally Posted by Coidzor View Post
    But Koorly is the sweetest crime.

    Squid bones are lies.
    Bathatar!

  21. - Top - End - #201
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    Default Re: Werewolf Central III - All potential wolves please read

    I shall be on vacation for the next week (till the 27th), but I should be on occasionally. I'm not in any games where I could be lynched unless WWX keeps running or something odd like that.

  22. - Top - End - #202
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    Shadow's Avatar

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    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Raldor View Post
    I shall be on vacation for the next week (till the 27th), but I should be on occasionally. I'm not in any games where I could be lynched unless WWX keeps running or something odd like that.
    We're still waiting on DLD to answer something for us in WW:X

  23. - Top - End - #203
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    Default Re: Werewolf Central III - All potential wolves please read

    Okay, so this has been in the works for awhile (read: began about 12-16 hours ago, spent about 6-10 of those hours sleeping) so here we go.

    The Day Candyland Broke.

    It was a nice, peaceful day in Candyland; Alarra and Zeb were tanning in the sugar-coated beach; Griever and Atreyu were busy racing to the gumdrop mountains; and all was well.

    No one notices the ominous, black clouds on the horizon, or the evil that followed underneath it...

    Rules:

    Spoiler
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    Welcome to the Game: The Day Candyland Broke, it is a WW-based game fought between The Good Gamers and The Game Breakers.

    A few notes on the rules of this game:

    Helgraf's Scry Interference WILL be in effect, so scry carefully!

    In the event of a tie on lynching, whoever arrived at the tie first will be lynched.

    The werewolves are BLIND in this game.

    Victory Conditions:

    The Good Gamers win by defeating all The Game Breakers.

    The Game Breakers win by attaining a majority in the game. The game is the considered "broken".

    Any Neutral Roles will only win if they fulfill their personal win requirement.


    Roles:

    The Good Gamers:

    All The Good Guys want to do is have some fun while playing a simple game, unfortunately, in order to accomplish this, they will have to kick out any who would put that goal in danger.

    Spoiler
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    Alarra – One of the Lovers, they start off knowing each other and when they vote together their vote counts as three instead of two.

    Atreyu, the Masked LLama – Believes strongly that the entire purpose of WW games is for fun and therefore attempts to keep active players alive so they can have more fun. Once every night, Atreyu can protect one active player from death. To be considered active, that player must not be up for autolynch.

    Banjo – A master of WW games involving percentage chance lynches, he can therefore exploit the loopholes within the game to give the lynchee a chance (not large) of surviving the lynch. Cannot use on himself and, because the percentage is small, can use his ability on the day of the lynch.

    Cristo Meyers – The debacler! This master roleplayer has found that, unfortunately, his roleplaying touch has been found to be rather poisonous to his partners. Because of this, he has trained long and hard to learn the arts of the bard. Using his newfound skills, he can sing incessantly near someone of his choosing, causing so much confusion that the person will be unable to perform any actions that night or the following day other than pointing.

    Detrevnisisiht – The bane of all people who like to spell out names… seriously, just, wow… anyway, because of his invertedness, his point does, in fact, decrease the total votes of who he points at by 1.

    Emperor Demonking – One of the most likely people to die before the first night, Emperor Demonking has learned well the lesson of when to bandwagon and when to not. If he is on a successful bandwagon twice in a row, he is auto-lynched. However, if he leads a successful bandwagon, he gets a bonus scry.

    Helgraf – The mastermind behind the rule Helgraf’s Scry Interference (Modest, isn’t he?), Helgraf can use his crazy mind powers to create a scry shield for someone (Basically re-done Fool’s role, without the scry part).

    Indy – This nude player is truly a sight to behold (the ladies tell me his charisma is off the charts, if that means anything). Because of his absence of shame and abundance of confidence, he can successfully protect himself from being lynched or night-killed once.

    Mordokai – A paladin of great virtue, no doubt, but not perfect. Many of his so-called “friends” have attempted to make him fall, and he has rebuffed their attempts as well as he can. However, he is on the tipping edge, if he is on a bandwagon that kills an innocent three times, he falls, and turns evil. However, if he joins a wolf-killing bandwagon three times, he gets a once-only night bane, usable at his discretion.

    Murska – A lidless green eye, wreathed in fla- wait, green? How in the world does that work? Well, anyway, apparently Sauron has gone green to save the environment and is working with the good guys. Once every night he can scry someone’s role.

    PhantomFox – Mason, starts off knowing radikalskippy and Ranna; these best friends are so close, they are right next to each other in the alphabet!

    radikalskippy – Mason, starts off knowing PhantomFox and Ranna; these best friends are so close, they are right next to each other in the alphabet!

    Ranna - Mason, starts off knowing PhantomFox and radikalskippy; these best friends are so close, they are right next to each other in the alphabet!

    Shadowcaller – Once every four days (starting on the second), Shadowcaller can effectively increase the time in the day by 24 hours by delaying the narration with his still-haven’t-finished-the-Kyou-finale ways.

    Zeb the Troll – The other lover. Although separated by the entire alphabet, they hold true, knowing each other at the start and when voting together, they get 3 instead of 2.

    Good Guys who have yet to receive a role:

    Aemoh,
    hap_hazard,
    Uncle Festy,
    Doseki,
    Jontom Xire,
    Recaiden,
    Thes Hunter,
    Dragoon,
    GAThraawn,
    Lizard Lord,
    and others..


    The Game Breakers:

    They live to break the games worked so hard on by the narrators and have come now, the most holy of sites in the gaming world, Candyland, to ruin everyone's fun for their own amusement.

    Spoiler
    Show


    Andre - Shadow’s left hand man. Andre, or “The Enforcer”, enforces… stuff, yeah, with a gun, or something sharp. Anyway, every two nights he can clean up the crime scene and hold off the investigators until the next night, effectively revealing the true identities of the victims a day late.

    Dr. Bath – An extremely impressive and famous avatarist turned infamous. How the good doctor cracked, we do not know, however we found images in his photobucket account, and they were quite gruesome, so we can safely assume that he probably spent way too much time reading fanfiction. However, his artistic ability has granted him the power to change any Game Breaker’s appearance to that of a random villager for one night. This power cannot be used on the same person again until Dr. Bath has gone through the entire list of wolves excluding himself (who he can’t use it on). Dr. Bath uses his ability by naming the role he wants disguised to the narrator.

    Eldritch Knight – A seasoned player who is very good at staying under the radar, he was selected very early by the Grand Game Breaker himself! Due to his under-the-radar abilities, he can elect to send in his real point to the narrator via pm.

    Evnafets – Deceptively cute and childish, Lil’ Evvie is more devious than he looks, for he has been planning on taking over the Gumdrop Mountains from Atreyu for some time. He has re-christened himself as Lil’ Evvie, the Destroyer of Worlds. If killed, he will take one person responsible for his death with him.

    Shadow – The BBEG himself, famous for The Rule of Shadow and whatnot. He has handpicked his team and prepared for a fight (not actually alpha pick, just randomized). He has one goal, and that is to break this game he has, well, broken into. To do this, he employs crazy ninja magic to figure out the role of one person each night.

    Supagoof – Shadow’s right hand man, if Shadow should fall in battle, Supagoof is ready and willing to step up and take the reigns of his evil empire his evil Game Breaking Group and will unite all remaining wolves into a cohesive fighting force, learning all living wolf’s names.


    The Neutral Roles:

    These people have found themselves caught up in this conflict but are apathetic as to its conclusion. They merely want to settle their own person conflicts.

    Spoiler
    Show


    CurlyKitGirl – The nemesis of all things squid bones, she is hunting down the preposterous notion that squids could have bones, I mean come on, what in the world?!?!? Every night she can check a person to see if they hold a squid bone. If the player she targets is holding a squid bone, the bone is destroyed and the player then loses their next day ability to point. CKG is on Team Neutral and wins if she destroys over 50% of the squid bones handed out.

    DD – The chaotic, blue cookie monster has somehow stumbled upon this peaceful game and has demanded cookies. Every night he can pick one person, if they have the cookie Cookiemanjaro will enact holy vengeance on the person in question, killing them on the spot. The cookie-holder can be on either team. The cookie can be traded during the day and grants special abilities to the holder.

    Fleeing Coward – Nuisance or savior? No one knows for sure. Because of his cowardice he can decrease the total votes for his lynch by 1 due to sympathy, I suppose. Also, he can, once per game make a bonus scry, at any time. Unfortunately for him the scry is public and his identity will be revealed along with his identity.

    Freshmeat – A lone gunman with both strategy and a certain fondness for westerns. He has an ongoing feud with Mustiado that spans the ages, the genres and tvtropes. Every night Freshmeat can pick one target, if that target is Mustiado, Mustiado dies and Freshmeat wins, leaving the game in a very desperado type way.

    Griever – Narrator, better known as He-Who-We-Shall-Not-Toy-With

    Zar Peter – Zar Peter is an expert in bone-logic. He, for example, is absolutely sure that squid bones do exist. In order to further his point, he has crafted a large number of fake squid bones along with a collection of real squid bones. Every night he can attempt to, through the narrators, give both a real and fake squid bone to separate people. If they accept the real squid bone, they are granted a once only +1 to their vote the next day. If they accept a fake, they lose their pointing ability the next day. Zar Peter is on Team Neutral, he wins if over half of the bones he has handed out still exist at the end of the game.


    Cookies:

    Spoiler
    Show
    *hands you a cookie* There you go!




    Well, that's what it looks like so far, was curious what all of you thought.
    Last edited by Griever; 2008-08-21 at 05:56 PM.
    "Eins, zwei, drei... Ugh, I do not think we brought enough body bags."
    -TF2 Medic
    1850's TF2 Medic graciously provided by kpenguin

    Call Filthy Grief, Pacemaker

    Feel like some Dark Coffee?

  24. - Top - End - #204
    Bugbear in the Playground
     
    Zar Peter's Avatar

    Join Date
    Jan 2007
    Location
    In the playground

    Default Re: Werewolf Central III - All potential wolves please read

    Avatar by the great Lord Herman. Many, many thanks!
    Empress Catherine by Dr. Bath!
    Castaras made the PiratZarrrrr. Thank you very much!
    Special thanks to Banjo1985 for the Catstronomer.


    Squid Bones: They exist!


    Spoiler
    Show

  25. - Top - End - #205
    Titan in the Playground
     
    Dallas-Dakota's Avatar

    Join Date
    May 2007

    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Griever View Post
    Okay, so this has been in the works for awhile (read: began about 12-16 hours ago, spent about 6-10 of those hours sleeping) so here we go.

    The Day Candyland Broke.

    It was a nice, peaceful day in Candyland; Alarra and Zeb were tanning in the sugar-coated beach; Griever and Atreyu were busy racing to the gumdrop mountains; and all was well.

    No one notices the ominous, black clouds on the horizon, or the evil that followed underneath it...

    Rules:

    Spoiler
    Show
    Welcome to the Game: The Day Candyland Broke, it is a WW-based game fought between The Good Gamers and The Game Breakers.

    A few notes on the rules of this game:

    Helgraf's Scry Interference WILL be in effect, so scry carefully!

    In the event of a tie on lynching, whoever arrived at the tie first will be lynched.

    The werewolves are BLIND in this game.

    Victory Conditions:

    The Good Gamers win by defeating all The Game Breakers.

    The Game Breakers win by attaining a majority in the game. The game is the considered "broken".

    Any Neutral Roles will only win if they fulfill their personal win requirement.


    Roles:

    The Good Gamers:

    All The Good Guys want to do is have some fun while playing a simple game, unfortunately, in order to accomplish this, they will have to kick out any who would put that goal in danger.

    Spoiler
    Show

    Alarra – One of the Lovers, they start off knowing each other and when they vote together their vote counts as three instead of two.

    Atreyu, the Masked LLama – Believes strongly that the entire purpose of WW games is for fun and therefore attempts to keep active players alive so they can have more fun. Once every night, Atreyu can protect one active player from death. To be considered active, that player must not be up for autolynch.

    Banjo – A master of WW games involving percentage chance lynches, he can therefore exploit the loopholes within the game to give the lynchee a chance (not large) of surviving the lynch. Cannot use on himself and, because the percentage is small, can use his ability on the day of the lynch.

    Cristo Meyers – The debacler! This master roleplayer has found that, unfortunately, his roleplaying touch has been found to be rather poisonous to his partners. Because of this, he has trained long and hard to learn the arts of the bard. Using his newfound skills, he can sing incessantly near someone of his choosing, causing so much confusion that the person will be unable to perform any actions that night or the following day other than pointing.

    Detrevnisisiht – The bane of all people who like to spell out names… seriously, just, wow… anyway, because of his invertedness, his point does, in fact, decrease the total votes of who he points at by 1.

    Emperor Demonking – One of the most likely people to die before the first night, Emperor Demonking has learned well the lesson of when to bandwagon and when to not. If he is on a successful bandwagon twice in a row, he is auto-lynched. However, if he leads a successful bandwagon, he gets a bonus scry.

    Helgraf – The mastermind behind the rule Helgraf’s Scry Interference (Modest, isn’t he?), Helgraf can use his crazy mind powers to create a scry shield for someone (Basically re-done Fool’s role, without the scry part).

    Indy – This nude player is truly a sight to behold (the ladies tell me his charisma is off the charts, if that means anything). Because of his absence of shame and abundance of confidence, he can successfully protect himself from being lynched, as very few are willing to be near him.

    Mordokai – A paladin of great virtue, no doubt, but not perfect. Many of his so-called “friends” have attempted to make him fall, and he has rebuffed their attempts as well as he can. However, he is on the tipping edge, if he is on a bandwagon that kills an innocent three times, he falls, and turns evil. However, if he joins a wolf-killing bandwagon three times, he gets a once-only night bane, usable at his discretion.

    Murska – A lidless green eye, wreathed in fla- wait, green? How in the world does that work? Well, anyway, apparently Sauron has gone green to save the environment and is working with the good guys. Once every night he can scry someone’s role.

    PhantomFox – Mason, starts off knowing radikalskippy and Ranna; these best friends are so close, they are right next to each other in the alphabet!

    radikalskippy – Mason, starts off knowing PhantomFox and Ranna; these best friends are so close, they are right next to each other in the alphabet!

    Ranna - Mason, starts off knowing PhantomFox and radikalskippy; these best friends are so close, they are right next to each other in the alphabet!

    Shadowcaller – Once every four days (starting on the second), Shadowcaller can effectively increase the time in the day by 24 hours by delaying the narration with his still-haven’t-finished-the-Kyou-finale ways.

    Zeb the Troll – The other lover. Although separated by the entire alphabet, they hold true, knowing each other at the start and when voting together, they get 3 instead of 2.

    Good Guys who have yet to receive a role:

    Aemoh,
    hap_hazard,
    Uncle Festy,
    Doseki,
    Jontom Xire,
    Recaiden,
    Thes Hunter,
    Dragoon,
    GAThraawn,
    Lizard Lord,
    and others..


    The Game Breakers:

    They live to break the games worked so hard on by the narrators and have come now, the most holy of sites in the gaming world, Candyland, to ruin everyone's fun for their own amusement.

    Spoiler
    Show


    Andre - Shadow’s left hand man. Andre, or “The Enforcer”, enforces… stuff, yeah, with a gun, or something sharp. Anyway, every two nights he can clean up the crime scene and hold off the investigators until the next night, effectively revealing the true identities of the victims a day late.

    Dr. Bath – An extremely impressive and famous avatarist turned infamous. How the good doctor cracked, we do not know, however we found images in his photobucket account, and they were quite gruesome, so we can safely assume that he probably spent way too much time reading fanfiction. However, his artistic ability has granted him the power to change any Game Breaker’s appearance to that of a random villager for one night. This power cannot be used on the same person again until Dr. Bath has gone through the entire list of wolves excluding himself (who he can’t use it on). Dr. Bath uses his ability by naming the role he wants disguised to the narrator.

    Eldritch Knight – A seasoned player who is very good at staying under the radar, he was selected very early by the Grand Game Breaker himself! Due to his under-the-radar abilities, he can elect to send in his real point to the narrator via pm.

    Evnafets – Deceptively cute and childish, Lil’ Evvie is more devious than he looks, for he has been planning on taking over the Gumdrop Mountains from Atreyu for some time. He has re-christened himself as Lil’ Evvie, the Destroyer of Worlds. If killed, he will take one person responsible for his death with him.

    Shadow – The BBEG himself, famous for The Rule of Shadow and whatnot. He has handpicked his team and prepared for a fight (not actually alpha pick, just randomized). He has one goal, and that is to break this game he has, well, broken into. To do this, he employs crazy ninja magic to figure out the role of one person each night.

    Supagoof – Shadow’s right hand man, if Shadow should fall in battle, Supagoof is ready and willing to step up and take the reigns of his evil empire his evil Game Breaking Group and will unite all remaining wolves into a cohesive fighting force, learning all living wolf’s names.


    The Neutral Roles:

    These people have found themselves caught up in this conflict but are apathetic as to its conclusion. They merely want to settle their own person conflicts.

    Spoiler
    Show


    CurlyKitGirl – The nemesis of all things squid bones, she is hunting down the preposterous notion that squids could have bones, I mean come on, what in the world?!?!? Every night she can check a person to see if they hold a squid bone. If the player she targets is holding a squid bone, the bone is destroyed and the player then loses their next day ability to point. CKG is on Team Neutral and wins if she destroys over 50% of the squid bones handed out.

    DD – The chaotic, blue cookie monster has somehow stumbled upon this peaceful game and has demanded cookies. Every night he can pick one person, if they have the cookie Cookiemanjaro will enact holy vengeance on the person in question, killing them on the spot. The cookie-holder can be on either team. The cookie can be traded during the day and grants special abilities to the holder.

    Fleeing Coward – Nuisance or savior? No one knows for sure. Because of his cowardice he can decrease the total votes for his lynch by 1 due to sympathy, I suppose. Also, he can, once per game make a bonus scry, at any time. Unfortunately for him the scry is public and his identity will be revealed along with his identity.

    Freshmeat – A lone gunman with both strategy and a certain fondness for westerns. He has an ongoing feud with Mustiado that spans the ages, the genres and tvtropes. Every night Freshmeat can pick one target, if that target is Mustiado, Mustiado dies and Freshmeat wins, leaving the game in a very desperado type way.

    Zar Peter – Zar Peter is an expert in bone-logic. He, for example, is absolutely sure that squid bones do exist. In order to further his point, he has crafted a large number of fake squid bones along with a collection of real squid bones. Every night he can attempt to, through the narrators, give both a real and fake squid bone to separate people. If they accept the real squid bone, they are granted a once only +1 to their vote the next day. If they accept a fake, they lose their pointing ability the next day. Zar Peter is on Team Neutral, he wins if over half of the bones he has handed out still exist at the end of the game.


    Cookies:

    Spoiler
    Show
    *hands you a cookie* There you go!




    Well, that's what it looks like so far, was curious what all of you thought.
    In for sure.

    Can you somehow involve a long running friendship between me and Atreyu? That would be awesome...
    Last edited by Dallas-Dakota; 2008-08-21 at 04:35 PM.
    Spoiler
    Show
    Quote Originally Posted by RabbitHoleLost View Post
    DD: .... DEM HIPS.
    Quote Originally Posted by faerwain View Post
    Why do I have the feeling that you actually really grind Smurfs to make your ice cream?
    Quote Originally Posted by banjo1985 View Post
    My wedding underwear has a picture of Dallas Dakota's face on them.
    Ceikatar!

  26. - Top - End - #206
    Bugbear in the Playground
     
    Atreyu the Masked LLama's Avatar

    Join Date
    Apr 2006
    Location
    JC, TN or Camelot.
    Gender
    Male

    Default Re: Werewolf Central III - All potential wolves please read

    Sounds like a ton of fun! It reminds me of the good old fashioned silliness of Pirates 3!!
    inner circle Legionary of Resiliance
    I love my Ceikatars!
    Spoiler
    Show


    Not here as much. I am out Roman around.

  27. - Top - End - #207
    Bugbear in the Playground
     
    Shadowcaller's Avatar

    Join Date
    Dec 2007
    Location
    Avatar by Gullara

    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Griever View Post
    Okay, so this has been in the works for awhile (read: began about 12-16 hours ago, spent about 6-10 of those hours sleeping) so here we go.

    The Day Candyland Broke.

    It was a nice, peaceful day in Candyland; Alarra and Zeb were tanning in the sugar-coated beach; Griever and Atreyu were busy racing to the gumdrop mountains; and all was well.

    No one notices the ominous, black clouds on the horizon, or the evil that followed underneath it...

    Rules:

    Spoiler
    Show
    Welcome to the Game: The Day Candyland Broke, it is a WW-based game fought between The Good Gamers and The Game Breakers.

    A few notes on the rules of this game:

    Helgraf's Scry Interference WILL be in effect, so scry carefully!

    In the event of a tie on lynching, whoever arrived at the tie first will be lynched.

    The werewolves are BLIND in this game.

    Victory Conditions:

    The Good Gamers win by defeating all The Game Breakers.

    The Game Breakers win by attaining a majority in the game. The game is the considered "broken".

    Any Neutral Roles will only win if they fulfill their personal win requirement.


    Roles:

    The Good Gamers:

    All The Good Guys want to do is have some fun while playing a simple game, unfortunately, in order to accomplish this, they will have to kick out any who would put that goal in danger.

    Spoiler
    Show

    Alarra – One of the Lovers, they start off knowing each other and when they vote together their vote counts as three instead of two.

    Atreyu, the Masked LLama – Believes strongly that the entire purpose of WW games is for fun and therefore attempts to keep active players alive so they can have more fun. Once every night, Atreyu can protect one active player from death. To be considered active, that player must not be up for autolynch.

    Banjo – A master of WW games involving percentage chance lynches, he can therefore exploit the loopholes within the game to give the lynchee a chance (not large) of surviving the lynch. Cannot use on himself and, because the percentage is small, can use his ability on the day of the lynch.

    Cristo Meyers – The debacler! This master roleplayer has found that, unfortunately, his roleplaying touch has been found to be rather poisonous to his partners. Because of this, he has trained long and hard to learn the arts of the bard. Using his newfound skills, he can sing incessantly near someone of his choosing, causing so much confusion that the person will be unable to perform any actions that night or the following day other than pointing.

    Detrevnisisiht – The bane of all people who like to spell out names… seriously, just, wow… anyway, because of his invertedness, his point does, in fact, decrease the total votes of who he points at by 1.

    Emperor Demonking – One of the most likely people to die before the first night, Emperor Demonking has learned well the lesson of when to bandwagon and when to not. If he is on a successful bandwagon twice in a row, he is auto-lynched. However, if he leads a successful bandwagon, he gets a bonus scry.

    Helgraf – The mastermind behind the rule Helgraf’s Scry Interference (Modest, isn’t he?), Helgraf can use his crazy mind powers to create a scry shield for someone (Basically re-done Fool’s role, without the scry part).

    Indy – This nude player is truly a sight to behold (the ladies tell me his charisma is off the charts, if that means anything). Because of his absence of shame and abundance of confidence, he can successfully protect himself from being lynched, as very few are willing to be near him.

    Mordokai – A paladin of great virtue, no doubt, but not perfect. Many of his so-called “friends” have attempted to make him fall, and he has rebuffed their attempts as well as he can. However, he is on the tipping edge, if he is on a bandwagon that kills an innocent three times, he falls, and turns evil. However, if he joins a wolf-killing bandwagon three times, he gets a once-only night bane, usable at his discretion.

    Murska – A lidless green eye, wreathed in fla- wait, green? How in the world does that work? Well, anyway, apparently Sauron has gone green to save the environment and is working with the good guys. Once every night he can scry someone’s role.

    PhantomFox – Mason, starts off knowing radikalskippy and Ranna; these best friends are so close, they are right next to each other in the alphabet!

    radikalskippy – Mason, starts off knowing PhantomFox and Ranna; these best friends are so close, they are right next to each other in the alphabet!

    Ranna - Mason, starts off knowing PhantomFox and radikalskippy; these best friends are so close, they are right next to each other in the alphabet!

    Shadowcaller – Once every four days (starting on the second), Shadowcaller can effectively increase the time in the day by 24 hours by delaying the narration with his still-haven’t-finished-the-Kyou-finale ways.

    Zeb the Troll – The other lover. Although separated by the entire alphabet, they hold true, knowing each other at the start and when voting together, they get 3 instead of 2.

    Good Guys who have yet to receive a role:

    Aemoh,
    hap_hazard,
    Uncle Festy,
    Doseki,
    Jontom Xire,
    Recaiden,
    Thes Hunter,
    Dragoon,
    GAThraawn,
    Lizard Lord,
    and others..


    The Game Breakers:

    They live to break the games worked so hard on by the narrators and have come now, the most holy of sites in the gaming world, Candyland, to ruin everyone's fun for their own amusement.

    Spoiler
    Show


    Andre - Shadow’s left hand man. Andre, or “The Enforcer”, enforces… stuff, yeah, with a gun, or something sharp. Anyway, every two nights he can clean up the crime scene and hold off the investigators until the next night, effectively revealing the true identities of the victims a day late.

    Dr. Bath – An extremely impressive and famous avatarist turned infamous. How the good doctor cracked, we do not know, however we found images in his photobucket account, and they were quite gruesome, so we can safely assume that he probably spent way too much time reading fanfiction. However, his artistic ability has granted him the power to change any Game Breaker’s appearance to that of a random villager for one night. This power cannot be used on the same person again until Dr. Bath has gone through the entire list of wolves excluding himself (who he can’t use it on). Dr. Bath uses his ability by naming the role he wants disguised to the narrator.

    Eldritch Knight – A seasoned player who is very good at staying under the radar, he was selected very early by the Grand Game Breaker himself! Due to his under-the-radar abilities, he can elect to send in his real point to the narrator via pm.

    Evnafets – Deceptively cute and childish, Lil’ Evvie is more devious than he looks, for he has been planning on taking over the Gumdrop Mountains from Atreyu for some time. He has re-christened himself as Lil’ Evvie, the Destroyer of Worlds. If killed, he will take one person responsible for his death with him.

    Shadow – The BBEG himself, famous for The Rule of Shadow and whatnot. He has handpicked his team and prepared for a fight (not actually alpha pick, just randomized). He has one goal, and that is to break this game he has, well, broken into. To do this, he employs crazy ninja magic to figure out the role of one person each night.

    Supagoof – Shadow’s right hand man, if Shadow should fall in battle, Supagoof is ready and willing to step up and take the reigns of his evil empire his evil Game Breaking Group and will unite all remaining wolves into a cohesive fighting force, learning all living wolf’s names.


    The Neutral Roles:

    These people have found themselves caught up in this conflict but are apathetic as to its conclusion. They merely want to settle their own person conflicts.

    Spoiler
    Show


    CurlyKitGirl – The nemesis of all things squid bones, she is hunting down the preposterous notion that squids could have bones, I mean come on, what in the world?!?!? Every night she can check a person to see if they hold a squid bone. If the player she targets is holding a squid bone, the bone is destroyed and the player then loses their next day ability to point. CKG is on Team Neutral and wins if she destroys over 50% of the squid bones handed out.

    DD – The chaotic, blue cookie monster has somehow stumbled upon this peaceful game and has demanded cookies. Every night he can pick one person, if they have the cookie Cookiemanjaro will enact holy vengeance on the person in question, killing them on the spot. The cookie-holder can be on either team. The cookie can be traded during the day and grants special abilities to the holder.

    Fleeing Coward – Nuisance or savior? No one knows for sure. Because of his cowardice he can decrease the total votes for his lynch by 1 due to sympathy, I suppose. Also, he can, once per game make a bonus scry, at any time. Unfortunately for him the scry is public and his identity will be revealed along with his identity.

    Freshmeat – A lone gunman with both strategy and a certain fondness for westerns. He has an ongoing feud with Mustiado that spans the ages, the genres and tvtropes. Every night Freshmeat can pick one target, if that target is Mustiado, Mustiado dies and Freshmeat wins, leaving the game in a very desperado type way.

    Zar Peter – Zar Peter is an expert in bone-logic. He, for example, is absolutely sure that squid bones do exist. In order to further his point, he has crafted a large number of fake squid bones along with a collection of real squid bones. Every night he can attempt to, through the narrators, give both a real and fake squid bone to separate people. If they accept the real squid bone, they are granted a once only +1 to their vote the next day. If they accept a fake, they lose their pointing ability the next day. Zar Peter is on Team Neutral, he wins if over half of the bones he has handed out still exist at the end of the game.


    Cookies:

    Spoiler
    Show
    *hands you a cookie* There you go!




    Well, that's what it looks like so far, was curious what all of you thought.

    My god, that must be the most awsome game I ever seen.

    Oh and I will recive that Kyou update from Murska (that apperently have been given the seers role) as soon as he comes online.
    Last edited by Shadowcaller; 2008-08-21 at 04:38 PM.

  28. - Top - End - #208
    Bugbear in the Playground
     
    Zar Peter's Avatar

    Join Date
    Jan 2007
    Location
    In the playground

    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Griever View Post
    Spoiler
    Show
    Okay, so this has been in the works for awhile (read: began about 12-16 hours ago, spent about 6-10 of those hours sleeping) so here we go.

    The Day Candyland Broke.

    It was a nice, peaceful day in Candyland; Alarra and Zeb were tanning in the sugar-coated beach; Griever and Atreyu were busy racing to the gumdrop mountains; and all was well.

    No one notices the ominous, black clouds on the horizon, or the evil that followed underneath it...

    Rules:

    Spoiler
    Show
    Welcome to the Game: The Day Candyland Broke, it is a WW-based game fought between The Good Gamers and The Game Breakers.

    A few notes on the rules of this game:

    Helgraf's Scry Interference WILL be in effect, so scry carefully!

    In the event of a tie on lynching, whoever arrived at the tie first will be lynched.

    The werewolves are BLIND in this game.

    Victory Conditions:

    The Good Gamers win by defeating all The Game Breakers.

    The Game Breakers win by attaining a majority in the game. The game is the considered "broken".

    Any Neutral Roles will only win if they fulfill their personal win requirement.


    Roles:

    The Good Gamers:

    All The Good Guys want to do is have some fun while playing a simple game, unfortunately, in order to accomplish this, they will have to kick out any who would put that goal in danger.

    Spoiler
    Show

    Alarra – One of the Lovers, they start off knowing each other and when they vote together their vote counts as three instead of two.

    Atreyu, the Masked LLama – Believes strongly that the entire purpose of WW games is for fun and therefore attempts to keep active players alive so they can have more fun. Once every night, Atreyu can protect one active player from death. To be considered active, that player must not be up for autolynch.

    Banjo – A master of WW games involving percentage chance lynches, he can therefore exploit the loopholes within the game to give the lynchee a chance (not large) of surviving the lynch. Cannot use on himself and, because the percentage is small, can use his ability on the day of the lynch.

    Cristo Meyers – The debacler! This master roleplayer has found that, unfortunately, his roleplaying touch has been found to be rather poisonous to his partners. Because of this, he has trained long and hard to learn the arts of the bard. Using his newfound skills, he can sing incessantly near someone of his choosing, causing so much confusion that the person will be unable to perform any actions that night or the following day other than pointing.

    Detrevnisisiht – The bane of all people who like to spell out names… seriously, just, wow… anyway, because of his invertedness, his point does, in fact, decrease the total votes of who he points at by 1.

    Emperor Demonking – One of the most likely people to die before the first night, Emperor Demonking has learned well the lesson of when to bandwagon and when to not. If he is on a successful bandwagon twice in a row, he is auto-lynched. However, if he leads a successful bandwagon, he gets a bonus scry.

    Helgraf – The mastermind behind the rule Helgraf’s Scry Interference (Modest, isn’t he?), Helgraf can use his crazy mind powers to create a scry shield for someone (Basically re-done Fool’s role, without the scry part).

    Indy – This nude player is truly a sight to behold (the ladies tell me his charisma is off the charts, if that means anything). Because of his absence of shame and abundance of confidence, he can successfully protect himself from being lynched, as very few are willing to be near him.

    Mordokai – A paladin of great virtue, no doubt, but not perfect. Many of his so-called “friends” have attempted to make him fall, and he has rebuffed their attempts as well as he can. However, he is on the tipping edge, if he is on a bandwagon that kills an innocent three times, he falls, and turns evil. However, if he joins a wolf-killing bandwagon three times, he gets a once-only night bane, usable at his discretion.

    Murska – A lidless green eye, wreathed in fla- wait, green? How in the world does that work? Well, anyway, apparently Sauron has gone green to save the environment and is working with the good guys. Once every night he can scry someone’s role.

    PhantomFox – Mason, starts off knowing radikalskippy and Ranna; these best friends are so close, they are right next to each other in the alphabet!

    radikalskippy – Mason, starts off knowing PhantomFox and Ranna; these best friends are so close, they are right next to each other in the alphabet!

    Ranna - Mason, starts off knowing PhantomFox and radikalskippy; these best friends are so close, they are right next to each other in the alphabet!

    Shadowcaller – Once every four days (starting on the second), Shadowcaller can effectively increase the time in the day by 24 hours by delaying the narration with his still-haven’t-finished-the-Kyou-finale ways.

    Zeb the Troll – The other lover. Although separated by the entire alphabet, they hold true, knowing each other at the start and when voting together, they get 3 instead of 2.

    Good Guys who have yet to receive a role:

    Aemoh,
    hap_hazard,
    Uncle Festy,
    Doseki,
    Jontom Xire,
    Recaiden,
    Thes Hunter,
    Dragoon,
    GAThraawn,
    Lizard Lord,
    and others..


    The Game Breakers:

    They live to break the games worked so hard on by the narrators and have come now, the most holy of sites in the gaming world, Candyland, to ruin everyone's fun for their own amusement.

    Spoiler
    Show


    Andre - Shadow’s left hand man. Andre, or “The Enforcer”, enforces… stuff, yeah, with a gun, or something sharp. Anyway, every two nights he can clean up the crime scene and hold off the investigators until the next night, effectively revealing the true identities of the victims a day late.

    Dr. Bath – An extremely impressive and famous avatarist turned infamous. How the good doctor cracked, we do not know, however we found images in his photobucket account, and they were quite gruesome, so we can safely assume that he probably spent way too much time reading fanfiction. However, his artistic ability has granted him the power to change any Game Breaker’s appearance to that of a random villager for one night. This power cannot be used on the same person again until Dr. Bath has gone through the entire list of wolves excluding himself (who he can’t use it on). Dr. Bath uses his ability by naming the role he wants disguised to the narrator.

    Eldritch Knight – A seasoned player who is very good at staying under the radar, he was selected very early by the Grand Game Breaker himself! Due to his under-the-radar abilities, he can elect to send in his real point to the narrator via pm.

    Evnafets – Deceptively cute and childish, Lil’ Evvie is more devious than he looks, for he has been planning on taking over the Gumdrop Mountains from Atreyu for some time. He has re-christened himself as Lil’ Evvie, the Destroyer of Worlds. If killed, he will take one person responsible for his death with him.

    Shadow – The BBEG himself, famous for The Rule of Shadow and whatnot. He has handpicked his team and prepared for a fight (not actually alpha pick, just randomized). He has one goal, and that is to break this game he has, well, broken into. To do this, he employs crazy ninja magic to figure out the role of one person each night.

    Supagoof – Shadow’s right hand man, if Shadow should fall in battle, Supagoof is ready and willing to step up and take the reigns of his evil empire his evil Game Breaking Group and will unite all remaining wolves into a cohesive fighting force, learning all living wolf’s names.


    The Neutral Roles:

    These people have found themselves caught up in this conflict but are apathetic as to its conclusion. They merely want to settle their own person conflicts.

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    CurlyKitGirl – The nemesis of all things squid bones, she is hunting down the preposterous notion that squids could have bones, I mean come on, what in the world?!?!? Every night she can check a person to see if they hold a squid bone. If the player she targets is holding a squid bone, the bone is destroyed and the player then loses their next day ability to point. CKG is on Team Neutral and wins if she destroys over 50% of the squid bones handed out.

    DD – The chaotic, blue cookie monster has somehow stumbled upon this peaceful game and has demanded cookies. Every night he can pick one person, if they have the cookie Cookiemanjaro will enact holy vengeance on the person in question, killing them on the spot. The cookie-holder can be on either team. The cookie can be traded during the day and grants special abilities to the holder.

    Fleeing Coward – Nuisance or savior? No one knows for sure. Because of his cowardice he can decrease the total votes for his lynch by 1 due to sympathy, I suppose. Also, he can, once per game make a bonus scry, at any time. Unfortunately for him the scry is public and his identity will be revealed along with his identity.

    Freshmeat – A lone gunman with both strategy and a certain fondness for westerns. He has an ongoing feud with Mustiado that spans the ages, the genres and tvtropes. Every night Freshmeat can pick one target, if that target is Mustiado, Mustiado dies and Freshmeat wins, leaving the game in a very desperado type way.

    Zar Peter – Zar Peter is an expert in bone-logic. He, for example, is absolutely sure that squid bones do exist. In order to further his point, he has crafted a large number of fake squid bones along with a collection of real squid bones. Every night he can attempt to, through the narrators, give both a real and fake squid bone to separate people. If they accept the real squid bone, they are granted a once only +1 to their vote the next day. If they accept a fake, they lose their pointing ability the next day. Zar Peter is on Team Neutral, he wins if over half of the bones he has handed out still exist at the end of the game.


    Cookies:

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    *hands you a cookie* There you go!




    Well, that's what it looks like so far, was curious what all of you thought.
    On first look:
    I miss the devil role.

    Indy is a little bit overpowered. He cannot be lynched means if he get's lynched everyone knows that he's Indy...

    Overall it seems the good guys have more power than the game brakers...
    but I love the two neutral roles which fight against each other

    And I'm definitley in if you start this!
    Avatar by the great Lord Herman. Many, many thanks!
    Empress Catherine by Dr. Bath!
    Castaras made the PiratZarrrrr. Thank you very much!
    Special thanks to Banjo1985 for the Catstronomer.


    Squid Bones: They exist!


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  29. - Top - End - #209
    Orc in the Playground
     
    Griever's Avatar

    Join Date
    Mar 2008
    Location
    Texas Tech Univ.
    Gender
    Male

    Default Re: Werewolf Central III - All potential wolves please read

    Quote Originally Posted by Zar Peter View Post
    On first look:
    I miss the devil role.

    Indy is a little bit overpowered. He cannot be lynched means if he get's lynched everyone knows that he's Indy...

    Overall it seems the good guys have more power than the game brakers...
    but I love the two neutral roles which fight against each other

    And I'm definitley in if you start this!
    Shadow is the devil, but rp-wise he is the alpha, if you follow.

    Indy's power was a miss-type on my part (thinking one thing, typing another) it was supposed to be immune to 1 lynching or 1 night kill, not unlimited lynches.

    Not sure about Zar Peter's and CKG's win requirements, though.
    "Eins, zwei, drei... Ugh, I do not think we brought enough body bags."
    -TF2 Medic
    1850's TF2 Medic graciously provided by kpenguin

    Call Filthy Grief, Pacemaker

    Feel like some Dark Coffee?

  30. - Top - End - #210
    Ogre in the Playground
     
    Reinholdt's Avatar

    Join Date
    May 2008
    Location
    In hiding. Always hiding.

    Default Re: Werewolf Central III - All potential wolves please read

    I'd join. Then again, I join most every game. Unless I miss one for some reason.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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