Results 181 to 210 of 1504
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2008-08-16, 03:32 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Werewolf Central III - All potential wolves please read
Nah... Numa Numa Guy doesn't sound very evil. He's closer to taking over the Caramell Dancer.
@V: Thanks!Last edited by Haruki-kun; 2008-08-16 at 05:21 PM.
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2008-08-16, 03:44 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Missionary Pirate Ship
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2008-08-16, 05:34 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: Werewolf Central III - All potential wolves please read
First of all I want to say that Kyou has ended and that the end narration that I'm lines away from finishing is coming (about bloody time).
Anyhow how do the Werewolf calender look? I'm not sure if it has been updated yet since there seems to be hundreds of werewolf games starting right now.
Alignment War's as Freshmeat_ called it will be the next game I'm planning on narrating. I'm pushing Kyou II back a bit on my schedule. But as you see it need quite a lot of players so I might not start the recruitment until there are a bit fewer game on the market so to speak.
Edit: Oh, and I will start LOZ II: Brood Wars as soon as LOZ I is finished.
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2008-08-16, 07:31 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Werewolf Central III - All potential wolves please read
On related stuff.... when is the next available date? All the way 'till October? The calendar seems to be completely empty, but the schedules are all full in Central...
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2008-08-17, 03:35 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central III - All potential wolves please read
Certain people may disagree with me, but my personal feelings are that this thread trumps anything that may be in effect on/in another site. WW Central is more important, in my mind, than any other site devoted to these games, and should be the forefront in management
If anyone disagrees with me, now is the time to say so....
edit:
In my opinion, this thread should be the authority of all players above all others, unless stated otherwise.
But then againh, I've been at a party and I'm drunk. Agree amonst yourselves.Last edited by Shadow; 2008-08-17 at 03:38 AM.
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2008-08-17, 10:59 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Werewolf Central III - All potential wolves please read
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2008-08-18, 04:22 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Werewolf Central III - All potential wolves please read
Can I book the nearest available date for Twin Village.
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2008-08-18, 07:19 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Not in Trogland
- Gender
Re: Werewolf Central III - All potential wolves please read
Registration for Monty Python and the Holy Grial is now closed. The roles will be assigned and sent until tonight and tomorrow, and the game will be starting on Wednesday or Thursday, depending on Curly's schedule.
Important announcement for all our players (In case you missed it in the Sign-up thread): Our opening scene requires some time (And more than one post), so for the sake of narration, please don't post anything on the game thread until the Narrators say the game has started!!!So I herd you liek Mudkipz by Mr. Saturn
Spoiler
Many thanks to both Mr Saturn and B-Man for their avatars!! Antiform Sora, Haloween Sora, Majora's Mask Link, Wolf Link & Midna, KH Sora and Christmas in July Sora
I was a Custom Title ITP!
Lucky "Guess the Number" quote:
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2008-08-18, 11:41 PM (ISO 8601)
- Join Date
- Jun 2004
- Location
- South Dakota
- Gender
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2008-08-19, 03:51 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
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2008-08-19, 07:46 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- The Nation of Procrasti
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2008-08-19, 08:37 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Werewolf Central III - All potential wolves please read
I'd like to schedule for November 9th, then.
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2008-08-19, 09:13 AM (ISO 8601)
- Join Date
- Mar 2007
- Gender
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2008-08-19, 11:26 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Werewolf Central III - All potential wolves please read
Then I guess I get October 20th.
Last edited by Emperor Demonking; 2008-08-19 at 11:26 AM.
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2008-08-19, 12:49 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
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2008-08-19, 12:54 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Texas Tech Univ.
- Gender
Re: Werewolf Central III - All potential wolves please read
"Eins, zwei, drei... Ugh, I do not think we brought enough body bags."
-TF2 Medic1850's TF2 Medic graciously provided by kpenguin
Call Filthy Grief, Pacemaker
Feel like some Dark Coffee?
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2008-08-19, 12:56 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: Werewolf Central III - All potential wolves please read
Well the problem is that I just have got a new computer and all the writting is in the old one.
(and that is the story of the delayed narration...)
Edit: And the worst part is that is was almost finished, I just needed to fill a few gasps. Murska should have a verions of the narration thought.
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2008-08-19, 01:46 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Not in Trogland
Re: Werewolf Central III - All potential wolves please read
Why Murska?
Choose Kyou.
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2008-08-19, 01:46 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
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2008-08-19, 01:58 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- The Black Desert
- Gender
Re: Werewolf Central III - All potential wolves please read
Game thread for Monty Python and the Holy Grail is up.
Enjoy.
Bathatar!
Squid bones are lies.
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2008-08-20, 05:50 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Indiana
- Gender
Re: Werewolf Central III - All potential wolves please read
I shall be on vacation for the next week (till the 27th), but I should be on occasionally. I'm not in any games where I could be lynched unless WWX keeps running or something odd like that.
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2008-08-20, 10:17 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
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2008-08-21, 04:24 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Texas Tech Univ.
- Gender
Re: Werewolf Central III - All potential wolves please read
Okay, so this has been in the works for awhile (read: began about 12-16 hours ago, spent about 6-10 of those hours sleeping) so here we go.
The Day Candyland Broke.
It was a nice, peaceful day in Candyland; Alarra and Zeb were tanning in the sugar-coated beach; Griever and Atreyu were busy racing to the gumdrop mountains; and all was well.
No one notices the ominous, black clouds on the horizon, or the evil that followed underneath it...
Rules:
SpoilerWelcome to the Game: The Day Candyland Broke, it is a WW-based game fought between The Good Gamers and The Game Breakers.
A few notes on the rules of this game:
Helgraf's Scry Interference WILL be in effect, so scry carefully!
In the event of a tie on lynching, whoever arrived at the tie first will be lynched.
The werewolves are BLIND in this game.
Victory Conditions:
The Good Gamers win by defeating all The Game Breakers.
The Game Breakers win by attaining a majority in the game. The game is the considered "broken".
Any Neutral Roles will only win if they fulfill their personal win requirement.
Roles:
The Good Gamers:
All The Good Guys want to do is have some fun while playing a simple game, unfortunately, in order to accomplish this, they will have to kick out any who would put that goal in danger.
Spoiler
Alarra – One of the Lovers, they start off knowing each other and when they vote together their vote counts as three instead of two.
Atreyu, the Masked LLama – Believes strongly that the entire purpose of WW games is for fun and therefore attempts to keep active players alive so they can have more fun. Once every night, Atreyu can protect one active player from death. To be considered active, that player must not be up for autolynch.
Banjo – A master of WW games involving percentage chance lynches, he can therefore exploit the loopholes within the game to give the lynchee a chance (not large) of surviving the lynch. Cannot use on himself and, because the percentage is small, can use his ability on the day of the lynch.
Cristo Meyers – The debacler! This master roleplayer has found that, unfortunately, his roleplaying touch has been found to be rather poisonous to his partners. Because of this, he has trained long and hard to learn the arts of the bard. Using his newfound skills, he can sing incessantly near someone of his choosing, causing so much confusion that the person will be unable to perform any actions that night or the following day other than pointing.
Detrevnisisiht – The bane of all people who like to spell out names… seriously, just, wow… anyway, because of his invertedness, his point does, in fact, decrease the total votes of who he points at by 1.
Emperor Demonking – One of the most likely people to die before the first night, Emperor Demonking has learned well the lesson of when to bandwagon and when to not. If he is on a successful bandwagon twice in a row, he is auto-lynched. However, if he leads a successful bandwagon, he gets a bonus scry.
Helgraf – The mastermind behind the rule Helgraf’s Scry Interference (Modest, isn’t he?), Helgraf can use his crazy mind powers to create a scry shield for someone (Basically re-done Fool’s role, without the scry part).
Indy – This nude player is truly a sight to behold (the ladies tell me his charisma is off the charts, if that means anything). Because of his absence of shame and abundance of confidence, he can successfully protect himself from being lynched or night-killed once.
Mordokai – A paladin of great virtue, no doubt, but not perfect. Many of his so-called “friends” have attempted to make him fall, and he has rebuffed their attempts as well as he can. However, he is on the tipping edge, if he is on a bandwagon that kills an innocent three times, he falls, and turns evil. However, if he joins a wolf-killing bandwagon three times, he gets a once-only night bane, usable at his discretion.
Murska – A lidless green eye, wreathed in fla- wait, green? How in the world does that work? Well, anyway, apparently Sauron has gone green to save the environment and is working with the good guys. Once every night he can scry someone’s role.
PhantomFox – Mason, starts off knowing radikalskippy and Ranna; these best friends are so close, they are right next to each other in the alphabet!
radikalskippy – Mason, starts off knowing PhantomFox and Ranna; these best friends are so close, they are right next to each other in the alphabet!
Ranna - Mason, starts off knowing PhantomFox and radikalskippy; these best friends are so close, they are right next to each other in the alphabet!
Shadowcaller – Once every four days (starting on the second), Shadowcaller can effectively increase the time in the day by 24 hours by delaying the narration with his still-haven’t-finished-the-Kyou-finale ways.
Zeb the Troll – The other lover. Although separated by the entire alphabet, they hold true, knowing each other at the start and when voting together, they get 3 instead of 2.
Good Guys who have yet to receive a role:
Aemoh,
hap_hazard,
Uncle Festy,
Doseki,
Jontom Xire,
Recaiden,
Thes Hunter,
Dragoon,
GAThraawn,
Lizard Lord,
and others..
The Game Breakers:
They live to break the games worked so hard on by the narrators and have come now, the most holy of sites in the gaming world, Candyland, to ruin everyone's fun for their own amusement.
Spoiler
Andre - Shadow’s left hand man. Andre, or “The Enforcer”, enforces… stuff, yeah, with a gun, or something sharp. Anyway, every two nights he can clean up the crime scene and hold off the investigators until the next night, effectively revealing the true identities of the victims a day late.
Dr. Bath – An extremely impressive and famous avatarist turned infamous. How the good doctor cracked, we do not know, however we found images in his photobucket account, and they were quite gruesome, so we can safely assume that he probably spent way too much time reading fanfiction. However, his artistic ability has granted him the power to change any Game Breaker’s appearance to that of a random villager for one night. This power cannot be used on the same person again until Dr. Bath has gone through the entire list of wolves excluding himself (who he can’t use it on). Dr. Bath uses his ability by naming the role he wants disguised to the narrator.
Eldritch Knight – A seasoned player who is very good at staying under the radar, he was selected very early by the Grand Game Breaker himself! Due to his under-the-radar abilities, he can elect to send in his real point to the narrator via pm.
Evnafets – Deceptively cute and childish, Lil’ Evvie is more devious than he looks, for he has been planning on taking over the Gumdrop Mountains from Atreyu for some time. He has re-christened himself as Lil’ Evvie, the Destroyer of Worlds. If killed, he will take one person responsible for his death with him.
Shadow – The BBEG himself, famous for The Rule of Shadow and whatnot. He has handpicked his team and prepared for a fight (not actually alpha pick, just randomized). He has one goal, and that is to break this game he has, well, broken into. To do this, he employs crazy ninja magic to figure out the role of one person each night.
Supagoof – Shadow’s right hand man, if Shadow should fall in battle, Supagoof is ready and willing to step up and take the reigns of his evil empire his evil Game Breaking Group and will unite all remaining wolves into a cohesive fighting force, learning all living wolf’s names.
The Neutral Roles:
These people have found themselves caught up in this conflict but are apathetic as to its conclusion. They merely want to settle their own person conflicts.
Spoiler
CurlyKitGirl – The nemesis of all things squid bones, she is hunting down the preposterous notion that squids could have bones, I mean come on, what in the world?!?!? Every night she can check a person to see if they hold a squid bone. If the player she targets is holding a squid bone, the bone is destroyed and the player then loses their next day ability to point. CKG is on Team Neutral and wins if she destroys over 50% of the squid bones handed out.
DD – The chaotic, blue cookie monster has somehow stumbled upon this peaceful game and has demanded cookies. Every night he can pick one person, if they have the cookie Cookiemanjaro will enact holy vengeance on the person in question, killing them on the spot. The cookie-holder can be on either team. The cookie can be traded during the day and grants special abilities to the holder.
Fleeing Coward – Nuisance or savior? No one knows for sure. Because of his cowardice he can decrease the total votes for his lynch by 1 due to sympathy, I suppose. Also, he can, once per game make a bonus scry, at any time. Unfortunately for him the scry is public and his identity will be revealed along with his identity.
Freshmeat – A lone gunman with both strategy and a certain fondness for westerns. He has an ongoing feud with Mustiado that spans the ages, the genres and tvtropes. Every night Freshmeat can pick one target, if that target is Mustiado, Mustiado dies and Freshmeat wins, leaving the game in a very desperado type way.
Griever – Narrator, better known as He-Who-We-Shall-Not-Toy-With
Zar Peter – Zar Peter is an expert in bone-logic. He, for example, is absolutely sure that squid bones do exist. In order to further his point, he has crafted a large number of fake squid bones along with a collection of real squid bones. Every night he can attempt to, through the narrators, give both a real and fake squid bone to separate people. If they accept the real squid bone, they are granted a once only +1 to their vote the next day. If they accept a fake, they lose their pointing ability the next day. Zar Peter is on Team Neutral, he wins if over half of the bones he has handed out still exist at the end of the game.
Cookies:
Spoiler*hands you a cookie* There you go!
Well, that's what it looks like so far, was curious what all of you thought.Last edited by Griever; 2008-08-21 at 05:56 PM.
"Eins, zwei, drei... Ugh, I do not think we brought enough body bags."
-TF2 Medic1850's TF2 Medic graciously provided by kpenguin
Call Filthy Grief, Pacemaker
Feel like some Dark Coffee?
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2008-08-21, 04:30 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Werewolf Central III - All potential wolves please read
Nearly forgot:
Werewolf Classic VII is recruiting!Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2008-08-21, 04:33 PM (ISO 8601)
- Join Date
- May 2007
Re: Werewolf Central III - All potential wolves please read
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2008-08-21, 04:34 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- JC, TN or Camelot.
- Gender
Re: Werewolf Central III - All potential wolves please read
Sounds like a ton of fun! It reminds me of the good old fashioned silliness of Pirates 3!!
inner circle Legionary of Resiliance
I love my Ceikatars!
Spoiler
Not here as much. I am out Roman around.
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2008-08-21, 04:34 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: Werewolf Central III - All potential wolves please read
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2008-08-21, 04:45 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Werewolf Central III - All potential wolves please read
On first look:
I miss the devil role.
Indy is a little bit overpowered. He cannot be lynched means if he get's lynched everyone knows that he's Indy...
Overall it seems the good guys have more power than the game brakers...
but I love the two neutral roles which fight against each other
And I'm definitley in if you start this!Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2008-08-21, 04:49 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Texas Tech Univ.
- Gender
Re: Werewolf Central III - All potential wolves please read
Shadow is the devil, but rp-wise he is the alpha, if you follow.
Indy's power was a miss-type on my part (thinking one thing, typing another) it was supposed to be immune to 1 lynching or 1 night kill, not unlimited lynches.
Not sure about Zar Peter's and CKG's win requirements, though."Eins, zwei, drei... Ugh, I do not think we brought enough body bags."
-TF2 Medic1850's TF2 Medic graciously provided by kpenguin
Call Filthy Grief, Pacemaker
Feel like some Dark Coffee?
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2008-08-21, 04:51 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Re: Werewolf Central III - All potential wolves please read
I'd join. Then again, I join most every game. Unless I miss one for some reason.