Results 811 to 840 of 1495
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2012-08-11, 12:10 PM (ISO 8601)
- Join Date
- Jul 2012
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2012-08-11, 01:51 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-08-11, 01:58 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
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Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
weapons for "tauric" creatures (not just the ones with tauric template, but creatures like the lhosk, scorpionfolk, centaur, or scorrow) are large.
initially, this makes sense, since they are large sized monsters for the most part.
until you think about the fact that they have human-sized torsos and hands. a scorrow can wield a large drow longknife even though his hands are exactly the same size as a drow, who would take a penalty.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2012-08-11, 02:06 PM (ISO 8601)
- Join Date
- Jul 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
yes, I fixed/house ruled that problem away. Silly game designers!
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2012-08-11, 02:34 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kingston
- Gender
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2012-08-11, 02:43 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Other things that can't be disarmed because you're wearing a pointy glove:
Your braid blade
Your elbow blade
Your mouthpick
Any sword you might be holding with your tail
Your component pouch
Your holy symbol
And, as a bonus, if you slip a spiked gauntlet on your traps, they can't be disarmed.
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2012-08-11, 02:47 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Minnesnowta
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
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2012-08-11, 02:47 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Nah, I disagree. Being immune to fire means your body won't burn. But for a sustained heat source, I can see it still causing excessive sweating and thus non-lethal damage due to dehydration and exhaustion. The fail is not exempting creatures that do not need to drink from the affects.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2012-08-11, 03:00 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!
Iron Chef Medals!
Amazing Princess Mononoke avatar by Dispozition
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2012-08-11, 03:07 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Minnesnowta
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
That would make far too much sense. People will never die from nonlethal damage, nor does it make it easier to kill them. I've found that most groups either have a point where nonlethal starts becoming real damage, or that a certain amount of nonlethal kills you, but there's nothing in the rulebooks about it. You punch someone into a coma that lasts their entire life, expose them to the elements, and refuse to feed them, but they won't die until they pass old age.
Last edited by Menteith; 2012-08-11 at 03:08 PM.
There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
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2012-08-11, 03:10 PM (ISO 8601)
- Join Date
- Jul 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
That would be one of the reasons the game needs a dungeon MASTER
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2012-08-11, 03:15 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- NY, USA
- Gender
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2012-08-11, 03:18 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Minnesnowta
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
" A character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.
A character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.
Characters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage. "
It is impossible to starve to death in D&D3.5, by RAW. If one is using a nonlethal damage fix to make it change over to lethal eventually these problems are all solved, but they qualify as dysfunctional on their own.There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
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2012-08-11, 03:46 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Jude P.
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2012-08-11, 03:56 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2012-08-11, 04:03 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kingston
- Gender
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2012-08-11, 04:26 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
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2012-08-11, 04:34 PM (ISO 8601)
- Join Date
- Jan 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-08-11, 04:59 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Kingston
- Gender
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2012-08-11, 05:21 PM (ISO 8601)
- Join Date
- Jul 2008
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Again, the fire immunity not making you immune to the desert environmental affects does not belong here. They are separate things (fire damage vs. non-lethal damage). You can change that, but I don't think it could be called a dysfunctional rule. What could is that creatures that do not require drink still suffering the affects.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2012-08-11, 06:32 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
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2012-08-12, 12:38 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
This is all I'm saying.
Yeah, creature sizes in general are strange, especially since the 3.5 revision removed the idea of a creature being larger in some directions than others. I should open a weight-loss clinic for centaurs, since they all became twice as wide after that revision; it can't be good for their self-esteem.
That would be far too logical. A cleric who casts Protection from Energy to absorb the first 100 fire damage he takes, and then when that runs out casts Resist Energy to prevent 5 damage from every instance of fire damage, still needs to be punished by the DM for not having devoted a spell slot to Endure Elements, which is a completely distinct and unrelated spell.
I'm tempted to use this on purpose. "In the dungeon's bottom-most pit, you find a man who has been in a coma for 87 years. If you give him a crust of bread, he instantly returns to life and joins your party. Midway through your next fight, he dies of old age."
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2012-08-12, 05:05 AM (ISO 8601)
- Join Date
- Aug 2009
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
If you really want to be that anal about it, only creatures that are currently played by players (so that they qualify as "characters") need to drink - regardless of their race and subtype.
The same is true for starvation.
Those are, of course, not dysfunctional rules - just rules being read too literally.
The Spiked Gauntlet thing however qualifies, albeit clearly an oversight and easily fixed.
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2012-08-12, 06:24 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Slightly off topic, but in Draconomicon there's a feat called "Improved Maneuverability" which does exactly the same thing as "Improved Flight" from Complete Adventurer, only with tougher prerequisites. Nothing about either feat indicates that one is ever not available to a character so it must use the other, so really I don't know what the authors of Draconomicon were thinking. If the feat was intended as a nerf to Improved Flight, why would it have a different name?
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2012-08-12, 06:26 AM (ISO 8601)
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- Apr 2010
- Location
- London, EU
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
π = 4
Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.
Completely Dysfunctional Handbook
Warped Druid Handbook
Avatar by Caravaggio
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2012-08-12, 06:51 AM (ISO 8601)
- Join Date
- Jul 2009
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Last edited by The Random NPC; 2012-08-12 at 08:02 AM.
See when a tree falls in the forest, and there's no one there to hear it, you can bet we've bought the vinyl.
-Snow White
Avatar by Chd
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2012-08-12, 07:49 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
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2012-08-15, 10:55 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Not quite on topic, but I'd like to kick the writers of the Fleshwarper prestige class in Lords of Madness....the class requires the Graft Flesh feat, which has a prerequisite of Heal 10 ranks...and the class itself requires Heal 4 ranks. That's just insulting, man. "Oh, man, That means I already qualify for --" (flips to Page 216) GUT-PUNCH!. Gaaah.
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2012-08-15, 05:01 PM (ISO 8601)
- Join Date
- Jan 2012
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2012-08-15, 06:25 PM (ISO 8601)
- Join Date
- Feb 2012
Re: "Wait, that didn't work right" - the Dysfunctional Rules Collection
Erm.. Not to poke any holes in anything. But really?
Here, from the D&D glossary from Wizard of the Coast.
Heat deals nonlethal damage that cannot be recovered until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth). Once rendered unconscious through the accumulation of nonlethal damage, the character begins to take lethal damage at the same rate.
Furthermore:
In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).Last edited by Dairuga; 2012-08-15 at 06:29 PM.