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2012-04-25, 09:13 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Homestuck's timetravel was the best. "The thing with time travel is, you cannot overthink it. Just roll with it and see what happens, and above all try not to do anything stupid."
Could it perhaps be 'harmony' or 'friendship'? That's what immediately comes to mind for me.Last edited by radmelon; 2012-04-25 at 09:21 AM.
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2012-04-25, 11:01 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
I'm a fan of futurama's myself.
Page One is often the title page
Fry goes back and becomes his own grandfather. No paradox, just awkward family reunions. "So perhaps it's "Name", like Truenaming but not ridiculousMy Extended Homebrewer's Signature
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2012-04-25, 03:33 PM (ISO 8601)
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- Where I live.
Re: [Welknair Update/Game Idea] Fourth Land
I personally like Primer's model, but if you ain't into physics, that thing'll bore you to TEARS.
I just had a brain-flash; we're all fictional, within the world; bringing together the intro and some of those hints, we are a story that has bucked its creator's control.
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2012-04-25, 04:48 PM (ISO 8601)
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- Apr 2011
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Re: [Welknair Update/Game Idea] Fourth Land
I like that idea quite a bit...
Dat brainflash sounds about right...
Favorite Time Travel is stable loops, A'la Back to the Future and MLP.
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2012-04-25, 04:56 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Whoop there it is. That definitely sounds like it could be right. Nice work.
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2012-04-27, 12:55 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
I'm considering the inclusion of an energy that conveys Space.. The result would be much like the one that conveys time - Fields wherein time/space works a rate relative to everything outside the field.
Red, Blue, Yellow.
Example: Space 2 field would result in someone traveling one space inside equaling someone traveling two outside. -2 would result in the opposite effect. Given how much you guys messing and exploiting physics.. It only seemed natural. A code to live by.
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2012-04-27, 01:14 AM (ISO 8601)
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- Dec 2010
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- Where I live.
Re: [Welknair Update/Game Idea] Fourth Land
You... are much too kind to us.
Seriously, what did we do to deserve this kinda windfall?
If we can set up a moving field, progressive-speed FTL travel is in our grasp! (Very simple; lock the back end of a Time-and-Space Dilatory Field to the back of your "ship". Fly it wherever you want.)
Also, there is miniaturization, which, due to a lack of atomization, means we can scale things infinitely! (Or practically so...)
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2012-04-27, 01:20 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
I felt like being generous. And I know that you guys (And my mad-scientist player) will use it to great effect. Do expect it to be quite rare though.
My favorite sort of FTL travel! Though it would be overcoming the limits of the movement-conveying energy, not speed-of-light limits. Because hey. What's "Light" again?
That reminds me! Are there any specific things you guys would like to see in the game? These can range from "Some way to achieve FTL travel" to "MAGITECH" to "A balance between utility and combat powers". Do keep in mind this is me we're talking about, so I'm already keeping general balance and game-guideline stuff in mind. But if you have any specific requests/suggestions, I'll consider them.
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2012-04-27, 07:56 AM (ISO 8601)
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- Apr 2011
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- You lost the game.
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2012-04-27, 09:11 AM (ISO 8601)
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- Feb 2010
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Re: [Welknair Update/Game Idea] Fourth Land
You know this is going to end in fire and oblivion, right? Isn't it obvious? Elemental pokemon!
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2012-04-27, 09:14 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Magitech as a form of controlling the elements in uncommon ways (Ray Of gravity anyone? How about negative Structure? )
Now to find a way to build the super hat of of storing, where the only remaining problem getting control of some non-Euclidean geometry.
Also question. What happens if you start removing structure from people?
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2012-04-27, 09:31 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-27, 09:55 AM (ISO 8601)
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2012-04-27, 09:59 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Under normal circumstances, "Negative First" is too unstable to really do anything with. It just sort of disperses in a cloud of structural decay. With the use of Seventh Masteries, however, it is possible to stabilize it. Alchemies can then be used to craft it...
They always return.
If you were to straight-up add neg-1st to pos-1st, the result would be less pos-1st.
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2012-04-27, 10:13 AM (ISO 8601)
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- Apr 2011
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Re: [Welknair Update/Game Idea] Fourth Land
Hm..
Cyclical. I wonder what that does to philosophy.
I know what I want.
Or even... logic. Or Religion. Or morality. Squeee!
I want non-linear logic. I know that the Far East has a more cyclical, pre-decided logic, which would be fun to look at. I mean, if you're changing the physics, might as well change the metaphysics.
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2012-04-27, 10:19 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Oooh...requests!
Too bad this is already my dream come true! I trust you Welknair. Though if I think of anything I'll be sure to mention it.My Extended Homebrewer's Signature
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2012-04-27, 11:12 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Okay, so humor me. If there is no minute building block particle (the atom), would one blast of remove structure or remove lifeforce kill instantly? How would you defend your self, a force-field of floating bits of structure? I understand that the practical should never come close to this system, but not many people want a gritty one-hit kill combat system, and those who do don't want to kick physics until it cries.
Can't wait for the release, I have to get a copy of this.
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2012-04-27, 11:24 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Hmm... I'll need to think about this a bit.
Please do!
I'm trying to avoid giving away too many specifics about how exactly this works until I get that copyright, but I can assure you that there will be no "1-hit-KO" in the manner you're talking about. It is very difficult to remove the entirety of an energy from a creature in a single blow.
And I'm glad you're liking where this was going! For a little while there I thought it was going to be so weird no one would even consider playing it!Last edited by Welknair; 2012-04-27 at 11:25 AM.
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2012-04-27, 07:48 PM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-29, 10:04 AM (ISO 8601)
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- Dec 2011
Re: [Welknair Update/Game Idea] Fourth Land
I have a question, are there any liquids? and if so how do they work?
Have YOU seen my horseshoe crab?
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2012-04-30, 12:31 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
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2012-04-30, 06:38 AM (ISO 8601)
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- Jun 2011
Re: [Welknair Update/Game Idea] Fourth Land
Um... Hi?
I was...pointed in the direction of this thread. And...I think I'm here to contribute, but I'm not really sure if I can, or about what.
All that I really know about copy-right law is that a physical manual ( a copy ) has to be established and sent in to the Library of Congress for proof of copy-right and author-ship. Copy-right is established by creation, not by recognition from the Library. But one of the expected requirements of that establishment is a signed and dated piece of physical material by the author.
Um...I'll try to be quiet now. Also, pickle?
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2012-04-30, 09:17 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
I can use as many opinions as I can on as much of this as I can. What are your general opinions about what you see going on here?
I'll look into that bit about Copyright.. I hadn't heard about that before.
Edit: I think it'd be a good idea if I gave a formal listing of my design goals:
1. To make a game that is fun and that people enjoy playing. (Duh)
2. To make a game that allows for cool stories that people make together.
3. To make a game that is placed in a world entirely unlike our own, allowing players to grow and explore in a novel environment.
4. To foster various virtues and values, such as but not including: Teamwork, Compassion, Creativity, Bravery, Selflessness and Curiousity.Last edited by Welknair; 2012-04-30 at 09:39 AM.
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2012-04-30, 10:15 AM (ISO 8601)
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- Jun 2011
Re: [Welknair Update/Game Idea] Fourth Land
I'm, not sure what I see going on in here. The opening posts were...interesting. I think that I see that Welknair believes he has a really good idea. I suppose that I want to support that idea, but neither am I exactly certain what the idea is. So, while theoretical brain-storms are interesting, I should probably say to give a true evaluation of what Welknair plans, I'll have to physically see it in my game table.
Now, honestly, I don't want to pressure you to do that.
Yeah, they send you a certificate after searching their records and finding no ridiculously obvious matches. That's what proof of copy-right is. It's supposed, though may not, protect you in court if some-thing ever gets weird. Copy-right is established by the author upon creation of the intellectual property. That's the law to the extent that I know it. However, proving that you're the creator requires a copy ( hard, physical, copy ) with the creator's name and date.
Yeah...I've had some...experiences in the publishing industry. I'll...not talk about it.
Those are some nice goals. I like them.
...game theory Rule One, "If you want Players to repeat an activity, reward them for that activity."Remember: A Moderator has read your post.
Probably.
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2012-04-30, 10:23 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
That makes a deal of sense. Perhaps one of the other people that has been following this thread can summarize what they've pieced together?
Well I'm glad to know I have another person to contact that knows at least a little about copyright!
OH YEAAAAH
(Also compare and contrast with rule one of homebrewing: If you can't imagine a player wanting to use it, it's underpowered. If you can't imagine a player NOT wanting to use it, it's overpowered)
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2012-04-30, 10:37 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
......
We know there are 12 energies that make up the world, similar to the 112 elements in ours. Each of these energies (Gravity, Time, Structure, Life, Heat, among others) can be altered, switched, bound, or removed.
There's a heavy emphasis on cycles and story-telling, with some Eastern Mysticism thrown in for good measure.
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2012-04-30, 10:53 AM (ISO 8601)
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- Jun 2011
Re: [Welknair Update/Game Idea] Fourth Land
Yes, thanks. That was a pretty good summary.
I thought that I caught some reincarnation leaning hints?
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2012-04-30, 10:53 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Last edited by Welknair; 2012-04-30 at 10:54 AM.
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2012-04-30, 10:56 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land
Been thinking about requests and I've got a good one: physical embodiments for each of the 12 energies. Whether it's an individual ever generation or god-like immortal avatars, I think it'd be awesome.
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2012-04-30, 11:53 AM (ISO 8601)
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Re: [Welknair Update/Game Idea] Fourth Land