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Thread: medium sized, playable tarrasque
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2013-05-10, 11:53 AM (ISO 8601)
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medium sized, playable tarrasque
ok, i made an account on this site just to ask this, i'm trying to make a medium sized tarrasque to possibly use in a campaign at some point, and i was hoping some of the more experienced players could help me with a few issues i'm having
like the fact that i somehow ended up with a medium sized tarrasque with no abilities and a LA of -15, and i have no idea how it happened
if needed i can post up some of what i have so far
thanks in advanced for anything you guys contribute
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2013-05-10, 12:37 PM (ISO 8601)
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Re: medium sized, playable tarrasque
i'm a very impatient person, so i couldnt be bothered to wait for anyone to post on this >< so i'm going to post up some of what i have for the tarrasque so far
Medium creature
Hit Dice: 2d10+25 ( 35 hp)
Initiative: + 3
Speed: 5 ft. (1 square)
Armor Class: 13 ( +3 Dex), touch 5, flat-footed 10
Base Attack/Grapple: +4
Attack: Bite melee (1d6/18–20/×3)
Full Attack: Bite melee (1d6/ 18–20/×3) and 2 horns melee (1d2) and 2 claws melee (1d4) and tail slap melee (1d6)
Space/Reach: 5ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 15, Dex 17, Con 17, Int 11, Wis 11, Cha 11
Racial ability modifiers: str -10, dex +6, con +6, int -8, wis, +2, int +2
see, i know i've stuffed this up somewhere -i'm using the book of templates to help with damage reduction, RHD reduction, challenge rating, and level adjustment
but when you have a miniature tarrasque wit CR -20, and a LA of -15 you know you've done something majorly wrong..
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2013-05-10, 04:39 PM (ISO 8601)
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- Sep 2007
Re: medium sized, playable tarrasque
Just an initial thought at a glance, I think it might be easier to tweak up than tweak down. Don't start with the tarrasque and apply stuff to bring it down. Find something at or below the appropriate level of power and then add appropriate templates and abilities and refluff as desired.
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2013-05-10, 05:49 PM (ISO 8601)
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- Apr 2008
Re: medium sized, playable tarrasque
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2013-05-10, 05:50 PM (ISO 8601)
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- Nov 2011
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- Oldhelwyn Wilds
Re: medium sized, playable tarrasque
I made this a while back. the Terrak
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
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2013-05-10, 08:44 PM (ISO 8601)
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2013-05-10, 08:46 PM (ISO 8601)
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2013-05-10, 09:21 PM (ISO 8601)
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Re: medium sized, playable tarrasque
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-05-10, 09:27 PM (ISO 8601)
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- Jan 2009
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- Georgia + Inner World
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2013-05-10, 09:35 PM (ISO 8601)
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- Apr 2008
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2013-05-10, 09:35 PM (ISO 8601)
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2013-05-10, 09:36 PM (ISO 8601)
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2013-05-10, 09:54 PM (ISO 8601)
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- Oldhelwyn Wilds
Avatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-05-10, 09:57 PM (ISO 8601)
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- Jan 2009
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Re: medium sized, playable tarrasque
Save or Lose is also appropriate in this instance. DC 30.
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
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2013-05-10, 09:58 PM (ISO 8601)
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2013-05-11, 12:44 AM (ISO 8601)
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- Oct 2012
Re: medium sized, playable tarrasque
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2013-05-11, 05:46 AM (ISO 8601)
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Re: medium sized, playable tarrasque
Just take a human, refluff its appearance, and RP the heck out of it.
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2013-05-11, 05:58 AM (ISO 8601)
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Re: medium sized, playable tarrasque
that would work, but i want to know it's racial modifiers and CR and LA and all that stuff, but once i know that that's pretty much what would happen
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2013-05-12, 04:25 PM (ISO 8601)
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- Where I live.
Re: medium sized, playable tarrasque
You could adjust up the Pocket Tarrasque.
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2013-05-13, 03:02 AM (ISO 8601)
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Re: medium sized, playable tarrasque
with the poket tarrasque i'd still be left with my biggest problem, the LA of it, although, it would be useful reference for downsizing it a bit
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2013-05-13, 04:34 AM (ISO 8601)
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2013-05-13, 05:17 AM (ISO 8601)
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Re: medium sized, playable tarrasque
ok, that could work, refluffing a human, but i'd add a few special abilities and things, so it might end up with a small LA but i'm gonna try to stay lower than +4
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2013-05-13, 05:27 AM (ISO 8601)
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- Mar 2007
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Re: medium sized, playable tarrasque
I'd like to echo that concept. Use a refluffed human, and give it levels in a refluffed Warblade.
Iron Heart Surge is now your carapace, and other abilities can be represented as maneuvers. Maybe pick up a ring of spell turning as part of your WBL, and refluff that as well.
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2013-05-13, 05:28 AM (ISO 8601)
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Re: medium sized, playable tarrasque
Your current racial modifiers are in fact: Str +4, Dex +6, Con +6, Int +0, Wis +0, Int +0. A racial modifier is how far you are from Ability Score 10 or 11, which is a +0 modifier. If the number is even you base it on 10; if the number is odd you base it on 11. 15 -11 = 4 so you have a +4 modifier. 17 -11 = 6. 11 - 11 = 0.
A Colossal Tarrasque has the following abilities (and I've put the racial modifiers in parentheses): Str 45 (+17), Dex 16 (+3), Con 35 (+12), Int 3 (-4), Wis 14 (+2), Cha 14 (+2).
Reducing it to Medium size gives it these modifiers: -32 Str, -2 Dex, -16 Con, Int no change, Wis no change and Charisma no change. See Improving Monster chart. If you take the chart and go in reverse, you merely subtract numbers.
Your Medium Tarrasque should have abilities based on size reduction alone:
Str 13, Dex 14, Con 19, Int 3, Wis 14, Cha 14.
Technically that is a playable character. You may not like the low Int, but it is playable. The only scores that aren't playable are 2 or less.
DebbyLast edited by Debihuman; 2013-05-13 at 05:35 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
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2013-05-13, 05:58 AM (ISO 8601)
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2013-05-13, 08:17 AM (ISO 8601)
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Re: medium sized, playable tarrasque
It's not very wrong, just a mathematical error. We've all done it. Heck, I used to forget size modifiers to attack all the time and people constantly had to point it out to me. This game is rules intensive and since monster rules are all over the place, it's easy to mess up.
Now that we have that cleared up, let's plug in those numbers and fix the stat block.
Tarrasque
Medium Magical Beast
Hit Dice: 2d10+8 (19 hp)
Initiative:+2
Speed: 5 ft. (1 square)
Armor Class: 12 (+2 Dex), touch 13, flat-footed 11
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1) and horns -2 melee (1d2) and 2 claws -2 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 13, Dex 14, Con 19, Int 3, Wis 14, Cha 14.
Skills:
Feats:
Environment:
Organization:
Challenge Rating:
Treasure:
Alignment:
Advancement:
Level Adjustment: +0
That's as bare bones as I can make it. You should fill in the rest. The slow speed offsets the higher than average abilities. The only special qualities it has are from its Type. Because it is now Medium it must use both of its horns to make a single attack as its head isn't big enough to attack two opponents. It should have no tail attack for the same reason.
DebbyLast edited by Debihuman; 2013-05-13 at 08:28 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-05-13, 01:43 PM (ISO 8601)
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- Nov 2011
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- Oldhelwyn Wilds
Re: medium sized, playable tarrasque
I always wanted to play Godzuki in a campaign. now i canAvatar by Gurgleflep
SpoilerBelladonis Campaign Setting 3.5
Casting as a Skill
Learn from your mistakes, 3.5...
Fill in those dead levels...
Abrothia's Vision
Welcome to the World Serpent Inn!
Extended Signature (90% complete)
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2013-05-14, 06:05 AM (ISO 8601)
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Re: medium sized, playable tarrasque
good to know i'm making dreams come true
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anyway, i've revised it a bit, i ended up with about LA +1 (it was +7 but i did multiple acid tests, it was signifigantly worse than a level 8 character..)
so, here's the LA +1 mini-tarrasque (name can be changed to whatever)
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Medium magical beast
Hit Dice: 1d10+8 ( 18 hp)
Initiative: + 2
Speed: 10 ft. (2 squares)
Armor Class: 17 ( +2 Dex, +5 natural armour), touch 13, flat-footed 11
Base Attack/Grapple: +2/+3
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1) and horns -2 melee (1d2+1) and 2 claws -2 melee (1d4+1)
Space/Reach: 5ft./5 ft.
Special Attacks: Augmented critical, frightful presence, improved grab, rush
Special Qualities: darkvision 60ft, low-light vision, carapace, resistance to fire 5, poison 5, disease 5, energy drain 5, and ability damage 5, scent
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 13, Dex 14, Con 19, Int 3, Wis 14, Cha 14
Skills: +4 survival, +8 spot, +8 listen
Feats: blind-fight
Environment: Any
Organization: Solitary
Challenge Rating: 2
Treasure: standard
Alignment: Always neutral
Advancement: 2+ HD (medium)
Level Adjustment: +1
Augmented Critical (Ex): The mini-tarrasque’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.
Frightful Presence (Su): The mini-tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 14 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the mini-tarrasque. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, the mini-tarrasque must hit a large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Rush (Ex): Once per minute, the normally slow-moving mini-tarrasque can move at a speed of 75 feet.
Carapace (Ex):The mini-tarrasque’s armour-like carapace is tough and reflective, with a 30% of deflecting rays, lines, cones, and even magic missile spells. There is a 10% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
and here's it's player information
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Mini-tarrasque racial traits
• +2 strength, +4 dexterity, +8 constitution, 3 intelligence, +4 wisdom, +4 charisma,
• Medium: as medium creatures, mini-tarrasques have no special bonuses or penalties because of their size
• Mini-tarrasque land base speed is 10ft
• Mini-tarrasques must sleep for at least 10 hours each day
• +5 natural armour
• Darkvision 60ft
• Attack: Bite +3 melee (1d6+1)
• Full Attack: Bite +3 melee (1d6+1) and horns -2 melee (1d2+1) and 2 claws -2 melee (1d4+1)
• resistance to fire 5, poison 5, disease 5, energy drain 5, and ability damage 5
• scent
• Augment critical (ex): The mini-tarrasque’s bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit.
• Frightful presence (su): The mini-tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 14 Will save or become shaken, remaining in that condition as long as they remain with 20 feet of the mini-tarrasque. The save DC is Charisma-based.
• Improved grab (ex): To use this ability, the mini-tarrasque must hit a large or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
• Rush (ex): Once per minute, the normally slow-moving mini-tarrasque can move at a speed of 75 feet.
• Carapace (ex): The mini-tarrasque’s armour-like carapace is tough and reflective, with a 30% of deflecting rays, lines, cones, and even magic missile spells. There is a 10% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
• +8 racial bonus to; listen and spot checks
• Automatic languages: common. Bonus languages: all (except secret languages like druidic)
• Favoured class: any. Mini-tarrasque do not take a multi-class penalty on their highest level class
• Level adjustment: +1
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2013-05-14, 07:27 AM (ISO 8601)
- Join Date
- Sep 2007
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Re: medium sized, playable tarrasque
There is no way that creature is LA +1. Augmented critical is worth LA +1. Each resistance is LA +1, and carapace is LA +1 and Frightful Presence is LA +1.
DebbyLast edited by Debihuman; 2013-05-14 at 07:34 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2013-05-14, 07:38 AM (ISO 8601)
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Re: medium sized, playable tarrasque
i know, i think it was originally +7 but if you compare it to a level 8 fighter it's severely lacking, of course, if anyone thinks otherwise i'm happy to adjust it as they see fit, i'm not very good at this stuff, i'm better at making ideas than putting them into practice