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Thread: Invent a New Warhammer Race
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2009-07-03, 02:19 PM (ISO 8601)
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Invent a New Warhammer Race
We've got humans, crazy humans, evolving biologicals, magical biologicals, and death droids, but there has to be more.
If you could design a new race to add to the Warhammer 40k world what would it be?
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2009-07-03, 02:22 PM (ISO 8601)
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Re: Invent a New Warhammer Race
T-Rexes with shotguns.
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-07-03, 02:22 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Space elves... wait already there.
Space Orks DANG ITActors we are people pretending to be people
Thanks to Kwarkpudding for the amazing Aran Avatar
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2009-07-03, 02:26 PM (ISO 8601)
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- Das Kapital
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2009-07-03, 02:30 PM (ISO 8601)
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- Quebec, Canada
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2009-07-03, 02:32 PM (ISO 8601)
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- Das Kapital
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2009-07-03, 02:47 PM (ISO 8601)
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2009-07-03, 02:53 PM (ISO 8601)
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Re: Invent a New Warhammer Race
bring the squats back!
Also, for fantasy, I'd like to see the other humans get their army lists, would be cool.
On a tangent, I do remember seeing one really impressively converted army where the guy had created a Cathayan army using Brettonian rules. Don't know if it's online anywhere these days.
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2009-07-03, 02:56 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Artificial intelligences.
Really. I'm not talking about the smart as dogs Tau ones, or the souls-in-machines Necrons, but autonomous solar-powered AIs who continue to improve battle technology and manufacture unmanned combat vehicles. The Imperium previously eliminated all "Abominable intelligences" during the Dark Age of Technology; what if one artificial intelligence, before the crusade, was lost in the depth of space in a freak warp accident ?
Left to itself, it continued to improve its weapons, building similar AIs and regarding every lifeform as an enemy. The new fully robotic faction finally encountered the Imperium again in the 41th millennia, and unsuccessfully hunted down by the Imperial Guard. Now seeing the Imperium as enemy, it is conquering planets after planets, heading (of course) for Terra itself.
EDIT: Although they are not really over-the-top enough...Last edited by Mad Mask; 2009-07-03 at 02:57 PM.
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2009-07-03, 02:58 PM (ISO 8601)
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Re: Invent a New Warhammer Race
What about hobbits?
Or rather, unicorns. With chainsaw horns. And shotguns. And lots of dakka.Avatar by Threeshades
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2009-07-03, 03:01 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Still, robots are good.
Hmm. They won't have souls, of course, so no real Warp presence, which means most long range sensors won't spot them at all. And AIs tend to, in theory, understand tactics.
Now, the AI in charge pretty much determines the fraction. I mean, just taking the first 2 AIs to come to mind, Durandal's tactics would differ greatly from AM's.
Edit: Hey, they'd have Golden Age era tech, and even the modern day has active camo type prototypes. Between that and Warp transparency, these guys could be invisible to pretty much everyone. The "they're so much better than everyone else" scene could be a battle between IG and Eldar, with both sides suddenly falling over dead with no visible cause. Both sides desperately ally, random bursts of fire drop one hunter-killer looking nasty before the last outpost is slaughtered, one guardsman left, one of the bots materializes and gives a message "Tell your corpse-god that all flesh will fall as easily as this. The bastard Oedipus has come for his throne." At the debriefing, said guardsman incinerates after delivering the message.
Or some such. Tossing out ideas at random.Last edited by chiasaur11; 2009-07-03 at 03:10 PM.
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-07-03, 03:13 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Brain parasites. I imagine 500 trillion subservient beings of varying stock, held together by one common goal: total domination. They would exist under a central, mindless entity, dictating the actions of its sycophantic thralls and directing their hysterical fanaticism into infecting the galaxy and destroying the unworthy.
Oh, wait.Yotsubatar by Dr. Bath
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2009-07-03, 03:17 PM (ISO 8601)
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Re: Invent a New Warhammer Race
An aquatic race, their tanks having goldfish-bowl-like sections. This would probably give them low defences.
Last edited by Prime32; 2009-07-03 at 03:19 PM.
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2009-07-03, 03:37 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Since the AI doesn't feel emotion or anything for that matter, it would probably adapt itself to the current situation. Generally however, since everything is either wheeled or aerial, and there's no need for passenger capacity in its vehicles, an army would be incredibly mobile, with lots of big guns, but low numbers compared to the Imperial Guard (no expandable infantry). Essentially, the AI favours fast skirmishes and heavy bombardments.
That's very interesting. Reminds me of Protoss Arbiters and their cloaking fields.Last edited by Mad Mask; 2009-07-03 at 03:38 PM.
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2009-07-03, 03:46 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Generally, that sounds good. Not sure about the emotionless bit, though. Always seems to go poorly, with emotions slipping in and all that. I mean, look at Data.
And a mildly amusing component? If there was total warp transparency, a Chaos army's demons and these guys would completely ignore each other.Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-07-03, 03:51 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Hmm. Maybe warp entities, like demons and avatars couldn't even sense them... they would just stand around ignoring htem, and then fall over dead.
Resident Vancian Apologist
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2009-07-03, 03:54 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-07-03, 03:57 PM (ISO 8601)
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Re: Invent a New Warhammer Race
After The County Green was destroyed to make room for yet another war factory/strip mine, the dispersed halflings survived initially on the utter margins of Imperial society. Using their already legendary hiding skills, they stowed away in small groups on various ships, eventually dispersing across the galaxy. The general consensus among those who are even aware of the halflings to shoot the vermin on sight. Still, with at least a small infestation of them on almost every major ship of every major faction, they have unparalleled intelligence of all sides movements. Due to the varying environments aboard the different factions ships, varying breeds have sprung up, adapted to each factions favoured conditions. Still, all consider themselves to be Hobbits', whatever other races call them, and whatever they have become. Rumours say that they have subtly shifted the turn of many of the most famous battles by either making the ships they call home more or less efficient, with guns jamming or damage repaired more rapidly then would be expected. Some claim they see a master plan in it all.
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2009-07-03, 04:00 PM (ISO 8601)
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Re: Invent a New Warhammer Race
They want to destroy the ring and rebuild the shire?
Resident Vancian Apologist
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2009-07-03, 04:03 PM (ISO 8601)
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Re: Invent a New Warhammer Race
What if the Hobbits encountered Ratlings ?
Originally Posted by chiasaur11Last edited by Mad Mask; 2009-07-03 at 04:04 PM.
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2009-07-03, 04:06 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Last edited by Ravens_cry; 2009-07-03 at 04:12 PM.
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2009-07-03, 04:13 PM (ISO 8601)
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Re: Invent a New Warhammer Race
40K: Space Slaads. The skinks aren't fielded as soldiers any more save when piloting vehicles, the Kroxigors and other dinosaurs are extinct, so that means all the soldier work is covered by Saurians. There'd be limited genetic variety: a breed of gorilla-armed speedy chargers with arm blades, a breed with keen eyes and steady nerves for gunners, but nowhere near as crazy as Tyranids. They're vehicles would vary between two extremes: Small, swift scouting vessels that fire disruptive weapons like gas grenades or nets, and virtually immobile hovering platforms bearing either a Wave Motion Gun or a Slaad. They travel the stars by means of temporary miniature webway gates created by the sheer awesome that is the Slaad Psyker.
Why wait until now to reveal themselves? Everything was going according to the plans of the Old Ones to correct the Chaos problem and the C'tan issue until the Tyranids threw a monkey wrench in the mix.Half-Orc Scout by Magioth
Founder of the Therkla Fanclub
My Exalted Characters
Spoiler
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2009-07-03, 04:14 PM (ISO 8601)
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2009-07-03, 04:20 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Last edited by Ravens_cry; 2009-07-03 at 04:22 PM.
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2009-07-03, 04:34 PM (ISO 8601)
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Re: Invent a New Warhammer Race
That's the fun. Even if they were a totally balanced force, heck, even if they didn't have the firepower to drop the Tau, they'd still have the required "worse than ever before" fun that comes with every new race. Everybody'd hate them extra!
Imperium: Man's old sins come home to roost.
Adaptus Mechanus (Heh. AM, high tech and they oppress mankind.): Huh. Looks like the golden age had some issues. Oops.
Tau: Ah. Might want to reconsider those AIs.
Eldar: Crap! We did not see this one coming. At all. Our whole predicting the future game is not working here.
Dark Eldar: No souls, no pain sensors, no nothing to give the slightest relief from she-who-thirsts. Every second we're fighting them is a second closer to eternal torment.
'Nids: These guys taste awful.
Chaos: These metal boxes fear not the might of the chaos gods! This might be bad for us.
Necrons: They aren't life. No warp presence, no souls to feed to the C'tan... but still we want to kill each other because, you know, 40k.
Orks: Oy! This looks like a zoggin good place for a scrap!
Okay, maybe not the Orks. Everyone else though, the point stands.Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-07-03, 04:47 PM (ISO 8601)
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Re: Invent a New Warhammer Race
AI's have been possessed by Chaos before- the Caban Machine in the Horus Heresy series.
Before that, there was the Iron Men- robots out to destroy mankind, more like terminators than necrons.
Gaunts Ghosts encounter chaos corrupted versions of these in the first book.
So AI's aren't invulnerable to Chaos.
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2009-07-03, 04:52 PM (ISO 8601)
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Re: Invent a New Warhammer Race
So, that's a real challenge... make a race the orks wouldn't like to fight.
Resident Vancian Apologist
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2009-07-03, 04:54 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-07-03, 04:54 PM (ISO 8601)
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- Feb 2007
Re: Invent a New Warhammer Race
One with mastery of transmutation- every time Orcs attack them, they get showered in perfume and flower petals, and pink pixie dust.
Given enough of it, the Orks will be decidedly unkeen.
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2009-07-03, 05:21 PM (ISO 8601)
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Re: Invent a New Warhammer Race
Intelligent, sensible technologically advanced humans - who diverged from the portion that would become the Imperium long ago and knew to stay hidden.
They have strong defensive and tactical technologies, but their raw unit power is lacking. Their units instead have special abilities targeted towards specific weaknesses - anti-bio weaponry that specifically does good damage against the likes of the tyrnids, retrovirii that work against genetically enhanced humans, EMP, nanobots, that sort of thing.
Their most powerful technologies would be superweapons (classed as vehicles) capable of changing the laws of the universe (read: game rules) within proximity to the artifacts. Throw in an engineer unit that can hijack enemy vehicles under specific circumstances and you've pretty much got the whole package.
Culturally, they are essentially an order-worshipping race. They spent much of history running and hiding from other races (particularly the Imperium, who they have strived to hide from to avoid a war they would almost certainly be overwhelmed in) as they grew progressively more advanced, but upon discovering the nature of the Warp, and being collectively horrified, they set out with an expansionistic agenda designed to ultimately give them the power and resources to reshape reality itself to eradicate the warp (or at least, the undesirable aspects of such). They don't feel particularly remorseful about killing most races out there on the way if need be (and need probably will be).
I know this is 40K and nobody can even be close to being good guys, I've got something there too: Because of their fear and loathing over much of what they see around them, and their incredible mental capacities and latent human attachment to the Warp (these humans, however, do not manifest psykers - since they practice genetic engineering on their offspring, they preemptively cull potential psykers from their population, though they have not achieved success at purging their connection to the warp), the members of this faction are increasingly responsible for fueling the daemons of the warp - and not unwittingly.
They realize that as they increase in power and knowledge so too do their most hated adversaries, which is why they are so intent on obtaining resources with which to continue their development - they seek to defeat the Wyld not merely by outpacing them in growth, but by gaining such control over the universe that they can fundamentally rewrite its' principles and create a 'better' universe in its' place: one with humans, without daemons, and if anyone else survives too, well that's fine by them.
There we go. Dunno what to call them. Maybe simply "Humanity", reflecting their schism with and ultimate views of the Imperium. I'm not really up on the Warhammer 40K story or mechanics, so either the story or game mechanics niche might already be filled.
(Yes, I am trying to innovate Warhammer by putting a normal supertech race into it. What of it?)Last edited by Indon; 2009-07-03 at 05:22 PM.