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  1. - Top - End - #1471
    Ettin in the Playground
     
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Quote Originally Posted by AustontheGreat1 View Post
    Okay, Living Spell Companion filled out though I don't really like it. Though things I like usually end up being no good; so by using crazy-backwards logic maybe that means the ability will be passable.

    Finally got a capstone up but I thought it up while I was laying down to go to bed and half asleep so I'm not sure about it. I guess we'll see.

    Control Living Spell spliced into the Companion ability.

    Ability Score increases spread out to be +1 at each level, alternating between strength and charisma at even and odd levels respectively.

    Ummm...I need an ability for level two.
    Protip:
    Don't do something that you don't like. What ended up as my worst classes were the ones that I was unsatisfied with, and what ended up as my best classes were the ones I ended up liking. If you liked something and I told you it was bad, don't change it to something you dislike; compromise. I'm here to help- I'll not make half your class for you, but if you need suggestions, that's pretty much my job.
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  2. - Top - End - #1472
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Jump Drive isn't working, so Werespiders will be posted later tonight.

    Lizard Agility: A shocker lizard uses it's Dexterity modifier, as opposed to it's Strength modifier, for it's Climb and Jump checks. It may always take 10 on Climb checks, even if rushed or threatened.
    The "It may always take 10 on climb checks" stuff is a note for ALL CREATURES WITH CLIMB SPEEDS. (Caps for emphasis, not loudness). Don't include it here.
    Loudness and unessisary emphasis are the same thing in posting, but that's beside the fact that I don't see a problem with the casual reminder. I like to have the same thing in creatures with swim speeds.

    A Chump's List
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    Feedback would be awesome on the following:
    Multiple Ability score Natural Armor Bonuses
    Wererat
    Wereviper
    Wereconstrictor
    Weretiger
    Werelion
    Wereleopard
    Wherecheetah

    To be Built (In Order):
    Werespider Weaver Overhaul
    Werespider Hunter Overhaul
    Werehydra Overhaul
    Half-Golem Revamp
    Pluranthrope Base
    Were...spidersawm...?
    The Rest of the Overhaul of Therianthropes.
    Last edited by AugustNights; 2010-11-29 at 02:30 PM.
    Come with me, time out of mind...

  3. - Top - End - #1473
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Valkyrie has been changed once more, Gorgon.

    Lightning Gaze is now a stance that can only be held for a certain number of rounds each day and Sonic Snap is now tied to maneuver expending. Electrical Weaponry has been kept passive and constant since the other two are now quite limited in their use. Ive also changed the maneuver progression and added a caster level/save DC part to Duelist to hurt casters just as much as melee.
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  4. - Top - End - #1474
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Wereshocker Lizard:
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    I think for a per level basis, the Shocker lizard is stronger. Is this bad?
    Keep in mind that Therianthropy offers a steady ability score bonus, and the ability to change sizes over HD. I think this is not a problem.

    Please either post the Spoiler Alternate Form, or note the Constitution Difference that has been bolded.

    Out of Curiosity, why is the Hybrid form Medium, and the Shocker Lizard form Small?

    The Table is designed to Show increase per level, in an easy to read format, each bar should have all of the ability scores improved. (See the Wererat.)
    8 Dexterity, 4 Constitution seems fine for these guys.

    Seeing how there are no lizard like vermin (that I am aware of) you need not note them in Lizard Empathy.

    I really like Electric senses. It senses Nuerological, or bio-electric fields yes? Write in some fluff about that, so if a creature has none (Stone Golem) the DM will know not to let the sense work on it. This would be a good place to add in an Electricity Resistance note.

    Stunning Shock needs a range of attack, and the alternate forms it may be used in. (I think both would be fine) And it could use some buffing, I believe your damage can scale on Stunning Shock much faster.

    Electricity Immunity comes at the Cost of Vulnerability to another Element, or at High HDs. Also, this does not belong in the text of “Ability Score Increase.

    Lethal Shock should be incentive to be in Shocker Lizard Form, and currently its not very good for all forms. I’d recommend looking at the werewolf, to create a Pack of Shocker Lizards, as your fourth level ability. (Technically incentive to by in Hybrid form, but we can hash that out when we get to it.)

    Battery-Ram isn’t terribly exciting. In fact, its pretty weak. 1d4 non-scaling nonlethal damage is less than a cantrip. Keep in mind that this is your capstone.

    What these guys need is some spice.
    Yeah it’s a human shocker lizard.
    The great thing about a mix between a human and a thing is that the mix can do things that the Human and the Thing couldn’t do independently.
    Get creative!
    Dire Rats can’t spread diseases other than filfth fever, and Vipers can’t spit acid, but Wererats and Werevipers can.
    Why?
    Because Therianthropes need to be awesome, or else why not just play a Shocker Lizard.
    Can they do magnet stuff?
    Can they do fun electrical things?
    Can they were yellow face paint, and pass themselves off as a commercial icon for a Japanese Roleplaying game?
    Can they be used to recharge my mobile?
    Can they paralyze creatures?
    Can they fly kites in stormy weather to pick up mates?
    Have fun with it and keep at it!

    Little things that aren’t really important.
    I am trying to get rid of Were-X, I would prefer it if you spelled it Wereshocker lizard.
    I accidentally left (Int) off after Knowledge (Nature) (Int) in class skills for all Therianthropes, I have fixed this, if you would too that would be great.
    “Cannot be used to track.”
    Should be “gains DR/silver equal its HD”
    Come with me, time out of mind...

  5. - Top - End - #1475
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    How about the shocker lizard can paralyze people with it's shock?

  6. - Top - End - #1476
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Quote Originally Posted by ChumpLump View Post
    Can they were yellow face paint, and pass themselves off as a commercial icon for a Japanese Roleplaying game?
    Can they be used to recharge my mobile?
    Can they fly kites in stormy weather to pick up mates?
    How often do you get told you're awesome? Not often enough, thinks Lix.
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    It's like the feng shui version of an orbital death laser.

  7. - Top - End - #1477
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Concerning suggestions for the Shocker lizard (and were)

    @monkman:
    The original creature had 4 fort 5 ref 1 will, "after adjustment". but, the ability scores are enough to show that it had good fort.
    Yes, though, I should reduce BaB.

    Sure, they don't use much electricity. That's partially why it's got such a huge range. That also lets members of the class find each other. Or blue dragons.
    It's part of the original creature. It doesn't get much use there, nor will the player get much use.

    I'm having trouble wording your suggestion for fixing quick little guy. Could you give me an example of what you mean?

    @NineinthePuma:
    OK. Where'd my spelling go off? (actually, I wrote it in notepad, copy-pasta'd it to firefox, and forgot to look for squiglies, so I expected that)

    second person to point out my flaw in resistance. I fixed that.

    @Chumplump:
    What do you mean by post the spoiler alternate form? I'm sorry, I don't understand.

    whoopsie. both forms should be small.

    I'll try to flavor it up some more.


    @all:
    I'll make more fixes, maybe later today, but right now, I'm too exhausted from fixing the ones I have. Thanks, though.
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  8. - Top - End - #1478
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Hey Gorgon, this thread has almost reached its limit. Once Magicypop gets on you should probably make a new one so that he can put the "Unfinished monsters" list directly after your post and just update that one.

  9. - Top - End - #1479
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Quote Originally Posted by Kyuubi View Post
    Hey Gorgon, this thread has almost reached its limit. Once Magicypop gets on you should probably make a new one so that he can put the "Unfinished monsters" list directly after your post and just update that one.
    I'm online! And yes, this thread will reach its limit soon. Page 50.


    Unfinished Monsters by Original Post Date
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    {table=head]Monster|Endorsements|Suggestions|Original Post Date|Notes

    Elder Treant|||10/03/2010|
    • Abandoned


    Thunderbird|||10/05/2010|
    • Abandoned


    Malebranche|||10/16/2010|
    • Abandoned
    • Salvaged By Starsign


    Dwarf Ancestor|||10/18/2010|
    • Abandoned


    Shadowperson|||10/19/2010|

    Black Dragon|||10/19/2010|

    Lammasu|||10/19/2010|

    Arcadian Avenger|||10/20/2010|

    Purple Worm|||10/21/2010|
    • Endorsed


    Bleakborn|||10/23/2010|

    Brass Golem|||10/24/2010|

    WereScorpion|||10/27/2010|

    Gargoyle|||10/27/2010|

    Maug|||10/29/2010|

    Cheshire Cat|||10/30/2010|

    Wereraptor|||10/30/2010|

    Death Knight|||10/31/2010|
    • Revised Class


    Osyluth (Bone Devil)|||10/31/2010|
    • Abandoned


    Illurien|||11/04/2010|

    Shade|||11/04/2010|

    Half-Elemental|||11/07/2010|

    Warforged Charger|||11/07/2010|

    Were-elephant|||11/11/2010|

    Gerivar|||11/12/2010|
    • Abandoned


    Warforged Octopus|||11/13/2010|

    Ragewalker|||11/14/2010|

    Anarchic Creature|||11/14/2010|

    Living Spell|||11/14/2010|
    • Originally By ChumpLump
    • Endorsed


    Valkyrie|||11/15/2010|
    • Endorsed


    Solamith|||11/16/2010|

    Awakened Tyrannosaurus|||11/24/2010|

    Shocker Lizard|||11/27/2010|

    Were-Shocker Lizard|||11/27/2010|[/table]



    How To Use: The links are either a link to the endorsement, or to the suggestion. Just click it to find the post.

    What are you waiting for? Get out there and endorse/critique some monsters!


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    Hagumemnon(Protean): Magicyop
    Animated Object: Magicyop
    Tyrannosaurus: TheGeckoKing
    Nightwalker: Rumel
    Half-Golem Revision: ChumpLump
    Garngrath: Makiru
    Gulthir Devil: Makiru


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  10. - Top - End - #1480
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    I'm not looking forward to the thread lock, but I knew it would happen.

    Oh, well.
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  11. - Top - End - #1481
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    I also suggest we back up our own monsters before then in case we need to repost them or edit them. That is, if you don't still have the original on your computer already.
    Last edited by Mystic Muse; 2010-11-29 at 01:25 PM.

  12. - Top - End - #1482
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Quote Originally Posted by Kyuubi View Post
    I also suggest we back up our own monsters before then in case we need to repost them or edit them. That is, if you don't still have the original on your computer already.
    Ideally, the mods will do what they did for Oslecamo at one point- that is, leave the thread technically unlocked so that posts can still be edited. But I saved the Living Spell anyway, just in case.
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  13. - Top - End - #1483
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    I'll back up the T-Rex and Black Dragon later, then. Can I scrounge up one last endorsement for the Cheshire Cat? It's almost there!
    Last edited by TheGeckoKing; 2010-11-29 at 02:05 PM.

  14. - Top - End - #1484
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    NEW THREAD!
    Please, please, please don't post here, and mods, please don't lock the thread so we can edit it. Thank you.
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  15. - Top - End - #1485
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    I have a request. How about something to the effect of being the polar opposite of undead?
    Internet currently unreliable, please have patience.

    [COLOR="Red"]We require additional Pylons.
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    I am a
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    Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
    With the Ability Scores:
    Strength-16
    Dexterity-16
    Constitution-18
    Intelligence-17
    Wisdom-14
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  16. - Top - End - #1486
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Note: there is over 50 pages, and a successor thread. a few, actually.
    You want "community based monster classes: homebrew edition".
    [/backseat modding]
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  17. - Top - End - #1487
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    What, no Solar class?
    ^~Cody T.~^

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  18. - Top - End - #1488
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    New thread here. http://www.giantitp.com/forums/showthread.php?t=182724

    Solar is now called Daeva for some reason I'm unaware of.

  19. - Top - End - #1489
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Quote Originally Posted by Kyuubi View Post
    New thread here. http://www.giantitp.com/forums/showthread.php?t=182724

    Solar is now called Daeva for some reason I'm unaware of.
    Because it combines all of these monsters into one. They were also called Daevas back in 2e, and Daeva is approximately 10,000,000 times cooler than Angel.
    Also:

    THREAD UNOFICIALLY CLOSED. LINK TO NEW THREAD ABOVE.
    Seriously, why do people keep posting here?
    Last edited by Gorgondantess; 2011-01-27 at 01:59 AM.
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  20. - Top - End - #1490
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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Quote Originally Posted by Gorgondantess View Post
    Because it combines all of these monsters into one. They were also called Daevas back in 2e, and Daeva is approximately 10,000,000 times cooler than Angel.
    Also:

    THREAD UNOFICIALLY CLOSED. LINK TO NEW THREAD ABOVE.
    Seriously, why do people keep posting here?
    No Big flashing Neon sign?

    I would at least put it in the first post in big letters.
    Last edited by Mystic Muse; 2011-01-27 at 02:19 AM.

  21. - Top - End - #1491
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    WolfInSheepsClothing

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    Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

    Oh, look. We're on page 50, the maximum page limit. There, it's dead. Forever. Now go to the new thread!
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