Results 31 to 44 of 44
-
2012-11-04, 11:09 AM (ISO 8601)
- Join Date
- Oct 2011
Re: How does a totemist get 16 attacks?
Afb right now, but couldn't you just do girallon arms, rapid strike feat chain, and blood storm blade?
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.
Extended Homebrew Signature
-
2012-11-04, 03:33 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: How does a totemist get 16 attacks?
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
-
2012-11-04, 04:53 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: How does a totemist get 16 attacks?
-
2012-11-04, 05:07 PM (ISO 8601)
- Join Date
- Mar 2011
Re: How does a totemist get 16 attacks?
Warforged Totemist 6/Warblade 14. Take Leadership at 6th lvl. At 9th, take that feat that let's you get a second Cohort one level below the main cohort, and at 12th take that feat that makes the cohort only 1 lvl below yours.
Make the first Cohort a DFI Bard with Optimized inspire courage and two levels of seeker of the song so that in one round he can get all the important music going.
Make the second Cohort an Artificer focused on crafting stuff as cheaply as possible. Have it make you an amulet of mighty fists with the speed property. Also have him craft an item of some nature so that he can just teleport you where you wish to go.
Now, you should focus on Tiger Claw and Diamond Mind Martial Maneuvers form Warblade. this will top out with Time stands still as a 9th lvl and Raging Mongoose as an 8th.
Focus soul melds on getting an extra natural attack. In this manner, between your own Warforged slam and soul melds, you can get 9 attacks. With the speed property, that's 18 attacks on a full attack. With Raging Mongoose in play, that's 45 attacks. Add Time stands still, and your at 90. At highest bonus. about 98 or so total. And don't worry about getting close enough to spend a full round attacking. That's why your artificer can teleport you. And damage is what the Bard is for."I Burn!"
-
2012-11-04, 05:49 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Denver, CO
- Gender
Re: How does a totemist get 16 attacks?
-
2012-11-04, 05:51 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: How does a totemist get 16 attacks?
How much burst damage via Manticore belt can we get with a Totemist 12/Factotum 8?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2012-11-04, 05:53 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Denver, CO
- Gender
-
2012-11-04, 07:47 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: How does a totemist get 16 attacks?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2012-11-04, 08:02 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
-
2012-11-04, 08:05 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: How does a totemist get 16 attacks?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2012-11-04, 08:36 PM (ISO 8601)
- Join Date
- May 2012
Re: How does a totemist get 16 attacks?
Blood Wind is a 1st level spell in Spell Compendium, casts as a swift action. Makes the target's natural attacks strike from range for one round (think like in video game RPGs when the monster doesn't move up, just swipes its paw and you get slashed for damage).
So, get 16 natural attacks (you can get at least 3 from magic items I'm aware of alone; girallon's blessing spell, 3rd level, lasts 10 min/CL and gives you +2 arms and puts claws on all of them.... getting 16 probably isn't that hard....), then either dip a caster class or get a friend/cohort to cast Blood Wind on you, and buy a ton of 1st level pearls of power for 1000 gp a pop.
Is my guess for how it works.
-
2012-11-04, 09:34 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
-
2012-11-04, 09:40 PM (ISO 8601)
- Join Date
- Aug 2010
Re: How does a totemist get 16 attacks?
Actually, Incarnum Focus can also be a property, so you could technically have a Belt of Battle with the Incarnum Focus property like you could have a Great Axe with the Flaming Burst property.
More importantly, I long ago discovered the ultimate magic item for almost every class. It's thanks to this, specifically, the section listing the cost of a magic item with a continuous effect. It states that an item with a spell level of 5 and a caster level of 9 will cost 90,000 gp. Applying the same logic, an item with a power level of 5 and a manifester level of 9 would cost the same amount. Now, you must be curious as to why I specified a 5th level power and a manifester level of 9th; the reason for this is that to use a 5th level power requires a manifester level of 9th. But what power am I talking about, and why do I want it continuous? The answer is quite simple: Temporal Reiteration (it was the best link I could find...).
Think about it. Just think about it.Incarnum: VoP's best (and possibly only) friend.
Spoiler: Quotes and Fun Links
Formerly Lestroisrois. Shorten my new name however you wish; I've seen plenty.
-
2012-11-04, 09:52 PM (ISO 8601)
- Join Date
- Sep 2011
Re: How does a totemist get 16 attacks?
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils