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2012-10-14, 11:49 PM (ISO 8601)
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- Jan 2010
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New Economy and New Calender have i missed anything easily abusable?
There are 10 days in a week, 4 weeks a month, 9 months a year.
Crafting,Profession, and similarchecks are made as one coin level higher (craft in silver per day, gold per week,profession in platinum).
Edit2: Profession checks are made daily instead of weekly.
Businesses make profit checks weekly instead of monthly. Businesses take a -15 to profit checks instead of -25.
Strongholds calculate profit/costs monthly instead of yearly.
Magical crafting is not altered.
Edit: This is me looking for new calenders and such for a new setting.Last edited by Morithias; 2012-10-15 at 12:43 AM.
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2012-10-15, 12:40 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: New Economy and New Calender have i missed anything easily abusable?
you'll need to up the cost to hire NPC's accordingly since they can make a whole lot more money performing a profession than by holding a torch for a bunch of psycotic "heroes"
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2012-10-15, 12:43 AM (ISO 8601)
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- Jan 2010
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2012-10-15, 12:48 AM (ISO 8601)
- Join Date
- Oct 2009
Re: New Economy and New Calender have i missed anything easily abusable?
It's probably best to just leave the economy of a D&D world alone. Unless your group is really into economic theory (not impossible, but unlikely) they'll probably never even notice, much less appreciate, any changes to the in-game economy. That is, of course, unless it has a noticeable, negative impact on them.
Getting a realistic and functional economy into D&D would require a complete overhaul. You'd probably be better off just adapting d20 modern's wealth check system, if you really can't stand the existing numbers. It's a straight-foward abstraction that represents the complexity of economy in a way that doesn't slow the game to a crawl cyphering all the variables in the aquisition and distribution of assests.
But like I said to begin with, it's probably best to just adapt the MST3K mantra here; "It's just a game."
Edit: come to think of it, there was a whole thread on the topic of D&D's economy's brokenness not long ago. It's probably still somewhere in the first five pages. Let me look.
Edit 2: Way off, it's all the way back on page 13 about half-way down. Titled "fully functional <something> economies."Last edited by Kelb_Panthera; 2012-10-15 at 01:05 AM.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-15, 01:06 AM (ISO 8601)
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- Jan 2010
- Gender
Re: New Economy and New Calender have i missed anything easily abusable?
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2012-10-15, 01:15 AM (ISO 8601)
- Join Date
- Oct 2009
Re: New Economy and New Calender have i missed anything easily abusable?
I see. You could do like I do and only count actuall permanent and semipermanent magic items against their WBL and otherwise give out excessive treasure. If they get too many magic items for their WBL it's time for banditry and sunderers.
Naturally, I've informed the players of this particular facet of my game. The fact that I like to do political stuff that makes the murder-hobo archetype somewhat less than productive most of the time probably helps too. Being a member of at least an organization, if not a community, is a big thing. It can be very difficult to get things done otherwise, and organizations don't think much of members that don't bring anything to the table but talent in many cases.
In answer to your orginal question, now that the obvious one has been caught, I don't see any loopholes that immediately stand out.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-15, 02:19 AM (ISO 8601)
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- May 2007
- Gender
Re: New Economy and New Calender have i missed anything easily abusable?
Our games wind up being 80-90 percent economics because our DM doesn't believe in loot. so we wind up REALLY wishing the crafting and profession rules were better.
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2012-10-15, 02:25 AM (ISO 8601)
- Join Date
- Oct 2009
Re: New Economy and New Calender have i missed anything easily abusable?
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2012-10-15, 07:35 AM (ISO 8601)
- Join Date
- Jan 2012
Re: New Economy and New Calender have i missed anything easily abusable?
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2012-10-15, 09:52 AM (ISO 8601)
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- Jan 2010
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Re: New Economy and New Calender have i missed anything easily abusable?
I would like everyone to please note that to my knowledge I am NOT the DM he speaks of.
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2012-10-15, 11:34 AM (ISO 8601)
- Join Date
- Aug 2010
Re: New Economy and New Calender have i missed anything easily abusable?
Have you considered just making professions and craft skill work like the speak language skill? It's just something you either know how to do or not and if you know how to do it and work is available you can get paid a certain amount per week for your labor. It's not exactly true to life, but it beats having janitors and lawyers being paid exactly the same amount per week. (And it's not like professions really give enough benefit to be worth investing in at high levels anyway.)
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2012-10-15, 04:48 PM (ISO 8601)
- Join Date
- Jan 2012
Re: New Economy and New Calender have i missed anything easily abusable?
The only real use that those skills really have is for prerequisites, and this suggestion kind of messes with those.
Otherwise, though, this is about as good an approach as any. Personally, I straight-up eliminate Profession altogether except for prereqs, telling people they can claim to be a competent professional at any profession they care to include in their backstory, no pointless skill point tax involved.
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2012-10-15, 05:22 PM (ISO 8601)
- Join Date
- Aug 2010
Re: New Economy and New Calender have i missed anything easily abusable?
Well, that and breaking all-warforged parties. If the prerequisites bother you just require an equal number of ranks in some related skill. Everyone has craft and profession as class skills, it's not like those prereqs were keeping anyone away from the stuff they wanted anyway.
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2012-10-15, 05:41 PM (ISO 8601)
- Join Date
- May 2006
Re: New Economy and New Calender have i missed anything easily abusable?
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2012-10-15, 05:44 PM (ISO 8601)
- Join Date
- Aug 2010
Re: New Economy and New Calender have i missed anything easily abusable?
Huh. Never noticed that. Seems a rather odd that a fighter or barbarian could be a decorative basketweaver but not, say, a career soldier or something.
Still, I guess it makes as much sense as anything else in core.
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2012-10-15, 06:17 PM (ISO 8601)
- Join Date
- Jan 2012
Re: New Economy and New Calender have i missed anything easily abusable?
I personally consider Craft and Profession to be universal class skills, and consider any class that lacks them in its entry to have a typographical error.