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  1. - Top - End - #301
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by unbutu;18770542

    [B
    Q148[/B]: I'll climb a rope up to the moon. Tomorrow. How long will it take ? What are my odds of success ?
    A148
    Assuming you have already managed to attach a rope to the moon, the rope is knotted, and you have taken care of the small matter of surviving space:

    As long as your climb modifier is greater then +3 and you climb at 1/4 move speed to avoid penalties, you will make it to the moon in a number of rounds equal to (Distance to the moon)/(1/4 your move speed).
    I reserve the right to be wrong and will use that right whenever it happens

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

  2. - Top - End - #302
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    Dimers's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by unbutu View Post
    Q146: How was the universe created ?
    A146: In the beginning ...

    Q149: What do you call a man with no arms and no legs lying on your doorstep?

    Q150: Who put the bomp in the bombshubompshubomp?

    Q151: Are we there yet?

    Q40-alt: Why does God let bad things happen to good people?

    Q152: Who let the dogs out?
    Last edited by Dimers; 2015-02-05 at 12:30 AM.
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  3. - Top - End - #303
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    PirateGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    A40-alt: Because those people need a challenge appropriate to their level in order to earn XP.

    RAW and relevant!

  4. - Top - End - #304
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    Dimers's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Lightlawbliss View Post
    A148
    Assuming you have already managed to attach a rope to the moon, the rope is knotted, and you have taken care of the small matter of surviving space:

    As long as your climb modifier is greater then +3 and you climb at 1/4 move speed to avoid penalties, you will make it to the moon in a number of rounds equal to (Distance to the moon)/(1/4 your move speed).
    Unbutu specified "tomorrow", indicating a period no greater than 1 day for the climb. It's about 238900 miles to the moon, or 1,261,392,000 feet. A day is 14400 rounds. Unbutu's base speed would need to be at least 350390 to get there in less than 24 hours, presuming s/he is (as you say) climbing at 1/4 speed to preclude penalties. Unbutu, what is your race? And do you have any relevant templates? What about buff spells or SLAs?
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  5. - Top - End - #305
    Ettin in the Playground
     
    RangerGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    Q153: Why do good people do evil things?

  6. - Top - End - #306
    Bugbear in the Playground
     
    PirateGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    A153: Because they rolled this in their random treasure and didn't think to cast Identify.

  7. - Top - End - #307
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    Dimers's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by SirKazum View Post
    A153: Because they rolled this in their random treasure and didn't think to cast Identify.
    Disagree. That makes them evil people. I was thinking Dominate, myself, but that depends entirely on the caster and situation.

    Ooh, oh, I know! A153: Good people do evil things because they're trying to use "the foul sight granted by the powers of unlife" to determine who most needs the holy power of their compassionate healing.
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  8. - Top - End - #308
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    RedWizardGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    A154: What thing that can be done by RAW on a 1rst level human, is the further away from what could be done by a real life human, without any magic ?(Example: Being kilometers underwater without equipment, and not dying, because water does not apply pressure in DnD. )
    Last edited by unbutu; 2015-02-06 at 03:59 PM.

  9. - Top - End - #309
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    AssassinGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by unbutu View Post
    A154: What thing that can be done by RAW on a 1rst level human, is the further away from what could be done by a real life human, without any magic ?(Example: Being kilometers underwater without equipment, and not dying, because water does not apply pressure in DnD. )
    You're mistaken. From page 11 of Stormwrack:
    DEPTH
    Very deep water deals water pressure damage of 1d6 points per minute for every 100 feet the character is below the surface. A Fortitude save (DC 15, +1 for each previous check) means that you take no damage in that minute.
    Plus you're asking a question which is the reverse of this forum's topic, since it can be answered.

  10. - Top - End - #310
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Curmudgeon View Post
    Plus you're asking a question which is the reverse of this forum's topic, since it can be answered.
    Fair, fair. I'll try to make a comeback:

    ---------------------
    Q155: Can love really last a lifetime ?

    Q156: Wich one is the sixth sense ?

  11. - Top - End - #311
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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by unbutu View Post
    Q155: Can love really last a lifetime ?
    A155: Yes. Mind Rape lasts plenty long enough to kill the target.

    A156: Tremorsense. In the order given in the downloadable SRD, under "Types, Subtypes and Abilities":
    1. Blindsense
    2. Blindsight
    3. Low-light vision
    4. Scent
    5. Telepathy
    6. Tremorsense

    Apparently normal vision, darkvision, hearing, touch and taste are not senses.
    Last edited by Dimers; 2015-02-06 at 08:02 PM.
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  12. - Top - End - #312
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    Milo v3's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    A155B: No. Elixir's of love only last for 1d3 hours.
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  13. - Top - End - #313
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    Dimers's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    Hmph. Still plenty of time to kill the drinker. Then it'd last a lifetime.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

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  14. - Top - End - #314
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    GreenZ's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    A155B Correction: Yes. Elixir of Love lasts for 1d3 hours, which should be long enough to kill the target.
    "I heard people say that music or video games are the devil, but no matter how I play them I can never find anything. The only things I have ever known to actually summon otherworldly beings of power are books."

  15. - Top - End - #315
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    OrcBarbarianGirl

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by unbutu View Post
    A154: What thing that can be done by RAW on a 1rst level human, is the further away from what could be done by a real life human, without any magic ?(Example: Being kilometers underwater without equipment, and not dying, because water does not apply pressure in DnD. )
    If you're interested in stuff like that, I would suggest The Dysfunctional Rules Thread. We've discussed some weird ideas like dropping prone to instantly and safely fall on your back, how fatigue and exhaustion don't affect saves vs sleep, and other bizarre situations found in the rules as they are written.

    What was my bizarre tax for this post? I put it in blue which means it's sarcastic, but its not, and thats not a rule, especially as written and I used a lotta commas. Makes you think...
    Quote Originally Posted by No brains View Post
    But as we've agreed, sometimes the real power was the friends we made along the way, including the DM. I wish I could go on more articulate rants about how I'm grateful for DMs putting in the effort on a hard job even when it isn't perfect.

  16. - Top - End - #316
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    GreenZ's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    Q157: Should I start this post off with a question?

    Q158: Does the Sheep Count the Sheep?

    Q159: When the sun burns out will any of this matter? Who will be there to remember who we were?
    "I heard people say that music or video games are the devil, but no matter how I play them I can never find anything. The only things I have ever known to actually summon otherworldly beings of power are books."

  17. - Top - End - #317
    Colossus in the Playground
     
    Flickerdart's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    Q160: Do androids dream of electric sheep?
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  18. - Top - End - #318
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    Kobold

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    Default Re: Questions that can't be answered... Answered by RAW

    Q161 What is the worth of a man's soul?

    Q161.A If it matters, are there differing values based on race, gender, creed, or alignment?
    Last edited by Almarck; 2015-02-07 at 12:19 PM.
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  19. - Top - End - #319
    Titan in the Playground
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    Default Re: Questions that can't be answered... Answered by RAW

    Q 162:

    Consider the set of all sets which do not contain themselves. Does this set contain itself?
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  20. - Top - End - #320
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    Jormengand's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    A160: No, because constructs don't need to sleep.

    A161: Three experience points, if I remember correctly. It's a pretty bad amount, to be honest; you need a lot of souls just to make a simple magic item.

    A161.A: No, but outsiders don't have souls. Also, good-aligned creatures are worth more when sacrificed.

  21. - Top - End - #321
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    GreenZ's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    A162: Magic Items must generally be worn to have any effect. Thus a set must be worn to contain other sets and could not, therefore, contain itself unless specifically stated in the item's effects.


    Q163: Do you know what I mean when I say I don't want to be alone?

    Q164: Should my campaign come to an end when there is way more to avenge?
    "I heard people say that music or video games are the devil, but no matter how I play them I can never find anything. The only things I have ever known to actually summon otherworldly beings of power are books."

  22. - Top - End - #322
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    AssassinGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    A 164 Yes.

    The Avenger is an April Fool's joke. Extending the campaign to April 2 would no longer be amusing.

  23. - Top - End - #323
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    Denver's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    A163

    Variable.

    Quote Originally Posted by PHB p.81
    Discern Secret Message: You may use Sense Motive to detect that a hidden message is being transmitted via the Bluff skill. In this case, your Sense Motive check is opposed by the Bluff check of the character transmitting the message. For each piece of information relating to the message that you are missing, you take a –2 penalty on your Sense Motive check. For example, if you eavesdrop on people planning to assassinate a visiting diplomat, you take a –2 penalty on your check if you don’t know about the diplomat. If you succeed by 4 or less, you know that something hidden is being communicated, but you can’t learn anything specific about its content. If you beat the DC by 5 or more, you intercept and understand the message. If you fail by 4 or less, you don’t detect any hidden communication. If you fail by 5 or more, you infer some false information.
    Unfortunately, because I do not know what the result of your Bluff check was, I do not even know if I know there is a secret message to know about.

  24. - Top - End - #324
    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by Curmudgeon View Post
    A 164 Yes.

    The Avenger is an April Fool's joke. Extending the campaign to April 2 would no longer be amusing.
    It's not obvious to me how this is a april fool joke. Is the class stacked compared to alternatives to the point it's funny ?

  25. - Top - End - #325
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    Milo v3's Avatar

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    Default Re: Questions that can't be answered... Answered by RAW

    Quote Originally Posted by unbutu View Post
    It's not obvious to me how this is a april fool joke. Is the class stacked compared to alternatives to the point it's funny ?
    It's the exact same as the Assassin class, but they badly photoshopped the pic to be white instead of black and made it non-evil. Also, it was published on april 1st.
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    Default Re: Questions that can't be answered... Answered by RAW

    A157: Usually, asking questions is not inherently a good or evil act.
    A158: Probably not, given the sheep's low intelligence score.
    A159: Yes, because some of us will be on other planes or have immunity to cold.

  27. - Top - End - #327
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    OrcBarbarianGirl

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    Default Re: Questions that can't be answered... Answered by RAW

    Q 165
    If someone belches with an interrogative inflection, what is a good answer?

    Q 166
    What's a fair minimum wage?

    Q 167
    Why aren't there more crossovers between MTG and D&D?

    Q 168
    Isn't a question mark just a little redundant given that there are words that can give an unambiguous context as to whether or not any sentence requires an answer.
    Quote Originally Posted by No brains View Post
    But as we've agreed, sometimes the real power was the friends we made along the way, including the DM. I wish I could go on more articulate rants about how I'm grateful for DMs putting in the effort on a hard job even when it isn't perfect.

  28. - Top - End - #328
    Titan in the Playground
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    Default Re: Questions that can't be answered... Answered by RAW

    A 166:

    An untrained hireling makes 1 SP per day.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  29. - Top - End - #329
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    ElfPirate

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    Default Re: Questions that can't be answered... Answered by RAW

    A165
    'Belching' is only used as a game term in the context of breath weapons. I recommend Wings of Cover if you have not otherwise readied an action.
    A167
    Crossovers between different worlds require planar transport magics which can be expensive to obtain, and there is no guarantee of treasure appropriate to the difficulty in MtG.

  30. - Top - End - #330
    Bugbear in the Playground
     
    Kobold

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    Default Re: Questions that can't be answered... Answered by RAW

    A167

    Because it's redundant. Wizards fullfill every facet of Planeswalkers in that they summon creatures they know about, have Libraries, and are able to travel into other Planes as early as they get Planeshift. It's just in MTG every Wizard seems to have Conjuration as their favored schools.

    Edit: just realized my original reply didn't quite fit in. Put a better more RAW Supported answer, but I'm saving the original reply in case people want to read it.

    Spoiler: Original reply
    Show
    Q 167
    Why aren't there more crossovers between MTG and D&D?

    A167
    Because it's redundant.

    The playable characters are creatures created by Planeswalkers from their memories and understanding of achetypes glitzed up to make them more effective. Their cards tend to be bigger than usual for MTG, but it's fine as it lists ever stat including Strength and Toughness. Most of these planewalkers only have one or two creatures in their decks with everything else being equipment. They're allowed to start play with their signature creauture and equips as part of a modified Commander ruleset.

    Meanwhile, another Planeswalker creates his own monsters and creatures using his own resource pool, Put in the right lands, equip challenges appropriately before letting the other planeswalkers have to block or attack the challenge. He gets more everything including the power to treat his Library as his hand in order to balance out the fact he's on his own. There's also a side deck for rewards for overcomming the enemey Planeswalker's challenges.

    Non standard challenges are mostly casts of diplomacy between Planeswalkers or whether or not the "lesser" planewalkers can use their Libraries to overcome the conceived scenario.

    Then with the game for that day ends, the surviving character's equipment is saved and exported to the next game, while all the Planeswalkers alter the rest of their libraries.

    Non standard challenges are mostly casts of diplomacy between Planeswalkers or whether or not the "lesser" planewalkers can use their Libraries to overcome the conceived scenario.

    Then with the game for that day ends, the surviving character's equipment is saved and exported to the next game, while all the Planeswalkers alter the rest of their libraries.
    Last edited by Almarck; 2015-02-28 at 12:13 PM.
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