Results 301 to 330 of 557
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2015-02-05, 12:09 AM (ISO 8601)
- Join Date
- May 2013
- Location
- A world all my own
Re: Questions that can't be answered... Answered by RAW
Originally Posted by unbutu;18770542
[B
Assuming you have already managed to attach a rope to the moon, the rope is knotted, and you have taken care of the small matter of surviving space:
As long as your climb modifier is greater then +3 and you climb at 1/4 move speed to avoid penalties, you will make it to the moon in a number of rounds equal to (Distance to the moon)/(1/4 your move speed).I reserve the right to be wrong and will use that right whenever it happens
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2015-02-05, 12:29 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Questions that can't be answered... Answered by RAW
A146: In the beginning ...
Q149: What do you call a man with no arms and no legs lying on your doorstep?
Q150: Who put the bomp in the bombshubompshubomp?
Q151: Are we there yet?
Q40-alt: Why does God let bad things happen to good people?
Q152: Who let the dogs out?Last edited by Dimers; 2015-02-05 at 12:30 AM.
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2015-02-05, 09:47 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Brazil
- Gender
Re: Questions that can't be answered... Answered by RAW
A40-alt: Because those people need a challenge appropriate to their level in order to earn XP.
RAW and relevant!The Heplion Contingency - Low-tech Cyberpunk with Psychic Powers!
D&D Creations / Homebrewing
The Haliburn Galaxy: D&D Reinvented as Science-Fiction
Book-Learnin' - Extended rules for the Knowledge skill
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2015-02-06, 01:12 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Questions that can't be answered... Answered by RAW
Unbutu specified "tomorrow", indicating a period no greater than 1 day for the climb. It's about 238900 miles to the moon, or 1,261,392,000 feet. A day is 14400 rounds. Unbutu's base speed would need to be at least 350390 to get there in less than 24 hours, presuming s/he is (as you say) climbing at 1/4 speed to preclude penalties. Unbutu, what is your race? And do you have any relevant templates? What about buff spells or SLAs?
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2015-02-06, 01:37 AM (ISO 8601)
- Join Date
- Dec 2014
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2015-02-06, 06:26 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Brazil
- Gender
Re: Questions that can't be answered... Answered by RAW
A153: Because they rolled this in their random treasure and didn't think to cast Identify.
The Heplion Contingency - Low-tech Cyberpunk with Psychic Powers!
D&D Creations / Homebrewing
The Haliburn Galaxy: D&D Reinvented as Science-Fiction
Book-Learnin' - Extended rules for the Knowledge skill
General Fiction
Wattpad Profile
Worldline Collapse
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2015-02-06, 12:58 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Questions that can't be answered... Answered by RAW
Disagree. That makes them evil people. I was thinking Dominate, myself, but that depends entirely on the caster and situation.
Ooh, oh, I know! A153: Good people do evil things because they're trying to use "the foul sight granted by the powers of unlife" to determine who most needs the holy power of their compassionate healing.
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2015-02-06, 02:06 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Questions that can't be answered... Answered by RAW
A154: What thing that can be done by RAW on a 1rst level human, is the further away from what could be done by a real life human, without any magic ?(Example: Being kilometers underwater without equipment, and not dying, because water does not apply pressure in DnD. )Last edited by unbutu; 2015-02-06 at 03:59 PM.
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2015-02-06, 03:19 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Questions that can't be answered... Answered by RAW
You're mistaken. From page 11 of Stormwrack:
DEPTH
Very deep water deals water pressure damage of 1d6 points per minute for every 100 feet the character is below the surface. A Fortitude save (DC 15, +1 for each previous check) means that you take no damage in that minute.
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2015-02-06, 05:17 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Questions that can't be answered... Answered by RAW
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2015-02-06, 07:56 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Questions that can't be answered... Answered by RAW
A155: Yes. Mind Rape lasts plenty long enough to kill the target.
A156: Tremorsense. In the order given in the downloadable SRD, under "Types, Subtypes and Abilities":
- Blindsense
- Blindsight
- Low-light vision
- Scent
- Telepathy
- Tremorsense
Apparently normal vision, darkvision, hearing, touch and taste are not senses.Last edited by Dimers; 2015-02-06 at 08:02 PM.
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2015-02-06, 08:19 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Australia
- Gender
Re: Questions that can't be answered... Answered by RAW
A155B: No. Elixir's of love only last for 1d3 hours.
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-02-06, 08:26 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Questions that can't be answered... Answered by RAW
Hmph. Still plenty of time to kill the drinker. Then it'd last a lifetime.
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2015-02-06, 08:27 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Questions that can't be answered... Answered by RAW
A155B Correction: Yes. Elixir of Love lasts for 1d3 hours, which should be long enough to kill the target.
"I heard people say that music or video games are the devil, but no matter how I play them I can never find anything. The only things I have ever known to actually summon otherworldly beings of power are books."
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2015-02-06, 10:54 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Why am I here?
Re: Questions that can't be answered... Answered by RAW
If you're interested in stuff like that, I would suggest The Dysfunctional Rules Thread. We've discussed some weird ideas like dropping prone to instantly and safely fall on your back, how fatigue and exhaustion don't affect saves vs sleep, and other bizarre situations found in the rules as they are written.
What was my bizarre tax for this post? I put it in blue which means it's sarcastic, but its not, and thats not a rule, especially as written and I used a lotta commas. Makes you think...
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2015-02-07, 12:28 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Questions that can't be answered... Answered by RAW
Q157: Should I start this post off with a question?
Q158: Does the Sheep Count the Sheep?
Q159: When the sun burns out will any of this matter? Who will be there to remember who we were?"I heard people say that music or video games are the devil, but no matter how I play them I can never find anything. The only things I have ever known to actually summon otherworldly beings of power are books."
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2015-02-07, 12:31 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
- Gender
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2015-02-07, 12:19 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Questions that can't be answered... Answered by RAW
Q161 What is the worth of a man's soul?
Q161.A If it matters, are there differing values based on race, gender, creed, or alignment?Last edited by Almarck; 2015-02-07 at 12:19 PM.
I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
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2015-02-07, 12:40 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Questions that can't be answered... Answered by RAW
Q 162:
Consider the set of all sets which do not contain themselves. Does this set contain itself?Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2015-02-07, 03:11 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Questions that can't be answered... Answered by RAW
A160: No, because constructs don't need to sleep.
A161: Three experience points, if I remember correctly. It's a pretty bad amount, to be honest; you need a lot of souls just to make a simple magic item.
A161.A: No, but outsiders don't have souls. Also, good-aligned creatures are worth more when sacrificed.
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2015-02-08, 06:03 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Questions that can't be answered... Answered by RAW
A162: Magic Items must generally be worn to have any effect. Thus a set must be worn to contain other sets and could not, therefore, contain itself unless specifically stated in the item's effects.
Q163: Do you know what I mean when I say I don't want to be alone?
Q164: Should my campaign come to an end when there is way more to avenge?"I heard people say that music or video games are the devil, but no matter how I play them I can never find anything. The only things I have ever known to actually summon otherworldly beings of power are books."
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2015-02-08, 07:09 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Questions that can't be answered... Answered by RAW
A 164 Yes.
The Avenger is an April Fool's joke. Extending the campaign to April 2 would no longer be amusing.
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2015-02-08, 07:18 PM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Sacramento, CA
- Gender
Re: Questions that can't be answered... Answered by RAW
A163
Variable.
Originally Posted by PHB p.81
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2015-02-08, 07:47 PM (ISO 8601)
- Join Date
- Nov 2014
Re: Questions that can't be answered... Answered by RAW
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2015-02-08, 07:54 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- Australia
- Gender
Re: Questions that can't be answered... Answered by RAW
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-02-08, 08:54 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Questions that can't be answered... Answered by RAW
A157: Usually, asking questions is not inherently a good or evil act.
A158: Probably not, given the sheep's low intelligence score.
A159: Yes, because some of us will be on other planes or have immunity to cold.
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2015-02-28, 11:26 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Why am I here?
Re: Questions that can't be answered... Answered by RAW
Q 165
If someone belches with an interrogative inflection, what is a good answer?
Q 166
What's a fair minimum wage?
Q 167
Why aren't there more crossovers between MTG and D&D?
Q 168
Isn't a question mark just a little redundant given that there are words that can give an unambiguous context as to whether or not any sentence requires an answer.
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2015-02-28, 11:37 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Questions that can't be answered... Answered by RAW
A 166:
An untrained hireling makes 1 SP per day.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2015-02-28, 11:57 AM (ISO 8601)
- Join Date
- Feb 2008
Re: Questions that can't be answered... Answered by RAW
A165
'Belching' is only used as a game term in the context of breath weapons. I recommend Wings of Cover if you have not otherwise readied an action.
A167
Crossovers between different worlds require planar transport magics which can be expensive to obtain, and there is no guarantee of treasure appropriate to the difficulty in MtG.
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2015-02-28, 12:02 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Questions that can't be answered... Answered by RAW
A167
Because it's redundant. Wizards fullfill every facet of Planeswalkers in that they summon creatures they know about, have Libraries, and are able to travel into other Planes as early as they get Planeshift. It's just in MTG every Wizard seems to have Conjuration as their favored schools.
Edit: just realized my original reply didn't quite fit in. Put a better more RAW Supported answer, but I'm saving the original reply in case people want to read it.
Spoiler: Original replyQ 167
Why aren't there more crossovers between MTG and D&D?
A167
Because it's redundant.
The playable characters are creatures created by Planeswalkers from their memories and understanding of achetypes glitzed up to make them more effective. Their cards tend to be bigger than usual for MTG, but it's fine as it lists ever stat including Strength and Toughness. Most of these planewalkers only have one or two creatures in their decks with everything else being equipment. They're allowed to start play with their signature creauture and equips as part of a modified Commander ruleset.
Meanwhile, another Planeswalker creates his own monsters and creatures using his own resource pool, Put in the right lands, equip challenges appropriately before letting the other planeswalkers have to block or attack the challenge. He gets more everything including the power to treat his Library as his hand in order to balance out the fact he's on his own. There's also a side deck for rewards for overcomming the enemey Planeswalker's challenges.
Non standard challenges are mostly casts of diplomacy between Planeswalkers or whether or not the "lesser" planewalkers can use their Libraries to overcome the conceived scenario.
Then with the game for that day ends, the surviving character's equipment is saved and exported to the next game, while all the Planeswalkers alter the rest of their libraries.
Non standard challenges are mostly casts of diplomacy between Planeswalkers or whether or not the "lesser" planewalkers can use their Libraries to overcome the conceived scenario.
Then with the game for that day ends, the surviving character's equipment is saved and exported to the next game, while all the Planeswalkers alter the rest of their libraries.Last edited by Almarck; 2015-02-28 at 12:13 PM.
I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
Extended Signature