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2012-03-03, 04:41 AM (ISO 8601)
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- Jun 2011
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Maze of Sleepy Repletion [3.5 spell, PEACH]
I seem to be on a roll tonight.
Maze of Sleepy Repletion
Enchantment (Compulsion) [Mind-Affecting]
Level: Sor/Wiz 6, Brd 5
Components: V, S, SF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
"You are feeling very sleepy.... You see a plate full of good things to eat in front of you...."
On a failed save, you cause the target to fall into a deep and dreamy slumber, from which it cannot be wakened by any means except strong magic. It believes itself to be eating its fill of the most delicious foods it knows of, and resting in the softest beds. Actually, it will remain there until it dies of starvation, thirst, exposure, or wandering creatures.
The target receives a new save every 24 hours at a -2 penalty; success ends the spell.
This spell cannot be removed with dispel magic. break enchantment can, however, on a successful CL check against a DC of 11+the original caster level. Remove curse is also effective if cast at a higher caster level than this spell.
Any other spell lists this should be on? (Beguiler??)
Spoiler: ChangelogMaking sure break enchantment/remove curse work again, adjusting wording of effective duration to encompass a great deal more
Spell level adjustment and dumping the confusion which is too much of a hassle
Boom, school focus. Added clause to clarify that no, rouse and friends will not work to wake them up
Removed material components
Took domains back out
Fixed subschool
Added periodic saves
Added domains
Added chance for break enchantment to work on thisLast edited by TuggyNE; 2013-10-07 at 01:44 AM.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-03-03, 05:41 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Danville
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
As far as Cleric domains go, I can definitely see this one on the Hunger domain (Spell Compendium) and Trickery domain (PHB).
I think 'break enchantment' should have at least a chance of removing this effect too.
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2012-03-03, 01:48 PM (ISO 8601)
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- Jun 2011
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Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Ah, thanks. Good call on both of those.
Heh, realized as I was updating this that we now know what the wood elves used on Bombur and Bilbo in Mirkwood...Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-03-04, 02:31 PM (ISO 8601)
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- Nov 2011
- Gender
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2012-03-04, 02:38 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
It might help to compare it to Microcosm which is 9th level and only somewhat harder to remove. However, there are fourth level effective saves or dies, so this may be ok as is.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2012-03-04, 05:30 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
I might give the victim a new save every 24 hours. It's a small difference, but permanent-stasis spells tend to be higher level than flat save-or-dies for some reason.
Avatar by araveugnitsuga.
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2012-03-04, 06:12 PM (ISO 8601)
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- Jun 2011
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Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-03-04, 06:16 PM (ISO 8601)
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- Nov 2011
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2012-03-04, 06:34 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Last edited by TuggyNE; 2012-03-04 at 06:37 PM.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-03-05, 10:15 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
I wouldn't add it to domain spell lists unless you make a new domain, as they already have spells at those levels. They're balanced against having a limited list.
I also wouldn't add a HD limit, as it's a curse-like effect, which don't typically have such things. Especially since, as has been said, it's single target, not multi. It already has a save, that's all the resistance it needs.
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2012-03-05, 06:31 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-03-05, 09:16 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
One thing you can do for domain specific spells to keep them still balanced is make them available to available to all clerics and then make it available as one level lower to the domain type (but not make it a *domain* spell). So make it Cleric 5, and then allow those with the desired domain the option of preparing it as a 4th level spell. (Or make it cleric 6 and make them have the option of preparing it as a 5th level spell).
I think there's an official splatbook that did that for some spells, but I can't find examples offhand.My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2012-03-05, 10:12 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
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2012-03-05, 11:00 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2012-08-01, 07:18 PM (ISO 8601)
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- Jun 2011
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Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
I decided that, since I support removing all free material components as a houserule, I should probably remove them from my homebrewed spells, too. (This one used to require "a piece of cloth from a child's set of nightclothes", in case you're curious.)
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-10-06, 07:43 PM (ISO 8601)
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- Jun 2011
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Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
School focus changes, plus new wording in spell description to make sure you can't just dump rouse on them and get rid of it.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-10-06, 11:07 PM (ISO 8601)
- Join Date
- Aug 2012
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
4th level save or die with the bonus option to take the enemy alive that is still action denial on a successful save? Way, way too powerful. This is better than Finger of Death.
Rise (PDF) - a new RPG based on the d20 system. Last updated November 2016
Avatar by Kris on a Stick
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2013-10-06, 11:43 PM (ISO 8601)
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- Jun 2011
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Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Good to get some more critiques on these old things.
Hmm. The confusion effect is something around a third-level spell (no save, but otherwise lesser confusion). The primary effect is, on the one hand, a little harder to resist than phantasmal killer (Will-negates Enchantment that doesn't provide ongoing control vs Will/Fort-negates mind-affecting fear), but on the other hand isn't quite as strong an effect. Still, maybe that's more of a 5th-level spell, being strictly inferior in most respects to flesh to stone. Let's try that.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-10-06, 11:51 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
As written it's a better version of Endless Slumber (Complete Mage) which is a 6th level spell.
Also Greater Dispel Magic should be able to remove it as it can remove curses and other effects that normally need Break Enchantment or Remove Curse.
Sleep that damage doesn't wake up is every bit as strong, and stronger than, a death effect making it much stronger than Phantasmal Killer which grants 2 saves.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2013-10-07, 12:01 AM (ISO 8601)
- Join Date
- Aug 2012
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Age is no object to being interesting!
Hmm. The confusion effect is something around a third-level spell (no save, but otherwise lesser confusion)
The primary effect is, on the one hand, a little harder to resist than phantasmal killer (Will-negates Enchantment that doesn't provide ongoing control vs Will/Fort-negates mind-affecting fear), but on the other hand isn't quite as strong an effect. Still, maybe that's more of a 5th-level spell, being strictly inferior in most respects to flesh to stone. Let's try that.Rise (PDF) - a new RPG based on the d20 system. Last updated November 2016
Avatar by Kris on a Stick
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2013-10-07, 12:34 AM (ISO 8601)
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- Jun 2011
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Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Bother!
Also Greater Dispel Magic should be able to remove it as it can remove curses and other effects that normally need Break Enchantment or Remove Curse.
Sleep that damage doesn't wake up is every bit as strong, and stronger than, a death effect making it much stronger than Phantasmal Killer which grants 2 saves.
I stand corrected. Should have remembered that, really.
Phantasmal killer is also mind-affecting; the only significant difference is that this spell is more flexible and only allows one save instead of two. Likewise, flesh to stone is similar but worse in 90% of cases, since it also nukes gear, makes it much harder (though not impossible) to take foes captive, and doesn't have a no-save action denial effect tacked on. It does have a longer range and only a standard action casting time, but full-round isn't that big of a change. Without the confusion effect, I'd put this as a sixth level spell, being very similar to flesh to stone: it has a better effect, but is mind-affecting and has other downsides.
Thinking about this some more, the confusion is really not all that essential to the concept; it was intended to be a lot more minor than it is. Probably not worth keeping around. I'm also not totally sure why it's a full-round instead of 1 round.Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity
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2013-10-07, 01:19 AM (ISO 8601)
- Join Date
- Aug 2012
Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
After these changes, I am definitely starting to like the spell. Pondering how to add it to the Spell Reformation... I think it's fairly comfortable in its new slot, and the 1 round casting time ensures that it's not super easy to pull off and allows it to avoid being better than something like a Finger of Death. Minor points, since you take criticism so well:
- Wouldn't it stay there until it dies of thirst, not starves?
- What's the point of the -2 penalty to repeated saves? There's nothing exactly wrong with it, it just feels kind of random - an extra fact to remember that will only matter maybe 5% of the time it is cast.
- Do you want to add that it can be removed with [i]remove curse[i]? And can this be removed by [i]break enchantment[i]? As written, the answer is "no", and I want to make sure that that is what you intend. I feel like [i]break enchantment[i], at least, should be able to remove an enchantment like this.
- "Sleepy" in the title feels like a kind of boring word to me. And what does this have to do with a "Maze"? It bears some functional similarity to Maze, but I am not sure it fits as a description. I'm not sure what a better title would be - perhaps "Lethargic Repletion" or "Engorging Slumber"?
Rise (PDF) - a new RPG based on the d20 system. Last updated November 2016
Avatar by Kris on a Stick
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2013-10-07, 01:39 AM (ISO 8601)
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- Jun 2011
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Re: Maze of Sleepy Repletion [3.5 spell, PEACH]
Good to hear!
I should probably put a note somewhere what license to use for my stuff. OGL, I expect. Been putting that off for a while.
Minor points, since you take criticism so well:
Wouldn't it stay there until it dies of thirst, not starves?
[Edit]Ah, there we go.[End Edit]
What's the point of the -2 penalty to repeated saves? There's nothing exactly wrong with it, it just feels kind of random - an extra fact to remember that will only matter maybe 5% of the time it is cast.
Gonna think on this some more.
Do you want to add that it can be removed with [i]remove curse[i]? And can this be removed by [i]break enchantment[i]? As written, the answer is "no", and I want to make sure that that is what you intend. I feel like [i]break enchantment[i], at least, should be able to remove an enchantment like this.
"Sleepy" in the title feels like a kind of boring word to me. And what does this have to do with a "Maze"? It bears some functional similarity to Maze, but I am not sure it fits as a description. I'm not sure what a better title would be - perhaps "Lethargic Repletion" or "Engorging Slumber"?Last edited by TuggyNE; 2013-10-07 at 01:45 AM.
Projects: Homebrew, Gentlemen's Agreement, DMPCs, Forbidden Knowledge safety, and Top Ten Worst. Also, Quotes and RACSD are good.
Anyone knows blue is for sarcas'ing in · "Take 10 SAN damage from Dark Orchid" · Use of gray may indicate nitpicking · Green is sincerity