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Thread: Witchunt V1.0 Game 2 Thread 2
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2010-10-22, 10:43 PM (ISO 8601)
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Witchunt V1.0 Game 2 Thread 2
A continuation of the previous thread:
http://www.giantitp.com/forums/showt...169137&page=50
Continue killing each other, people.
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2010-10-23, 01:24 AM (ISO 8601)SotekGuest in the Playground
Re: Witchunt V1.0 Game 2 Thread 2
So, from the last thread, there were two questions asked of Wheat that didn't get answered yet: http://www.giantitp.com/forums/showp...postcount=1470 and http://www.giantitp.com/forums/showp...postcount=1471 are the posts, just to ensure they don't get lost.
And here's a vote tally:
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Post reference link
Sotek's unofficial vote tally! Please remember to specify your votes in red.
16 people alive, so 9 is a majority, and 8 is a deadlock.
{table=head]Player|Votes|Voting
Duneyrr|5+2|Wheat, Tydude, Mannikath, Murska, metlink (Arkaal, Ghanz Nmi at deadline) OMINOUS LYNCH-NEARNESS WARNING!
Murska|4|Duneyrr, VA_beds, Gray Mage, Sotek
Tydude|4|bruntonspall, Aemoh, Istari, Horoar
[/table]
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2010-10-23, 01:27 AM (ISO 8601)
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- Tacoma, WA
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Re: Witchunt V1.0 Game 2 Thread 2
Let's shoot for 3! I know we can do it!
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2010-10-23, 02:29 AM (ISO 8601)
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- Jan 2010
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Re: Witchunt V1.0 Game 2 Thread 2
Hello everyone! I've been at a con all day. I AM NOT HIDING I AM LAZY!. (ok too much?)
Can anyone tell me why we've pulled of Dunyrr ? I wouldn't trust him as far as I can through him, and as i said I'm lazy.
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2010-10-23, 02:49 AM (ISO 8601)
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Re: Witchunt V1.0 Game 2 Thread 2
Oh right it's 0230... Timezones don't help either I suppose.
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2010-10-23, 03:50 AM (ISO 8601)
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- Cambridge, UK
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Re: Witchunt V1.0 Game 2 Thread 2
While I find Horoar's last post to be fairly witchy, I'm gonna switch over to Murska as he's someone we all seem to agree is witchy.
Not long left, so lets get it over with and just lynch him up, I want to hear from Aemoh what role Murska had.
Oh can we just get a count in GA's, if Recaiden and Shazam/Dizzy were witches, and Hitaro and Internet Flea weren't does that mean that the GA is tied vote and wont protect, or is there some mechanism for dealing with tie votes that will give Hitaro upper hand? (Did I miss somebody who is dead, I feel like I did for some reason)
SpoilerStupid database backup ate this post first time, apologies if it doubleposts
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2010-10-23, 03:57 AM (ISO 8601)
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2010-10-23, 09:34 AM (ISO 8601)
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- Porto Alegre, Brazil
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Re: Witchunt V1.0 Game 2 Thread 2
Orzel is also dead, and I think he's either town or the JW at most. And I think Aemoh would have said if he was the JW. Or not. So town is 3 of 5 in the GA, one more witch and they tie up. This is bad, right?
Also, I wouldn't trust Murska, though for him to be witchy Hitaro need to be the VH and not have a spyromancer. Maybe we should ask Milskidasith for extra time? Or lynching a townie would be good as we would have GA protection?
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2010-10-23, 10:27 AM (ISO 8601)SotekGuest in the Playground
Re: Witchunt V1.0 Game 2 Thread 2
Well. Aemoh said Orzel was town and he wasn't revealing the role.
So unless Aemoh is a WW lover - which there is no way he is - Orzel's not JW.
I mean, if Orzel was JW, hopy bleep, we would seriously want to know! That would impact drastically on the spy, for instance.
That said, if we hit a bulletproof witch - of whom there are probably two left! - then we're in good shape.
Also, I wouldn't trust Murska, though for him to be witchy Hitaro need to be the VH and not have a spyromancer. Maybe we should ask Milskidasith for extra time? Or lynching a townie would be good as we would have GA protection?
... if he's VH, the downside is relatively low - we lose a townie (but we're in good shape numerically, it's just the werewolf who's a problem) but we ensure GA protection forever.
If he's Necromancer, we've killed a witch, one who pretty much everyone could be sure is non-spy, but we lose GA protection and won't get it back until we bounce off a bulletproof witch or two.
OTOH, the guys who we'd lose without GA protection, while really good ... DOB matters, obviously, since we need the WW-killing, but the rest... well. If it gets down to JW vs guys like Nun and Leeroy and Survivalist and the like ... I like our chances.
There's a real argument for going after a different coven-member, since the optimal thing to do for GAs would be to lynch a non-spy warlock.
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Post reference link
Sotek's unofficial vote tally! Please remember to specify your votes in red.
16 people alive, so 9 is a majority, and 8 is a deadlock.
{table=head]Player|Votes|Voting
Duneyrr|6+2|Wheat, Tydude, Mannikath, Murska, metlink, Horoar (Arkaal, Ghanz Nmi at deadline) OMINOUS LYNCH-NEARNESS WARNING!
Murska|4|Duneyrr, VA_beds, Gray Mage, Sotek
Tydude|3|bruntonspall, Aemoh, Istari
[/table]
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2010-10-23, 10:31 AM (ISO 8601)
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Re: Witchunt V1.0 Game 2 Thread 2
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2010-10-23, 10:33 AM (ISO 8601)
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- Jun 2010
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Re: Witchunt V1.0 Game 2 Thread 2
Double posting before I forget it. Sotek, the post reference is only of the first thread, so you'll need a second one.
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2010-10-23, 10:46 AM (ISO 8601)SotekGuest in the Playground
Re: Witchunt V1.0 Game 2 Thread 2
In general, no, but given that they can, eg, sacrifice to blow him away ANYWAY ...
... they can actually make the trade on more advantageous terms for them if it's a bad deal for us already.
Anyway, we only got a couple of hours, right? So we better make up our minds soon, or Aemoh won't get their role.
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first thread post reference link second thread post reference link
Sotek's unofficial vote tally! Please remember to specify your votes in red.
16 people alive, so 9 is a majority, and 8 is a deadlock.
{table=head]Player|Votes|Voting
Duneyrr|6+2|Wheat, Tydude, Mannikath, Murska, metlink, Horoar (Arkaal, Ghanz Nmi at deadline) OMINOUS LYNCH-NEARNESS WARNING!
Murska|5|Duneyrr, VA_beds, Gray Mage, Sotek, bruntonspall
Tydude|2|Aemoh, Istari
[/table]
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2010-10-23, 11:12 AM (ISO 8601)
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- Mar 2010
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- Washington
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Re: Witchunt V1.0 Game 2 Thread 2
I believe I'll vote for Duneyrr at the deadline. I am reluctant to do so, but we need more information... which can be gained by trying to lynch someone who is under fire. If he survives, then there are three roles that don't want to claim who are possible targets... and only one of them lynchable the next day.
I believe I'll be dead come next morning, though... the good news: I'll probably take a witch down with me because they won't want to take chances with the Priest.
The bad news: I think they'll aim for Aemoh as well, because of their assassin...
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2010-10-23, 11:28 AM (ISO 8601)SotekGuest in the Playground
Re: Witchunt V1.0 Game 2 Thread 2
I think this is a mistake.
I think our ideal situation right now would be to cross our fingers and shoot for their assassin, but of course we do not have time.
I think our secondary option is Murska. He is a near-confirmed non-spy, I think he is far more likely to be witch than Duneyrr is, and we still have some serious hope open.
ALSO! Given that you are likely to be dead, there is still a way for you to get one last meaningful check in!
After your death, GAs are likely to protect based on the checks you have made thus far, to try to avoid protecting the werewolf.
If you check a werewolf candidate, and say who you are going to check now...
... then if the GAs protect that person in the near future, the spiritualist will know they are cleared, which gives us a piece of information that can potentially be used.
I'm not sure how good a plan this is, but I think it is a plan that I should at least throw out here.
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first thread post reference link second thread post reference link
Sotek's unofficial vote tally! Please remember to specify your votes in red.
16 people alive, so 9 is a majority, and 8 is a deadlock.
{table=head]Player|Votes|Voting
Duneyrr|6+3|Wheat, Tydude, Mannikath, Murska, metlink, Horoar (Arkaal, Ghanz Nmi, Eternal Drifter at deadline) OMINOUS LYNCH-NEARNESS WARNING!
Murska|5|Duneyrr, VA_beds, Gray Mage, Sotek, bruntonspall
Tydude|2|Aemoh, Istari
[/table]
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2010-10-23, 12:21 PM (ISO 8601)
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Re: Witchunt V1.0 Game 2 Thread 2
It seems like Duneyrr is going down today. We have what, less then an hour left?
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2010-10-23, 12:56 PM (ISO 8601)
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Re: Witchunt V1.0 Game 2 Thread 2
I am the Traveler. If I go down to a lynch I'm good for GA (which is good). But Hitaro was not the Traveler, so what was he? We thought he might have been claiming Traveler to cover for an important town role (maybe he was Judge?), but he might have been a lesser role like VH. Right now, Horoar is top of my Witchlist, but Murska's a good option.
If he's VH, we get a town role in GA and we're good to protect ED.
If he's coven, we bag a witch, yippee!
I can only be killed by WW or sac night, taking out a witch.
Can we do this instead?
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2010-10-23, 01:07 PM (ISO 8601)
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Re: Witchunt V1.0 Game 2 Thread 2
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2010-10-23, 01:18 PM (ISO 8601)
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- Whose eye is that eye?
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Re: Witchunt V1.0 Game 2 Thread 2
If we lynch you and you're Traveler, you die and Aemoh finds out that you were speaking the truth. Thus, if you're town and we lynch you we still have a GA majority and find out if you're speaking the truth while if I'm town and we lynch me we have a GA majority and don't find out if you're speaking the truth.
I don't see how I'm that likely to be a Witch. It's possible, though unlikely, through Hitaro not being traveler but if we lynch you, we find out if he was anyway. While if we lynch me, we don't really gain anything about your role.
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2010-10-23, 01:20 PM (ISO 8601)
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Re: Witchunt V1.0 Game 2 Thread 2
Good morning everyone.
Is dunyrr gonna die? I really don't see any reason why not at this stage. Very Very shifty.
I really have to stop myself from going on Gitp when i'm being stupid...
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2010-10-23, 01:21 PM (ISO 8601)SotekGuest in the Playground
Re: Witchunt V1.0 Game 2 Thread 2
I'm on Murska already. Note, people, that if we lynch Murska and he is a witch, this actually HELPS compared to lynching a townie! If the GAs are deadlocked, the witches will probably NOT sacrifice (and if they do, uh, I won't complain too much, holy **** they'd be so close to dead then) and therefore we only lose ED, instead of ED *and* Aemoh.
Also, losing traveller is, obviously, way worse than losing VH.
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2010-10-23, 01:23 PM (ISO 8601)
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Re: Witchunt V1.0 Game 2 Thread 2
Okay, when Aemoth tells you guys I'm traveler? Forget Murska, lynch Horoar.
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2010-10-23, 01:23 PM (ISO 8601)
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2010-10-23, 01:25 PM (ISO 8601)SotekGuest in the Playground
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2010-10-23, 01:25 PM (ISO 8601)
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2010-10-23, 01:26 PM (ISO 8601)
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- Whose eye is that eye?
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2010-10-23, 01:27 PM (ISO 8601)
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2010-10-23, 01:29 PM (ISO 8601)SotekGuest in the Playground
Re: Witchunt V1.0 Game 2 Thread 2
This is only true if you are the Necromancer and Duneyrr is the traveller.
If you were VH, you would not be nearly so confident - Duneyrr could be traveller and Hitaro JW/WW, for all you would know.
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first thread post reference link second thread post reference link
Sotek's unofficial vote tally! Please remember to specify your votes in red.
16 people alive, so 9 is a majority, and 8 is a deadlock.
{table=head]Player|Votes|Voting
Duneyrr|6+3|Wheat, Tydude, Mannikath, Murska, metlink, Horoar (Arkaal, Ghanz Nmi, Eternal Drifter at deadline) OMINOUS LYNCH-NEARNESS WARNING!
Murska|5|Duneyrr, VA_beds, Gray Mage, Sotek, bruntonspall
Tydude|2|Aemoh, Istari
[/table]
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One guy switching off Duneyrr would let the judge take down the necromancer I'm pretty sure!
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2010-10-23, 01:33 PM (ISO 8601)
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Re: Witchunt V1.0 Game 2 Thread 2
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2010-10-23, 01:35 PM (ISO 8601)
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- Jan 2010
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2010-10-23, 01:41 PM (ISO 8601)SotekGuest in the Playground