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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 03-15-2012, 06:42 AM   Top  -  End  -  #1
Wavelab
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Default I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

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Starchild



"I'm going to make bards metal. I'm going to make everything metal. Blacker than the blackest black times infinity!" Me pondering about this class(Based on this)"

Every few thousand years The Metal is implanted within a special child, and that child will grow up to be the greatest musician of the period. This is the Starchild.

Entry Requirements
Skills: Bluff 13, Perform 13;
Spellcasting: Able to cast 3rd level spells;
Special: Must be descended from The Metal, Must have the Bardic Music ability;

Hit Die: d6
LevelBABFortRefWillSpecialSpellcasting
1st+0+0+0+2Angel of Death, Bardic Music 
2nd+1+0+0+3Through the Fire and Flames 1d6+1 level of existing Spellcasting class
3rd+1+1+2+3More Metal than you +1 level of existing Spellcasting class
4th+2+1+1+4Through the Fire and Flames 1d8 +1 level of existing Spellcasting class
5th+2+1+1+4On the Backs of Angels+1 level of existing Spellcasting class
6th+3+2+2+5Thank God for the Suffering+1 level of existing Spellcasting class
7th+3+2+2+5Fear of the Dark +1 level of existing Spellcasting class
8th+4+2+2+6Through the Fire and Flames 2d6+1 level of existing Spellcasting class
9th+4+3+3+6Go Forth and Die +1 level of existing Spellcasting class
10th+5+3+3+7Enter Sandman
Class skills (4 + Int Modifier): Bluff(Cha), Concentration(Con), Intimidate(Cha), Hide(Dex), Knowledge(All)(Int), Move Silently(Dex), Preform(Cha), Spellcraft(Int), Use Magic Device(Cha);

Armor and Weapon Proficiencies: You gain no new proficiencies with weapons, armor, or shields.

Spells per Day/Spells Known:
When a new Starchild level is gained(except 1 and 10), the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast 3rd-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class in which he could cast 3rd-level spells before he became a Starchild, he must decide to which class he adds each level of Starchild for the purpose of determining spells per day.

Bardic Music:
He continues to advance bardic music just as if he gained a new level of bard, he does not however gain any new songs.

Angel of Death (Ex):
A first level Starchild learns how to never be defenceless, as he musters the strength of his bloodline. He can summon one instrument of his choice as a standard action. While playing the instrument he gains a bonus to preform(chosen instrument) checks equal to his Starchild level.

Through the Fire and Flames (Su):
At 2nd level the Starchild can play his instrument with such power that divine energy shoots from it. When playing his chosen instrument he can use a standard action to shoot a ray at one target within medium range(100ft. + 10 per Starchild level). If it hits the target is instantly dealt 1d6 damage per Starchild level. The Starchild can use his charisma modifier instead of his dexterity modifier on this roll.

At 4th level this increases to 1d8 per starchild level. He also gains an additional feature of this ability. Anytime you use your countersong ability succesfully(the ally makes his/her save with the preform check) you gain a instant use of this ability usable as an immediate action.

At 8th level this increases to 2d6 per starchild level.

More metal than you (Ex):
The divine power starts to protect the Starchild from his enemies. At 3rd level he gains an insight bonus to his AC equal to his charisma modifier(to a maximum of his Starchild level).

On the Backs of Angels (Ex):
At 5th level the Starchild manifests the divine blood in the form of wings. He gains a flight speed of 60 ft. with good manueverability. These wings appear as either black feathers or bat wings.

Thank God for the Suffering (Su):
A Starchild of 6th level is no longer affected by pain and merely discards it. Any time he takes damage he gains a +1(to a maximum of his Starchild level) to all skill checks and rolls for 1 hour(The timer resets each time he gains the bonus).

Fear of the Dark (Sp):
A Starchild of 7th level has learned how to channel darkness into the world. As a standard action he can start or stop emnating a deeper darkness spell centered around himself. Any enemy within the darkness must succeed on a will save(DC 10 + Starchild level + Charisma modifier) or become shaken. The Starchild can now also see through any darkness even those magical in origin.

Go Forth and Die (Sp):
At 9th level the Starchild can strike so deeply into his enemies hearts that they wither away. He can spend a full round to target one enemy. That enemy must succeed on a fortitude save(DC 10 + character level + Charisma modifier) or die instantly.

Enter Sandman:
At 10th level the Starchild reaches the ultimate metal achievement. He learns how Keith Richard has achieved immortality. He becomes a dry lich with no xp penalty or LA. His canopic jars instantly appear with his organs removed, he may then place them where he wishes.




Part of the Asgardian pantheon, The Metal was spawned when the berserks and barbarians lusted for music. This god created the music and he smote all those who stood against it.

Basic Information
TitleThe Metal
Power LevelGreater Deity
AlignmentNeutral
Favored WeaponLute

Influence
DominionNiflheim
Sphere of InfluenceMusic
PortfolioMusic, Metal, Heavyness
DomainsDeath, Destruction, Trickery

Worshipers
WorshipersMusicians, Bards, Metalheads, Barbarians
Worshiper AlignmentNG, LN, CN, NE
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Last edited by Wavelab : 06-18-2012 at 06:23 PM.
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Old 03-15-2012, 01:07 PM   Top  -  End  -  #2
The Tygre
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.



That is the most god-damn beautiful thing I have ever seen.
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Old 03-15-2012, 01:17 PM   Top  -  End  -  #3
Fredaintdead
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

Only one word can describe this... metal.
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Old 03-15-2012, 02:53 PM   Top  -  End  -  #4
Sgt. Cookie
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

*Sheds a manly tear*

This, is the greatest thing I have ever seen on the homebrew forum.
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Old 03-15-2012, 02:56 PM   Top  -  End  -  #5
Sgt. Cookie
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

Grr, damn you 500 error.
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Old 03-15-2012, 04:29 PM   Top  -  End  -  #6
Wavelab
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

They love me! They really love me!

I think go forth and die might be a little weak for 19th level. Any thoughts?
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Old 03-15-2012, 06:40 PM   Top  -  End  -  #7
Hipho
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

Just a random idea.... What about an ability that gives you an immediate use of Through The Fire and the Flames any time you successfully countersong. "Punk Rock tried to kill the metal...and it was stricken down."
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Old 03-16-2012, 01:49 AM   Top  -  End  -  #8
Wavelab
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

Alright added the above mentions ability, adde The Metal and upped the DC for go forth and die.

I'm planning on doing spells next. Any ideas?
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Old 03-16-2012, 10:16 AM   Top  -  End  -  #9
Cieyrin
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

Through the Fire and Flames mentions getting an additional use of the ability at 4th level yet seems to be at will.

Slight typo in the prereqs with Preform, instead of Perform. Angel of Death has a typo in 'strenght of the bloodline,' as opposed to strength.

I'd have this class continue to gain Bardic Music uses and possibly Inspire Courage, just not gain any new songs from Bard. I'd also have a look over Seeker of the Song, since I can now only think of it rocking so hard that they literally burn and freeze listeners, though we can obviously improve on that.

Finally, I now can't get the Metal Duel from Reboot out of my head and it doesn't seem to bother me one bit.
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Old 03-16-2012, 11:49 AM   Top  -  End  -  #10
wiimanclassic
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

Isn't part of becoming a dry lich putting your organs in jars? Wouldn't this kinda...make them immortal due to lacking the way to permakill a dry lich since they don't actually make the canopic jars to put organs in?
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Old 03-16-2012, 12:25 PM   Top  -  End  -  #11
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

You can't kill the metal...
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Old 03-16-2012, 07:10 PM   Top  -  End  -  #12
Wavelab
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Default Re: I played D&D with Dio... [3.5 PrC] P.E.A.C.H.

  • Alright fixed the wording of Through the Fire and Flames' ability.
  • Added Bardic Music.
  • Added Canopic Jars
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