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  1. - Top - End - #121
    Barbarian in the Playground
     
    Kobold

    Join Date
    Mar 2005
    Location
    Upstate South Carolina
    Gender
    Male

    Default Re: IC II Noncivilized World: Warning in Blood

    Tuntematon
    AC 14, Touch 13, Flat-Footed 11
    HP 41/41
    Position: J14


    Seeing his travel companino wounded by the creature, Tuntematon pulled out his magical antler and flicked it at Kanok, closing some of the wounds he had just sustained.

    Spoiler
    Show
    Actions:
    Move Action: Draw Wand of Cure Light Wounds
    Standard Action: Cast Cure Light Wounds with wand

    Cure Light Wounds: (1d8+3)[8]

  2. - Top - End - #122
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Mar 2015

    Default Re: IC II Noncivilized World: Warning in Blood

    Lily runs forward again through the dark, wishing she'd slept in her speedy shoes as she plows through the underbrush. She draws her bow, arms shaking with the strain, and fires once more at the dim shape of the thief.

    Spoiler: Actions
    Show

    Move: Move 30' to P15

    Standard:
    Concealment 20% (Fails on low): (1d100)[19]
    Attack: (1d20+9)[19] (-2 from not meeting the bow's strength requirement)
    Crit: (1d20+9)[26]
    Damage: (1d8+1)[7]

    Last edited by aReallyGreatAxe; 2016-11-14 at 07:43 AM.

  3. - Top - End - #123
    Firbolg in the Playground
     
    Athedia's Avatar

    Join Date
    Apr 2011
    Location
    Keystone of the USA
    Gender
    Female

    Default Re: IC II Noncivilized World: Warning in Blood

    Spoiler: Cwater
    Show
    I figured Ronove is probably the best vestige to have bound storywise. We are trying to move fast so she would help out there and also she isn't too powerful either. I also cleaned up my character sheet.


    Asha shook her head as she felt the stirrings of the vestige napping in there starting to awaken. Ronove, a thief stole my stuff. Please help me here. She ran out into the darkness, dodging behind a bush as she reached the area the creature had filled with vines.

    Spoiler: Movement
    Show
    I think I can get to K18 with a double movement in which case she tries to hide.

    Hide: (1d20+6)[19]

  4. - Top - End - #124
    Firbolg in the Playground
     
    Griffon

    Join Date
    Feb 2010
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    Default Re: IC II Noncivilized World: Warning in Blood

    Quote Originally Posted by aReallyGreatAxe View Post
    Lily runs forward again through the dark, wishing she'd slept in her speedy shoes as she plows through the underbrush. She draws her bow, arms shaking with the strain, and fires once more at the dim shape of the thief.

    Spoiler: Actions
    Show

    Move: Move 30' to P15

    Standard:
    Concealment 20% (Fails on low): (1d20+14)[22]
    Attack: (1d6+6)[12] (-2 from not meeting the bow's strength requirement)
    Crit: (1d100)[55]
    Damage: (1d20+3)[17]

    Unfortunately there isn't enough light to see perfectly and Lily's arrow misses the creature.

    Quote Originally Posted by Athedia View Post
    Spoiler: Cwater
    Show
    I figured Ronove is probably the best vestige to have bound storywise. We are trying to move fast so she would help out there and also she isn't too powerful either. I also cleaned up my character sheet.


    Asha shook her head as she felt the stirrings of the vestige napping in there starting to awaken. Ronove, a thief stole my stuff. Please help me here. She ran out into the darkness, dodging behind a bush as she reached the area the creature had filled with vines.

    Spoiler: Movement
    Show
    I think I can get to K18 with a double movement in which case she tries to hide.

    Hide: (1d20+14)[22]
    Ronove is ever happy to start lecturing. Child, all these material possessions are unnecessary. Your mind is all you need. Show these foolish beings that stealing from you is pointless.

    Quote Originally Posted by Rathgar View Post
    Tuntematon
    AC 14, Touch 13, Flat-Footed 11
    HP 41/41
    Position: J14


    Seeing his travel companino wounded by the creature, Tuntematon pulled out his magical antler and flicked it at Kanok, closing some of the wounds he had just sustained.

    Spoiler
    Show
    Actions:
    Move Action: Draw Wand of Cure Light Wounds
    Standard Action: Cast Cure Light Wounds with wand

    Cure Light Wounds: (1d20+14)[22]
    Kanok grunts a brief thank you. Ensnared by the vines he lets the battle rage take over him and he shouts a savage war cry as he swings his club at the enemy, while Fang leaps to attack from behind.

    Spoiler
    Show
    Kanok rages, then
    Attack: (1d20+14)[22]
    Damage: (1d6+6)[12]
    Miss 20, low: (1d100)[55]

    Fang's attack: (1d20+3)[17]
    Damage: (1d6+3)[8]
    If hits, trip: (1d20+2)[19]

    He strikes true, but the blow leaves only a small dent on the tough hide. Fang's doesn't even get a good hold and his teeth only scrape the enemy's leg.

    Aidan moves to take cover next to a tree and fires a new arrow that hits a shoulder.
    Spoiler
    Show
    Attack: (1d20+10)[29] (forgot the -4 from shooting into melee, real result is 25)
    Damage: (1d8+1)[9]
    Miss 20, low: (1d100)[68]


    Stiira keeps running towards the fight as fast as her short feet will carry her and she also summons some extra speed from her boots. Also peering from behind a tree she casts one of her new spells to make her comrades faster.
    Spoiler: Spell
    Show
    Using all 3 charges from the Acrobat boots for +20 ft. speed to get to M14, then casting Haste on Lily, Asha, Tuntematon, herself and Kanok.
    Last edited by CWater; 2016-11-25 at 06:01 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  5. - Top - End - #125
    Firbolg in the Playground
     
    Griffon

    Join Date
    Feb 2010
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    Default Re: IC II Noncivilized World: Warning in Blood

    The vines covering the nearby area suddenly stop moving, but instead their enemy starts growing until they reach the size of an ogre. The creature opens and closes its palm again and the thorns it left on Kanok in its last hit sink even deeper. Not stopping there it continues to pummel the warrior some more.
    Spoiler: Attacks
    Show
    Thorn burrow damage: (3d6)[9]

    Attack1: (1d20+12)[20]
    Damage: (2d6+8)[15]

    Attack2: (1d20+12)[17]
    Damage: (2d6+8)[12]


    Kanok takes two savage blows straight to the head, barely managing to stay conscious.

    Spoiler: Map
    Show
    Played a little with forest terrain, so pay attention please. Also it is still early morning, so while it's not totally dark, it's not brightly lit either.

    Dark green squares have shadowy illumination. Meaning everyone in these squares have concealment 20%. Characters with Low-Light Vision can see normally.
    Light green, everyone can see and move normally. There is a small fire in the middle of the area (I'm lazy to draw it, but it's there).
    Middle green, light undergrowth, cost 2 movement and easier to hide in (see forest terrain link above). Also shadowy illumination, so total concealment 40%. 20% for those with LLV.
    Light brown, small trees. Can move through and use them for AC bonus. See forest terrain for details.
    Dark brown, large trees. Can't move through, but provide cover if you are behind them.
    Greenish brown, fallen logs. Provide cover like low walls. Climb check to get on top. Balance check to move.
    Blue, forest stream. Cost 2 movement to cross or Jump to not get wet.
    Orange is the tent. Normal movement.

    ?? is the enemy, now Large sized.
    Last edited by CWater; 2016-11-25 at 06:07 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  6. - Top - End - #126
    Firbolg in the Playground
     
    Athedia's Avatar

    Join Date
    Apr 2011
    Location
    Keystone of the USA
    Gender
    Female

    Default Re: IC II Noncivilized World: Warning in Blood

    Ronove, those 'material possesions' keep me alive. Me being alive means you get to be bound. So you can lecture me later, just help me get these back! Asha grabbed Fear in her hands, letting it grow to its largest size. "Kanok! Get away from it!" She lunged forward with the spear, hoping to hurt the creature.

    Spoiler: Attack
    Show
    Longspear is a reach weapon
    Attack: (1d20+10)[20] (would be +8 but I have a +2 pact enhancement bonus)
    Crit: (1d20+10)[15] (x3 if confirms)
    Damage: (1d8+4)[6]

    Haste Attack:
    Attack: (1d20+10)[15]
    Crit: (1d20+10)[30]
    Damage: (1d8+4)[11]

  7. - Top - End - #127
    Barbarian in the Playground
     
    Kobold

    Join Date
    Mar 2005
    Location
    Upstate South Carolina
    Gender
    Male

    Default Re: IC II Noncivilized World: Warning in Blood

    Tuntematon
    AC 15, Touch 14, Flat-Footed 11
    HP 41/41
    Position: J14


    "This thief is worse than I first imagined! Alnin, please, give some of your strange guidance to aid us! Hämärtää!" And with that, the centaur started to quickly mutter prayers to Alnin.

    Spoiler
    Show
    Actions:
    Immediate Action When Kanok Was Hit: Casting Close Wounds defensively, targeting Kanok
    Standard Action: Casting Bless Defensively
    Immediate Action at end of turn: Casting Close Wounds on Kanok

    Rolls:
    Concentration To Cast Defensively: (1d20+9)[21]
    Close Wounds: (2d4)[5]

    Concentration To Cast Bless Defensively: (1d20+9)[20]

    Close Wounds: (2d4)[6]
    Last edited by Rathgar; 2016-12-02 at 01:58 PM. Reason: Removed Illegal Actions

  8. - Top - End - #128
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Mar 2015

    Default Re: IC II Noncivilized World: Warning in Blood

    Lily is suddenly struck by the thought that this creature could be stealing her things. This is considerably less tolerable.
    She steps forward and growls an unintelligible challenge, shooting again at the beast's outline.

    Spoiler
    Show

    1.) five foot step to O15 and enter "ferocity" as an immediate action.
    2.) Full attack

    Concealment 20%, miss on low (1d100)[34]
    Attack 1: (1d20+13)[18]
    Crit 1: (1d20+13)[33]
    Damage1: (1d8+3)[6]

    Concealment 20%, miss on low (1d100)[55]
    Attack 2: (1d20+8)[21]
    Crit : (1d20+8)[28]
    Damage 2: (1d8+3)[8]


  9. - Top - End - #129
    Firbolg in the Playground
     
    Griffon

    Join Date
    Feb 2010
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    Default Re: IC II Noncivilized World: Warning in Blood

    Quote Originally Posted by Athedia View Post
    Ronove, those 'material possesions' keep me alive. Me being alive means you get to be bound. So you can lecture me later, just help me get these back! Asha grabbed Fear in her hands, letting it grow to its largest size. "Kanok! Get away from it!" She lunged forward with the spear, hoping to hurt the creature.

    Spoiler: Attack
    Show
    Longspear is a reach weapon
    Attack: (1d20+12)[24] (would be +8 but I have a +2 pact enhancement bonus)
    Crit: (2d6+8)[11] (x3 if confirms)
    Damage: (1d20+5)[11]

    Haste Attack:
    Attack: (1d6+3)[7]
    Crit: (1d20+2)[17]
    Damage: (1d20+14)[19]
    Quote Originally Posted by aReallyGreatAxe View Post
    Lily is suddenly struck by the thought that this creature could be stealing her things. This is considerably less tolerable.
    She steps forward and growls an unintelligible challenge, shooting again at the beast's outline.

    Spoiler
    Show

    1.) five foot step to O15 and enter "ferocity" as an immediate action.
    2.) Full attack

    Concealment 20%, miss on low (1d20+12)[24]
    Attack 1: (2d6+8)[11]
    Crit 1: (1d20+5)[11]
    Damage1: (1d6+3)[7]

    Concealment 20%, miss on low (1d20+2)[17]
    Attack 2: (1d20+14)[19]
    Crit : (1d8+4)[10]
    Damage 2: (1d20+12)[16]

    The bigger target is easier to hit, and Lily hits them with three arrows and Asha once with Fear. While the creature does seem to feel the attacks, they don't seem as bothered by them as a human or elf would and the wounds don't bleed.

    Quote Originally Posted by Rathgar View Post
    Tuntematon
    AC 15, Touch 14, Flat-Footed 11
    HP 41/41
    Position: J14


    "This thief is worse than I first imagined! Alnin, please, give some of your strange guidance to aid us! Hämärtää!" And with that, the centaur started to quickly mutter prayers to Alnin.

    Spoiler
    Show
    Actions:
    Immediate Action When Kanok Was Hit: Casting Close Wounds defensively, targeting Kanok
    Standard Action: Casting Bless Defensively
    Immediate Action at end of turn: Casting Close Wounds on Kanok

    Rolls:
    Concentration To Cast Defensively: (1d20+12)[24]
    Close Wounds: (2d6+8)[11]

    Concentration To Cast Bless Defensively: (1d20+5)[11]

    Close Wounds: (1d6+3)[7]
    The first spell heals Kanok and the second blesses him and his allies. But when casting a third spell a moment later, the enemy throws a punch in his direction.

    Spoiler
    Show
    Assuming you're risking the AoO, please correct me if I'm wrong.

    AoO: (1d20+12)[24]
    Damage: (2d6+8)[11]
    if hits, it'll also leave behind thorns, which as demonstrated on Kanok, can cause further damage. Removing them is a standard action.


    Kanok follows Asha's suggestion and runs to dive into the underbrush. There he rips the vicious thorns of his skin, his face twisting.

    Loyally Fang keeps attacking.
    Spoiler: Attack
    Show
    Attack: (1d20+5)[11] flanking with Asha
    Damage: (1d6+3)[7]
    If hits, trip: (1d20+2)[17]


    Aidan drops his bow and runs forward drawing his axes. He wastes no time in striking the enemy upon reaching it.

    Spoiler: Attack
    Show
    Attack: (1d20+14)[19] flanking with Fang
    Damage: (1d8+4)[10]

    He slices a piece off the creature's shoulder.

    It has the advantage in the dark, Stiira thinks and scoops a small pellet from a pouch on her belt and throws it towards the fight. When it hits the ground it erupts a bright sphere of light, creating a pocket of daylight in the shadowy forest.

    The large plant creature looks around, slightly unnerved. Then someone utters a spell and the undergrowth comes alive again. It wasn't the one they're fighting who is doing the casting, but the sound is coming from the bush just north of them.

    Spoiler: Locating
    Show
    A possible square is marked on the map, make a Spot check to if you want to be sure, and/or move closer. You can take 20 on this as a standard action.

    The area shaded with orange is Entangled.


    With Kanok gone, the large enemy turns to attack Aidan, but the ranger ducks under the blows.
    Spoiler
    Show
    Full attack, preferably against someone who is Entangled.
    Order: Aidan, Asha, Tuntematon, Fang. Aidan it is.

    Attack1: (1d20+12)[16]
    Damage: (2d6+8)[20]

    Attack2: (1d20+12)[16]
    Damage: [roll]2d6+8[/roll

    If either hits, nasty thorns are left behind, which burrow into the target's flesh on the enemy's command.
    Damage: (3d6)[10]


    Spoiler: Map
    Show
    E1 is the enemy, Large sized.

    Light green, everyone can see and move normally.
    Dark green squares have shadowy illumination. Meaning everyone in these squares have concealment 20%. Characters with Low-Light Vision can see normally.
    Middle green, light undergrowth, cost 2 movement and easier to hide in (see forest terrain link above). In brightly lit areas, concealment 20%. Those in shadowy illumination, have total concealment 40% against those who don't have LLV.
    Light brown, small trees. Can move through and use them for AC bonus. See forest terrain for details.
    Dark brown, large trees. Can't move through, but provide cover if you are behind them.

    Greenish brown, fallen logs. Provide cover like low walls. Climb check to get on top. Balance check to move.
    Blue, forest stream. Cost 2 movement to cross or Jump to not get wet.
    Orange is the tent. Normal movement.

    'bow' marks where Aidan dropped his.

    More info in SRD forest terrain.

    Last edited by CWater; 2016-12-03 at 06:44 AM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  10. - Top - End - #130
    Barbarian in the Playground
     
    Kobold

    Join Date
    Mar 2005
    Location
    Upstate South Carolina
    Gender
    Male

    Default Re: IC II Noncivilized World: Warning in Blood

    Tuntematon
    AC 19, Touch 14, Flat-Footed 11
    HP 30/41 Blurred (5 Rounds Remaining)
    Starting Position: J14 Ending Position: J12


    The centaur noticed someone very suspicious, possibly the actual thief. "There's someone in the bushes, maybe he's controlling this huge beast! Hämhärtää!" With that, the centaur's form blurred, and he rushed at the figure, trying to hit him with his club.

    Spoiler
    Show
    Actions:
    Quick Action: Activate Blurring effect on armor
    Move Action: Move to J12 while drawing club
    Standard Action: Attack E2? in K11 (low light vision negates miss chance)

    Rolls:
    Attack Roll With Club: (1d20+3)[20]
    Critical Confirmation (If Needed): (1d20+3)[12]
    Damage With Club: (1d6)[6]
    Extra Critical Damage (If Needed): (1d6)[5]

  11. - Top - End - #131
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Mar 2015

    Default Re: IC II Noncivilized World: Warning in Blood

    Lily squints against the sudden onslaught of daylight and she moves as if to take a step, but is jerked to a halt by the vines wrapping around her legs, rooting her to the ground. Obviously, this must be the green thief's fault. She raises her bow above the grasping vines and shoots again.

    Spoiler: Actions
    Show

    Full round attack. Add +2 to all attack rolls if the dex and attack penalties do not stack.

    Attack 1: (1d20+11)[16]
    Damage 1: (1d8+3)[11]

    Attack 2: (1d20+6)[7]
    Damage 2: (1d8+3)[7]

    Attack 3: (1d20+6)[23]
    Damage 3: (1d8+3)[5]




  12. - Top - End - #132
    Firbolg in the Playground
     
    Griffon

    Join Date
    Feb 2010
    Location
    Home

    Default Re: IC II Noncivilized World: Warning in Blood

    Quote Originally Posted by Rathgar View Post
    Tuntematon
    AC 19, Touch 14, Flat-Footed 11
    HP 30/41 Blurred (5 Rounds Remaining)
    Starting Position: J14 Ending Position: J12


    The centaur noticed someone very suspicious, possibly the actual thief. "There's someone in the bushes, maybe he's controlling this huge beast! Hämhärtää!" With that, the centaur's form blurred, and he rushed at the figure, trying to hit him with his club.

    Spoiler
    Show
    Actions:
    Quick Action: Activate Blurring effect on armor
    Move Action: Move to J12 while drawing club
    Standard Action: Attack E2? in K11 (low light vision negates miss chance)

    Rolls:
    Attack Roll With Club: (1d20+12)[27]
    Critical Confirmation (If Needed): (1d8+4)[9]
    Damage With Club: (1d20+7)[25]
    Extra Critical Damage (If Needed): (1d8+2)[10]
    The big enemy tries to hit the centaur in the back when he turns to leave, but the blur of his armour fools them. When Tuntematon gets close, he sees another plant creature like the first one hiding in the bushes. This one is currently Medium sized. The centaur swings his club at them and it connects, though he can feel the blow softened somewhat by the creatures bendy body mass.

    Quote Originally Posted by aReallyGreatAxe View Post
    Lily squints against the sudden onslaught of daylight and she moves as if to take a step, but is jerked to a halt by the vines wrapping around her legs, rooting her to the ground. Obviously, this must be the green thief's fault. She raises her bow above the grasping vines and shoots again.

    Spoiler: Actions
    Show

    Full round attack. Add +2 to all attack rolls if the dex and attack penalties do not stack.

    Attack 1: (1d20+12)[27]
    Damage 1: (1d8+4)[9]

    Attack 2: (1d20+7)[25]
    Damage 2: (1d8+2)[10]

    Attack 3: (1d20+12)[20]
    Damage 3: (1d8+4)[7]
    The vines are interfering with her aim, and Lily's first two arrows fly past the target. The third finds its mark though the brute hardly seems to notice.

    Spoiler: Axe
    Show
    The Haste attack is made with the full Attack bonus, btw. It doesn't make a difference to these rolls, but might some time. :)


    Aidan slashes with both of his axes, Fang jumps to bite again.
    Spoiler: Attacks
    Show
    Battleaxe: (1d20+12)[27]
    Damage: (1d8+4)[9]

    Handaxe: (1d20+7)[25]
    (1d8+2)[10]

    Hasted Battleaxe: (1d20+12)[20]
    (1d8+4)[7]

    Fang: (1d20+5)[10]
    Damage: (1d6+3)[9]
    Trip: (1d20+2)[9]


    Kanok takes out his healing wand and heals himself.
    Spoiler: Cure Light Wounds
    Show
    (1d8+1)[9]


    Stiira runs up to Asha and casts a spell to make her stronger.
    Spoiler: Spell
    Show
    Bull's Strength.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  13. - Top - End - #133
    Barbarian in the Playground
     
    Kobold

    Join Date
    Mar 2005
    Location
    Upstate South Carolina
    Gender
    Male

    Default Re: IC II Noncivilized World: Warning in Blood

    Tuntematon
    AC 19, Touch 14, Flat-Footed 11
    HP 30/41 Blurred (4 Rounds Remaining)
    Position: J12


    Realizing that the club wasn't doing much good, Tuntematon dropped it and pulled out his flint knife, hoping maybe he could cut the bush man.

    Spoiler
    Show
    Actions:
    Free Action: Drop club
    Move Action: Draw dagger
    Standard Action; Attack with dagger

    Rolls:
    Attack With Dagger: (1d20+3)[23]
    Critical Confirmation (If Needed): (1d20+3)[6]
    Damage With Dagger: (1d4)[2]
    Extra Critical Damage (If Needed): (1d4)[2]

  14. - Top - End - #134
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Mar 2015

    Default Re: IC II Noncivilized World: Warning in Blood

    Spoiler: Sorry, not my turn
    Show

    Full attack.

    Attack 1: (1d20+11)[27]
    Damage 1: (1d8+3)[4]

    Attack 2: (1d20+6)[8]
    Damage 2: (1d8+3)[11]

    Haste Attack: (1d20+11)[27]
    Haste Damage: (1d8+3)[7]

    Ferocity 4/7 rounds remaining
    CWater, thanks for letting me know about the haste!

    Last edited by aReallyGreatAxe; 2016-12-12 at 05:35 PM.

  15. - Top - End - #135
    Firbolg in the Playground
     
    Athedia's Avatar

    Join Date
    Apr 2011
    Location
    Keystone of the USA
    Gender
    Female

    Default Re: IC II Noncivilized World: Warning in Blood

    Asha felt the power course through her muscles. Her grip on Giant's fear tightened, her desire to bring this plant thing down solidified.
    Spoiler: Full Round Attack
    Show
    I don't think I am entangled
    +1 Haste, +1 Bless, +2 flanking, +2 insight (+14 total)
    Fear is a longspear, so damage is x1.5 +1 for magic so 1d8+6 str+1

    Attack:(1d20+14)[31]
    Crit: (1d20+14)[15]
    Damage: (1d8+7)[11]
    Crit Damage: (1d8+7)[14]

    Hasted Attack
    Attack:(1d20+14)[29]
    Crit: (1d20+14)[26]
    Damage: (1d8+7)[13]
    Crit Damage: (1d8+7)[12]


    Eldien watched from a distance.
    Last edited by Athedia; 2016-12-12 at 01:37 PM.

  16. - Top - End - #136
    Firbolg in the Playground
     
    Griffon

    Join Date
    Feb 2010
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    Home

    Default Re: IC II Noncivilized World: Warning in Blood

    Quote Originally Posted by Athedia View Post
    Asha felt the power course through her muscles. Her grip on Giant's fear tightened, her desire to bring this plant thing down solidified.
    Spoiler: Full Round Attack
    Show
    I don't think I am entangled
    +1 Haste, +1 Bless, +2 flanking, +2 insight (+14 total)
    Fear is a longspear, so damage is x1.5 +1 for magic so 1d8+6 str+1

    Attack:[roll0]
    Crit: [roll1]
    Damage: [roll2]
    Crit Damage: [roll3]

    Hasted Attack
    Attack:[roll4]
    Crit: [roll5]
    Damage: [roll6]
    Crit Damage: [roll7]


    Eldien watched from a distance.
    Asha strikes twice with tremendous force, the first hit plunges Fear need into the plant creature's side, and the second no less than impales them. They collapse to the ground.

    The other one in the bushes makes a break towards the darkness. The area with entangling plants shifts as the enemy moves.

    Spoiler: OOC
    Show
    See OOC thread about the actions. Tuntematon gets an AoO against E2.

    Spoiler: Map
    Show
    Spoiler: Terrain blahblah
    Show
    Light green, everyone can see and move normally.
    Dark green squares have shadowy illumination. Meaning everyone in these squares have concealment 20%. Characters with Low-Light Vision can see normally.
    Middle green, light undergrowth, cost 2 movement and easier to hide in (see forest terrain link above). In brightly lit areas, concealment 20%. Those in shadowy illumination, have total concealment 40% against those who don't have LLV.
    Light brown, small trees. Can move through and use them for AC bonus. See forest terrain for details.
    Dark brown, large trees. Can't move through, but provide cover if you are behind them.

    Greenish brown, fallen logs. Provide cover like low walls. Climb check to get on top. Balance check to move.
    Blue, forest stream. Cost 2 movement to cross or Jump to not get wet.
    Orange is the tent. Normal movement.

    'bow' marks where Aidan dropped his.

    More info in SRD forest terrain.


    Last edited by CWater; 2016-12-12 at 05:15 PM.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  17. - Top - End - #137
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Mar 2015

    Default Re: IC II Noncivilized World: Warning in Blood

    Lily fires at the newly appeared enemy as it darts out of the bushes. She fails to notice that the plants are no longer holding her to the ground.
    Spoiler: Actions
    Show

    Using the mistake's full attack
    1.)
    Concealment unknown percentage, miss on low: (1d100)[97]
    Attack 1: 27+1=28
    Damage 1: 4

    Concealment unknown percentage, miss on low: (1d100)[28]
    Attack 2: 8+1 = 9
    Damage 2: 11

    Concealment unknown percentage, miss on low: (1d100)[34]
    Haste Attack: 27+1=28
    Haste Damage= 7


  18. - Top - End - #138
    Firbolg in the Playground
     
    Griffon

    Join Date
    Feb 2010
    Location
    Home

    Default Re: IC II Noncivilized World: Warning in Blood

    Quote Originally Posted by aReallyGreatAxe View Post
    Lily fires at the newly appeared enemy as it darts out of the bushes. She fails to notice that the plants are no longer holding her to the ground.
    Spoiler: Actions
    Show

    Using the mistake's full attack
    1.)
    Concealment unknown percentage, miss on low: [roll0]
    Attack 1: 27+1=28
    Damage 1: 4

    Concealment unknown percentage, miss on low: [roll1]
    Attack 2: 8+1 = 9
    Damage 2: 11

    Concealment unknown percentage, miss on low: [roll2]
    Haste Attack: 27+1=28
    Haste Damage= 7

    Two of the arrows hit the escaping creature in the back. Unlike the first one who fought bare handed, this one is carrying a staff.
    Alamryn Kven, a druid who tries very hard not to be useless.
    Celesta Halla, a fearless barbarian.
    Jheren Falconer, a drifter ranger.
    Rhenner Calami, a snarky medic with an untrustworthy memory.

    DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart

  19. - Top - End - #139
    Barbarian in the Playground
     
    Kobold

    Join Date
    Mar 2005
    Location
    Upstate South Carolina
    Gender
    Male

    Default Re: IC II Noncivilized World: Warning in Blood

    Tuntematon
    AC 19, Touch 14, Flat-Footed 11
    HP 30/41 Blurred (3 Rounds Remaining)
    Starting Position: J12, Ending Position: L11


    Slashing the foe as he fled, Tuntematon, gave chase, tossing a fuzzball from his bag of tricks as he ran around in front of his enemy, dodging all the entangling vines.

    Spoiler
    Show
    Out of Turn: Attack of Opportunity
    Standard Action: Pulling from Bag of Tricks, throwing at P11 and having creature charge E2
    Move Action: Moving to L11 via this route - R12 Q12 P12 O12 N12 M12 L11

    Rolls:
    Attack of Opportunity: (1d20+3)[4]
    Critical Confirmation (If Needed): (1d20+3)[22]
    Damage With Dagger: (1d4)[1]
    Extra Critical Damage (If Needed): (1d4)[4]

    Bag of Tricks Random Critter: (1d100)[27]

  20. - Top - End - #140
    Alchemist in the Playground Moderator
     
    flat_footed's Avatar

    Join Date
    Nov 2015
    Gender
    Male

    Default Re: IC II Noncivilized World: Warning in Blood

    The Fullmetal Mod: Raise Thread
    Quote Originally Posted by Peelee
    I vote we purge flat_footed.
    Spoiler: Quotes
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    Quote Originally Posted by Kish View Post
    flat_footed, you saved London, you know.
    Quote Originally Posted by Xihirli
    Yeah Flat_footed is such a killjoy. Let's take turns talking bad about him, he'll never read this.
    Quote Originally Posted by Murska View Post
    I didn't kill anyone, except I guess I killed everyone
    Quote Originally Posted by Batcathat View Post
    flat_footed

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