Results 121 to 140 of 140
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2016-11-13, 10:47 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: IC II Noncivilized World: Warning in Blood
Tuntematon
AC 14, Touch 13, Flat-Footed 11
HP 41/41
Position: J14
Seeing his travel companino wounded by the creature, Tuntematon pulled out his magical antler and flicked it at Kanok, closing some of the wounds he had just sustained.
SpoilerActions:
Move Action: Draw Wand of Cure Light Wounds
Standard Action: Cast Cure Light Wounds with wand
Cure Light Wounds: (1d8+3)[8]
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2016-11-14, 07:42 AM (ISO 8601)
- Join Date
- Mar 2015
Re: IC II Noncivilized World: Warning in Blood
Lily runs forward again through the dark, wishing she'd slept in her speedy shoes as she plows through the underbrush. She draws her bow, arms shaking with the strain, and fires once more at the dim shape of the thief.
Spoiler: Actions
Move: Move 30' to P15
Standard:
Concealment 20% (Fails on low): (1d100)[19]
Attack: (1d20+9)[19] (-2 from not meeting the bow's strength requirement)
Crit: (1d20+9)[26]
Damage: (1d8+1)[7]
Last edited by aReallyGreatAxe; 2016-11-14 at 07:43 AM.
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2016-11-23, 11:28 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Keystone of the USA
- Gender
Re: IC II Noncivilized World: Warning in Blood
Spoiler: CwaterI figured Ronove is probably the best vestige to have bound storywise. We are trying to move fast so she would help out there and also she isn't too powerful either. I also cleaned up my character sheet.
Asha shook her head as she felt the stirrings of the vestige napping in there starting to awaken. Ronove, a thief stole my stuff. Please help me here. She ran out into the darkness, dodging behind a bush as she reached the area the creature had filled with vines.
Spoiler: MovementI think I can get to K18 with a double movement in which case she tries to hide.
Hide: (1d20+6)[19]
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2016-11-25, 05:50 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Home
Re: IC II Noncivilized World: Warning in Blood
Unfortunately there isn't enough light to see perfectly and Lily's arrow misses the creature.
Ronove is ever happy to start lecturing. Child, all these material possessions are unnecessary. Your mind is all you need. Show these foolish beings that stealing from you is pointless.
Kanok grunts a brief thank you. Ensnared by the vines he lets the battle rage take over him and he shouts a savage war cry as he swings his club at the enemy, while Fang leaps to attack from behind.
SpoilerKanok rages, then
Attack: (1d20+14)[22]
Damage: (1d6+6)[12]
Miss 20, low: (1d100)[55]
Fang's attack: (1d20+3)[17]
Damage: (1d6+3)[8]
If hits, trip: (1d20+2)[19]
He strikes true, but the blow leaves only a small dent on the tough hide. Fang's doesn't even get a good hold and his teeth only scrape the enemy's leg.
Aidan moves to take cover next to a tree and fires a new arrow that hits a shoulder.
SpoilerAttack: (1d20+10)[29] (forgot the -4 from shooting into melee, real result is 25)
Damage: (1d8+1)[9]
Miss 20, low: (1d100)[68]
Stiira keeps running towards the fight as fast as her short feet will carry her and she also summons some extra speed from her boots. Also peering from behind a tree she casts one of her new spells to make her comrades faster.
Spoiler: SpellUsing all 3 charges from the Acrobat boots for +20 ft. speed to get to M14, then casting Haste on Lily, Asha, Tuntematon, herself and Kanok.Last edited by CWater; 2016-11-25 at 06:01 PM.
Alamryn Kven, a druid who tries very hard not to be useless.
Celesta Halla, a fearless barbarian.
Jheren Falconer, a drifter ranger.
Rhenner Calami, a snarky medic with an untrustworthy memory.
DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart
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2016-11-25, 06:02 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Home
Re: IC II Noncivilized World: Warning in Blood
The vines covering the nearby area suddenly stop moving, but instead their enemy starts growing until they reach the size of an ogre. The creature opens and closes its palm again and the thorns it left on Kanok in its last hit sink even deeper. Not stopping there it continues to pummel the warrior some more.
Spoiler: AttacksThorn burrow damage: (3d6)[9]
Attack1: (1d20+12)[20]
Damage: (2d6+8)[15]
Attack2: (1d20+12)[17]
Damage: (2d6+8)[12]
Kanok takes two savage blows straight to the head, barely managing to stay conscious.
Spoiler: MapPlayed a little with forest terrain, so pay attention please. Also it is still early morning, so while it's not totally dark, it's not brightly lit either.
Dark green squares have shadowy illumination. Meaning everyone in these squares have concealment 20%. Characters with Low-Light Vision can see normally.
Light green, everyone can see and move normally. There is a small fire in the middle of the area (I'm lazy to draw it, but it's there).
Middle green, light undergrowth, cost 2 movement and easier to hide in (see forest terrain link above). Also shadowy illumination, so total concealment 40%. 20% for those with LLV.
Light brown, small trees. Can move through and use them for AC bonus. See forest terrain for details.
Dark brown, large trees. Can't move through, but provide cover if you are behind them.
Greenish brown, fallen logs. Provide cover like low walls. Climb check to get on top. Balance check to move.
Blue, forest stream. Cost 2 movement to cross or Jump to not get wet.
Orange is the tent. Normal movement.
?? is the enemy, now Large sized.
Last edited by CWater; 2016-11-25 at 06:07 PM.
Alamryn Kven, a druid who tries very hard not to be useless.
Celesta Halla, a fearless barbarian.
Jheren Falconer, a drifter ranger.
Rhenner Calami, a snarky medic with an untrustworthy memory.
DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart
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2016-11-25, 06:30 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Keystone of the USA
- Gender
Re: IC II Noncivilized World: Warning in Blood
Ronove, those 'material possesions' keep me alive. Me being alive means you get to be bound. So you can lecture me later, just help me get these back! Asha grabbed Fear in her hands, letting it grow to its largest size. "Kanok! Get away from it!" She lunged forward with the spear, hoping to hurt the creature.
Spoiler: AttackLongspear is a reach weapon
Attack: (1d20+10)[20] (would be +8 but I have a +2 pact enhancement bonus)
Crit: (1d20+10)[15] (x3 if confirms)
Damage: (1d8+4)[6]
Haste Attack:
Attack: (1d20+10)[15]
Crit: (1d20+10)[30]
Damage: (1d8+4)[11]
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2016-11-29, 08:36 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: IC II Noncivilized World: Warning in Blood
Tuntematon
AC 15, Touch 14, Flat-Footed 11
HP 41/41
Position: J14
"This thief is worse than I first imagined! Alnin, please, give some of your strange guidance to aid us! Hämärtää!" And with that, the centaur started to quickly mutter prayers to Alnin.
SpoilerActions:
Immediate Action When Kanok Was Hit: Casting Close Wounds defensively, targeting Kanok
Standard Action: Casting Bless Defensively
Immediate Action at end of turn: Casting Close Wounds on Kanok
Rolls:
Concentration To Cast Defensively: (1d20+9)[21]
Close Wounds: (2d4)[5]
Concentration To Cast Bless Defensively: (1d20+9)[20]
Close Wounds: (2d4)[6]Last edited by Rathgar; 2016-12-02 at 01:58 PM. Reason: Removed Illegal Actions
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2016-12-01, 12:31 PM (ISO 8601)
- Join Date
- Mar 2015
Re: IC II Noncivilized World: Warning in Blood
Lily is suddenly struck by the thought that this creature could be stealing her things. This is considerably less tolerable.
She steps forward and growls an unintelligible challenge, shooting again at the beast's outline.
Spoiler
1.) five foot step to O15 and enter "ferocity" as an immediate action.
2.) Full attack
Concealment 20%, miss on low (1d100)[34]
Attack 1: (1d20+13)[18]
Crit 1: (1d20+13)[33]
Damage1: (1d8+3)[6]
Concealment 20%, miss on low (1d100)[55]
Attack 2: (1d20+8)[21]
Crit : (1d20+8)[28]
Damage 2: (1d8+3)[8]
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2016-12-03, 06:29 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Home
Re: IC II Noncivilized World: Warning in Blood
The bigger target is easier to hit, and Lily hits them with three arrows and Asha once with Fear. While the creature does seem to feel the attacks, they don't seem as bothered by them as a human or elf would and the wounds don't bleed.
The first spell heals Kanok and the second blesses him and his allies. But when casting a third spell a moment later, the enemy throws a punch in his direction.
SpoilerAssuming you're risking the AoO, please correct me if I'm wrong.
AoO: (1d20+12)[24]
Damage: (2d6+8)[11]
if hits, it'll also leave behind thorns, which as demonstrated on Kanok, can cause further damage. Removing them is a standard action.
Kanok follows Asha's suggestion and runs to dive into the underbrush. There he rips the vicious thorns of his skin, his face twisting.
Loyally Fang keeps attacking.
Spoiler: AttackAttack: (1d20+5)[11] flanking with Asha
Damage: (1d6+3)[7]
If hits, trip: (1d20+2)[17]
Aidan drops his bow and runs forward drawing his axes. He wastes no time in striking the enemy upon reaching it.
Spoiler: AttackAttack: (1d20+14)[19] flanking with Fang
Damage: (1d8+4)[10]
He slices a piece off the creature's shoulder.
It has the advantage in the dark, Stiira thinks and scoops a small pellet from a pouch on her belt and throws it towards the fight. When it hits the ground it erupts a bright sphere of light, creating a pocket of daylight in the shadowy forest.
The large plant creature looks around, slightly unnerved. Then someone utters a spell and the undergrowth comes alive again. It wasn't the one they're fighting who is doing the casting, but the sound is coming from the bush just north of them.
Spoiler: LocatingA possible square is marked on the map, make a Spot check to if you want to be sure, and/or move closer. You can take 20 on this as a standard action.
The area shaded with orange is Entangled.
With Kanok gone, the large enemy turns to attack Aidan, but the ranger ducks under the blows.
SpoilerFull attack, preferably against someone who is Entangled.
Order: Aidan, Asha, Tuntematon, Fang.Aidan it is.
Attack1: (1d20+12)[16]
Damage: (2d6+8)[20]
Attack2: (1d20+12)[16]
Damage: [roll]2d6+8[/roll
If either hits, nasty thorns are left behind, which burrow into the target's flesh on the enemy's command.
Damage: (3d6)[10]
Spoiler: MapE1 is the enemy, Large sized.
Light green, everyone can see and move normally.
Dark green squares have shadowy illumination. Meaning everyone in these squares have concealment 20%. Characters with Low-Light Vision can see normally.
Middle green, light undergrowth, cost 2 movement and easier to hide in (see forest terrain link above). In brightly lit areas, concealment 20%. Those in shadowy illumination, have total concealment 40% against those who don't have LLV.
Light brown, small trees. Can move through and use them for AC bonus. See forest terrain for details.
Dark brown, large trees. Can't move through, but provide cover if you are behind them.
Greenish brown, fallen logs. Provide cover like low walls. Climb check to get on top. Balance check to move.
Blue, forest stream. Cost 2 movement to cross or Jump to not get wet.
Orange is the tent. Normal movement.
'bow' marks where Aidan dropped his.
More info in SRD forest terrain.
Last edited by CWater; 2016-12-03 at 06:44 AM.
Alamryn Kven, a druid who tries very hard not to be useless.
Celesta Halla, a fearless barbarian.
Jheren Falconer, a drifter ranger.
Rhenner Calami, a snarky medic with an untrustworthy memory.
DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart
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2016-12-04, 03:46 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: IC II Noncivilized World: Warning in Blood
Tuntematon
AC 19, Touch 14, Flat-Footed 11
HP 30/41 Blurred (5 Rounds Remaining)
Starting Position: J14 Ending Position: J12
The centaur noticed someone very suspicious, possibly the actual thief. "There's someone in the bushes, maybe he's controlling this huge beast! Hämhärtää!" With that, the centaur's form blurred, and he rushed at the figure, trying to hit him with his club.
SpoilerActions:
Quick Action: Activate Blurring effect on armor
Move Action: Move to J12 while drawing club
Standard Action: Attack E2? in K11 (low light vision negates miss chance)
Rolls:
Attack Roll With Club: (1d20+3)[20]
Critical Confirmation (If Needed): (1d20+3)[12]
Damage With Club: (1d6)[6]
Extra Critical Damage (If Needed): (1d6)[5]
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2016-12-04, 05:27 PM (ISO 8601)
- Join Date
- Mar 2015
Re: IC II Noncivilized World: Warning in Blood
Lily squints against the sudden onslaught of daylight and she moves as if to take a step, but is jerked to a halt by the vines wrapping around her legs, rooting her to the ground. Obviously, this must be the green thief's fault. She raises her bow above the grasping vines and shoots again.
Spoiler: Actions
Full round attack. Add +2 to all attack rolls if the dex and attack penalties do not stack.
Attack 1: (1d20+11)[16]
Damage 1: (1d8+3)[11]
Attack 2: (1d20+6)[7]
Damage 2: (1d8+3)[7]
Attack 3: (1d20+6)[23]
Damage 3: (1d8+3)[5]
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2016-12-11, 09:35 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Home
Re: IC II Noncivilized World: Warning in Blood
The big enemy tries to hit the centaur in the back when he turns to leave, but the blur of his armour fools them. When Tuntematon gets close, he sees another plant creature like the first one hiding in the bushes. This one is currently Medium sized. The centaur swings his club at them and it connects, though he can feel the blow softened somewhat by the creatures bendy body mass.
The vines are interfering with her aim, and Lily's first two arrows fly past the target. The third finds its mark though the brute hardly seems to notice.
Spoiler: AxeThe Haste attack is made with the full Attack bonus, btw. It doesn't make a difference to these rolls, but might some time. :)
Aidan slashes with both of his axes, Fang jumps to bite again.
Spoiler: AttacksBattleaxe: (1d20+12)[27]
Damage: (1d8+4)[9]
Handaxe: (1d20+7)[25]
(1d8+2)[10]
Hasted Battleaxe: (1d20+12)[20]
(1d8+4)[7]
Fang: (1d20+5)[10]
Damage: (1d6+3)[9]
Trip: (1d20+2)[9]
Kanok takes out his healing wand and heals himself.
Spoiler: Cure Light Wounds(1d8+1)[9]
Stiira runs up to Asha and casts a spell to make her stronger.
Spoiler: SpellBull's Strength.Alamryn Kven, a druid who tries very hard not to be useless.
Celesta Halla, a fearless barbarian.
Jheren Falconer, a drifter ranger.
Rhenner Calami, a snarky medic with an untrustworthy memory.
DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart
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2016-12-12, 12:47 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: IC II Noncivilized World: Warning in Blood
Tuntematon
AC 19, Touch 14, Flat-Footed 11
HP 30/41 Blurred (4 Rounds Remaining)
Position: J12
Realizing that the club wasn't doing much good, Tuntematon dropped it and pulled out his flint knife, hoping maybe he could cut the bush man.
SpoilerActions:
Free Action: Drop club
Move Action: Draw dagger
Standard Action; Attack with dagger
Rolls:
Attack With Dagger: (1d20+3)[23]
Critical Confirmation (If Needed): (1d20+3)[6]
Damage With Dagger: (1d4)[2]
Extra Critical Damage (If Needed): (1d4)[2]
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2016-12-12, 01:19 PM (ISO 8601)
- Join Date
- Mar 2015
Re: IC II Noncivilized World: Warning in Blood
Spoiler: Sorry, not my turn
Full attack.
Attack 1: (1d20+11)[27]
Damage 1: (1d8+3)[4]
Attack 2: (1d20+6)[8]
Damage 2: (1d8+3)[11]
Haste Attack: (1d20+11)[27]
Haste Damage: (1d8+3)[7]
Ferocity 4/7 rounds remaining
CWater, thanks for letting me know about the haste!
Last edited by aReallyGreatAxe; 2016-12-12 at 05:35 PM.
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2016-12-12, 01:27 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Keystone of the USA
- Gender
Re: IC II Noncivilized World: Warning in Blood
Asha felt the power course through her muscles. Her grip on Giant's fear tightened, her desire to bring this plant thing down solidified.
Spoiler: Full Round AttackI don't think I am entangled
+1 Haste, +1 Bless, +2 flanking, +2 insight (+14 total)
Fear is a longspear, so damage is x1.5 +1 for magic so 1d8+6 str+1
Attack:(1d20+14)[31]
Crit: (1d20+14)[15]
Damage: (1d8+7)[11]
Crit Damage: (1d8+7)[14]
Hasted Attack
Attack:(1d20+14)[29]
Crit: (1d20+14)[26]
Damage: (1d8+7)[13]
Crit Damage: (1d8+7)[12]
Eldien watched from a distance.Last edited by Athedia; 2016-12-12 at 01:37 PM.
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2016-12-12, 05:14 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Home
Re: IC II Noncivilized World: Warning in Blood
Asha strikes twice with tremendous force, the first hit plunges Fear need into the plant creature's side, and the second no less than impales them. They collapse to the ground.
The other one in the bushes makes a break towards the darkness. The area with entangling plants shifts as the enemy moves.
Spoiler: OOCSee OOC thread about the actions. Tuntematon gets an AoO against E2.
Spoiler: MapSpoiler: Terrain blahblahLight green, everyone can see and move normally.
Dark green squares have shadowy illumination. Meaning everyone in these squares have concealment 20%. Characters with Low-Light Vision can see normally.
Middle green, light undergrowth, cost 2 movement and easier to hide in (see forest terrain link above). In brightly lit areas, concealment 20%. Those in shadowy illumination, have total concealment 40% against those who don't have LLV.
Light brown, small trees. Can move through and use them for AC bonus. See forest terrain for details.
Dark brown, large trees. Can't move through, but provide cover if you are behind them.
Greenish brown, fallen logs. Provide cover like low walls. Climb check to get on top. Balance check to move.
Blue, forest stream. Cost 2 movement to cross or Jump to not get wet.
Orange is the tent. Normal movement.
'bow' marks where Aidan dropped his.
More info in SRD forest terrain.
Last edited by CWater; 2016-12-12 at 05:15 PM.
Alamryn Kven, a druid who tries very hard not to be useless.
Celesta Halla, a fearless barbarian.
Jheren Falconer, a drifter ranger.
Rhenner Calami, a snarky medic with an untrustworthy memory.
DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart
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2016-12-12, 05:48 PM (ISO 8601)
- Join Date
- Mar 2015
Re: IC II Noncivilized World: Warning in Blood
Lily fires at the newly appeared enemy as it darts out of the bushes. She fails to notice that the plants are no longer holding her to the ground.
Spoiler: Actions
Using the mistake's full attack
1.)
Concealment unknown percentage, miss on low: (1d100)[97]
Attack 1: 27+1=28
Damage 1: 4
Concealment unknown percentage, miss on low: (1d100)[28]
Attack 2: 8+1 = 9
Damage 2: 11
Concealment unknown percentage, miss on low: (1d100)[34]
Haste Attack: 27+1=28
Haste Damage= 7
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2016-12-14, 07:59 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Home
Re: IC II Noncivilized World: Warning in Blood
Alamryn Kven, a druid who tries very hard not to be useless.
Celesta Halla, a fearless barbarian.
Jheren Falconer, a drifter ranger.
Rhenner Calami, a snarky medic with an untrustworthy memory.
DMing Ljonarian Enigma: Imperial Affairs and The Pirate Dream: Sliced Heart
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2016-12-15, 01:20 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: IC II Noncivilized World: Warning in Blood
Tuntematon
AC 19, Touch 14, Flat-Footed 11
HP 30/41 Blurred (3 Rounds Remaining)
Starting Position: J12, Ending Position: L11
Slashing the foe as he fled, Tuntematon, gave chase, tossing a fuzzball from his bag of tricks as he ran around in front of his enemy, dodging all the entangling vines.
SpoilerOut of Turn: Attack of Opportunity
Standard Action: Pulling from Bag of Tricks, throwing at P11 and having creature charge E2
Move Action: Moving to L11 via this route - R12 Q12 P12 O12 N12 M12 L11
Rolls:
Attack of Opportunity: (1d20+3)[4]
Critical Confirmation (If Needed): (1d20+3)[22]
Damage With Dagger: (1d4)[1]
Extra Critical Damage (If Needed): (1d4)[4]
Bag of Tricks Random Critter: (1d100)[27]
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2024-05-02, 01:30 AM (ISO 8601)
- Join Date
- Nov 2015
- Gender
Re: IC II Noncivilized World: Warning in Blood
The Fullmetal Mod: Raise Thread