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General Exalted Discussion Thread X: Playground Cosmic Principle
First Welrub Excellency
Cost: 1m per die; Mins: Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Giant of the Playground expresses whimsical humor in all he does. He wanders where he may, creating art as he goes and spreading good cheer. He is never malicious and always optimistic, but he loves argument and debates of all kinds, fostering them wherever he goes.
Characters may apply this Charm to any action that causes laughter or hope. Any action that would deliberately inflict harm, physical or otherwise, upon someone who has shown no hostility to the Infernal is forbidden. This Charm may also always be used to create art, for such are his greatest loves.
Popular Homebrew/Fixes
- Kyeudo's warstrider fix.
- Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
- Pete Schaefer on Lunar Character Generation
- Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.
List of Previous Threads:
General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
General Exalted Discussion II: No Longer Mortal
General Exalted Discussion III: Weddings Are An Act of Villainy
General Exalted Discussion IV: Roll Join Debate
General Exalted Discussion V: Our Armies are Pants
General Exalted Discussion VI: Ascendancy Mantle of the Playground
General Exalted Discussion VII: Playground Eternal Essence
General Exalted Discussion VIII: Ten Thousand Playgrounders Post As One!
General Exalted Discussion Thread IX: Errata is Combo-Ok!
Useful Links:
The White Wolf Exalted Forum
Exalted Character Repository
Reynard's Sheets:Spoiler
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Infernal, Solar, and Abyssal Sheet
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Name:
Exalt Type and Caste:
Anima:
Motivation:
Urge [If Infernal]
Background:
Attributes
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Primary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms
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Ability/Yozi
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar Sheet
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Name:
Caste:
Spirit Animal:
Anima:
Tell:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
[F]Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms and Knacks
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Attribute
Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Sidereal Sheet
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Name:
Exalt Type and Caste:
Anima:
Anima Power:
Motivation:
Faction:
Background:
Attributes
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Primary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
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The character must have at least Awareness , Bureaucracy , Linguistics (Old Realm) , Lore , Martial Arts , Occult , Socialize , Stealth and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics , Linguistics (Old Realm and an appropriate additional language) , Resistance , Survival and Ride or Sail .
Chosen of Serenity must have either Craft or Performance , Linguistics (focusing on eloquent speaking and writing rather than languages), Medicine , Presence and Socialize .
Chosen of Battles must have Archery or Melee , Athletics , Dodge , Presence and War .
Chosen of Secrets must have Awareness , Investigation , Larceny , Socialize and Stealth .
Chosen of Endings must have Awareness , Dodge , Integrity , Martial Arts and Stealth .
Journeys
Resistance:
Ride:
Sail:
Survival:
Thrown:
Serenity
Craft:
Dodge:
Linguistics:
Performance:
Socialize:
Battles
Archery:
Athletics:
Melee:
Presence:
War:
Secrets
Investigation:
Larceny:
Lore:
Occult:
Stealth:
Endings
Awareness:
Bureaucracy:
Integrity:
Martial Arts:
Medicine:
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat: 9 +1 Sux
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[B]Experience Points. Spent: X | Left: Y | Total: Z
Dynast Dragonblooded Sheet.
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.
Linguistics
Lore ●●
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War ●
Athletics
Dodge
Melee ●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●
Sail
Archery ●
Medicine
Performance ●
Ride
Survival
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.
Languages:
High Realm (Native), ???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
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Bonus Points:
Total: 18/18 | Flaws:
Lookshy Dragonblooded Sheet.
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.
Linguistics ●●●
Lore ●●
Occult
Stealth ●
Thrown
Awareness
Craft
Integrity
Resistance
War ●●
Athletics
Dodge
Melee ●●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●●
Sail
Archery ●●
Medicine
Performance ●
Ride ●
Survival
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not
start play with Immaculate Martial Arts Charms.
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
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Bonus Points:
Total: 18/18 | Flaws:
Outcaste Dragonblooded Sheet.
Poor buggers.Spoiler
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 25
13 of these MUST be placed into Aspect or Favoured.
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War
Athletics
Dodge
Melee
Presence
Socialize
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.
Also, you get Breeding.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
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> [List of purchases, and sources]
Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
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Bonus Points:
Total: 18/18 | Flaws:
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Well, I think I've got a First Excellency and an Anima Power (going deep into the Devil-Tiger tree).
First Diospyros Excellency:
The Breaker of Order is insightful when analyzing others, but tends to be hasty in carrying out his own plans to destabilize them. He seeks to destroy all order in Creations societies by twisting the intentions of their customs against themselves and each other.
Characters may apply this Charm to actions relating to discovering weaknesses so as to use them to create chaos. Diospyros Excellency also benefits attempts to convince others to accept bargains that will eventually hurt them. The Charm may assist any attempt to infiltrate or falsely join a group that creates order, as long as the eventual goal is to bring them down from within. It may also be used in an attempt to make a small change that sets off a chain reaction. The Charm does not help to persuade others to be cautious, nor can it repair inherent weaknesses of a plan.
Shatterer Anima power: A Shatterer generally wishes to be able to create chaos more than once in a given city. When he performs an action which sets off a chain reaction, he may spend five motes. If he does, anybody who was aware of his role in catalyzing the disaster will forget all details about him once he leaves their sight, remembering only that they had seen a nondescript someone-or-something starting it. If they knew of him outside this event, they do not lose that knowledge, only the knowledge of him as the cause of the event.
If you're wondering, the name was chosen entirely because it sounds good. Apparently, it's the name of the genus of the kind of trees that produce persimmons.
EDIT: Oops, meant to put this in Lix's recruitment thread.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Qwertystop
Shatterer Anima power: A Shatterer generally wishes to be able to create chaos more than once in a given city. When he performs an action which sets off a chain reaction, he may spend five motes. If he does, anybody who was aware of his role in catalyzing the disaster will forget all details about him once he leaves their sight, remembering only that they had seen a nondescript someone-or-something starting it. If they knew of him outside this event, they do not lose that knowledge, only the knowledge of him as the cause of the event.
That anima power is good, with one problem: It needs a resistance cost like the Adamant anima power. (Essence) willpower ought to be good.
It's more restricted than the Adamant power, but it's also stronger in that it leaves even fewer details. As an Infernal, you have some room to add a little bit to it.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
aetherialDawn
That anima power is good, with one problem: It needs a resistance cost like the Adamant anima power. (Essence) willpower ought to be good.
It's more restricted than the Adamant power, but it's also stronger in that it leaves even fewer details. As an Infernal, you have some room to add a little bit to it.
How does that work? I don't have the Alchemical book.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Qwertystop
How does that work? I don't have the Alchemical book.
Adamant caste anima power makes witnesses forget they saw the adamant caste. Much like your power.
It is unnatural mental influence, and like all UMI it has a Willpower cost to resist, which yours is missing, which causes it to go to the default, of 1wp.
Hmm... Thinking about it, anima powers like that need to list their keywords too right?
And since it is rolling, I want opinions here! Also a devil-tiger for Lix' game.
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Quote:
Originally Posted by
Draken
Putting up the Artifex caste, and some basics of Althir, The Steel Duke!
ARTIFEX CASTE
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Caste Mark: A circle surrounded by a hexagon, each of the arms of the hexagon is the color of one of the magical materials. The uppermost arm is Orichalcum, the ones to its sides are Moonsilver and Starmetal, beneath these two are Adamant and Jade, and lastly the lowest arm is Soulsteel. The central circle is the color of common Steel.
SUBPAR PAINT SKILLS ACTIVATE
Caste Abilities: War, Craft, Lore, Medicine, Occult.
Anima Power: By spending five motes of Essence, the characters anima crackles out of his him with thunderous power, infusing anything in his possession. Tendrils of surging essence arc in a constant stream between the Exalts chakras, weapons and armor. This effect comes into play automatically once the Infernal spends 11+ motes of essence.
While this power is in effect, the character gains a number of virtual hearthstone points equal to his permanent essence. These points can be allocated into any artifacts that require a hearthstone to function, with each point so allocated counting as one hearthstone level in order to power the artifact, this ability cannot be used to acquire actual hearthstones or their powers in a temporary manner. Additionally, while this power is in effect, the Infernals anima feeds any lesser essence powered weapon without effort, supplying the mote cost of any weapon (such as concussive essence cannons) without pulling those from the characters mote pools.
FIRST ALTHIR EXCELLENCY ESSENCE OVERWHELMING
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Cost: 1m per die; Mins: Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The Steel Duke is callous, convinced and somehow nurturing, always willing to improve creatures and objects through his own methods, through never against their will, those who thoroughly deny his grandiose design deserve only to be disassembled for parts to be used on better subjects, but he will never miss a chance to convince the wary of the sublime perfection that he offers. He holds no preference for metal or flesh, but prefers to fuse and meld these substances together into creations both animate and not, although whether these are living creatures or automata is difficult to guess. That said, he is not without emotion and truly, perhaps excessively, enjoys his craft and all steps that lead to it, going through all processes with glee much like a child playing a game.
The Seven-Metal Swarm detests to face a threat alone, to avoid this he breeds expendable hordes or overtakes the weak-willed masses to direct at his enemies, but mere wastefulness is not how he handles true threats, and his tactics are as brilliant as they are ruthless, when the immediate and utter end of the threat is not his goal, these soldiers can be spent as a mere diversion both for enemies and for himself, the success or failure of the horde is meaningless, they can always and easily be substituted.
This charm can always be used to enhance an action to create, repair or improve something or someone and can always be used in order to control and direct beings with lower essence than the Infernal. However, it can never be used in combat when the Infernal is fighting alone, such inane chevalier attitudes towards combat are nothing short of idiotic in the eyes of Althir and it can never be used to merely damage something without the intent to break it down utterly, the Forge of Flesh disdains such attitudes and would rather take what it wants intact or destroy it outright.
ALTHIR MYTHOS EXULTANT
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Cost:; Mins: Essence 3; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisite Charms: First Amaenon Excellency
Althir succeeds, and his glory trickles down to those who are beneath him in turn, his success is theirs because they serve him, and in serving him they are dignified beyond their capability and station. All of the Infernals servants within a radius of (5 * permanent essence) yards of him receive a stunt bonus on their next action equal to a stunt one dice less than the Infernals own, including any stunt rewards fitting a stunt of the dice received. This benefit is only gained if the servants are acting under the Infernals behest, if they are doing something unrelated or if the bonus would be detrimental to the infernal, no benefit is given.
Charm Concept: Servants
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Althir forges servants fit for his needs, be these craftsmanship, battle or intrigue, and often his charms affect these servants. A servant, for the Althirs purposes is any creature with lower essence than the infernal and who must obey him, be it a bound demon, created automaton, follower, henchman, will-broken slave and similar subalterns under his command, be that command earned through loyalty or magic.
ASCENDANCY MANTLE OF ALTHIR
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Cost:; Mins: Essence 5; Type: Permanent
Keywords: Native, Cybernetic 3
Duration: Permanent
Prerequisite Charms: First Amaenon Excellency
This charm is Cybernetic, with a repair rating of 3. If the charm goes too long without being repaired, the infernal loses its benefits (like Ascendancy Mantle of Cecelyne) until repairs take place.
New Keyword: Cybernetic
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Charms with this keyword appear on the body of the infernal as visible, obvious biomechanical growths that can be noticed even when not in use. Many such charms also have a repair rating (characterized by a number next to the keyword), like Magitech artifacts, if the charm is not repaired between each 50 + 10*Essence hours of use, it shuts down and the infernal loses its benefits until repairs are made to the charm. Whenever a cybernetic charm interfaces with artifacts that have a repair rating, the charms repair always supersedes that of the artifact and performing repairs on the charm immediately counts as repairs for all artifacts interfacing with it.
SORCEROUS ENLIGHTENMENT OF ALTHIR
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Cost:; Mins: Essence 3; Type: Permanent
Keywords: Sorcerous
Duration: Permanent
Prerequisite Charms: First Amaenon Excellency
Not yet written, will improve spells that create creatures (Calling the Stalward Servitor, etc) and improve the caster somehow (Wood Dragon Claw, Invulnerable Skin of Bronze). Spells that summon things will not receive benefits. Not sure what it will deny yet, ideas? I am thinking of blocking direct offensive spells.
MACHINE-MIND TRANSCENDENCE
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Cost:1wp; Mins: Essence 4; Type: Simple
Keywords: Shaping
Duration: Instant
Prerequisite Charms: Sorcerous Enlightenment of Althir
Not yet written, will unlock Man-Machine Protocols (and shut down your sorcery) and pump your brain full of clarity for its duration. A variant of Ultimate Darkness Internalization, pretty much.
THE ALTHIRIAN URGE THE URGE TO UPGRADE
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Has not been written, but involves making things functionally better!
PRECIPITOUS FIAT SACRIFICIAL SERVANT SOLUTION
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Not often does the Seven-Metal Swarm find himself necessary to end a problem, many nuisances are beneath his efforts, for such cases he has numerous servants. Whenever the infernal finds himself posed with a problem, be it a puzzle blocking his way, an enemy threatening his life or any situation that is not completely trifle and delegates the effort of dealing with the problem to one or more servants without providing any aid himself, he may roll his Conviction and reduce his limit pool by one point per success, greater problems left completely in the care of minions might even award stunt dice to the roll. Should the infernal actually leave his servants to deal with the issue completely unsupervised, he may roll the highest of his Conviction or Valor.
TORMENT OF THE STEEL DUKE
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Althir sees only the magnificence of his designs, that they may have flaws is beyond his imagining. In the throes of torment, his primordial essence short-circuits the channels of his body, draining all his motes and temporary willpower and preventing him from recovering motes through normal respiration for 25 hours (other means still work, however), furthermore, the lost willpower surges outwards as violent elemental essence (usually lightning essence, but sometimes fire or steam as well), creating a one-time environmental hazard with damage equal to the drained willpower and trauma equal to the Infernals essence (maximum 5) in a radius of [Essence] yards.
As an aside, what is the status of Autochthonia as of the start of the game? Is the seal breached, are there colonies in creation? This guy might end up being an autochthonian (*coughvoidbringercough*) settler if that is so (otherwise he will just have very old memories of Autochthon).
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Draken
Adamant caste anima power makes witnesses forget they saw the adamant caste. Much like your power.
It is unnatural mental influence, and like all UMI it has a Willpower cost to resist, which yours is missing, which causes it to go to the default, of 1wp.
Hmm... Thinking about it, anima powers like that need to list their keywords too right?
And since it is rolling, I want opinions here! Also a devil-tiger for Lix' game.
So how do I put it in? Just say "The cost to resist this is an amount of willpower equal to the Shatterer's Essence rating"?
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Qwertystop
So how do I put it in? Just say "The cost to resist this is an amount of willpower equal to the Shatterer's Essence rating"?
Yes.
But that answer is too short, so have a longer one:
Yes, although you could also say "Victims may spend a number of willpower points equal to the Shatterer's (Essence) to resist this effect, to a maximum of five willpower."
(5 is the max anyway.)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Qaera
Who is Welrub?
Welrub.
Burlew.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Weimann
Welrub.
Burlew.
Who's Welrub Burlew?
:smalltongue:
Edit: Also, the Bookworm forgot something!
Too bad the Infernals aren't in there.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
That's okay, the canon Infernals are a bunch of dorks anyway. :smalltongue:
It is, however, missing the Alchemicals (except ERB, he can stay off)
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Guancyto
That's okay, the canon Infernals are a bunch of dorks anyway. :smalltongue:
That just makes it easier to put them on there!
Only Gyrfalcon really has much goofiness. And he's my favorite personality-wise. I like how Cearr looks though. Except on the cover, I don't really like how the cover artist draws guys like Cearr and Panther.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Jade Dragon
That just makes it easier to put them on there!
Only Gyrfalcon really has much goofiness. And he's my favorite personality-wise. I like how Cearr looks though. Except on the cover, I don't really like how the cover artist draws guys like Cearr and Panther.
Gyrfalcon's pretty cool.
Though that may just be my airship bias speaking.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
golentan
Gyrfalcon's pretty cool.
Though that may just be my airship bias speaking.
I like Gyrfalcon in concept, but he is an utter disaster in execution, because his Charms don't support his nature.
He is an airship pilot who cannot stop running if he wants to be able to defend himself. He is an airship pilot who cannot see in daylight. He is an airship pilot who cannot enhance his crew or empower his airship in any way.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Friv
I like Gyrfalcon in concept, but he is an utter disaster in execution, because his Charms don't support his nature.
He is an airship pilot who cannot stop running if he wants to be able to defend himself. He is an airship pilot who cannot see in daylight. He is an airship pilot who cannot enhance his crew or empower his airship in any way.
It's true. Its like they went "Well, Airship Pilot, obviously he's the Exalt of that wind person!" without any idea of what Adorjan was actually like.
It might've been more appropriate for Cearr to have been the Scourge, tapping into Adorjan's sudden and brutal violence parts with Malfeas favored, and Gyrfalcon to have been the Slayer, tapping into Malfeas' leadership stuff with a bit of the Ebon Dragon's bastardness charms.
It would also have made more sense weapon-wise. I hope Gyrfalcon realizes that he's only going to be pistol-whipping people with that gun, because Adorjan doesn't play well with ranged weapons. Meanwhile, Kissed By Hellish Noon is all you need to turn your gun into The Calamity Cannon (courtesy of Bastion).
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
So while at least a portion of us are already in Devil-Tiger mode (but no one feels like critiquing anyone else's work :smalltongue:), what thoughts does everyone have on Greater Shintai (Greater Shintai of the Endless Desert, Tenebrous Apotheosis Shintai)? We know that Shintai are supposed to be iconic of the Yozi in question and that it's likely that each Shintai represents one of the Yozi's jouten. Are the Greater Shintais just the full stop Yozi versions of the Shintai? Is there a Greater Shintai of the Demon City that builds off of Demon Emperor Shintai by turning you into a giant radioactive brass city rather than a giant radioactive brass dude? How does everyone think they should look?
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
The Demon City is not radioactive. At least, not normally. He's only poisonous to mortals normally.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Kyeudo
The Demon City is not radioactive. At least, not normally. He's only poisonous to mortals normally.
Well, The Green Mile (which has almost nothing to do with the movie), lessens the effect of radiation in exchange for greater area. I suspect that the Greater Shintai, should it operate in the manner seen thus far, would incorporate a similar effect.
Quote:
Originally Posted by
Exthalion
As I understand it, the 'radiation' is him hating you to death.
That is exactly what it is, yeah.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Gensh
How does everyone think they should look?
I don't know about you guys, but my Lagomorphic Supernova Shintai looks like a bunny.
Seriously, though, my personal opinion (since you asked), I think every Yozi and every progression of Shintai is going to be slightly different. The way The Ebon Dragon goes 'Black Mirror Scene-Long -> Black Mirror Indefinite Upgrade -> Tenebrous Apotheosis -> Dragon That Swallowed The Sun' is going to be a little different than how Cecelyne goes 'Soul-Sand Permanent -> Greater Shintai of the Endless Desert Indefinite -> [Something Else - Argent Apotheosis Shintai?] -> [My Ass Is Infinitely Big E10]'
But a rough guess would be, your basic outline might look like,
Scene Long Single-Theme Shintai (Essence 3-5)
|
V
Indefinite Multi-Theme Shintai (Essence 5-6)
|
V
Greater Imperfection Shintai, which grants [Dude] Worldshaper Assumption and [Dude] Epic Panoply at an earlier Essence than those would normally be accessible. (Essence ~8)
|
V
I Look Like This Big Impressive Thing While Greater Imperfection Shintai Is Active, So I Still Have a Reason To Have My Greater Imperfection Up Even Though I Can Totally Just Buy [Dude] Worldshaper Assumption and [Dude] Epic Panoply fo' reals now.
So, to use Malfeas as an example, perhaps Devil-Tyrant Avatar Shintai eventually is subsumed into an Indefinite "Greater Shintai of the Demon City", where it represent's Malfeas' ability to spawn and shatter layers and buildings at a whim (kind of like how Soul-Sand Devil Shintai represent's the spiritual part of Greater Shintai of the Endless Desert, but it needs to be tempered with other Cecelyne Sand charms, perhaps Devil-Tyrant Avatar needs to be tempered with Malfeas City charms first). At this point, you can become a city, but not an arbitrarily large dimension-spanning one.
And then, he eventually gets Emerald Apotheosis Shintai, which grants Malfeas Worldshaper Assumption and Malfeas Epic Panoply if you don't already have them, plus The Greater Imperfection of the Demon City
Once you get to Essence 10, then you get Brazen Heaven-Slaughtering Metropolis, which makes you Arbitrarily Large City Man while Emerald Apotheosis Shintai is active.
Perhaps Demon Emperor Shintai functions similarly, eventually being tempered by Malfeas Dance charms to become an Indefinite or Permanent 'Brass Dancer Jouten Extrusion'.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Quote:
Originally Posted by
Xefas
[My Ass Is Infinitely Big E10]'
http://i192.photobucket.com/albums/z...e/DATGENSH.jpg
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Half-assed Nosusomething criticism
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Anima's okay.
Imperfection is likely to lead to trouble. One of the biggest dangers of stunting is that the game can slow to a crawl as everyone tries to figure out the biggest stunt possible. Forcing stunts aggravates this enormously. Also, it can easily give rise to resentment against the ST for making what is ultimately arbitrary snap judgments against them. I'd focus on unknowability, like, can't hit you if they don't know some stuff about who and what you are (Motivation etc.)
Big Imperfect is ok
Torment might be either perfection transcending itself, paralyzing you as you become to busy Everyday I'm Dharmaing! or perhaps losing your identity to some other identity and forgetetting your own seflo.
Not correcting the typos I just made because I don't want to what are you my mom
Fiat could be
Ex has a who's where it's supposed to be whose. Also, it is cool. Needs italics, though, as it is, I'd have to think to figure out how it works, and I don't feel like that. Again, you are not my mom.
No 2Ex what the ****
Getting xp for anything other people don't get xp for is bad, because it leads to unbalanced teams. Give yourself Temp channels or something instead.
Don't say all Virtues are three that's free swag instead of a drawback. Also the other drawback is more than enough on its own. Why is your perfection connected to Virtue anyway this guy seems like he'd transcend that kind of arbitrary morality and make some other path instead.
Enlightenment is badly worded. Words should flow like blood with mosquito goop in them, not like chunks. Look at existing Enlightenments for tips.
ACF is weird. Nomuguy doesn't seem like a health levels dude he seems like a dodge dude. Make penalty negators and elemental shields instead of health levels which Malfeas already has anyway. Also Imperfections are only for perfects or pseudoperfects, not Ox-Bodies.
You can already store gossamer so the first part is pointless. Other part is no mechanical description, is just fluff. Third part is silly, if you want Gossamercrafting you buy the Ability instead of a Charm. Fourth part is weird, where's all that gossamer coming from? Also it is pointless because you are an E5 Exalt, finding gossamer should be easy at that point. Like with an army of subbjuglated Raksha or something. Remove all this and skip straight to the repurch, I'd say.
The Raksha Charms you're copying are also kind of bad as they break all kinds of intentional die caps everywhere, I think. I also don't see why you'd talk so much about Gossamer. Instead, how about having it make the Wyld into a workshop and multiplying craft speeds like Pyria's Experimental Acceleration thing (noting non-stackability of course)? Different mechanics, same thematic statement. I like simplicity and think Raksha are not-simple, maybe you don't agree? And maybe you can make some other Charm building off this one that Wyld-Shapes, if you want that?
Bypassing the quests for Exotics goes against what exotics are. And that's bad.
I cannot understand this other Charm
More Charm I cannot understand. Make them understandable. Again, see comments re: your mom.
Oh hey that Charm I asked you to make. Ok that's cool. It is too shallow, though, and maybe so is the other wyldcrafting Charm. Maybe make the wyldcrafting build off of that Ox-Body I wanted you to change to not Ox-Body?
Again, Imperfections are for perfects. Also why would you have this when you have Effortless?
Having two different ways of crafting in the same Titan is kind of redundant. Also this is less flavorful than the other one.
Stop it with the Imperfections already! They are an important system term and their presence is supposed to interact very specifically with other, very specific effects. If you absolutely need to tag these random, non-interacting Charms with something, make up a Keyword. Also, the Charm doesn't really seem to fit the rest of the guy. The fluff seems to be more about saying something should happen and making it happen on its own anyway, like something slowly builds itself where you say until you come back. That'd be fun.
This needs a range. Also it is kind of strong, does a lot of powerful things at once.
Have you cleared arbitrarily defining setting details like that with your ST? Because otherwise all that Shining Answer stuff is kind of bad. Also, immunity to attacks, regardless of how it works, is not kosher. Maybe you can dematerialize or something instead. Other than that, I have nothing much to say about this, everything it's built on I've already razed anyway.
I got thinking about a Cecelynian Gyrfalcon, and it made me wonder. Do you think the skies would count as Places of Desolation automatically, or is it what's down beneath that matters? I guess it's the second, Holy Land Infliction suggests as much, but there is an argument to be made for the first.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
For Nousuranian charmset :
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First excellency
It is bit too Solar in flavor. Also, I have trouble with understanding when it is not applicable, bacause from PCs perspective all violence is rationalized and justified and all intentions are pure.:smallbiggrin:
MYTHOS EXULTANT, need to die in fire. I suggest giving him option to exchange willpower to gossamer for stunt reward.
ASCENDANCY MANTLE OF NOUSURANIAN, you need to read what Mantle do. Please check BWC. Hint: no, you can't buy charms as being of one essence higher.
SORCEROUS ENLIGHTENMENT OF NOUSURANIAN, this charm make no sense. I see no reason for excluding summoning or damage spells; it is a-thematic.
AMORPHOUS CRYSTAL FORM, why you have ox-body with... :smallconfused: also: it grant
WATER FROM THE WELL SUBLIME - I was not awere that carring gossamer is limited for anyone. So, it make little sense to store it in your soul.
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At E3 the user becomes able to draw gossamer from the Wyld, Human Dreams, or another source of raw potentiality
How he is able to draw gossamer? In what type of action? how long it takes? How often you can draw gossamer from one mortal ?
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Finally at E5 the character gains the Gossamer background at a rating equal to their essence. For each level of essence above five the character possesses the amount granted per story doubles to 40 at E6, 80 at E7 and so forth. Note, this background does not in any way interact with Raksha charms are regards the user. The character effectively has Wealth 4, 5, and Legendary at Essence 5, 6, and 7 respectively.
Gossamer grant you resources. So at essence 5 you have unlimited resources 5 purchases and Wealth 4? :smallconfused:
And it is only get more confusing for next paragraphs....
THE CINTIMANI HIDES IN PLAIN SIGHT, exotic wonders are kind of ST fiat territory; especially for stronger artifacts.
PLANTING THE WORLD SEED, is somehow a group wyld-shaping? What are limits on it? What is a diffrence between this and normal wyld-shaping (besides possibility of catching raksha...)
BEAUTY IN TRUTH, is.. strange dice-adder. I see no reason for it existance.
ClAY IN POTTER HANDS/SPIRIT OVER THE WATERS SHINTAI - are you really wants to change into pure chaos and assume it is not an blashemy effect? Also, "I am uber-crafter" shintai is fine, but the 3 hour inverval for crafting is kind of.. unbalanced?
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Mr.Bookworm
First Welrub Excellency
You're missing one of the forbidden actions: First Welrub Excellency may not be used to resist sickness of any sort.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I don't like the "Shintai represent Jouten" concept. Jouten are idiosyncratic to the Primordial in question, and so are Shintai, but I really don't see why everyone wants them to be related.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
It's true. Its like they went "Well, Airship Pilot, obviously he's the Exalt of that wind person!" without any idea of what Adorjan was actually like.
It might've been more appropriate for Cearr to have been the Scourge, tapping into Adorjan's sudden and brutal violence parts with Malfeas favored, and Gyrfalcon to have been the Slayer, tapping into Malfeas' leadership stuff with a bit of the Ebon Dragon's bastardness charms.
It would also have made more sense weapon-wise. I hope Gyrfalcon realizes that he's only going to be pistol-whipping people with that gun, because Adorjan doesn't play well with ranged weapons. Meanwhile, Kissed By Hellish Noon is all you need to turn your gun into The Calamity Cannon (courtesy of Bastion).
Gyrfalcon carries a sword. :smalltongue:
But I think it would be better if he was still a Scourge, but he favored Malfeas and didn't really take any Adorjan Charms other than Wind-Born Stride.
Although he does need Archery for his firewand, Melee for his sword, and War to command his crew in battle.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Jade Dragon
Gyrfalcon carries a sword. :smalltongue:
Yes? He also carries a gun. A gun that he won't be able to use in conjunction with Adorjan charms, unless he fires it at melee range. At which point I don't see a reason to have a gun in the first place.
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Originally Posted by
tonberrian
I don't like the "Shintai represent Jouten" concept. Jouten are idiosyncratic to the Primordial in question, and so are Shintai, but I really don't see why everyone wants them to be related.
I'm not actually sure it's fanon anymore? Ebby's Tenebrous Apotheosis Shintai defines things like his body's base size, his base movement speed, his base soak, his natural attacks, his base health levels, and so on. If he doesn't have that charm, he isn't a dragon, even. I'm not sure what he'd look like then.
This Shintai clearly defines his Jouten. Which, I guess he only has one of? That seems fairly in line with The Ebon Dragon, what with doing things like purposefully not creating all of his Third Circle Souls.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Jade Dragon
Gyrfalcon carries a sword. :smalltongue:
But I think it would be better if he was still a Scourge, but he favored Malfeas and didn't really take any Adorjan Charms other than Wind-Born Stride.
Although he does need Archery for his firewand, Melee for his sword, and War to command his crew in battle.
When I used him in my game, I actually made him favor She Who Lives In Her Name, and gave him Wind-Borne Stride and a suite of Adorjan social Charms, alongside the SWL perfect defense and Cosmic Transcendence of Valor. It sort of makes him the ultimate carefree, fearless pirate captain, and he can use his perfect to stunt crazy energy barriers to protect his ship while he's flying.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
Yes? He also carries a gun. A gun that he won't be able to use in conjunction with Adorjan charms, unless he fires it at melee range. At which point I don't see a reason to have a gun in the first place.
Badass factor.
:smallcool:
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
TheCountAlucard
Badass factor.
:smallcool:
Well... yeah, okay. That's not a bad reason.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
Well... yeah, okay. That's not a bad reason.
This is Exalted, sir.
~ ♅
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Hell, there's even a Charm that was made just for that reason; Elegant Executioner Stance.
I'll understand if you haven't read it; it's an Abyssal Charm. :smallamused:
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
TheCountAlucard
I'll understand if you haven't read it; it's an Abyssal Charm. :smallamused:
Malfeas have mercy! Hipster Abyssals! :smalltongue:
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
TheCountAlucard
Hell, there's even a Charm that was made just for that reason; Elegant Executioner Stance.
I'll understand if you haven't read it; it's an Abyssal Charm. :smallamused:
Is Abyssa a DT, or what?
~ ♅
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Gensh
Malfeas have mercy! Hipster Abyssals! :smalltongue:
I was more just poking fun at Xefas more than trying to reference hipsters.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
I'm not actually sure it's fanon anymore? Ebby's Tenebrous Apotheosis Shintai defines things like his body's base size, his base movement speed, his base soak, his natural attacks, his base health levels, and so on. If he doesn't have that charm, he isn't a dragon, even. I'm not sure what he'd look like then.
This Shintai clearly defines his Jouten. Which, I guess he only has one of? That seems fairly in line with The Ebon Dragon, what with doing things like purposefully not creating all of his Third Circle Souls.
He's also got another shintai, which doesn't describe his form. Malfeas has two shintai, and neither of them describe his role as the Demon City or the Brass Dancer.
Jouten can be defined by Shintai, I'll agree to that. But I fail to see how all Shintai must define jouten.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I would say the jouten-shintai for the default Yozis is a cyclical thing, actually. First a jouten is defined, the iconic appearances of the Yozis, then a shintai is built around that Jouten.
For instance, Heuristic Logos Shintai is most certainly the appearance of the form we all know and love for She Who Lives in Her Name.
Who incidentally has no other known joutens and no other shintais.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Draken
I would say the jouten-shintai for the default Yozis is a cyclical thing, actually. First a jouten is defined, the iconic appearances of the Yozis, then a shintai is built around that Jouten.
For instance, Heuristic Logos Shintai is most certainly the appearance of the form we all know and love for She Who Lives in Her Name.
Who incidentally has no other known joutens and no other shintais.
She ought to have a Mind-Hollowing Virus Shintai.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
tonberrian
He's also got another shintai, which doesn't describe his form. Malfeas has two shintai, and neither of them describe his role as the Demon City or the Brass Dancer.
Jouten can be defined by Shintai, I'll agree to that. But I fail to see how all Shintai must define jouten.
The Ebon Dragon's second shintai, as with Cecelyne's is an advanced shintai. It is not really a different form so much as an improvement - while a GSP or Yozi with lower Essence might see the need to use the lesser one, a full-fledged Yozi would not. The Ebon Dragon is no longer forced to mimic his enemy but can take any shape to suit his purpose; Cecelyne is not a sand-spirit but an entire desert.
Well, for starters, Malfeas has thirteen jouten, so technically, the Demon Emperor and Devil-Tyrant Avatar could be among those. It is more likely, however, that just like Black Mirror's base form is not a giant dragon, so too are the given Malfean shintai incomplete versions of His Majesty's iconic forms. Since Demon Emperor begins with forming an Empyreal shintai and then collapses into a radioactive brass giant, it is likely the City jouten, with the E6 version being a Megazord piloted by the rest of the party, and the E8 version actually being a city. Similarly, the other given shintai is not the Devil-Tyrant himself but rather an avatar, something that is a mere representative, in this case referring to a lessening of Malfeas' stature. While this shintai may very well be the various constructions throughout the city, it would be a needless redundancy. Instead, I believe it refers to Malfeas taking on a human-sized humanoid avatar. The issue, of course, is where all the other mutations are. While this is merely speculation, I would guess that the E6 version of this shintai removes the side-effects of various mutations (gaining giant strength without becoming immense, for example), while the E8 version is something like Gackt Eternal Shintai.
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Originally Posted by
Draken
I would say the jouten-shintai for the default Yozis is a cyclical thing, actually. First a jouten is defined, the iconic appearances of the Yozis, then a shintai is built around that Jouten.
Since Primordials are their Charm trees, I'm not sure the process would work quite like that. After all, they don't specifically have any sort of form without Worldshaper Assumption, and unless WA states they can change shape, they can't assume other forms without Charms, i.e. a shintai. I think you'd be correct for the primary jouten of each Primordial, but any other jouten would be created by the Primordial conceiving of a new form for themself, then creating a new shintai to actually assume that form.
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Originally Posted by
aetherialDawn
She ought to have a Mind-Hollowing Virus Shintai.
Heuristic Logos Shintai does allow her to use her mind control powers without having to hijack a manse first.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Gensh
Since Primordials are their Charm trees, I'm not sure the process would work quite like that. After all, they don't specifically have any sort of form without Worldshaper Assumption, and unless WA states they can change shape, they can't assume other forms without Charms, i.e. a shintai. I think you'd be correct for the primary jouten of each Primordial, but any other jouten would be created by the Primordial conceiving of a new form for themself, then creating a new shintai to actually assume that form.
I mean, from the OOC design point o view. The backwards way it works from this side of the character sheet. I do agree with the view that Shintais are the charms that define the joutens of the Yozis.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Gensh
Heuristic Logos Shintai does allow her to use her mind control powers without having to hijack a manse first.
*grumble* Then I suppose SWLiHN just didn't want to deal with having a hierarchy of Jouten. A hierarchy of souls was quite enough, and being quite enough, Perfect. Adding to it would be bad.
...There might be a Three Spheres Cataclysm shintai (or shintai upgrade) though. She did it, she can't un-do it.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
TheCountAlucard
I'll understand if you haven't read it; it's an Abyssal Charm. :smallamused:
It gets harder and harder for me to conceptualize necrotic Essence, much less the beatnik-shaped fonts in which it pools the strongest.
Although, for anyone that does know more about the Underworld, I have a question. The Underworld is a big greyscale analogue to Creation. Where in Creation is the analogue for where the Neverborn sit? Are they under Mount Meru?
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
It gets harder and harder for me to conceptualize necrotic Essence, much less the beatnik-shaped fonts in which it pools the strongest.
Although, for anyone that does know more about the Underworld, I have a question. The Underworld is a big greyscale analogue to Creation. Where in Creation is the analogue for where the Neverborn sit? Are they under Mount Meru?
Well, the Underworld proper is a copy of Creation, but beneath that is the Labyrinth and beneath that is the Mouth of the Void. Above Creation proper is Meru and "above" that is Yu-Shan. So I'm guessing it vaguely resembles Time of Glory Yu-Shan.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
It gets harder and harder for me to conceptualize necrotic Essence, much less the beatnik-shaped fonts in which it pools the strongest.
Although, for anyone that does know more about the Underworld, I have a question. The Underworld is a big greyscale analogue to Creation. Where in Creation is the analogue for where the Neverborn sit? Are they under Mount Meru?
As far up as Mount Meru reaches, that far down does the Mouth of the Void go.
In analogue terms, I'd say the metaphysical point of division between Yu-Shan and Mount Meru, tunneled that far under Mount Meru, is where you're looking for.
...Which probably makes the Mountain Folk very nervous.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
So, is there any reason you couldn't tunnel down there (obviously with some kind of Defiler-built mole-machine equipped with a cartoonishly large drill), draw and quarter a few thousand of the horrible protothulhu tentacle monsters down there, and open a Shadowland right in the Neverborn's face?
Y'know, just to mess with them?
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Because if I was STing it, you'd open it up and drop a Neverborn Tomb into Creation.
Nice job breaking it, Hero.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Lochar
Because if I was STing it, you'd open it up and drop a Neverborn Tomb into Creation.
What are they gonna do? Bleed on me?
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Gensh
The Ebon Dragon's second shintai, as with Cecelyne's is an advanced shintai. It is not really a different form so much as an improvement - while a GSP or Yozi with lower Essence might see the need to use the lesser one, a full-fledged Yozi would not. The Ebon Dragon is no longer forced to mimic his enemy but can take any shape to suit his purpose; Cecelyne is not a sand-spirit but an entire desert.
Tenebrous Apotheosis Shintai is not an improvement of BMS. It defines one form, and does so in an entirely different fashion than BMS acts. TAS is entirely different charm technology, and calling it an advancement of BMS just because it requires BMS as a prerequisite is ridiculous.
Each shintai is representative of a core aspect of the Primordial metaphysiology, but it doesn't necessarily represent on of their jouten. You can say that it's likely all you want, that doesn't necessarily make it true.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
What are they gonna do? Bleed on me?
That terrible ichor was a vision of madness, each drop containing a thousand agonies, filling my head with the screams of the dead and dying. It was the vitality of that which was eternal, the life of the undying, and yet it was spilled, a paradoxical substance that drove cracks into a decaying realm with its every movement. I could not stand it, yet I could not look away, its very nature compelling me to cast myself over the brink and into that damnable tomb of a dying world, that I might end the pain and madness it inflicted upon me with the salve of eternal emptiness.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Xefas's idea isn't without a merit. On the other hand, I would like to experiment with Protoshinmaic Vortex ... by leaving one on a Neverborn's "tomb" and watch.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
What are they gonna do? Bleed on me?
Because leaving the originators of Deathly Essence in close proximity to Pasip is going to have no issues at all, no.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Xefas
So, is there any reason you couldn't tunnel down there (obviously with some kind of Defiler-built mole-machine equipped with a cartoonishly large drill), draw and quarter a few thousand of the horrible protothulhu tentacle monsters down there, and open a Shadowland right in the Neverborn's face?
Y'know, just to mess with them?
Well you would be trying to open a Shadowland right in the hearth of the elemental pole connected with Stability a few thousand lives wouldn't be anything close to enough.
Also take care to avoid the spear of jade running through the center around there which splits everything into their component motes if it comes to close.
But other than, not really - provided you are willing to accept whatever consequences might result.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
tonberrian
Tenebrous Apotheosis Shintai is not an improvement of BMS. It defines one form, and does so in an entirely different fashion than BMS acts. TAS is entirely different charm technology, and calling it an advancement of BMS just because it requires BMS as a prerequisite is ridiculous.
Each shintai is representative of a core aspect of the Primordial metaphysiology, but it doesn't necessarily represent on of their jouten. You can say that it's likely all you want, that doesn't necessarily make it true.
A Primordial has no body, save when it is granted one by Worldshaper Assumption. Since Tenebrous Apotheosis gives the effects of Worldshaper Assumption, we can assume that TA is a body of the Ebon Dragon because it provides the means by which he creates his body. The basic technology is that his form is amorphous, being composed of living darkness, such that he is able to assume any form he desires. Compare that the technology of Black Mirror is that he wraps himself in an amorphous darkness in order to assume a specific form. It is a matter of scale - being the shadow of one specific person to being the Shadow of All Things. Thus, Black Mirror is a fragment of Tenebrous Apotheosis, which is by definition the body of the Ebon Dragon.
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Originally Posted by
Rikandur Azebol
Xefas's idea isn't without a merit. On the other hand, I would like to experiment with Protoshinmaic Vortex ... by leaving one on a Neverborn's "tomb" and watch.
Solars of the First Age tried to see what happened if they let one loose in the Underworld. It just sort of fizzled and died. That's why Eye and Seven Despairs needed to have the Balorian Crusade destroy all Creation, because he was trying to connect the Neverborn to the infinite whole of the Wyld.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Gensh
Solars of the First Age tried to see what happened if they let one loose in the Underworld. It just sort of fizzled and died. That's why Eye and Seven Despairs needed to have the Balorian Crusade destroy all Creation, because he was trying to connect the Neverborn to the infinite whole of the Wyld.
Good to know that we have a way of safely disposing of Protoshinmaic Vortices. I wouldn't want any potential explosions from improper upkeep, and I'm not going to use them myself- hearthstones and essence capacitors are cheaper and don't require such upkeep- so using the Underworld as a way to dispose my defeated enemy's Vortices is a good idea in my opinion.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
And besides, even if it does blow up it's just the Underworld.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
I had one of those ideas I sometimes get. Could I get everyone's thoughts on a webcomic?
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Gensh
Solars of the First Age tried to see what happened if they let one loose in the Underworld. It just sort of fizzled and died. That's why Eye and Seven Despairs needed to have the Balorian Crusade destroy all Creation, because he was trying to connect the Neverborn to the infinite whole of the Wyld.
Really such unimaginative thing happened ? Sounds unconvincing but I would like to know where it is written if You would be so kind. And it seem to contradict with "Underworld overwhelms Bordermarches but melts in stronger Wyld, like everything else." vibe I got from other books about Wyld that I had read.
And ... why Raksha have to risk lives and limbs in Creation when Underworld is totally undefended in comparison ? It's not like Underworld isn't bordering on the Wyld just like Creation, right ?
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
Actually, from what I recall, it didn't so much as "fizzle" as explode, but have it gutter out quickly from the necrotic essence-flows.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Rikandur Azebol
Really such unimaginative thing happened ? Sounds unconvincing but I would like to know where it is written if You would be so kind. And it seem to contradict with "Underworld overwhelms Bordermarches but melts in stronger Wyld, like everything else." vibe I got from other books about Wyld that I had read.
And ... why Raksha have to risk lives and limbs in Creation when Underworld is totally undefended in comparison ? It's not like Underworld isn't bordering on the Wyld just like Creation, right ?
Neph's personal commentary is the source for the Underworld overwhelming the Wyld. Note that Creation has the stability of Earth, but the stability of the Underworld is nigh-absolute. A raksha in Creation calcifies; a raksha in the Underworld is destroyed by its weight.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
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Originally Posted by
Rikandur Azebol
And ... why Raksha have to risk lives and limbs in Creation when Underworld is totally undefended in comparison ? It's not like Underworld isn't bordering on the Wyld just like Creation, right ?
It's exactly like that, actually. The Underworld and the Wyld don't border one another at all*, except in places where shadowlands and Wyld-tainted places overlap, and even then there's a little bit of Creation in between as a buffer layer.
The two simply don't mix. The Wyld represents infinite possibility, while Oblivion represents zero possibility. When they do clash, the Wyld tends to come off the worse for it; shadowlands remain stable (albeit warped) in anything short of Pure Chaos, while the Underworld generally stifles Wyld essence completely.
It's sort of a recurring theme in Exalted that stability trumps chaos. The Primordials were superior to the Wyld because they declared themselves to be a certain way and refused to yield or bend; the Wyld admitted that it was possible to be defeated and shaped by the Primordials, so it was. The Wyld is impressive, but compared to the Primordials and the Yozis and (to a lesser extent) the things of Creation, it's sort of wishy-washy. Very flexible, but less committed, and therefore weaker.
Generally speaking. Chaos surprises you sometimes, which is why ishvara.
*I don't think we know much about the edges of the Underworld, but the Compass: Underworld book notes that the black western seas stretch on forever. It's not too much of a stretch to imagine a similar equivalent for the other directions, becoming emptier and more featureless the further you go from the central Underworld. In the North the land drops away to reveal a vast gulf of still air, stirred only occasionally by whispers and echoes; in the East the sickly trees grow closer and closer together until they knit together into a towering impenetrable wall, she; to the South lies endless bone-dry wastes of grey ash.
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Re: General Exalted Discussion Thread X: Playground Cosmic Principle
So does anyone remember Agents of Yu-Shan? That Keychain of Creation-alike that focused on Sidereals? The only that was mostly gags with little story and substance?
Well now it is being drawn by an absolutely incredible artist, and has a serious and engaging story. I really recommend it; even if you didn't like the old comic, this is a completely new one.
The old one is in the extras section if you are interested in getting some backstory; it isn't too long and it has some funny bits.