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General Exalted Discussion Thread IX: Errata is Combo-Ok!
Did you know...
- A new exalted splat is coming?
- Masters of Jade hit Platinum on Drivethru?
- In 2.5, Paranoia Suites changed from "Must Have" to "A reasonable idea"?
- Exalted puppies use an "Oh No!" track instead of Limit?
- Anathema character manager 3.0 is out? (Infernals are up!)
- A lunar can eat 54 cakes in a Scene?
This is your thread. Discuss!
Popular Homebrew/Fixes
- Kyeudo's warstrider fix.
- Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
- Pete Schaefer on Lunar Character Generation
- Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.
List of Previous Threads:
General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
General Exalted Discussion II: No Longer Mortal
General Exalted Discussion III: Weddings Are An Act of Villainy
General Exalted Discussion IV: Roll Join Debate
General Exalted Discussion V: Our Armies are Pants
General Exalted Discussion VI: Ascendancy Mantle of the Playground
General Exalted Discussion VII: Playground Eternal Essence
General Exalted Discussion VIII: Ten Thousand Playgrounders Post As One!
Useful Links:
The White Wolf Exalted Forum
Exalted Character Repository
Reynard's Sheets:Spoiler
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Infernal, Solar, and Abyssal Sheet
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Name:
Exalt Type and Caste:
Anima:
Motivation:
Urge [If Infernal]
Background:
Attributes
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Primary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms
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Ability/Yozi
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar Sheet
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Name:
Caste:
Spirit Animal:
Anima:
Tell:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Archery
Martial Arts
Melee
Thrown
War
Integrity
Performance
Presence
Resistance
[F]Survival
Craft
Investigate
Lore
Medicine
Occult
Athletics
Awareness
Dodge
Larceny
Stealth
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms and Knacks
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Attribute
Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Sidereal Sheet
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Name:
Exalt Type and Caste:
Anima:
Anima Power:
Motivation:
Faction:
Background:
Attributes
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Primary (Physical/Social/Mental): 8
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
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The character must have at least Awareness , Bureaucracy , Linguistics (Old Realm) , Lore , Martial Arts , Occult , Socialize , Stealth and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics , Linguistics (Old Realm and an appropriate additional language) , Resistance , Survival and Ride or Sail .
Chosen of Serenity must have either Craft or Performance , Linguistics (focusing on eloquent speaking and writing rather than languages), Medicine , Presence and Socialize .
Chosen of Battles must have Archery or Melee , Athletics , Dodge , Presence and War .
Chosen of Secrets must have Awareness , Investigation , Larceny , Socialize and Stealth .
Chosen of Endings must have Awareness , Dodge , Integrity , Martial Arts and Stealth .
Journeys
Resistance:
Ride:
Sail:
Survival:
Thrown:
Serenity
Craft:
Dodge:
Linguistics:
Performance:
Socialize:
Battles
Archery:
Athletics:
Melee:
Presence:
War:
Secrets
Investigation:
Larceny:
Lore:
Occult:
Stealth:
Endings
Awareness:
Bureaucracy:
Integrity:
Martial Arts:
Medicine:
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat: 9 +1 Sux
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
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Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[B]Experience Points. Spent: X | Left: Y | Total: Z
Dynast Dragonblooded Sheet.
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.
Linguistics
Lore ●●
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War ●
Athletics
Dodge
Melee ●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●
Sail
Archery ●
Medicine
Performance ●
Ride
Survival
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.
Languages:
High Realm (Native), ???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
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Bonus Points:
Total: 18/18 | Flaws:
Lookshy Dragonblooded Sheet.
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.
Linguistics ●●●
Lore ●●
Occult
Stealth ●
Thrown
Awareness
Craft
Integrity
Resistance
War ●●
Athletics
Dodge
Melee ●●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●●
Sail
Archery ●●
Medicine
Performance ●
Ride ●
Survival
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not
start play with Immaculate Martial Arts Charms.
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
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Bonus Points:
Total: 18/18 | Flaws:
Outcaste Dragonblooded Sheet.
Poor buggers.Spoiler
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Name:
Aspect:
Anima:
Motivation:
Background:
Attributes
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Primary (Physical/Social/Mental): 7
Secondary (Physical/Social/Mental): 6
Tertiary (Physical/Social/Mental): 4
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
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[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 25
13 of these MUST be placed into Aspect or Favoured.
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War
Athletics
Dodge
Melee
Presence
Socialize
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Backgrounds, Artifacts and Equipment:Spoiler
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Backgrounds:
Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.
Also, you get Breeding.
Artifacts and Equipment:
Artifact: X [What it is],
fluff name
Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
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Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
> [List what the points are spent on]
Resources: X
Reason for valueSpoiler
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> [List of purchases, and sources]
Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
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Ability
Excellencies
[Charms]
Combos:
Combat Stats:
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Join Combat:
Attacks:Spoiler
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Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
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Bonus Points:
Total: 18/18 | Flaws:
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Hah, great title.
On a tangent, Combo-OK is a stupid keyword. If 90% of all Charms have it, there should be an opposite keyword for the other 10% instead.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Errata Is Combo-OK! Shame fewer developers ( or publishers ) release it.
:smallbiggrin:
Good thread title. Also, charms are by default not compatible with other charms unless they have a key-word. So...you're suggesting that Default or Combo-NO could be new key-words?
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
I'm suggesting that instead of having a general rule ("no combo by default") that necessitates most Charms are exceptions from it (Combo-OK), you could have the opposite general rule ("combo by default") and point out the much much fewer exceptions (Combo-No).
It'd save word count, and look neater.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Weimann
I'm suggesting that instead of having a general rule ("no combo by default") that necessitates most Charms are exceptions from it (Combo-OK), you could have the opposite general rule ("combo by default") and point out the much much fewer exceptions (Combo-No).
It'd save word count, and look neater.
Well, yeah, but that would make sense.
That should explain to you plenty enough why the Exalted writers of the day didn't do it :smalltongue:.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
That's...a pretty good idea. Either way there would have to be a clause of, "Charms use Key-Words to determine what kind of Combos can be made with those charms, if any."
But actually, that perspective turns mine up-side down. It's a much more...permissive way of wording things.
Do you plan to re-label all Solar charms then?
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Nah. The benefits would be that it might free up word count for authors and please my own aesthetic senses better. For the end user, it'd be about the same. I'm just bitching, really. :smallwink:
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Oh...
Well, I'll try to keep that Can-Do Attitude in mind at least.
Speaking of which, I still owe Drascin ice cream for a Lunar Short. If Drascin'll ever actually do it. :smallsmile:
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Ah, that new thread smell.
Smells like good soil.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
I love the smell of a new thread in the morning.
Smells like... victory.
...
How would I go about making a Dusk with a thing for napalm and helicopters? :smallamused:
Edit: Let me cross post this awesome thing from a thread I follow.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Lix Lorn
I love the smell of a new thread in the morning.
Smells like... victory.
...
How would I go about making a Dusk with a thing for napalm and helicopters? :smallamused:
First you would have to have someone to invent helicopters. Then napalm.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Hmm. Dusk caste with craft then. Craft magitech.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
...add copious amounts of Santa's charcoal.
Stir in Intimacies which when heated will solidify into obsessions?
Actually, napalm would be a great element for an undiscovered primordial. Liquid corrosive fire. Ouch.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Napalm::Ardent Embrace Resin (Oadenol's Codex)
Now you just need one of the nifty flying machines from Alchemicals. Or create Colossus rules to become a nifty flying machine as an Alchemical.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Story Time
...add copious amounts of Santa's charcoal.
Stir in Intimacies which when heated will solidify into obsessions?
Actually, napalm would be a great element for an undiscovered primordial. Liquid corrosive fire. Ouch.
So, I think we've found the Flame Kimbery marched against.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Andreaz
Mr Gensh, you're the only person I recall feeling like that about the term "Chernozem". Are you sure it isn't localized among you and your inner circles?
It's not that I actually find the name sinister (though I certainly don't like how it completely ignores the previous style for names), but rather from a writing standpoint, it's absolutely terrible. I've had enough writing classes that I have a spider sense about these things. :smalltongue:
Quote:
Originally Posted by
Story Time
Actually, napalm would be a great element for an undiscovered primordial. Liquid corrosive fire. Ouch.
I'm pretty sure vitriol is flammable.
Quote:
Originally Posted by
AdjectiveNoun
So, I think we've found the Flame Kimbery marched against.
That was the EC. So if napalm is flaming vitriol, then it all actually makes sense. I love it when a plan comes together. :smallbiggrin:
Though on the topic: Intolerable Burning Truths represents things Kimbery learned from the EC. Existence is Agony in particular raises some questions. While Malfeas has lost all sense of subtlety he may have had as the EC, does he kill because he cares?
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Dying of the Light can probably be removed as a recruiting game, and the others should probably be checked to see if they as well.
On the other hand, this game is recruiting.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Gensh
It's not that I actually find the name sinister (though I certainly don't like how it completely ignores the previous style for names), but rather from a writing standpoint, it's absolutely terrible. I've had enough writing classes that I have a spider sense about these things.
No offense intended, but (at least to me) "sounds evil if you growl it" and "my spider sense tells me" are not cogent arguments. It's fine if you don't like it; it's less fine if you say it's bad because you don't like it, and can't make a substantial argument as to why.
I'll admit, I might be a little biased - I've never even met a Satanist, let alone had him rifle through my gardening book for words to steal - but I just don't see a problem with it.
Quote:
Originally Posted by
Gensh
I'm pretty sure vitriol is flammable.
This is Exalted; I'm pretty sure everything is flammable. If it doesn't burn, you just haven't used enough fire yet. This includes fire.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
TheCountAlucard
No offense intended, but (at least to me) "sounds evil if you growl it" and "my spider sense tells me" are not cogent arguments. It's fine if you don't like it; it's less fine if you say it's bad because you don't like it, and can't make a substantial argument as to why.
I'll admit, I might be a little biased - I've never even met a Satanist, let alone had him rifle through my gardening book for words to steal - but I just don't see a problem with it.
The comments about growling and spider sense was just me trying to keep the debate from getting dead serious, because there's no reason for things to get all uptight over something as minor as names. Also I was trying to avoid linking TVTropes. But like my comment about "cellar door," the standard interpretation of certain linguistic constructs leads to well-mapped linguistic interpretations: if you're listening to elvish, you expect it to sound like a Romance language. I just feel that by stressing the players call the Liminals Chernozem, they're trying to invoke standardized tropes and draw "awesome" from them. While as Terrestrials (-ish), I wouldn't mind that they had an epithet that broke the pattern as does "dragonblooded," the deliberate use of a foreign word to invoke mystique seems to be poor writing to me more than anything. And they don't even have the "they're alien" excuse as with raksha and demons. I mean, calling them Chernozem in the Polish book makes sense. Calling them Chernozem in the English book is silly.
And note that I said fake Satanist. The real ones actually have dignity.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
So the next Fire Aspect should be "The flaming fire", whose motivation is along the lines of "burn the world". Or would that be a loyalist midnight. Or whatever the abyssal equivalent of a zenith is.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Weimann
Hah, great title.
On a tangent, Combo-OK is a stupid keyword. If 90% of all Charms have it, there should be an opposite keyword for the other 10% instead.
Eyup.
On the other hand, the total wordcount lost to Combo-OK is something on the order of 3000 words, spread out across something like 23 different publications. That would be enough to have maybe an extra paragraph or sidebar in each of those books, not even a full Charm.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
TheCountAlucard
This is Exalted; I'm pretty sure everything is flammable. If it doesn't burn, you just haven't used enough fire yet. This includes fire.
It's true. You just need to send it to the WW forums.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
The Demented One
Eyup.
On the other hand, the total wordcount lost to Combo-OK is something on the order of 3000 words, spread out across something like 23 different publications. That would be enough to have maybe an extra paragraph or sidebar in each of those books, not even a full Charm.
But we love sidebars! :smalleek:
I figured the wasted wordcount was fairly insignificant, hence why I wasn't raising a big fuss over it.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
The Demented One
Eyup.
On the other hand, the total wordcount lost to Combo-OK is something on the order of 3000 words, spread out across something like 23 different publications. That would be enough to have maybe an extra paragraph or sidebar in each of those books, not even a full Charm.
There are 3000 Charms now? :smalleek: And that just the Combo-OK ones, too...
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Weimann
There are 3000 Charms now? :smalleek: And that just the Combo-OK ones, too...
1500 Charms across 23 publications. It's two different words :smalltongue:
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Wow, don't know how I managed to fail that spectacularly.
Sorry!
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Turalisj
1500 Charms across 23 publications. It's two different words :smalltongue:
No, it's around 3000 Charms the last time someone did an official count.
"Combo-OK" is counted as one word by wordcount.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
The Demented One
No, it's around 3000 Charms the last time someone did an official count.
"Combo-OK" is counted as one word by wordcount.
That's a lot of charms.
You obviously need to write more to increase the percentage that is yours. I bet Holden's way ahead of you.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Gensh! Um...I think I broke Exalted with the Fluff Patch.
I'm...I'm sorry! :smallfrown: ...it happened just today...
Quote:
Originally Posted by
The Demented One
No, it's around 3000 Charms the last time someone did an official count.
"Combo-OK" is counted as one word by wordcount.
Three thousand words closer to Sidereal erratum corrections! :smallbiggrin:
Really, I like side-bars too, as long as they're useful.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
I have a question.
My GF and I want to make Exalted characters based on Sherlock Holmes and John Watson, specifically from the BBC show. Sherlock would be a Solar, and John would be his Lunar. However, we don't know much about the system or the fluff. Any advice on building this?
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
One Tin Soldier
I have a question.
My GF and I want to make Exalted characters based on Sherlock Holmes and John Watson, specifically from the BBC show. Sherlock would be a Solar, and John would be his Lunar. However, we don't know much about the system or the fluff. Any advice on building this?
Sherlock has High Conviction, Med Temperence, Med Valor, Low Compassion. I think there is a sociopath Flaw, but I hesitate to recommend that because he still displays emotion and Flaws are, well, Flaws. For Attributes I would say 2/4/2 3/5/4 4/5/4. High Investigation, Awareness, Bureaucracy and maybe Athletics. Some kind of high-Int MA that deals with possibilities (that's more of the American version though). I would fluff him as homoromantic asexuall.
John: 3/3/4 3/1/3 3/3/3 I dunno. Medicine. He thinks he has a Pox but he doesn't. Compassion>Valor>Temperence=Conviction.
~ ♅
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Gensh
It's not that I actually find the name sinister (though I certainly don't like how it completely ignores the previous style for names), but rather from a writing standpoint, it's absolutely terrible. I've had enough writing classes that I have a spider sense about these things. :smalltongue:
Yea, I'm not using that
..word for the Liminals either. I have a similar sense, as the name just senses as
pretentious, made up, not really
.Exalted. it just doesn't aesthetically fit. Liminals ring true as something Exalted, that word
..that doesn't sound something that fits Exalted, it sounds more like some weird DnD insect or lizard race someone would make up that would somehow combined the aztecs with nuclear radiation or something
.just not a good sound at all.
Liminals? roll off the tongue, are quick, have the same naming scheme as all the others, sounds like a clear bell with all the clarity of transparency and such. its like clear water standing still, a lake that you can use as a mirror.
Liminals. Liminals, Liminals, Liminals. A good word for an Exalted is one you can say all day.
That word
.no
.just no. Not even as an epithet.
I've heard however they are going to some kind of champions or Lethe or something. which means my epithet for the Liminal Exalted is going to be Gravekeepers.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Qaera
Sherlock has High Conviction, Med Temperence, Med Valor, Low Compassion. I think there is a sociopath Flaw, but I hesitate to recommend that because he still displays emotion and Flaws are, well, Flaws. For Attributes I would say 2/4/2 3/5/4 4/5/4. High Investigation, Awareness, Bureaucracy and maybe Athletics. Some kind of high-Int MA that deals with possibilities (that's more of the American version though). I would fluff him as homoromantic asexuall.
John: 3/3/4 3/1/3 3/3/3 I dunno. Medicine. He thinks he has a Pox but he doesn't. Compassion>Valor>Temperence=Conviction.
~ ♅
Thanks! This will be very helpful.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Lord Raziere
Yea, I'm not using that
..word for the Liminals either. I have a similar sense, as the name just senses as
pretentious, made up, not really
.Exalted. it just doesn't aesthetically fit. Liminals ring true as something Exalted, that word
..that doesn't sound something that fits Exalted, it sounds more like some weird DnD insect or lizard race someone would make up that would somehow combined the aztecs with nuclear radiation or something
.just not a good sound at all.
Liminals? roll off the tongue, are quick, have the same naming scheme as all the others, sounds like a clear bell with all the clarity of transparency and such. its like clear water standing still, a lake that you can use as a mirror.
Liminals. Liminals, Liminals, Liminals. A good word for an Exalted is one you can say all day.
That word
.no
.just no. Not even as an epithet.
I've heard however they are going to some kind of champions or Lethe or something. which means my epithet for the Liminal Exalted is going to be Gravekeepers.
I must say that I find something inherently amusing about people finding a word for good farming soil pretentious.:smallamused:
Doubly so when it is a word from a people who generally are seen as anything but that.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Triply so when they say it's out of theme, without actually knowing what themes they're talking about....
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Wrong, I said aesthetically it doesn't fit. it could the thematics like a frigging glove and I still would not care. the fact that its a name for good farming soil makes it suck, and I care even less what language its from.
presentation and aesthetics are important to. I will not play something with sucky names or colors that don't match quite right. its awkward and out of place. the fact that they apparently chose that word as their real name and Liminals as the epithet makes it even worse, as the way one would see it now,
it would inconsistent and out of place even more among all the Exalts being: Solars, Lunars, Terrestrials, Sidereals and so on, it just makes more sense to call them Liminals to match, even if that weird word is closer to thematics.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Again, I find it laughable to declare something doesn't fit without knowing what it is supposed to fit into. Note that they have been called the Black Earth exalted by at least a couple, so that leads me to believe there's a reason, and not just the writers choosing names out of a hat.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
I quite like the world Liminal Exalted. It does roll off the tongue very easily.
However, I must say I like the other sobriquets as well. Chernozem feels heavy and somewhat threatening. Real. I like to roll on the r. Children of the Black Earth also has a distinctly... well, I want to say down to earth feeling, which would sound silly, but that's what it feels like.
The other Exalts are Lawgivers and golden kings and terrible monsters and have blood of dragons and all kind of fantasy stuff. These guys? They feel grittier. I imagine a misty day, there's rain in the air and the farmers are ploughing their fields. The wet air clings to their back and the black soil gleams thick and rich around the plough. There is strength born from years and generations in that earth. Pride. Life. The earth treats them as they treat it.
Of course, I know jack about how the Chernozem will actually be, but yeah, I like the names.
The name I dislike the most in probably Warden for Lunars. I just think it misses the point. The Terrestrials should be the Wardens instead. It might fit better after the Lunar errata, but I'm not counting on it.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Is English your native language? Mine isn't, and so the "feel" you put in Chernozem that the others don't have...They've always been there for me. the inverted "<adjective> Exalted"::"<sobriquet>" part does indeed feel unnecessary, but not troublesome.
The sobriquet itself? Really doesn't feel different any more than the others do.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
English is my native language, and I really don't find anything wrong with the word Chernozern. Hell, I like that it's something different than what has been used with every other exalt type.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Really, Slavic languages should be mined more for Exalted terms.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quick, I need a name for a Merchant vessel in the High first age, plus a couple names for random civilians. For a short little piece of fiction, but I'm horrible with making up names, especially in the Exalted tradition.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Tavar
Quick, I need a name for a Merchant vessel in the High first age
Radiant Dream.
Flying Spirit.
Shimmering Raven.
Golden Opportunity.
Vessel 246. :smalltongue:
Quote:
Originally Posted by
Tavar
plus a couple names for random civilians.
Michiko
Chun Hei
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Well I'll never be happy with the term. to me "Chernozem" is the lingual aesthetic equivalent to a bratty 90's teen who thinks he is "X-treme" showing up at a formal dinner party where everyone is wearing suits and dresses, while he is dressed in casual street clothes while spouting out stupid slang filled with X's and Z's. completely inappropriate and out of place, and not caring for the etiquette of the situation at all.
I'm calling them Liminal Exalted, and thats what they are no matter how "kewl" or whatever that word is. there is a certain etiquette to Exalted naming that needs to be observed, and if I'm the only one to do it, so be it.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Lord Raziere
Well I'll never be happy with the term. to me "Chernozem" is the lingual aesthetic equivalent to a bratty 90's teen who thinks he is "X-treme" showing up at a formal dinner party where everyone is wearing suits and dresses, while he is dressed in casual street clothes while spouting out stupid slang filled with X's and Z's. completely inappropriate and out of place, and not caring for the etiquette of the situation at all.
I'm calling them Liminal Exalted, and thats what they are no matter how "kewl" or whatever that word is. there is a certain etiquette to Exalted naming that needs to be observed, and if I'm the only one to do it, so be it.
Not to sound mean, but doesn't that seem a bit snobbish?
'I prefer Liminal Exalted because Chernozem doesn't sound formal enough.'
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Turalisj
Not to sound mean, but doesn't that seem a bit snobbish?
'I prefer Liminal Exalted because Chernozem doesn't sound formal enough.'
what I'm saying that it doesn't the naming etiquette. Solars, Lunars, Sidereals, Terrestrials, Alchemicals, Abyssals, Infernals, Liminals. they fit.
that word? doesn't. its not about whether its formal, a man in a suit speaking flowery language being formal to a bunch of casual people spouting slang at a wild party is just as inappropriate.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Lord Raziere
what I'm saying that it doesn't the naming etiquette. Solars, Lunars, Sidereals, Terrestrials, Alchemicals, Abyssals, Infernals, Liminals. they fit.
that word? doesn't. its not about whether its formal, a man in a suit speaking flowery language being formal to a bunch of casual people spouting slang at a wild party is just as inappropriate.
I think you're looking at this wrong. Exalted isn't about whats apropos, it's about what's awesome and cool and sexy and rad and potato and sweet cornbread and vittles. The suited man speaking French and nibbling on my ear is clearly superior to a rowdy fangangbloonum. In this manner, Chernozem is aight.
~ ♅
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
I think you are looking at the naming convention the wrong way.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Especially given that there are strong hints that these Exalted, unlike all the others, don't descend from Autochthon's blueprints. Having a different name makes a great deal of sense then.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Maybe the problem people are having with "Chernozem"<>"Liminal Exalted" is that pretty much every other exalted type has "Fancy word"<>"Plain english description". Chernozem might be a proper english word, but unless you spend lots of time farming, you have never heard of it. So if they were "Chernozem-al* exalted", commonly called "Black Earth Guardians", people would have fewer problems with their naming. If they are alternately "Chernozem Exalted" or "Liminal Exalted", that isn't bad either.
*Or however slavic words get turned into adjectives. Preferably how slavic words get turned into adjectives.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
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Originally Posted by
Tavar
Especially given that there are strong hints that these Exalted, unlike all the others, don't descend from Autochthon's blueprints. Having a different name makes a great deal of sense then.
The more I hear about these Chernozem the less that I like them. They don't have any place in the setting as is. Making them fit in less is going to make them even harder to sell.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
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Originally Posted by
Qaera
I think you're looking at this wrong. Exalted isn't about whats apropos, it's about what's awesome and cool and sexy and rad and potato and sweet cornbread and vittles. The suited man speaking French and nibbling on my ear is clearly superior to a rowdy fangangbloonum. In this manner, Chernozem is aight.
ok then. Celestial Dragon-Blooded/Elemental Solars, Abyssals without Resonance, give them to me if thats what Exalted is about. thats whats awesome to me.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
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Originally Posted by
Lord Raziere
ok then. Celestial Dragon-Blooded/Elemental Solars, Abyssals without Resonance, give them to me if thats what Exalted is about. thats whats awesome to me.
Those may be awesome (to you), but they are hardly vittles. I am posting at 2:22 am hahahahaha
~ ♅
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
I know what you meant there, but... "Celestial Dragon-Blooded"? O.o the terms you defined as awesome are just "what's already there".
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
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Originally Posted by
Lord Raziere
that word? doesn't. its not about whether its formal, a man in a suit speaking flowery language being formal to a bunch of casual people spouting slang at a wild party is just as inappropriate.
No, it doesn't fit. Conventions are called conventions for a reason. Nomenclature exists because of the identification of traditions and similarities. Raziere is correct that the C-word does not fit for exactly the reason he stated. It is not presented in contemporary English.
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Originally Posted by
Lord Raziere
ok then. Celestial Dragon-Blooded/Elemental Solars, Abyssals without Resonance, give them to me if thats what Exalted is about. thats whats awesome to me.
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Originally Posted by
Andreaz
I know what you meant there, but... "Celestial Dragon-Blooded"? O.o the terms you defined as awesome are just "what's already there".
Think about it. Thousands, perhaps millions, of monks of the Immaculate Order learn how to manipulate essence through thaumaturgical rituals every day in Creation. One of them should be able to attract a Celestial Exaltation Shard.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
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Originally Posted by
Story Time
Think about it. Thousands, perhaps millions, of monks of the Immaculate Order learn how to manipulate essence through thaumaturgical rituals every day in Creation. One of them should be able to attract a Celestial Exaltation Shard.
Yes, but that monk is not a dragon-blooded, nor does he become something recognizable as such except through deliberate deception :p
I see what you mean by conventions. Yes, Chernozem is the first to deviate from the convention. That is a valid point, but not one that bothers me. "Soilers" ain't a good sobriquet tho :D. I wonder what they'll do with it.
Btw, I am currently writing a js suite of stuff to aid in running the game. Health tracker, battle timer, dice roller...the whole thing. If anyone is willing to help I'll be greatly pleased.
Some things about it...
- Prettification will likely come last, as I'm horrible with it.
- It uses jquery and jqueryUi.
- One can open multiple instances of the healthtracker, as well as add/remove damage taken. Their size is also customizable within the -0 -> -4 range
I only just started, it's fun stuff. If you have a suggestion of what it should have, or how it should work, please let me know.
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
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Originally Posted by
Andreaz
Yes, but that monk is not a dragon-blooded, nor does he become something recognizable as such except through deliberate deception :p
Ahem. Celestial Exaltation Shard. Of course they won't be Dragon-blooded. :smallsmile:
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Originally Posted by
Andreaz
"Soilers" ain't a good sobriquet tho :D. I wonder what they'll do with it.
Not to spur conflict, but I think its a fantastic sobriquet! :smallbiggrin: So much more expressive than insert-foreign-word-here. Soilers. Just think of how their opponents could make fun of them! :smalltongue:
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Originally Posted by
Andreaz
[...]currently writing a js suite of stuff to aid in running the game[...]uses jquery and jqueryUi[...]please let me know.
Explanation is requested for JS, please. Java Script?
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
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Originally Posted by
Story Time
Explanation is requested for JS, please. Java Script?
Yes.
<obligatory character limit>
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Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!
Quote:
Originally Posted by
Andreaz
Btw, I am currently writing a js suite of stuff to aid in running the game. Health tracker, battle timer, dice roller...the whole thing. If anyone is willing to help I'll be greatly pleased.
I wrote a set of macros for the tabletop utility Maptool, if you're familiar with it. If you need help with setting up any of the basic formulas, then I can see if I've already worked it out. Are you including the ability to save characters? Without that feature in Maptool, it would have been a pain to keep track of the stats for whatever form the Lunars were in at the time, and while I didn't have any Infernals, they would cause the same sort of issue. Since character data is preserved, I created duplicates of the variables that held their human statistics and made a unique set of macros for each Lunar that set the main attribute values to the proper amount, drawing from the copies I made for returning to human form.