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2009-03-11, 12:50 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Fate/SN Werewolf Game (Recruting Autolynch replacements)
Fate: Stay Night WW
Since everyone seems to be asking - no, you don't have to know the setting to play. If you can roleplay a generic masquerade-like setting where some people aren't normal humans as they are pretending to be, you'll do fine as whatever role you choose.
A few [probably unnecessary] words to players:
SpoilerThis is an effort (similar to previous games in GitP, like Alchemist WW series) to add a bit more flavor to standard WW game. Most named characters have a bit more abilities - but to not make any side (especially Team Evil) too strong, the also have built-in vulnerabilities and/or drawbacks.
By design, most roles are designed with some kind of strategy in mind - there is counter to every strategy, killing of most Good power roles is no longer such a no-brainer for Team Evil, so all roles in the hands of clever player should be even more fun than the "standard" ones.
As for fluff - well, I heard you can find the manga (which I can recommend, by the way) on the various online manga reader sites, but all knowledge that is necessary is below, in the descriptions of each role. Of course, these who know the setting might notice some insider jokes, but it will be nothing major.
Oh, and don't be scared by anything beneath this line - this game is as user friendly as possible, and you absolutely don't have to read anything besides your role and general WW rules to enjoy it
Roles:
SpoilerTeam Good:
SpoilerCitizens - pretty much normal villagers.
Tōsaka Rin [seer] - overseer of the city, and a pretty good mage in her own right. Feels personally responsible for the current mess and will do everything to minimalize damage to her city. Every turn she is able to sense if a target is a human, mage (that is, someone with a special ability) or a servant. Night action.
Sakura Matō [fool] - due to, um... a difficult childhood she developed split personality. At the moment, she is convinced that she is Tōsaka Rin - but lacks her sister's knowledge and experience. Therefore, her scry attempts will always produce a false result. Night action.
Illyasviel von Einzbern [disciple] - a very powerful mage from Germany... and a spoiled, lazy child. Despite her powers she cannot be bothered to use them, so she barely does so. She can scry every third night. However, if Tōsaka dies, she will begin to scry every night in order to impress Shirō. Note - if Shirō dies before her, he is for all intents and purposes dead, but counts as alive for Ilia (I don't want to spoiler one nice scene). Night action.
Shirō Emiya [baner] - a knight in shining armor. At least he likes to think he is one - but in reality, only his luck managed to save his skin on countless occasions. Still, he can attempt to protect a chosen person against most of night actions... and he will (usually) succeed. Night action.
Bazett Fraga McRemitz - mage from Ireland. Don't ask us about her "Irish" name, though. Expert physical combat specialist, she is immune to regular night kills - but other ways, such as Lancer's special kill will work just fine.
Neutral:
SpoilerCaren Ortensia [head mason] - Inquisitor sent by the Church to eliminate all heresy. Mostly concerned about servants, but elimination of several magi along the way will be fine, too. She can lock a person for the whole night for questioning, denying them use of their abilities (essentially, voider). Target can still use his/her abilities, but if they do, Caren accurately guesses the target's role. Day action
Inquisitors [masons] - normal masons, handpicked by Caren to support her in the mission of cleansing the heresy. By fire!
They are counted as citizens when checking for citizens win. They win if at least 50% "named" members of the winning team and 100% of the losing one were eliminated.
Sōichirō Kuzuki [killer] - once every night he can kill one target. Hoverer, his strength lies in his peculiar martial art, so as more and more bodies will be found his style will become public and his chances of success will drop. First kill is 100% sure, second has a 80% chance of success, third 60%, fourth 40%, and above that 20%. He doesn't care who will win. He wins if at least two "named" characters from losing side die by his hand. Scries as human. Night action.
Servants [Team Evil]:
Picture
Spoiler
Servants, from left to right: Assasin, Caster, Archer, Saber, Lancer, Rider and Berserker (statue-like, sitting).
Each stands beneath bust with a symbol of his/her "class", so refer to that when in doubt.
Fluff
SpoilerServants (or, as some suggested, Greater Familiars) are, according to one theory, the souls of dead, great heroes of the ages past. According to the other - they are a simple constructs given semblance of life and personality (as at least two of them are fictional heroes). Either way, this time something went terribly wrong - and they were summoned once again to wage a war, but no one controls their power now. Unable to live without mana, they were "anchored" to nearest suitable host (mage) in order to survive. They still have to kill in order to sustain their existence, though.
Servants start without knowledge who the others are - and they lose their special ability if their "host" dies - but as long as they can kill they will survive to kill some more. Every night, they can use their ability and/or name one person to die. The target named by the most servants will die, or, in case of a draw, will be picked at random from votes. As they find each other they can name one of them to pick a target this turn (mostly to decrease the amount of PM's). Servants win when the opposition is crushed, along with the knowledge of their existence.
Roles
SpoilerArcher - he is capable of copying one magi ability per day. He cannot copy ability twice in a row, and his copies are inferior to originals, so they have random chance of failing. Loses this power if Tōsaka Rin is killed. Night action.
Assassin - despite his name, he doesn't like backstabbing. He scries as human when scried for the first time, his identity is revealed on second and subsequent scries by the same side - only Caster will get a hint that something is wrong on the first scry. He can "turn off" this ability for the following night to make his point during day count as two. Loses both powers if Caster is killed, as, due to the shortage of available hosts he picked the only mage between the servants.
Berserker - Nearly immortal. He can be killed, of course... But it will cost the offenders. If killed, regardless of the means, he can select one attacker and kill him as well. Immune to regular night kills. Loses both powers if Illyasviel von Einzbern is killed.
Caster - Seer. A mage from long forgotten Age of the Gods, she is far superior to any modern mage in this regard (her scries will get the exact role, not only the category). Her other power is the mind control spell - she can send her target a brief command to use his/her point or ability on a person of her choosing. She cannot use either power twice in a row, and is forced to alternate between them. Loses both powers if Sōichirō Kuzuki is killed. Night action.
Lancer - a heroic spirit from Ireland. His cursed spear can kill anyone, regardless of their defenses. Unfortunately, he lacks mana to use this to his full potential, so he can use this ability once every four nights. Loses this power if Bazett Fraga McRemitz is killed. Night action.
Rider - her gaze can force the target to lose some or all of his next day and night actions and/or points. Loses this power if Sakura Matō is killed. Night action.
Saber - the servant with the ultimate defense. She (or person protected by her) can escape death - regardless of the source. Yes, even from autolynch Like Lancer, however, she lacks mana to maintain this shield after it was activated, and has to wait two days before it or the sword can be used again. Alternatively, her sword can be activated instead of her shield, depleting both abilities for three days, and killing one target with 75% chance of success. Loses both powers if Shirō Emiya is killed. Night action.
Additional rules:
Spoiler1) Autolynch is set at 2 days of inactivity. If you cannot post, for any reason, PM me, I'm very forgiving given excuse
2) Days - 48 hours long, nights - 24 hours, though these may be shortened depending on how quick everyone is.
3) Mass Role Gathering is NOT encouraged. For example - "Hey guys, I'm role X, everyone send me their roles and we'll weed out the Villains!" This is not a legal strategy and will be punished. Role claiming and networks are fine, of course.
4) Posting PMs from the narrators is frowned upon.
5) I reserve the right to fireball anyone that ticks me off too badly.
6) RPing as various characters is not required, but encouraged.
7) Depending on how many people sign up, not all roles will be included in the game, or some roles will be added - to maintain a balance. The more, the merrier
8) 25% of votes are needed for lynch, rounded down.
9) Target of action designed to change victim's behavior/abilities (such as abilities of Caren or Rider) can tell others he was victim AFTER the influence of the ability ended. I can't stop you from mentioning this in PM's, but please, don't.
You're not sure you'll get a role you like? Not a problem! We live to please! During recruitment, you can PM me which side you'd like, and I may (or may not) take that into consideration. You aren't guaranteed anything, though, so please don't get any bright ideas about pre-game conspiracies.
One word, though - this game is mostly based on VN. As anime and manga differ in details from both themselves and VN, some characters might have other abilities than described in other mediums, or might use them differently, so don't argue about seeming "mistakes" (pointing them out is fine, though).
List of players:
Spoiler01. Murska
02. Shadowcaller
03. Dirk Kris
04. FF fanboy
05. Aemoh
06. Istari
07. Dragoon
08. Fleeing Coward
09. Fin
10. EagleWiz
11. Jontom Xire
12. Cúchulainn
13. Allysian
14. Haruki-kun
15. Darkcomet
16. Zar Peter
17. Geekyhedgehog
18. Lex-kat
19. Wolfbane
20. LordRod
Game started.
If you have any questions PM me or ask.
The Co-Narrator is Blue Umbrella!Last edited by Trixie; 2009-03-23 at 08:38 PM.
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2009-03-11, 02:16 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2009-03-11, 02:27 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
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2009-03-11, 02:38 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Limbo
- Gender
Re: Fate/SN WW: Recrutiment thread
In, please. And don't kill me because we were enemies in Spytrap!!!
Dirky by Beans!Officially putting in for an extended leave of absence.
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2009-03-11, 02:42 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Fate/SN WW: Recrutiment thread
I'm in with Dance.
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2009-03-11, 02:53 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Fate/SN WW: Recrutiment thread
Who, me? Nah, as a narrator I'm always impartial. Just ask the UGreed guys.
[info transferred to post #1]Last edited by Trixie; 2009-03-13 at 06:30 AM.
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2009-03-11, 06:31 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Florida, USA
- Gender
Re: Fate/SN WW: Recrutiment thread
In, so very very IN
Quick question though, who's Bazett Fraga McRemitz? That name doesn't ring a bell.
I ask, then look up before I post. Heh. Fate/hollow ataraxia, haven't gotten around to finding a translated version yet.
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2009-03-11, 06:42 PM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Fate/SN WW: Recrutiment thread
I got killed in all my games,*cough*Blueumbrella*cough* so why not
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2009-03-11, 10:15 PM (ISO 8601)
- Join Date
- May 2007
Re: Fate/SN WW: Recrutiment thread
Sounds interesting, I'm in.
Thank you to starwoof for the awesome Astrid avatar.
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2009-03-11, 10:50 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
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2009-03-12, 05:27 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Fate/SN WW: Recrutiment thread
Yes, she and Caren were in the core FSN game/anime for about 30 seconds. They were added mainly because I run out of "good" characters at the time, as the only remaining candidates were more evil than servants themselves, and had no special ability (or their abilities were too repulsive to be added).
I ask, then look up before I post. Heh. Fate/hollow ataraxia, haven't gotten around to finding a translated version yet.
Oh, and after deliberation - I'll be using Rule #7 to tailor game to the number of players, so expect to see one or two surprises. The larger the number of players, the better the chance of catching a role!Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2009-03-12, 07:00 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- The Future...
- Gender
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2009-03-12, 04:11 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Surreal St.
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2009-03-12, 04:35 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: Fate/SN WW: Recrutiment thread
Ill join in.
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2009-03-13, 03:23 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Southampton, UK
- Gender
Re: Fate/SN WW: Recrutiment thread
Definitely in.
Didn't see this yesterday.
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2009-03-14, 08:36 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Aus.
- Gender
Re: Fate/SN WW: Recrutiment thread
Hmm...I'm not familiar with these types of games at all, but I'm a huge fan of the setting. If I can find time to get the gist of things I'm in. Might PM you Trixie with some basic questions later so brace yourself.
I am of death. Subtle and glaring. Bane and champion.
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2009-03-14, 09:28 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- I luff my kitty
- Gender
Re: Fate/SN WW: Recrutiment thread
I would like to play!
Well wasn't that fun? Daaaaandyliens...
SpoilerIf anyone would like to make me a banner with my elven druid dude in a dandelion field making dandelion chains, that'd be.....nice.....
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2009-03-15, 08:44 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Fate/SN WW: Recrutiment thread
Last edited by Trixie; 2009-03-15 at 08:45 AM.
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2009-03-15, 10:42 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Fate/SN WW: Recrutiment thread
Count me in.
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2009-03-15, 11:37 AM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Fate/SN WW: Recrutiment thread
I am dying at an absurdly fast rate!
In!Avatar by Ashen Lilies.
Spoiler
by Happyturtle and Ashen Lilies
FFR Links:
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2009-03-16, 07:48 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Surreal St.
Re: Fate/SN Werewolf Game (Recruting)
*kicks people into joining* C'mon, you can't all be in too many games. Even if you are, you should overburden yourself and join this one.
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2009-03-17, 01:17 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Fate/SN Werewolf Game (Recruting)
First half of recruitment passed. 15 people so far, I hope to get at least 10 more (that would allow for some interesting twists being added to the role list).
One question to players, though: do you want to have lynch rules in effect (25% people needed for lynch), do you want it in weakened form (say, 10-15% needed for lynch), stronger form (33-50%) or do you prefer them to be deleted away?
That question arose after no-lynch in Civ, which make some people happy, and some don't, and this game is, after all, about funCome one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
-
2009-03-17, 01:44 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
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2009-03-17, 03:53 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
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2009-03-19, 05:59 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: Fate/SN Werewolf Game (Recruting)
May I suggest sending out invitations? Did wonders for Alchemists I.
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2009-03-20, 02:20 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- In the playground
Re: Fate/SN Werewolf Game (Recruting)
I'm in.
Not familiar with the setting so maybe I'm roleplaying a drunkyard like in Civ. Or a Lumberjack, leaping from tree to tree...Avatar by the great Lord Herman. Many, many thanks!
Empress Catherine by Dr. Bath!
Castaras made the PiratZarrrrr. Thank you very much!
Special thanks to Banjo1985 for the Catstronomer.
Squid Bones: They exist!
Spoiler
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2009-03-21, 06:11 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Right Here
- Gender
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2009-03-21, 06:25 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2009-03-22, 11:44 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Fate/SN Werewolf Game (Recruting) - 36 hours left!
400 hits barrier broken!
Okay, we have 36 hours of recruitment left, and it seems that Blue Umbrella finally volunteered to be my co-narrator. I don't know if I should be happy or terrified.Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2009-03-22, 07:54 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender