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  1. - Top - End - #61
    Ogre in the Playground
    Join Date
    Jun 2008

    Default Re: Arcane Adventurers

    Randorf Markov conceals bolt with clothing

    Randorf Markov withdraws to (Q,23)(R,23)(S,22)(T,22)(U,23)(U,27)

    Celestial giant bombardier beetle takes a 5 foot step to (J,22)

    Celestial giant bombardier beetle uses Acid Spray on Goblin13, damage is (1d4+2)[5] <Fort DC 15> and Goblin14, damage is (1d4+2)[3] <Fort DC 15>

    Stats:
    Spoiler
    Show

    Randorf Markov
    AC: 16
    HP: 15/22
    Speed: 30 ft. (6 squares)
    Active effects: Mage Armor
    Spells:
    0th: Detect Magic, Prestidigitation, Mage Hand, Acid Splash, Acid Splash, Acid Splash
    1st: Mage Armor, Expeditious Retreat, Grease, Summon Monster I, Summon Monster I, Summon Monster I
    2nd: Protection from Arrows, Glitterdust, Summon Monster II, Summon Monster II, Summon Monster II

    Celestial giant bombardier beetle
    AC: 16
    HP: 19/19
    Speed: 30 ft. (6 squares)
    Last edited by olentu; 2009-09-18 at 06:10 AM.

  2. - Top - End - #62
    Dwarf in the Playground
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    Default Re: Arcane Adventurers

    Moe turns his attention to the two goblins immediately threatening him. He swiftly takes a step back while grabbing a small bone from the pouch around his neck. Making a quick gesture in the air, he lets loose a vicious hiss and mouths "Run!", the triggering command to his spell. Once again, his eyes glow a lurid green.

    Moe casts Scare on G09 and G10. Will Save vs DC 18

    Spoiler
    Show

    HP: 17
    AC: 17

    Spells:
    0:Detect Magic x2, Read Magic, Mage Hand
    1: Ray of Enfeeblement x3, Mage Armor, Cause Fear x2
    2: Blindness/Deafness x2, Command Undead, Scare


  3. - Top - End - #63
    Bugbear in the Playground
     
    BlueWizardGirl

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    Default Re: Arcane Adventurers

    Di'vai, having been expecting the goblins weren't quite out of the area, silently curses the raven for its poor senses. Practically helpless in the field of silence, he stares at the goblin with its longspear, wishing he'd learned to cast spells silently. Gathering his feline companion in one arm, he slides past Willie and Tarric and runs for the edge of the Silence effect.

    Di'vai takes a move action to reach Y-24.

    Once outside the range of the silence spell, he raises his hands and chants an incantation, pointing toward the clump of goblins nearest to the wagon, throwing ground mica toward the goblins.

    Di'vai makes a Caster Level Check - (1d20+2)[5](7) vs DC 8

    "Oh... damnit." he swears as the pain from the crossbow bolt wound flares and disrupts his concentration.

    Spoiler
    Show

    HP: 7/14
    AC: 9

    Spell Slots: 0th 0/6, 1st 2/7, 2nd 1/3
    Last edited by RelentlessImp; 2009-09-18 at 04:08 PM.
    Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down.
    I cast irresistable phantasmal killer as a 4th level spell. No save, just die.

  4. - Top - End - #64
    Titan in the Playground
     
    Yuki Akuma's Avatar

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    Dec 2004
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    The Land of Angles

    Default Re: Arcane Adventurers

    Ennaruma

    Ennaruma yelps in surprise as the goblins ambush them! Damn her slow reaction speed! As the goblins approach her and silence falls around her, she grimaces, and flicks both her hands up. Moving her hands as if weaving string, while dodging defensively so she won't get smacked as she casts, Ennaruma lets loose a multicoloured, scintillating lightshow to distract those goblins!

    Ennaruma casts Hypnotic Pattern defensively at the intersection between P18, P19, Q18 and Q19 (Concentration, DC 17): (1d20+10)[28]

    Affecting (2d4)[7] HD of targets, starting from the center and working outwards.

    Ennaruma tries to resist her own spell because she sucks at aiming (Will, +2 bonus against Illusion spells, DC 18): (1d20+9)[24] (Rolling just in case she has 4 HD left over after fascinating the two goblins that are closer)


    She then moves away, towards Moe to get out of this stupid Silence.

    Move action to R24, or a 5-foot step south if either of the gobs aren't fascinated.

    Spoiler
    Show

    HP: 23/26
    AC: 13, touch 13

    Prepared spells: (6/6/5)
    0: Detect Magic, Ghost Sound, Mage Hand, Read Magic, Silent Image, Silent Image
    1: Colour Spray, Colour Spray, Comprehend Languages, Disguise Self, Feather Fall, Grease
    2: Blur, Hypnotic Pattern, Invisibility, Major Image, Mirror Image
    Last edited by Yuki Akuma; 2009-09-18 at 04:01 PM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  5. - Top - End - #65
    Barbarian in the Playground
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    Default Re: Arcane Adventurers

    The round so far.

    The goblins near Tarric are unnerved by his transformaiton, but when he ends up smaller than they are, they return to trying to stab things.

    As Raenith moves past the front of the mules, Goblin Leader 2 snaps out his spiked chain to the limit of its reach, and hits Raenith for 4 damage.

    Goblin Leader 3 and Goblin 15 dodge the worst of the acid blast, but are nevertheless burned and entangled.

    Randorf Markov also underestimates the reach of Goblin Leader 2's spiked chain, and he snaps it out again in attack, but Randorf's mage armor deflects the blow harmlessly. He hears the sounds of battle return as he completes his movement.

    Don't you hate monsters with class levels?

    The Killer Beetle sprays acid on Goblin 13, but fails to find exposed skin, and Goblin 14, who's no so lucky.

    Goblins 9 and 10 attempt to kill Moe before he can castm but the spear misses and the morningstar bounces harmlessly off a stong point in Moe's construction.

    Goblins 9 and 10 scream in terror, as all the natural fears of goblinkind are magnified manyfold, and turn to run.

    As Di'vai moves to saftey, Goblin 15, angered by the pain of the acid, stabs Di'vai for 3 damage.

    Di'vai exits the area of silence, and fails to cast glitterdust, to the relief of his enemies: 4 goblins and Moe.

    Goblin Leader 2 and Goblin 11 stare at the pretty colors, too fascinated to notice the missed opportunity for gnome-kabob.

    Ennarunna safely retreats to the Wagon, but ends her move threatened by Goblin 15. Also, she still hasn't escaped the stupid silence.

    Map as of this point in the round

    Still to act:
    • Arathion
    • Karumin
    • Ohara
    • Villagers
    Last edited by Skorj; 2009-09-19 at 12:42 AM.

  6. - Top - End - #66
    Titan in the Playground
     
    Tyndmyr's Avatar

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    Default Re: Arcane Adventurers

    OOC: ah, normal init surprise, shared for regular, got it.

    Ohara moves to v18, provoking an attack of opportunity from GL1, no doubt(Ohara is AC14, HP22).
    Reactive concentration check if needed: (d20+11)[30]

    As he moves out of the range of the silence, a string of gnomish cursing suddenly becomes audible from his lips. Ohara turns and blasts GL1 and G12 with Color Spray(Will Sv, DC 15).

    Rolling effects for if they fail:
    1-2HD: (2d4)[6] rounds of unconciousness, (1d4)[3] rounds of blindness, 1 round of stunned.
    3-4HD: (1d4)[2] rounds of blindness, 1 round of stunned.
    Other: 1 round of stunned.

  7. - Top - End - #67
    Barbarian in the Playground
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    As Ohara moves away from the goblins near him, they attack.

    Goblin Leader 1 delivers a nasty blow with one of his bastard swords, hitting Ohara for 8 damage, and then looks at his other sword as if expecting it to be useful somehow.

    Goblin 12 thrusts with his long spear, critically hitting Ohara for 6 damage.

    Ohara responds with the power of rainbows! Goblin 12 ignores the safety warning and stares directly into the beam, falling unconscious. Goblin Leader 1 avoids the same fate only by dint of his iron will.

    The mules panic.

    Willie manages to get them under cotnrol and stopped before the wagon has a chance to overturn. He readies a loaded heavy crossbow.

    Sarak moves to the far side of Goblin 15, and then slays him with a single mighty stroke of her greatsword!

    Tom, John, and James, of Willie's stout lads, move to surround Goblin Leader 3 and atack, managing 2 hits for 13 damage total.

    Goblin Leader 3 strikes at Tom as the opportunity presents itself, hitting Tom for 12 damage. Tom barely survives, and will hopefully remember his drills on proper maneuves in battle next time.

    The villagers with clubs surround Goblin Leader 3 as well, striking him for an additional 6 points of damage.

    The 11 elderly villagers in the wagon deliver a fusilade of cobblestones to Goblon Leader 3, and thanks to his difficulty in dodging due to being entangeled, land enough hits to finish him off. Goblin Leader 3 drops dead.

    Micarrel charges Goblin Leader 1, his scream of "Yippie ki yay, moth..." cuts off abruptly as he enters the Silence. (Presumably some Drow battlecry.) He hits the goblin with his short sword for 7 damage.

    Map after villagers act.
    Last edited by Skorj; 2009-09-19 at 10:18 PM.

  8. - Top - End - #68
    Dwarf in the Playground
     
    RedWizardGuy

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    Karumin takes a 5 ft step to X23 and cast scorching ray on GL1
    [OOC] Sorry guys I had to work.
    Karumin cast scorching ray at GL1. Ranged touch (1d20+5)[17]
    Damage (4d6)[18]


    Spoiler
    Show
    HP 18
    AC16 Touch12 FF13
    spells
    0-prepared all of them so I can only cast them once
    1-prepared all of them so I can only cast them once Mage Armor
    2-leviate,false life,daze monster,see invisibilty,gust of winds,see invisibilty,resist energy,scorching ray,rope trick,bear's endurance,acid arrows,Alter self,Protection from arrows,glitterdust,web,invisibilty,Command undead,Mirror Image,Hypnotic Pattern,Minor image,knock,shatter,fog cloud,Fox cunning,Spider Climbing,Cat's Grace
    Last edited by Xaklin_Magewrit; 2009-09-20 at 12:55 AM.

  9. - Top - End - #69
    Barbarian in the Playground
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    Default Re: Arcane Adventurers

    Bah, work. But please copypaste your dice roll results into your post for actions. I'll get these.

    Karumin cast scorching ray at GL1. Ranged touch (1d20+5)[17]
    Damage (4d6)[18]


    Arathion?
    Last edited by Skorj; 2009-09-20 at 12:48 AM.

  10. - Top - End - #70
    Dwarf in the Playground
     
    RedWizardGuy

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    Jul 2009

    Default Re: Arcane Adventurers

    Is it dead?

  11. - Top - End - #71
    Colossus in the Playground
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    Arathion was going to use a Mist to protect the group from the top groups of archers, but with the way the fight is going, he instead draws an Alchemist's Fire while moving and throws it to dwindle the opponents' ranks a bit instead.

    Arathion moves to O15, draws Alchemist's Fire during movement (movement possible due to Abrupt Jaunt)
    Arathion attempts Ranged Touch at Goblin 6 - (1d20+1)[20] for Fire - (1d6)[5] (two increments accounted for; splash to all adjacent)


    Stats:
    Spoiler
    Show
    Spot: +14
    Listen: +1

    HP: 18/24
    AC: 17
    Speed: 30'
    No concealment

    Spells:
    0. Acid Splash, Prestidigitation, Sending, Sending, Sending
    1. Grease, Color Spray, Sleep, Obscuring Mist, Mage Armor
    2. Glitterdust, Glitterdust, Web

    Armed with Longbow, +6 to hit, 1d8-3 damage.
    Last edited by Eldariel; 2009-09-20 at 05:33 AM.
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  12. - Top - End - #72
    Barbarian in the Playground
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    Default Re: Arcane Adventurers

    Karumin also attacks Goblin Leader 1, killing him with an intense scorching ray.

    Arathion disdains the use of magic on these foes, and kills Goblin 06 with a Molotov cocktail, burning Goblin 05 in the process.

    End of round stats

    End of round map

  13. - Top - End - #73
    Barbarian in the Playground
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    Round 3: Goblin's actions

    Goblins 9 and 10 run screaming back into the woods.

    Goblin Caster 1 shouts ”[Goblin] Get that dragon!” and begins casting a spell.

    Goblin Caster 2 begins casting a spell.

    Goblin Leader 5 is highlighted briefly as he loads the next Light-enspelled bolt into his repeating crossbow, then fires it in a shining arc at Tarric, missing, and flying off into the night. The action is very visible at a distance.

    Goblin Leader 4 and Goblin Archers 1-4 apparently take this as a sign, and focus their fire on Tarric. He presents a difficult target at that range, but one bolt strikes true, hitting Tarric for 3 damage.

    Goblin Archers 5-9 reload.

    Goblin 1 struggles free of the web.
    Goblin 3 slogs towards the edge of the effect.
    Goblins 2 and 4 remain stuck.

    Goblin Leader 2 moves to a position that threatens Moe, Raenith, and Ennaruma and attacks with his spiked chain, hitting Ennaruna for 5 damage.

    Goblin 11 moves to attack Raenith with his morningstar, hitting Raenith for 3 damage.

    Goblin 05 moves to attack Moe with his morningstar, but misses – if only that centipede had gotten here earlier to provide a flanking bonus.

    Goblin 07 moves to pile on Moe, but misses with his Morningstar.

    Goblins 13 and 14 continue to attack the killer beetle, but to no effect.

    Updated Map after goblin actions.
    Last edited by Skorj; 2009-09-20 at 05:41 PM.

  14. - Top - End - #74
    Titan in the Playground
     
    Yuki Akuma's Avatar

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    The Land of Angles

    Default Re: Arcane Adventurers

    Ennaruma barely even reacts as she's hit with that chain, and keeps moving away from the Silence spell, leaving herself completely open to attack!

    Move to S28.

    Ignoring the obvious pain she's in, Ennarum clenches her hands together for a moment, before closing her eyes... She then opens them again, and thrusts her hands upwards, weaving magic between her fingers. "[Gnome] Light. Heat. Scent. Sound." She pronounces the four words methodically, sort of chanting them...

    She then thrusts her hands upwards. "Come forth!" Definite over-acting there. Behind her, a massive portal opens up in the air, ripping the air as if someone took a pair of shears to it and cut a hole in it. The hole is circled with purple, crackling energy. For a moment, it just sits there - and then, a large, reptilian head pushes through, followed by a foot. The gold dragon squeezes out of the portal - which is just barely big enough for it - and lets out a thunderous roar!

    Casting major image to create the illusion of a Huge gold dragon being gated in. Around square S29 (although obviously taking up much more space than that) if it means anything. DC to disbelieve is 18 - and remember, even if someone saves and tells others it's not real, no one gets the +4 to their saves.

    Spoiler
    Show
    HP: 18/26
    AC: 13, touch 13

    Prepared spells: (6/6/5)
    0: Detect Magic, Ghost Sound, Mage Hand, Read Magic, Silent Image, Silent Image
    1: Colour Spray, Colour Spray, Comprehend Languages, Disguise Self, Feather Fall, Grease
    2: Blur, Hypnotic Pattern, Invisibility, Major Image, Mirror Image
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  15. - Top - End - #75
    Ogre in the Playground
     
    PId6's Avatar

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    Elemental Plane of Paper
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    Default Re: Arcane Adventurers

    Tarric

    Flying nimbly through the air, Tarric effortlessly dodges the arrows fired at him, taking only a grazing hit on the side. Laughing at the sheer joy of flight, he swoops down into the trees at some archers below and unleashes a thunderous lightning bolt from his copper claws, lancing the energy through the pesky creatures that dare attack him and his friends.

    Tarric flies to C28 on level with the ground.
    Tarric casts Lightning Bolt at the goblins, hitting GL5 and GA5-9 for (6d6)[18] damage (Reflex DC 17 for half).


    Stats:
    Spoiler
    Show
    HP: 14/17
    AC: 23 (T 15, FF 20)
    Speed: fly 100 ft (average)
    Concealment from trees.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
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  16. - Top - End - #76
    Colossus in the Playground
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    Finland
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    Default Re: Arcane Adventurers

    Arathion

    Seeing an opening, Arathion yells "Moe, move back!" and launches a spray of scintillating colors at the conveniently grouped team of three Goblins.

    Move to O21.
    Color Spray at the trio of Goblins (after Moe has taken his action) <Will DC 16 Negates>: Defensive Cast Concentration for Color Spray - (1d20+10)[20]

    1-2 HD Unconscious Duration - (2d4)[6]
    3-4 HD Stun Duration - (1d4)[2]


    Finally, Arathion yells "Randorf or anyone on that side, could you deal with the southern archers, please?" and adds with a smirk, seeing Ennamura's "Gate": "The Dragon might just do!"

    Stats:
    Spoiler
    Show
    Spot: +13
    Listen: +1

    HP: 18/24
    AC: 17
    Speed: 30'
    No concealment

    Spells:
    0. Acid Splash, Prestidigitation, Sending, Sending, Sending
    1. Grease, Color Spray, Sleep, Obscuring Mist, Mage Armor
    2. Glitterdust, Glitterdust, Web

    Abrupt Jaunt: 4/5

    Armed with Longbow, +6 to hit, 1d8-3 damage.
    Last edited by Eldariel; 2009-09-21 at 10:15 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  17. - Top - End - #77
    Bugbear in the Playground
     
    BlueWizardGirl

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    With his lifeblood leaking out and pain bursting through his body, Di'vai takes a long, hard look over the battlefield. Taking a long walk to the south, he turns on the spot and withdraws another bit of ground mica, hurling it toward the treeline in the direction of the chanting.

    Di'vai takes a move action to move to Y-30.
    Di'vai makes a Caster Level Check - (1d20+2)[6](8)
    Di'vai casts Glitterdust at GC1, square A-30. (Will Save DC 18 to negate Blindness)
    Last edited by RelentlessImp; 2009-09-20 at 06:23 PM.
    Now if you don't mind, I am somewhat preoccupied telling the laws of physics to shut up and sit down.
    I cast irresistable phantasmal killer as a 4th level spell. No save, just die.

  18. - Top - End - #78
    Ogre in the Playground
    Join Date
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    Default Re: Arcane Adventurers

    Worried about the barrage of arrows Randorf looks to his defense while he considers how he might change his tactics in response to what is cast.

    Randorf Markov uses the total defense action


    Celestial giant bombardier beetle uses Acid Spray on Goblin13, damage is (1d4+2)[6] <Fort DC 15> and Goblin14, damage is (1d4+2)[3] <Fort DC 15>

    Stats:
    Spoiler
    Show

    Randorf Markov
    AC: 20
    HP: 15/22
    Speed: 30 ft. (6 squares)
    Active effects: Mage Armor
    Spells:
    0th: Detect Magic, Prestidigitation, Mage Hand, Acid Splash, Acid Splash, Acid Splash
    1st: Mage Armor, Expeditious Retreat, Grease, Summon Monster I, Summon Monster I, Summon Monster I
    2nd: Protection from Arrows, Glitterdust, Summon Monster II, Summon Monster II, Summon Monster II

    Celestial giant bombardier beetle
    AC: 16
    HP: 19/19
    Speed: 30 ft. (6 squares)
    Last edited by olentu; 2009-09-20 at 08:02 PM.

  19. - Top - End - #79
    Barbarian in the Playground
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    Default Re: Arcane Adventurers

    Round 3 thus far

    Ennaruma’s tactic of “if I can’t see the chain, it can’t see me” works, as Goblin Leader 2 misses his attack. Ennaruma’s illusion of an incoming huge dragon is quite convincing, and sends the battlefield into a panic.

    Tarric sends a lightning bolt sizzling up the row of goblin archers. Gbolin Archers 5, 6, 8, and 9 explode! Goblin Archer 7 was luckily not in the line of the bolt, his concealment foiling Tarric’s aim. Goblin Leader 5 nimbly dodges, but one can only dodge a lightning bolt so much.

    Arathion’s Color Spray drops Goblins 5 and 7 in their tracks. Goblin Leader 2’s luck is with him, and he seems unaffected.

    Di’vai’s Glitterdust spell highlights Goblin Caster 1 (who actually was in square A-30), but fails to blind him. The Glitterdust also outlines an invisible small-sized humanoid 10’ behind the goblin (off the map)!

    Current map.

  20. - Top - End - #80
    Titan in the Playground
     
    Tyndmyr's Avatar

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    Ohara does a double-take upon seeing a massive dragon suddenly appear, but is relieved to see it not hitting the wagon. He steps over to peer at the fallen goblin(moves to V20), then, distantly seeing something invisible appear thanks to a well-placed glitterdust, looses a magic missile at it.(Firing at invisibile humanoid. If he has complete concealment from me, feel free to swap the missiles to the most dangerous thing I can see)

    Dmg: (2d4+2)[7]

  21. - Top - End - #81
    Dwarf in the Playground
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    Moe, hearing Arathion's shouted command, times a quick backstep action in a brief pause in the action and waits for an opportunity.

    Moe takes a 5 foot step to O26

    Immediately a wall of rainbow colors dance in front of Moe's vision, so close he could reach out and touch them. However his magical training reminds him why he shouldn't.

    Seeing the Goblin wielding the chain is still standing, Moe passes his hands through a couple mystic passes all the while watching his opponent carefully in case he tries to counter attack.

    Moe makes a caster check to cast defensively (1d20+10)[18] vs a DC of 18

    Finishing his spell, Moe murmurs the final triggering word, "Fraility!" A ray of sickly green light lances from his hand at the chain wielding goblin.

    Moe casts Ray of Enfeeblement at GL2 at P23

    Ranged touch attack (1d20+3)[23]

    Str penalty if it hits (1d6+2)[3]


    Spoiler
    Show

    HP 17
    AC 17
    Spells
    0: Read Magic, Detect Magic x2, Mage Hand
    1: Ray of Enfeeblement x2, Mage Armor, Cause Fear x2
    2: Blindness/Deafness x2, Command Undead, Scare
    Last edited by Stabby; 2009-09-21 at 08:10 AM.

  22. - Top - End - #82
    Bugbear in the Playground
     
    Jalor's Avatar

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    Default Re: Arcane Adventurers

    Seeing an opportunity, Raenith darts away from the weakened goblin leader to try and escape the Silence. He's muttering a spell the moment he leaves the spell, and Sarak grows to about 10 feet at its completion.

    Move to O20, provoking AoOs from GL2 and G11.

    Cast Enlarge Person on W2.

    Spoiler
    Show
    HP: 19/26
    Speed: 30'
    Totally out in the open.
    Spells:
    0. 3x Mending, 2x Detect Magic, Read Magic
    1. 4x Grease, Enlarge Person, Expeditious Retreat
    2. 2x Levitate, Alter Self, Shatter
    If you need D20 optimization advice or real-life advice, my PM box is always open.
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  23. - Top - End - #83
    Barbarian in the Playground
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    Round 3, continued:

    Killer Beetle Blasts goblins 13 and 14. Goblin 13 dies screaming, but goblin 14 manages to avoid getting burned.

    Ohara looses 2 magic missiles at the mysterious humanoid, but they are absorbed by a shield spell or item.

    Goblin Leader 3 sags as Moe’s enfeebling ray strikes true. Meanwhile Sarak grows under Raenith’s spell to an impressive 12 feet of angry half-orc, knocking Moe out of the way as she grows. Both goblins near Raenith miss their strikes at his retreating form.


    Still to move:
    • Karumin
    • Villagers
    Last edited by Skorj; 2009-09-21 at 09:30 PM.

  24. - Top - End - #84
    Barbarian in the Playground
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    Round 3: villagers

    The mules know a huge flying predator when they see, smell, and hear one. They nearly bolt out of their own skins to escape the mule-munching marauder! The wagon jolts forward, knocking Willie back over the bench. Willie drops his loaded and cocked heavy crossbow, and the bolt whizzes past Goblin 11, Arathion, and the Killer Beetle before vanishing into the forest.

    The wagon moves up the road at high speed, bouncing madly. Old Mary is thrown free of the wagon, and lands with a sickening “crack”, breaking her leg badly. The villagers with clubs run just as fast as the mules (not having to pull a wagon), and one scoops up Old Mary as he reaches her.

    Tom, John, and James (W4-6) follow in a more orderly fashion, forming a rearguard for the wagon.

    Sarak attacks Goblin Leader 2 with her (very) greatsword, but unused to her new size she moves a bit too slowly, and the goblin evades the crashing blw at the last instant.

    Micarral charges Goblin 11, but to his great frustration he misses.

    Current map

    I'll give Karumin some time to act this round, as I won't have the goblins actions ready until tomorrow.

  25. - Top - End - #85
    Barbarian in the Playground
    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Arcane Adventurers

    Round 4: goblin actions

    (I'll try to fit Karumin's action's in round 3 in, if I can.)


    The mysterious figure Dispels the Glitterdust and vanishes.

    Goblin Caster 1 loses concentration on his summoning. He shakes his head sadly at the illusory dragon and shouts "[Goblin] It’s not .. oh, confusticate it, To me! To me! and squeezes an odd crystal amulet he is wearing.

    Goblin Caster 1 then casts Silence directly on Tarric <Will DC 18 negates>, and moves away from the battle. He now has only partial cover and concealment from all.

    Goblin 01 runs full speed around the back of the Web and towards his leader. Goblin 03 really wants to escape the Web, but fails to move this round. Goblins 2 and 4 remain stuck.

    Goblin 14 gives one last stab at the summoned beetle, misses, and retreats into the woods.

    Goblin Leader 5 and Goblin Archer 7 both fire at the summoned beetle, and both hit for a total of 12 damage, before retreating.

    Goblin Leader 2 retreats from dragon and huge half-orc, easily dodging Sarak’s blow. He runs towards the forest, but stops long enough to hit the summoned beetle with his spiked chain for 3 damage. (EDIT: "I'm not dead yet! I feel happy!")

    Goblin 11 runs from battle and dragon at max speed. Micarrel stabs him for 2 damage as he runs.

    Goblin Caster 2 completes his summoning of a Fiendish Wolf, which sprints full speed north to join the battle. He begins casting another spell. The goblin archers near him all reload.

    Current Map
    Last edited by Skorj; 2009-09-22 at 05:23 PM.

  26. - Top - End - #86
    Dwarf in the Playground
     
    RedWizardGuy

    Join Date
    Jul 2009

    Default Re: Arcane Adventurers

    Karumin cast acid arrow on Goblin Caster 2
    Ranged touch (1d20+5)[22]
    damage (2d4)[3]

  27. - Top - End - #87
    Colossus in the Playground
    Join Date
    Dec 2007
    Location
    Finland
    Gender
    Male

    Default Re: Arcane Adventurers

    "Bloody hell...", Arathion thinks seeing the chaos land the battlefield.

    Arathion yells orders while running towards the forest: "[Draconic] Moe, Raenith, with me! Help Tarric get the caster and the hero who survived the Bolt! If you can, use See Invisibility for the hidden one! Ennamura, Randolf, Di'vai - stop the southern group!" and briefly switching to Common: "Sarak, restrain the Chain-wielder! Rest of you, get the ones in Web & tie up the unconscious ones! And stop the damn Wagon, with magic if you have to!" [the final note being directed at the remaining casters]

    While barking orders, Arathion hustles towards the forest and prepares to cast Grease at the Goblin Caster provided Tarric doesn't scorch him senseless.

    Arathion moves Q21.
    Arathion starts casting Sleep at the Goblin Caster (if Tarric's action doesn't involve scorching him), Goblin Leader otherwise, finishing it on the next round. <Will DC 16>



    Stats:
    Spoiler
    Show
    Spot: +13
    Listen: +1

    HP: 18/24
    AC: 17
    Speed: 30'
    No concealment

    Spells:
    0. Acid Splash, Prestidigitation, Sending, Sending, Sending
    1. Grease, Color Spray, Sleep, Obscuring Mist, Mage Armor
    2. Glitterdust, Glitterdust, Web

    Abrupt Jaunt: 4/5

    Armed with Longbow, +6 to hit, 1d8-3 damage.
    Last edited by Eldariel; 2009-09-23 at 05:30 AM.
    Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
    Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
    SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.

  28. - Top - End - #88
    Barbarian in the Playground
    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Arcane Adventurers

    (Back in round 3) Goblin Caster 2 takes the 3 damage, but it does not disrupt his spell.

    I was wondering whether anyone had Acid Arrow. I think it's the only low-level damage spell with Long range.

    You might as well roll for the round 4 damage from that.

    Do you want cast Acid Arrow on round 4 as well?

  29. - Top - End - #89
    Titan in the Playground
     
    Tyndmyr's Avatar

    Join Date
    Aug 2009
    Location
    Maryland
    Gender
    Male

    Default Re: Arcane Adventurers

    Ohara does a quick mental inventory of spells prepared that might stop a fleeing wagon without actual violence...Sleep comes to mind, followed swiftly by mental images of a wagon crashing over suddenly snoozing steeds. He shrugs, applying the most valuable lesson learned at school...Ignore a problem, and it might just go away.

    He places the crossbow against the head of the unconscious goblin, and pulls the trigger(coup de grace, autocrit, Dmg: (2d6+2)[12]).

  30. - Top - End - #90
    Dwarf in the Playground
    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Arcane Adventurers

    Moe's response to Arathion's shouted order is to gather his will and chant the focusing rhyme repeatedly as he moves closer to the tree line.

    Moe moves to R31

    <draconic>"Till the Sun dawns anew at the restart of all things, I bring you DARKNESS!<draconic>

    As his spell culminates, Moe unleashes his dark will upon the Goblin Cleric.

    Moe casts Blindness on GL2. Fort Save DC 18

    Spoiler
    Show

    HP: 17
    AC 17

    Spells Left:
    0: Detect Magic x2, Mage Hand, Read Magic
    1: Ray of Enfeeblement x2, Mage Armor, Cause Fear x2
    2: Blindness/Deafness, Command Undead, Scare
    Last edited by Stabby; 2009-09-22 at 07:35 PM. Reason: Forgot spoiler tag

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