Results 211 to 240 of 251
Thread: Custom WW I: Game Started!
-
2010-05-16, 02:31 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Last edited by Reinholdt; 2010-05-16 at 05:17 PM.
-
2010-05-16, 02:53 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Missionary Pirate Ship
Re: Custom WW I: Game Started!
Happyturtlebecause the kitty said so.Last edited by PirateMonk; 2010-05-16 at 03:15 PM.
Spoiler
Do you surmise it's wise to have laser beams emitting from your eyes?
-They Might Be Giants, "The Lady and the Tiger"
-
2010-05-16, 02:55 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
Re: Custom WW I: Game Started!
Hmm.
I feel tempted to point at Piratemonk for being third on the wagon. Especially since I have some vested personal interest in saving Happyturtle.
However...Happyturtle. Sorry.
EDIT: Okay, I confirmed she's on Team Good. Reinholdt.
-
2010-05-16, 03:15 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Missionary Pirate Ship
Re: Custom WW I: Game Started!
Well, if Murska said it, it must be true. Reinholdt.
Spoiler
Do you surmise it's wise to have laser beams emitting from your eyes?
-They Might Be Giants, "The Lady and the Tiger"
-
2010-05-16, 04:00 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Custom WW I: Game Started!
Reinholdt
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
-
2010-05-16, 05:19 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In hiding. Always hiding.
Re: Custom WW I: Game Started!
-
2010-05-16, 05:46 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
-
2010-05-16, 06:22 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
-
2010-05-20, 05:50 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
-
2010-05-20, 02:58 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Custom WW I: Game Started!
Tuesday, of course.
Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
-
2010-05-23, 02:16 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
-
2010-05-26, 03:45 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
-
2010-06-01, 01:59 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: Custom WW I: Game Started!
*is drained due stupid last essay he had to write, but this is an update at least*
This is the moment you have been waiting for weeks now, Reinholdt was
Spoilersupposed to be lynched but survived somehow.
Night Starts and will really end in 24 hours! I promise!
-
2010-06-01, 02:09 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Just around the riverbend
Re: Custom WW I: Game Started!
Yay!
It's still on!
Too bad I don't have any night actions.I'm gone for a couple of years!
I'm off doing service in developing countries in South America
(Very little chance of internet access) - I'll try to come back afterwards
-
2010-07-19, 08:54 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- The Nation of Procrasti
Re: Custom WW I: Game Started!
Really...
Quote Of TheWeekWhenever I Feel Like Updating It (last updated 1/17/12)SpoilerOriginally Posted by Phase
-
2010-07-20, 12:51 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
-
2010-07-22, 08:10 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
-
2010-07-22, 11:38 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
-
2010-07-22, 11:46 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- avatar by Ashen Lilies
- Gender
Re: Custom WW I: Game Started!
Since I didn't die, I win.
My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!
"Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
― Dorothy Parker
Spoiler: Interested in Nexus FFRP? Newcomers welcome!
-
2010-07-22, 01:29 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
-
2010-07-22, 01:32 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- avatar by Ashen Lilies
- Gender
Re: Custom WW I: Game Started!
Lucky for me it didn't.
My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!
"Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
― Dorothy Parker
Spoiler: Interested in Nexus FFRP? Newcomers welcome!
-
2010-07-22, 03:31 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: Custom WW I: Game Started!
Okay... well, I will start a new S.E.U. game some time in the future when I'm less busy with other stuff, some time after the summer break possibly.
In any case, here are the roles used:
SpoilerVillagers:
Disreputable Fool: Scries as villager to werewolves and wolf to villagers. Night action: Confer this penalty on one other.
The Kunktator
You are a villager. An epitome on Kunktatorness. Each point you make counts tomorrow (game time), each point made against you is also counted tomorrow. So, if you can convince people to cross out their points, or make bigger bandwagon than your own from previous day, you should be safe. You are so festina lente, that even nightkills against you are counted next night, though you don't know if lack of kill was caused by this, or by wolves lack of attention.
Doppelgänger: Each night, the Doppelgänger may choose one other player to imitate. This persists until the Doppelgänger switches to someone else. The Doppelgänger always scries exactly as the player it is imitating does, regardless of disguises. Furthermore, if the Doppelgänger would be lynched or night killed, there is a 50% chance that the player it is imitating will die instead.
Role: The Beautiful one
Each night, The Beautiful one can choose 2 players and their night abilities (good or bad) target him or her instead.
Witch: They have 2 'potions'. One is a death potion, and the other is a life potion. They both can only be used once throughout the game; the Death Potion is a Night Kill, the Life Potion brings someone back to life. Possibly their role will be randomized, though, if roles are revealed upon death.
1)Over-zealous protector (team good)
Each night phase may choose one person to daybane during the following day also the first person to point at them is killed at the end of the next night shift. two day cool down if someone is killed
The Undertaker: May target one dead player and learn the identity of one random player who targeted him on the night who died. (May need more balancing)
The supernerd
The supernerd posesses a magic 8 ball powered supercomputer to wich he/she can ask one question every two nights. He will recieve a yes or no answer wich will awlay be true. (unless the question really can't be answered by yes or no at wich point he/she will only recieve a ". all sign point to maybe.beep error" for his/her stupidity)
The upernerd is part of team good.
Internet Blogger - My scry players, but only find out their abilityies if any, once per day/night cycle (so can use night 1, then day 2, then not until day 3) can post an anonymous message. Wins if he can use this message to direct two lynches.
Major:
The Major is given the option to target a player at night with either a 'beneficial' or 'negative' action.
The beneficial action effect is randomly picked from this list:
Make his role public
Void him
Bane him
Nightkill a random player from those who used a night action at him, not including the Major
Give him a one-use scry
Send him a message 'You feel as though the stars are smiling on you tonight.' If he mentions this or stars in any way in the thread on the next day, he's daybaned.
The negative action list is randomly picked from this list:
Nightkill him
Void him
Scry him
Give a random player the message '*target* tried to attack you tonight, but a mysterious force protected you.'
Disguise him
Make all points on him the following day count for double.
Seduced : Is a Villager. Once in the game, this player may switch sides to team Wolf.
Wolves:
The Predator
You are wolf, hidden in shadows. This means you shouldn't point during day, as it can reveal you, but on the flip side, you cannot be lynched on days you haven't pointed on anyone. Note - crossed out or deleted points still count for the above. Autolynches apply to you, though, so you can't hide for too long.
Villager: Santa Claus and Wolf: Toymaker Elf: Each night, the Toymaker elf chooses a toy to make, and Santa Claus chooses which player to deliver it to. The toys, with their effects on the recipient in parentheses, are Toy Soldier (Kill), Toy Train (Bane), and Bugged Toy (Scry). The Bugged Toy gives its scry results to Santa Claus. Santa Claus and Toymaker Elf do not know each other, though they know of each others existence. Santa Claus knows only that he is delivering toys with varying effects chosen by the Toymaker Elf. Toymaker Elf knows the names of the toys, but not their effects.
Starscream/Megatron
Megatron is the leader of the wolves, and Starscream wants to be. The wolves can win with either leader, but SS won't win unless Megatron is dead, and Megatron won't win unless he has rooted out the snake in his ranks. They start blind to the main wolf team. The nightkill is rotated.
Night 1: Wolf team
Night 2: Megatron
Night 3: Starscream
etc.
Megatron and Starscream can kill each other, but if they target a wolf, or the wolves target them, they will be put in contact. Once either of them are killed, there is an empty spot in the rotation.
Neutral
Ritalin: (Item) This secret item is force fed to someone who changes lynch targets five times or more in a single day. The next day, only their first point counts and it may not be changed.
BATMAN!
Team: Filthy stinking neutral
Powers/Artifacts: At the start of the game BATMAN! will be given 5 bat-items that duplicate the abilities of five role's abilities at random. Each bat-item can be used once, unless the role it's copying specifically says an ability can be used more than once. These are artifacts that can be given away and/or stolen.
Win con: FIGHT CRIME! You must kill at least two of any role name that could be construed as a law-breaker, or any role that steals things.
Restrictions: the letters B A and T must be included somewhere in every post (any quotable part) otherwise your action will be voided that day/the next night.
The One(s):
Three people are told they're masons together. Each one of them individually receives the word that they're actually traitors, their job is to have team(in alphabetic order for the player name) Red/Blue/Green win and they have a single nightkill.
However, if they attempt to use this nightkill at each other, they are posted at day start to have fallen into a pit in front of the house of a randomly chosen player. If they try to kill someone else, it works as a normal nightkill.
2. The Necromancer
Each night the Necromancer may choose a player. If that player would die that night or the following day they instead are baned/daybaned and get recruited by the Necromancer. If he dies, he passes on his ability to a random recruit. Wins if he and his recruits outnumber all other players.
Here are all the roles suggested:
SpoilerA) Walking Bomb - Every day you fail to be lynched, your bomb counter increases. Once you die, whether by lynch or other action, you kill a number of people equal to the square root of your bomb counter, rounded down, selected at random. If you survive to the end of the game, you explode, blowing up everyone who survived.
For those who dislike the math, here's an easy non-chart
(Bomb Counter) : (# of Fatalies)
(1-3) : (1)
(4-8) : (2)
(9-15) : (3)
(16-24): (4)
(25-35): (5)
Mad Demolitionist - Uses same counter, but every time he hits a perfect square, a random player dies in a short-fused demolitions accident. Whether or not you include the -everyone dies- effect if he's not killed by game end is purely a matter of personal sadism.
So, random player dies on night 1, 4, 9, 16, 25, 36, et cetera.
Kills occur more often this way, instead of as a single clump at once.
Ambitious Understudy
Every night, the Ambitious Understudy can try to steal someone's role. It only works on people who have a special power (so standard villagers, regular masons, regular 'wolves' don't count). If successful, Role Thief can use that player's abilities for the next two nights, when the original holder of the role "recovers", and regains their powers.
If the Ambitious Understudy succeeds, this ability cannot be used again until the two nights with the stolen role's powers have passed.
Seduced : Is a Villager. Once in the game, this player may switch sides to team Wolf.
Puppetmaster: can use the powers of one player on another each night. He does not not know the powers (if any) of the players.
The Dice player: alternate days: the first day his vote counts double (so +1), the second day his vote counts as a minus (-1). Perhaps a third day in which his vote is ignored to keep it balanced?
The People's Front of Judea (or was it the Judean People's Front)
A group of people who all start the game knowing each other, their goal is to save other people from being crucified (lynched).
They win if they are all dead before the end of the game with at least N of them having been lynched while saving someone else from being lynched. The definition of saving someone from being lynched is:
1)The PFoJ player had less than 2 votes.
2) The largest bandwagon had X more votes than the second largest bandwagon.
3) The PFoJ player did or said or posted something in thread that directly caused him to acquire votes.
4) The PFoJ player got lynched that same day phase.
---
Bryan
Bryan starts the game with a sandal, a gourd, and a beard. He wins if he has got rid of all three by the time he dies or the game ends. Items are transferred by PMing the narrator. The recipient knows who has given the items to them and can give them back or to someone else. What Bryan doesn't know is that each person who is given the items is told that they will acquire an extra lynch vote just by holding the items. Bryan can only give one item each day.
If Bryan announces his identity, or someone else does it for him, the Romans will crucify him (lynched next day phase).
---
Bryan's followers
Bryan has three followers. One wants to acquire the sandal, one the beard, one the gourd. They win if they acquire these objects by the time they die or the end of the game.
If Bryan's followers declare who they are, or openly ask for the items they need, or even hint, they will be stoned by the Jews (lynched next day phase).
The Murskynator
You scry as a random wolf role to Team Good, as random powerrole to Team Evil. Your power, I guess, is that you can make someone insecure about meaning of their life. Don't ask us how this works, exactly. Your goal is to survive the game.
You are a villager. An epitome on Kunktatorness. Each point you make counts tomorrow (game time), each point made against you is also counted tomorrow. So, if you can convince people to cross out their points, or make bigger bandwagon than your own from previous day, you should be safe. You are so festina lente, that even nightkills against you are counted next night, though you don't know if lack of kill was caused by this, or by wolves lack of attention.
The Predator
You are wolf, hidden in shadows. This means you shouldn't point during day, as it can reveal you, but on the flip side, you cannot be lynched on days you haven't pointed on anyone. Note - crossed out or deleted points still count for the above. Autolynches apply to you, though, so you can't hide for too long.
Disreputable Fool: Scries as villager to werewolves and wolf to villagers. Night action: Confer this penalty on one other.
Doppelgänger: Each night, the Doppelgänger may choose one other player to imitate. This persists until the Doppelgänger switches to someone else. The Doppelgänger always scries exactly as the player it is imitating does, regardless of disguises. Furthermore, if the Doppelgänger would be lynched or night killed, there is a 50% chance that the player it is imitating will die instead.
Santa Claus and Toymaker Elf: Each night, the Toymaker elf chooses a toy to make, and Santa Claus chooses which player to deliver it to. The toys, with their effects on the recipient in parentheses, are Toy Soldier (Kill), Toy Train (Bane), and Bugged Toy (Scry). The Bugged Toy gives its scry results to Santa Claus. Santa Claus and Toymaker Elf do not know each other, though they know of each others existence. Santa Claus knows only that he is delivering toys with varying effects chosen by the Toymaker Elf. Toymaker Elf knows the names of the toys, but not their effects.
Scribe: Each night, the Scribe chooses another player and makes a scroll of that player's night action. If the player has no night action, or if it does not target a specific player, this ability fails. Scrolls may be transferred to another player at any time. The Scribe has no special knowledge of what the scrolls do. Scrolls cost a night action to activate, and are consumed after one use.
Swindle (Swapper)
As an opportunistic dealer, you'll be happy to give away any spare robot parts you have. Even if they happen to be yours! However, you do demand something in exchange.
(Night Ability: Swindle swaps his role, win condition, and everything else with another player.)
1)Over-zealous protector (team good)
Each night phase may choose one person to daybane during the following day also the first person to point at them is killed at the end of the next night shift. two day cool down if someone is killed
2)crazy covert: (team evil)
Starts out not knowing any team evil, at first get a night kill until he is discovered by team evil (ether by srying him or him killing one of them whereupon he acts like a seer
3)hitman (neautral)
given three roles at start of game which he must find and kill, given 2 night kills, and also act like a seers
Internet Blogger - My scry players, but only find out their abilities if any, once per day/night cycle (so can use night 1, then day 2, then not until day 3) can post an anonymous message. Wins if he can use this message to direct two lynches.
Paranoid Guy with a Death Wish - Is so terrified of everything in life, that he would rather die, however his paranoia prevents him from revealing his role or victory condition, his luck also allows him to survive his first 'death'. Wins if he dies for real
Banjo the Clown - Can convert a player to the church of banjo once every two nights, converted players keep their original win condition, but lost their next days point and night action(if any) if Banjo dies. Banjo wins once at least 1/2 of the players follow him, but may keep playing, if Banjo can get every player in the game to follow him, everyone wins, regardless of any ordinal victory condition.
The doppleganger/master of disguises
Every night the dopplganger choose how he/she appears if scried.
The doppleganger is part of team evil and it's goal is to take over the world ! or whatever team evil will be doing.
The supernerd
The supernerd posesses a magic 8 ball powered supercomputer to wich he/she can ask one question every two nights. He will recieve a yes or no answer wich will awlay be true. (unless the question really can't be answered by yes or no at wich point he/she will only recieve a ". all sign point to maybe.beep error" for his/her stupidity)
The upernerd is part of team good.
The randomizer:
Pretty much what it says on the tin. Every night the randomizer change abilities at random.
the randomize is neutral.
Suicide Cultist: (Solitary Wolf) Each night chooses a target to infect. Targets will not be told if they are infected or not. When the suicide cultist dies, everyone infected also dies. Wins the game if everyone in the game is dead.
Witch: (Villager) Has a one-shot bane and a one-shot kill action. Each may be taken in the same night or in different nights.
Ritalin: (Item) This secret item is force fed to someone who changes lynch targets five times or more in a single day. The next day, only their first point counts and it may not be changed.
The Traitor: Part of the Mason group. Has a night kill ability. Goal is to kill the seer and baner. Once both are dead, wins the game as long as he stays alive.
Night Kill: Can try to use a night kill on a person. If that person is not the baner or seer, then he cannot use the kill ability for the next two nights (two night cooldown). If successful only a one night cooldown.
Seer's Apprentice: Can scry as the seer, but is not always as accurate as him. Scries with a 25% chance to determine someones role accurately. When the seer dies, the chance percentage goes up to 75%
Baner's Apprentice: When the baner dies, he can bane someone with a 50% chance of success, until then he has no ability.
Bounty Hunter: Has a list of player's he needs to kill.
1 Mason
1 Villager
1 Wolf
Has only 4 night kills with two night cool downs. If part of a successful bandwagon that kills one of the following, then that counts as part of his requirement. Bandwagon must half at least half the remaining players alive for it to count.
Role: The Millionaire.
Each night, the Millionaire can bribe another player. If the targeted player accepts the bribe, his or her point MUST match the Millionaire's for the number of days bribes. The Millionaire cannot point to anyone he is bribing and starts with 10 days of bribes.
Role: The Wimp
The Wimp is innocent for now. At the end of the 2nd day, the identity of the Wimp is announced. Each night, afterwards the Wimp may choose to switch teams and become a wolf.
Role: The Beautiful one
Each night, The Beautiful one can choose 2 players and their night abilities (good or bad) target him or her instead.
BATMAN!
Team: Filthy stinking neutral
Powers/Artifacts: At the start of the game BATMAN! will be given 5 bat-items that duplicate the abilities of five role's abilities at random. Each bat-item can be used once, unless the role it's copying specifically says an ability can be used more than once. These are artifacts that can be given away and/or stolen.
Win con: FIGHT CRIME! You must kill at least two of any role name that could be construed as a law-breaker, or any role that steals things.
Restrictions: the letters B A and T must be included somewhere in every post (any quotable part) otherwise your action will be voided that day/the next night.
Jeremy Hanson
Team: Neutral again, I'm afraid. A different neutral, however.
Powers:
Scrying: Jeremy Hanson can accurately scry a single person's role name and powers every night.
Shapeshift: Jeremy Hanson can disguise himself as any role he's scried, and gains any powers that that role has, in addition to his scry and disguise. He can change disguises at any time, but he can only use one of his roles abilities at night, as well as his scry.
Win condition: Must be one of the last 4 people alive.
The Butcher
Team: Neutral
Powers: Using his massive cleaver, A victim is killed every night.
Every second night he can remove someone's eyes. Every action that person uses from then on will hit a random target.
Win condition: Kill or Maim ten people.
1: Medium: After a players dies the Medium is pmed what that players role was. During the night phase a medium may select a dead player and learn something that player learned. Win Condition: As Town
2: Town Drunk: The town drunk's points do not count towards the point total. During the night the town drunk may target a player. He then randomly kills, protects, or scrys that player. Once per game the town drunk may target a player and willingly choose to kill, protect, or scy that player. If the ability is used successfully, the Town loses all of his abilities, but his points still do not count. Win Condition: As Town
3: Schizo: At the beginning of the game the Schizo is told that they are a vanilla villager. On night 4 they "trigger" and are told that they are a neutral role that must kill all other players. They then gain the ability to kill players during the night phase. Win Condition: Be one of the last 3 remaining players.
Witch: They have 2 'potions'. One is a death potion, and the other is a life potion. They both can only be used once throughout the game; the Death Potion is a Night Kill, the Life Potion brings someone back to life. Possibly their role will be randomized, though, if roles are revealed upon death.
Cupid: At the very beginning of the game, he chooses 2 players to become Lovers through sending a PM to the GM. After that, he has no other powers. I kinda like this one (to play In Person), but I don't know how it'll play out in an Online Werewolf match.
Lover's: The two who Cupid chooses become these Lovers. They keep their old role, but their win condition becomes Survive. If one of them dies, then the other one dies as well, whether killed by a night kill or a lynch or whatever.
There's also another one, but it'll likely not work Online, because it loses its main disadvantage this way. However, with a slight modification, it might work.
Sheep in Wolf's Clothing (Or, alternatively, Little Girl) - This person can take on another role and pretend to be with them. Scrying will show up as "Little Girl" (or whatever), and is a villager, but the wolves start out the game thinking that she's a wolf as well (and she knows who they are). She can't vote for the night kill, however. If they do catch her as a rat, then she killed by the wolves and they can still use their other night kill.
This doesn't work so well if the wolves have a scry, though. And, I have no idea how this one will play out online, either.
the Citroen
This dancing transformer can use his epic dance skills to wow the crowd and escape being lynched one time. Team affiliation: random
Starscream/Megatron
Megatron is the leader of the wolves, and Starscream wants to be. The wolves can win with either leader, but SS won't win unless Megatron is dead, and Megatron won't win unless he has rooted out the snake in his ranks. They start blind to the main wolf team. The nightkill is rotated.
Night 1: Wolf team
Night 2: Megatron
Night 3: Starscream
etc.
Megatron and Starscream can kill each other, but if they target a wolf, or the wolves target them, they will be put in contact. Once either of them are killed, there is an empty spot in the rotation.
Traitor: The third person scried by a good guy scrier(if multiple, the one closest to a normal seer, if multiple of these then the one who scries three first, if multiple then the one highest in the playerlist) is given this role in addition to his normal one. He gains an additional neutral win condition of killing off the Seer and surviving the game, along with an ability to add hidden messages to night end fluff texts.
The One(s):
Three people are told they're masons together. Each one of them individually receives the word that they're actually traitors, their job is to have team(in alphabetic order for the player name) Red/Blue/Green win and they have a single nightkill.
However, if they attempt to use this nightkill at each other, they are posted at day start to have fallen into a pit in front of the house of a randomly chosen player. If they try to kill someone else, it works as a normal nightkill.
Major:
The Major is given the option to target a player at night with either a 'beneficial' or 'negative' action.
The beneficial action effect is randomly picked from this list:
Make his role public
Void him
Bane him
Nightkill a random player from those who used a night action at him, not including the Major
Give him a one-use scry
Send him a message 'You feel as though the stars are smiling on you tonight.' If he mentions this or stars in any way in the thread on the next day, he's daybaned.
The negative action list is randomly picked from this list:
Nightkill him
Void him
Scry him
Give a random player the message '*target* tried to attack you tonight, but a mysterious force protected you.'
Disguise him
Make all points on him the following day count for double.
I need to look for the role list...
-
2010-07-22, 04:31 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
-
2010-07-22, 04:41 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- avatar by Ashen Lilies
- Gender
Re: Custom WW I: Game Started!
I was the last One. And since I didn't die, and the other two did, I win! Yay me!
My suggested roles were the dancing Citroen Transformer and Megatron/Starscream.My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!
"Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
― Dorothy Parker
Spoiler: Interested in Nexus FFRP? Newcomers welcome!
-
2010-07-22, 05:04 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Custom WW I: Game Started!
I was the 'Paranoid guy with a death wish', but I think it was called something else, and it's not in the roles used list, and I didn't survive my first death.
I won!Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
-
2010-07-22, 05:39 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
-
2010-07-23, 01:09 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
-
2010-07-23, 01:22 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
- Gender
Re: Custom WW I: Game Started!
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
-
2010-07-23, 01:23 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Custom WW I: Game Started!
I thought I recognized the Major.
Who was BATMAN!?Avatar by Me!
Recaiden made the mime doll.
Spoiler: Nexus Characters
-
2010-07-23, 02:26 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- avatar by Ashen Lilies
- Gender
Re: Custom WW I: Game Started!
The One(s):
Three people are told they're masons together. Each one of them individually receives the word that they're actually traitors, their job is to have team(in alphabetic order for the player name) Red/Blue/Green win and they have a single nightkill.
However, if they attempt to use this nightkill at each other, they are posted at day start to have fallen into a pit in front of the house of a randomly chosen player. If they try to kill someone else, it works as a normal nightkill.
*invites Bill to a winner's celebration party*My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!
"Money cannot buy health, but I'd settle for a diamond-studded wheelchair."
― Dorothy Parker
Spoiler: Interested in Nexus FFRP? Newcomers welcome!