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2010-12-28, 05:31 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Technically - yes, except for FI rule adding -1 to damage roll, while LS has +1 (so it goes down far easier).
But, even with that said, Tactical Squad has 1 melta shot within 12". It has 20 bolter shots in the same range, which is the problem, as they will actually damage something
Ok - three
The LR Achilles isn't really sure what it's doing. It's got a TFC... and Multimeltas.
The only way I can think of is: TL sponson Psycannons, TL hull multi-melta, and pintle-mounted lascannon. But, only one army could get it.
And a crappy transport capacity.
If you need more than that, bigger units can get almost as good defense by running after LR, in blind spot.
And is 300 points.
TFCs actually force your opponent to spend heavy/long ranged weapons on hitting something with 3+ cover.
LR Ac is giant, actual fire magnet that will absorb more fire than the rest of your army while surviving it.
Oh, look. The Crusader is where it wants to be. Near the enemy. Because it is a land raider. Which is an Assault Vehicle. So it is transporting things.
Unlikely. You might get 12-16 hits. Good, yes. But you spent 300 points on it.
Ok, 14 (to use yor number) S6 hits, plus 2 S8 hits - isn't that equivalent of 8 Hammernators against most units, who cost 320 points? My point is, it's only expensive in vacuum.
Unnecessary. The Crusader achieves its purpose admirably. The Achilles has no purpose, other than to be an AV14 TFC for three times the price with no cover save.
Thunderfire? 100. 2x Landspeeder with Melta? 120. Add 15 points per gun upgrade to make them TL, you're looking at 250 points. Of AV 10 vehicles. Add cheap-as-dirt upgrade from AV 10 to 14 (20 points per vehicle) - and now you're looking at 310 points. And you miss on invulnerability, extra armor, or transport capacity.
Overpriced? A tank capable of killing most IG and ork superheavies virtually unchallenged? I'd dispute that :P
Forgeworld. The Lucius Pattern Drop-Pod is everywhere.
Ok, I'll grant that one. Still, S10 with 3 attacks means less than one penetration, which can be dropped to glance levels with invul - meaning, you just paid (?) 240+ pts who die to TL melta if you won't roll exceptionally good. Debatable effective.
I hope there's less shiny traps in my next codex. I really do.
Against Elite infantry, you could do better. With Hammernators. Or hell, landspeeders.
Sure, when you're paying 200+ pts for unit of specialists, they'll do better than 300 pts generalist unit, but only in one situation. There is nothing more effective/universal for its cost in SM Codex.
They have 60" range. And are 100 points. And yes, they have a very different role. TFCs suppress infantry. LR Achilles suppress infantry for three times the cost.
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2010-12-28, 05:37 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
They have 60" range. And are 100 points. And yes, they have a very different role. TFCs suppress infantry. LR Achilles suppress infantry for three times the cost.thnx to Starwoof for the fine avatar
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2010-12-28, 06:02 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Trixie, do you actually play 40k? Not out of disrespect, but a lot of your arguments come from a vacuum.
Thunderfire and two Assault Cannons for 320 points. Or two Heavy Bolters for 280. That way the guns are actually doing the same thing.
Command squads are mediocre. I suppose, in a codex with mostly crappy assault units, yes, they are the second best assault unit. And are outstripped massively by the first.
10 > 6. Four more Hammernators is 12 more attacks.
And are slower. And you're only shooting one gun. Congratulations.
300 points is 15% of your points in 2k, and 10% in 3k. It doesn't suddenly become less of a waste of points. It justs means your opponent can ignore it longer because he has better things to shoot at.
Oh god, I hope the outflankers and deepstrikers are going for my Land Speeders. That would make me so happy.
It is not a fire magnet. Any more than a Monolith is a fire magnet.
The Land Raider crusader can move 6" and fire all of its guns 24", or 12" and fire its Assault Cannon.
It's unlikely that your two Multimeltas firing at 24" are going to accomplish anything either.
Hammernators ignore armor, and roast ICs. And are actual fire magnets.
Yes, you can get four TL MMs for the cost of your Achilles. They'll actually get their Melta bonus, and actually make your opponent worry about them.
What. 2 S8 attacks does not kill Superheavies.
Ironclad (Negates your Invul) + Lucius = 200ish points. And 4 attacks.
Like what? Hammernators eat light infantry and are better against vehicles. Landspeeders can take a Heavy flamer if you're running Vulkan.
Four Vulkan'd Landspeeders.
Does not kill tanks. Does live past second turn. Is not a fire-magnet. Can kill transports, after they get close enough to have delivered their cargo. Anything else?
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2010-12-28, 07:40 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Trixie, do you actually play 40k? Not out of disrespect, but a lot of your arguments come from a vacuum.
Thunderfire and two Assault Cannons for 320 points. Or two Heavy Bolters for 280. That way the guns are actually doing the same thing.
You're comparing 1.5 S8 hit to 3 S5. Or 4 S6. Which are only good against hordes, but any non-30-ork unit was already removed from table by Thunderfire. Against elites/MC/tanks, S8 is better.
If that was twin-linked AC, maybe, but still, you take away a big hunk of functionality giving little in return.
And are slower. And you're only shooting one gun. Congratulations.
300 points is 15% of your points in 2k, and 10% in 3k. It doesn't suddenly become less of a waste of points. It justs means your opponent can ignore it longer because he has better things to shoot at.
Oh god, I hope the outflankers and deepstrikers are going for my Land Speeders. That would make me so happy.
It is not a fire magnet. Any more than a Monolith is a fire magnet.
It's unlikely that your two Multimeltas firing at 24" are going to accomplish anything either.
Unless Mechanicus invented teleporting raiders, either LR Crusader is completely worthless in most cases then, or Achilles can actually close and blow up these two "better" Crusaders in one turn :P
What. 2 S8 attacks does not kill Superheavies.
Ironclad (Negates your Invul) + Lucius = 200ish points. And 4 attacks.
You just threw 220+ pts on 10% chance they stop the tank, being almost certainly slagged in return if they fail.
The fact you had commit 10% of your points against so unfavorable target, instead of other transports, with 90% chance of losing them instead, is in itself a victory.
Like what? Hammernators eat light infantry
You don't want to know what happens when you throw hammernators against [less than their points] number of orks or 'gaunts.
Four Vulkan'd Landspeeders.
For 60% price hike, you get 4 marginally more flexible units that die to bolters, and are giant magnet to anything S6-8.
I guess they can attack more than one target, but in most cases, so can Achilles.
Does live past second turn.
Can kill transports
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2010-12-28, 08:13 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Curse them for having synonymous names! I meant the Executioner. Actually looking and seeing what costs 25 more points than a Demolisher should have told you that, though. The hell its not. It can kill everything, without the Demolisher's abysmally short range. Besides, he's got the points sitting around doing nothing else anyway; it's not like he's losing out on something by spending them when he otherwise wouldn't.
Last edited by Renegade Paladin; 2010-12-28 at 08:16 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2010-12-28, 08:20 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Those also suck, except for different reasons.
Demolisher's 24-inch range doesn't mean too much when the tables are 48*48.
With the usual 10-12 inch deployment and a 6 inch move, you can get nearly anything into range. The STR 10 and larger template means you are more likely to kill most things. The likelyhood of killing tanks is superior with the Demolisher. Even though the plasma cannon shoots twice, it's only STR 8. STR 10 ordnance is much more useful.
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2010-12-28, 08:28 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Three times; read your codex. It wins me games, because the winningest player around here fields a no-vehicle (except drop pods) Space Wolves army with Thunderwolf Cavalry and Terminators out the wazoo. It really depends on circumstances and your opponent, which is why I have both Demolisher and Executioner cannons magnetized on my Demolisher turret; in the majority of cases stating that "this weapon/vehicle/weapon combination sucks" and never considering it again without taking circumstances into account is... ill-advised at best. And who plays on 48"x48", anyway?
Last edited by Renegade Paladin; 2010-12-28 at 08:32 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2010-12-28, 08:32 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Who plays 48*48?
Around here? Everyone.
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2010-12-28, 08:33 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
It's actually 3 shots at S7. But who's counting
The thing with the executioner is first of all that it is overprized. It's range is only 36 so not that good. It's not a tank killer (unless you count light veichles as tanks). It can most likely kill hordes of infantry each turn but on the other hand what can't do that in a Guard army?
It's not that it's exeptionally bad it just dont cut it in the competition.
However just as with the Exterminator I like the Executioner for personal reasons
Edit: If I were to face loads of infantry as you do I might consider a Executioner after allLast edited by Lowkey Lyesmith; 2010-12-28 at 08:35 PM.
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2010-12-28, 08:35 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Yeah, we do 72"x72", minimum, because handing the games to whichever Chaos player fields the most Berzerkers (or Space Wolf and that damnable cavalry) on a silver platter is the definition of Not Fun.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2010-12-28, 09:24 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
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2010-12-28, 09:26 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
This is not a true statement. The argument against the Executioner is that it's too expensive, except in your list it isn't, because there's no opportunity cost for spending otherwise unspent points; as it stands you're outright wasting them. Any tank that can wipe out Logan Grimnar, Arjak Rockfist, their squad of Wolf Guard, and the drop pod they came in on in one turn has more than justified its existence.
Last edited by Renegade Paladin; 2010-12-28 at 09:30 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2010-12-28, 09:32 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
My reasons for not upgrading: 1 5 inch pie is statistically more likely to hit where you aim it, if at least partially.
STR 10 Ordnance is also superior against vehicles, and can instantly kill some stuff.
If I really did want to find a use for the points, I could cut the multimelta and get Autocannons for the vets in case they want to objective camp. They could also grab Power Fists or something like that. I might end up cutting one Demolisher for 2 Hydras and adding a second pair of Multimeltas at some point. Probably when I build some Hydras.Last edited by Penguinizer; 2010-12-28 at 09:35 PM.
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2010-12-28, 10:41 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
"Mech is king."
Heinz Guderian
Johann Kraus avatar courtesy of Beleth.
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2010-12-29, 05:48 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Avatar of Gnar'tigor - former Star Player of the Hellborn Hooligans Blood Bowl team - by Savannah
Brilliant D&D song from Aussie comedy band Tripod.
If anyone can find a better-quality version of that, let me know.
The Hellborn Hooligans Reborn
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2010-12-29, 06:09 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
People want
Space MarinesLand Raiders. Frankly, I don't particularly care. The other variants only exist in Apocalypse, and sometimes not even then. I don't play Apocalypse. Therefore, I have no problem with ForgeWorld bringing out as many Land Raiders as they like.
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2010-12-29, 08:18 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Forgeworld isn't apocalypse only. Its just forgeworld only.
You were the guy using tomb stalkers in 1500-2000 points.
That makes no sense. I never said Thunderfires killed land raiders.
Three thunderfires are the same points and will kill more than the achilles. That's all I'm saying, I don't especially like thunderfires.
Can't they indirect fire? Not even the mole one?
Yes, I use land raider crusaders, I know how quickly they die. They're transports, they'll usually have done their job by them.
I doesn't. Its letting me get my assault terminators or crusader squads closer.
Not with an assault cannon and a multimelta. You can kill even other land raiders.
Crusaders are cheaper and plenty tough enough for what they do.
Turbo-boosting bikes. Scarab swarms.
No, just overpriced.
A regular land raider can do that from 48" inches and is 50 points cheaper.
It isn't melta but the achilles is a bad melta platform.
I'm not planning on killing anything with a land raider crusader.
Yes they have a very differant role. They actually have one for one thing.Last edited by Closet_Skeleton; 2010-12-29 at 08:22 AM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2010-12-29, 08:43 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
True. However, a Tomb Stalker fills a role that I can't otherwise get out of the Codex, and for a relatively small amount of points too. Most normal players aren't even using Land Raiders out of the Codex, let alone Forge Raiders.
Generally, all Land Raiders are a waste of points. All of them. A Tomb Stalker is not the same thing at all.
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2010-12-29, 08:56 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
It's also worth noting that a couple of people emailed FW about the severe unkillableness of the Achilles, and replies were given that, despite what the website said, changes were being considered before the books were finalised.
Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
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2010-12-29, 09:12 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
*Splendid Goatatar by that cool kid Serpentine
"Give me a woman who loves beer and I will conquer the world"
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2010-12-29, 09:45 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
So two days ago, I decided to try 500 points Tau with my friend who is a Warhammer player. He, being a Tau and Ork player, let me use his models.
I based my army of an army that I found on the internet, and he claimed it was good. Here's the link to where he got it from.
I could tell he was trying to take it easy on me, but once he got within close range, I was destroyed. Chopped to bits. And from what you all said, Tau are not good at close range. I expected that, but not for them to be that bad.
Luckily, since I tested it, I could figure out that...I don't really like Tau. Before I buy anything, I'll try them again, of course, but...I'm kind of leaning towards Chaos now. Able to fight in long range and not get utterly destroyed in close range.Dr, Bath's Dolly!
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2010-12-29, 11:04 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Ahh, Freem is good as always
Seriously though; anyone else think that we're getting a few too many Land Raider variants?
There is serious need for autocannon variant with some sort of turret.
Eh, remind me, aren't BA LR's cheaper than tomb stalkers?
Yes, LR are costly, but they do have their uses.
Where I can read this?
Um, actually... you could have improved that list. And, if you were playing against orks, you could've kept them off range. But yes, Tau and Necrons are pretty poor right now.
Luckily, since I tested it, I could figure out that...I don't really like Tau. Before I buy anything, I'll try them again, of course, but...I'm kind of leaning towards Chaos now. Able to fight in long range and not get utterly destroyed in close range.
Actually, save for one unit, they're all madmen who, arguably, are good in CC, but don't expect them to shot much.
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2010-12-29, 11:38 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
http://www.lounge.belloflostsouls.ne...4&postcount=88
Not the best, but easiest for me to find.Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
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2010-12-29, 11:41 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Consider Space Wolves/Blood Angels. They have either really good or cheap 'Devastator' Squads to cover your long range firepower and your troops are pretty choppy as well. Sure your rank and file won't be able to draw a long-ranged skirmish line, but you'll have guys sniping away at long range as well as troops ruining your opponents day.
Good times.*Splendid Goatatar by that cool kid Serpentine
"Give me a woman who loves beer and I will conquer the world"
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2010-12-29, 11:56 AM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2010-12-29, 12:22 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
That sounds fun. And they won't get demolished in close range, you say?
1.)Yeah, I thought that I could keep them at range, too.
Also, do you have improvements/reccomendations for that list?
2.)Hmm? I was under the impression that Noise Marines and Thousands Sons members were good at shooting.Dr, Bath's Dolly!
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2010-12-29, 12:30 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
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2010-12-29, 12:40 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
So, yeah... take anything Trixie says with a grain of salt.
Chaos Marines are just as good as Imperial Marines at shooting - Havocs, Defilers, non-cult Marines, Chosen, Predators, Land Raiders, Thousand Sons, bikers, Vindicators, Obliterators, Terminators and dreads are all good shooting platforms. Not all long range, but definatley loads of mid to close range firepower (like all marines).
Space Wolves are very similar to Chaos, especially their basic troops - so similar that many Chaos players (non-cult legions/renegades mostly) switched army books due to the greater wealth of options presented by the Wolves.
Blood Angels can be built as an assault marine army, but can also be assembled as a faster version of a typical marine force. Their vehicles do cost a bit more points wise but they are faster.
Mech Guard and some Eldar builds can fight at range and not be totally useless up close (Guard by torrents of lasguns, Eldar by counterattacking/running away like girlymenquickly redeploying). Most shooty armies that can survive a decent close combat hit fight best at a mid-range to short range.Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
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2010-12-29, 01:10 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Hey can you make a rhino from the Razorback box? If so is it possible that you dont have to glue to it so you can swap it from a rhino to razorback at will?
Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
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2010-12-29, 01:27 PM (ISO 8601)
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Re: Warhammer 40k Tabletop IX: "Mech is king? I never voted for it."
Yes it is, I always buy razorbacks because they can swap to rhinos without magnets. Plus it's only $2 extra; $7-8 if you count the plasma gun bits you're going to want to buy.
This is also pretty easy for whirlwinds, but predators and vindicators are harder.
tutorialLast edited by sircarp; 2010-12-29 at 01:31 PM.
Someone will remember you, sometime.
Just try and sleep with the music on, all the time.
Well I'm sorry kid, but tonight you sleep outside.