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    Barbarian in the Playground
     
    The Mentalist's Avatar

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    Default Juggernaut [3.5 Template]


    Juggernaut


    Juggernaut is an Inherited or Acquired Template that can be applied to any corporeal creature.

    Size and Type: Size increases by one category

    Hit Dice: Unchanged,

    Speed: Speed is reduced by half

    Armor Class: +1/2 HD to Natural armor

    Attacks: Unchanged

    Damage: Unchanged

    Special Attacks: Retains all Special Attacks of the base creature plus gains the following:

    Unstoppable Force: The Juggernaut gains a +2 to Strength checks per HD it possesses

    Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:

    Momentum: The Juggernaut doubles it's speed on a charge.

    Indestructible: The Juggernaut gains damage reduction to it's HD/Adamantium

    Saves: Unchanged.

    Abilities: +10 to Str +6 to Con

    Skills: Unchanged.

    Feats: Unchanged.

    Environment: Unchanged.

    Organization: Unchanged

    Challenge Rating: +2

    Treasure: Unchanged

    Alignment: Unchanged

    Advancement: Unchanged

    Level Adjustment: +2


    "It just wouldn't stop coming... it came through walls and through arrows... It just kept chasing us."

    -Section 8 soldier on seeing a Juggernaut Elephant

    Juggernaut Elephant
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    Size/Type:Gargantuan Animal
    Hit Dice: 11d8+105 (154 hp)
    Initiative:+0
    Speed: 20ft. (4 squares) (40ft when charging)
    Armor Class: 15 (-4 size, +12 natural), touch 8, flat-footed 15
    Base Attack/Grapple: +8/+35
    Attack: Gore +27 melee (3d8+26)
    Full Attack:Slam +27 melee (3d6+19) and 2 stamps +22 melee (3d6+9);
    or gore +22 melee (3d8+26)
    Space/Reach: 20 ft./15 ft.
    Special Attacks: Trample 2d8+26
    Special Qualities: Low-light vision, scent, DR 11/Adamantium
    Saves: Fort +17, Ref +7, Will +6
    Abilities: Str 48, Dex 10, Con 31, Int 2, Wis 13, Cha 7
    Skills: Listen +12, Spot +10
    Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
    Environment: Warm plains
    Organization: Solitary or herd (6-30)
    Challenge Rating: 9
    Advancement: 12-22 HD (Gargantuan)
    Level Adjustment:


    Trample (Ex)

    Reflex half DC 34. The save DC is Strength-based.

    Unstoppable Force (Ex)

    Th juggernaut elephant gains +22 to Bullrush checks


    Based off the character of the same name from X-men. Good for any huge bruiser.
    Last edited by The Mentalist; 2010-12-13 at 07:50 AM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Barbarian in the Playground
     
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    Default Re: Juggernaut [3.5 Template]

    I think that a bonus to con would work nicely here.(+4-6)
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    Default Re: Juggernaut [3.5 Template]

    Quote Originally Posted by monkman View Post
    I think that a bonus to con would work nicely here.(+4-6)
    Templates usually factor in the changes caused by size in their makeup [here, +8 str, +4 con and +1 dice size on natural attacks], so clarification on whether the size increases are included would be helpful.

    As it lacks much of an offensuve boost [optimisation non-withstanding] i'm not sure it's actually worth +3 CR [and am more confused as to why it has a lower LA..]
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    Barbarian in the Playground
     
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    Default Re: Juggernaut [3.5 Template]

    The +3 is a copy/pasta error, I was thinking +2 and a con bonus would be nice.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Default Re: Juggernaut [3.5 Template]

    Templates traditionally explicitely state if they're applying penalties [hence the lack of increase in damage to natural attacks probably should be noted]
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    Barbarian in the Playground
     
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    Default Re: Juggernaut [3.5 Template]

    Quote Originally Posted by Mulletmanalive View Post
    Templates traditionally explicitely state if they're applying penalties [hence the lack of increase in damage to natural attacks probably should be noted]
    I just forgot to add them. Doh.

    Where would I find weapon size tables again?
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Ogre in the Playground
     
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    Default Re: Juggernaut [3.5 Template]

    here , though it's not complete
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    Barbarian in the Playground
     
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    Default Re: Juggernaut [3.5 Template]

    Okay, I think it's ironed out. All the numbers on the sample creature seem to be right again and the template is where it should be.

    Thanks for the critique Mulletman.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Default Re: Juggernaut [3.5 Template]

    shouldn't the advancement for the elephant be colossal, not huge?
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    Barbarian in the Playground
     
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    Default Re: Juggernaut [3.5 Template]

    Quote Originally Posted by mooseman123 View Post
    shouldn't the advancement for the elephant be colossal, not huge?
    Editted.

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    Last edited by The Mentalist; 2010-12-12 at 09:48 PM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Ettin in the Playground
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    Default Re: Juggernaut [3.5 Template]

    Nice template. Only captures the weakest depictions of Cain, but still nice.

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    Default Re: Juggernaut [3.5 Template]

    Yeah, I really feel like this thing is lacking a bit in the Unstoppable Force department. A huge bonus to Bull Rush checks is cool, but it doesn't do anything to help it bust through walls.
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    Default Re: Juggernaut [3.5 Template]

    The fact that you can go twice your speed on a charge is a special quality, not an exception to your speed.
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    Barbarian in the Playground
     
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    Default Re: Juggernaut [3.5 Template]

    Quote Originally Posted by Bendraesar View Post
    Nice template. Only captures the weakest depictions of Cain, but still nice.
    Some of the strongest would have him tossing gods around and walking through mountains, I have a game balance aspect to think about. I do agree that it seems a bit weak though, which brings me to my next point...

    Quote Originally Posted by Ziegander View Post
    Yeah, I really feel like this thing is lacking a bit in the Unstoppable Force department. A huge bonus to Bull Rush checks is cool, but it doesn't do anything to help it bust through walls.
    Changed it to all strength checks, let the super leaping, wall bashing, mountain cracking fun begin. (I actually like that idea... lvl 18 Juggernaut Barbarian... yummy.)


    Quote Originally Posted by Havvy View Post
    The fact that you can go twice your speed on a charge is a special quality, not an exception to your speed.
    Fixed
    Last edited by The Mentalist; 2010-12-13 at 07:59 AM.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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