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Thread: Juggernaut [3.5 Template]
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2010-12-12, 04:36 PM (ISO 8601)
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Juggernaut [3.5 Template]
Juggernaut
Juggernaut is an Inherited or Acquired Template that can be applied to any corporeal creature.
Size and Type: Size increases by one category
Hit Dice: Unchanged,
Speed: Speed is reduced by half
Armor Class: +1/2 HD to Natural armor
Attacks: Unchanged
Damage: Unchanged
Special Attacks: Retains all Special Attacks of the base creature plus gains the following:
Unstoppable Force: The Juggernaut gains a +2 to Strength checks per HD it possesses
Special Qualities: Retains all Special Qualities of the Base Creature, plus gains the following:
Momentum: The Juggernaut doubles it's speed on a charge.
Indestructible: The Juggernaut gains damage reduction to it's HD/Adamantium
Saves: Unchanged.
Abilities: +10 to Str +6 to Con
Skills: Unchanged.
Feats: Unchanged.
Environment: Unchanged.
Organization: Unchanged
Challenge Rating: +2
Treasure: Unchanged
Alignment: Unchanged
Advancement: Unchanged
Level Adjustment: +2
"It just wouldn't stop coming... it came through walls and through arrows... It just kept chasing us."
-Section 8 soldier on seeing a Juggernaut Elephant
Juggernaut Elephant
SpoilerSize/Type:Gargantuan Animal
Hit Dice: 11d8+105 (154 hp)
Initiative:+0
Speed: 20ft. (4 squares) (40ft when charging)
Armor Class: 15 (-4 size, +12 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+35
Attack: Gore +27 melee (3d8+26)
Full Attack:Slam +27 melee (3d6+19) and 2 stamps +22 melee (3d6+9);
or gore +22 melee (3d8+26)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 2d8+26
Special Qualities: Low-light vision, scent, DR 11/Adamantium
Saves: Fort +17, Ref +7, Will +6
Abilities: Str 48, Dex 10, Con 31, Int 2, Wis 13, Cha 7
Skills: Listen +12, Spot +10
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment: Warm plains
Organization: Solitary or herd (6-30)
Challenge Rating: 9
Advancement: 12-22 HD (Gargantuan)
Level Adjustment: —
Trample (Ex)
Reflex half DC 34. The save DC is Strength-based.
Unstoppable Force (Ex)
Th juggernaut elephant gains +22 to Bullrush checks
Based off the character of the same name from X-men. Good for any huge bruiser.Last edited by The Mentalist; 2010-12-13 at 07:50 AM.
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
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2010-12-12, 05:24 PM (ISO 8601)
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Re: Juggernaut [3.5 Template]
I think that a bonus to con would work nicely here.(+4-6)
awesome avatar made by Trazoi
Totem Cleric:A divine fighter that uses a totem which empowers him.
I will not have as much acces to a computer so I will not post as much.
Spoiler
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2010-12-12, 05:32 PM (ISO 8601)
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Re: Juggernaut [3.5 Template]
Templates usually factor in the changes caused by size in their makeup [here, +8 str, +4 con and +1 dice size on natural attacks], so clarification on whether the size increases are included would be helpful.
As it lacks much of an offensuve boost [optimisation non-withstanding] i'm not sure it's actually worth +3 CR [and am more confused as to why it has a lower LA..]Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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2010-12-12, 06:20 PM (ISO 8601)
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Re: Juggernaut [3.5 Template]
The +3 is a copy/pasta error, I was thinking +2 and a con bonus would be nice.
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
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2010-12-12, 06:32 PM (ISO 8601)
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Re: Juggernaut [3.5 Template]
Templates traditionally explicitely state if they're applying penalties [hence the lack of increase in damage to natural attacks probably should be noted]
Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
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2010-12-12, 06:42 PM (ISO 8601)
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2010-12-12, 06:53 PM (ISO 8601)
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Re: Juggernaut [3.5 Template]
here , though it's not complete
Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!
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2010-12-12, 07:17 PM (ISO 8601)
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Re: Juggernaut [3.5 Template]
Okay, I think it's ironed out. All the numbers on the sample creature seem to be right again and the template is where it should be.
Thanks for the critique Mulletman.Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
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2010-12-12, 08:51 PM (ISO 8601)
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2010-12-12, 09:47 PM (ISO 8601)
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2010-12-12, 10:45 PM (ISO 8601)
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Re: Juggernaut [3.5 Template]
Nice template. Only captures the weakest depictions of Cain, but still nice.
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2010-12-12, 10:53 PM (ISO 8601)
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Re: Juggernaut [3.5 Template]
Yeah, I really feel like this thing is lacking a bit in the Unstoppable Force department. A huge bonus to Bull Rush checks is cool, but it doesn't do anything to help it bust through walls.
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2010-12-13, 12:28 AM (ISO 8601)
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Re: Juggernaut [3.5 Template]
The fact that you can go twice your speed on a charge is a special quality, not an exception to your speed.
On balance: Just because you don't agree with the level of balance doesn't mean that others cannot. While balance is objective, which balance is being aimed at is subjective.
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2010-12-13, 07:49 AM (ISO 8601)
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Re: Juggernaut [3.5 Template]
Some of the strongest would have him tossing gods around and walking through mountains, I have a game balance aspect to think about. I do agree that it seems a bit weak though, which brings me to my next point...
Changed it to all strength checks, let the super leaping, wall bashing, mountain cracking fun begin. (I actually like that idea... lvl 18 Juggernaut Barbarian... yummy.)
FixedLast edited by The Mentalist; 2010-12-13 at 07:59 AM.
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.