New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 33 of 59 FirstFirst ... 823242526272829303132333435363738394041424358 ... LastLast
Results 961 to 990 of 1767
  1. - Top - End - #961
    Pixie in the Playground
     
    NinjaGuy

    Join Date
    Feb 2008

    Default Re: Character Builder Thread

    Ok so love the thread, first time poster got a few characters/ideas i'd like some help with if you have time

    [B]Q.1.[B]

    1. Level by Level build starting 10th level (starting at 10th lvl but if someone wants to go beyond and go up to 20th itd be appreciated)
    a. Books: PHB, PHBII, CA, CW, any dragonlance book,exalted deeds,spell compendium
    b. Race: Silvanesti Elf
    c. Class: Wizard/Wizard of High Sorcery/Archmage
    d. Ability Scores 32 Point buy
    e. Alignment: LE
    f. House Rules: heavy roleplay involved,DM reduced ranks needed for archmage class can take archmage at 8th lvl. DM doesnt follow specific specialized schools to each robe color specialized school/prohibited schooll can be any
    g. Concept: Concept is he is a Silvanesti elf always in his siters shadow (white robe) who lashed out and injured her badly during his test. very ambitious, somewhat power hungry but calculating. Mastering in Conjuration focusing on summoning spells. not sure what would be prohibited school.
    h. Other: Setting will be an alternate krynn, DM requested us all to have leadership feat and has approved my cohort to be an alu-fiend. (7th lvl female half-human half-succubus) Magic items are not given out hardly at all. dm is giving us lvl appropriate gold for 10th lvl we can buy whatever we want but beyond that magic items will be scarce. Was planning to create a ring that uses mordenkainens sword unlimited use per day (a la Pharaun Mizzrym from war of spider queen series) beyond that not sure on gear.

    Rest of the party as of right now will be 2 solamnic knights (1 rose 1 sword) A red robe mage/renegade hunter and a Skull Knight/cleric
    Last edited by Draztik; 2008-05-15 at 02:04 PM.

  2. - Top - End - #962
    Pixie in the Playground
     
    NinjaGuy

    Join Date
    Feb 2008

    Default Re: Character Builder Thread

    Q.2.

    1. Level by level to 20th lvl
    2. In your request specify whether you have requirements, preferences, or no limits on the following:
    a. Books: PHB PHBII, CA,CW,Dragonlance books,Exalted deeds,spell compendium
    b. Race:Human
    c. Class: Monk/Ninja (max 7 level ninja)
    d. Ability Scores 32 point
    e. Alignment: LN
    f. House Rules: can freely multiclass with ninja. DM has created a order of monks under Shinare that focus on interaction and stealth
    g. Concept: Monk of shinare, judge type character. Shaolin Monk style fighting. Mostly unarmed fighting will carry a kama and nunchaku for times when I dont need to touch enemy with hands or when bladed/bludgeoning would be beneficial, but 90% percent fighting will be unarmed. Possily considering Vow of poverty not sure.
    Last edited by Draztik; 2008-05-15 at 11:11 PM.

  3. - Top - End - #963
    Pixie in the Playground
     
    Lord_Yawgmoth's Avatar

    Join Date
    Jun 2007
    Location
    Phyrexia
    Gender
    Male

    Default Re: Character Builder Thread

    Making a Warlock/Cleric/Eldritch Disciple/Hellfire Warlock; need Eldritch Disciple full prerequisites


    Help would be greatly appreciated.
    Spoiler
    Show

    "I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."

    Yawgmoth and Greenmage Forever

    Bow down before Yawgmoth, whelps!
    WORSHIP HIM! WORSHIP HIM AS YOUR DEITY!


  4. - Top - End - #964
    Pixie in the Playground
     
    ElfMonkGuy

    Join Date
    May 2008

    Default Re: Character Builder Thread

    Hello, me and my friends are having an interesting PvP gathering.

    The rules are as follows:

    Gameplay:
    -It will be 3v3 and 2v2.
    -Maps will be completely open areas about 60 x 60ft.

    Characters:
    -Can only use Dungeon Master's Guide, Player's Handbook 3.5 and Monster Manual 1 for class/race/spells/feats.
    -Allowed eight pieces of +5 gear.
    -Allowed Abilities:
    16-14-12-12-10

    I need a character that can wipe the floor with anything that is tossed at him. I already have two, but I want a beastly powerbuild. If anyone can help me, I would be really appreciative.

    Thanks!
    Last edited by xDeth7; 2008-05-21 at 09:02 PM.

  5. - Top - End - #965
    Halfling in the Playground
     
    Flumph

    Join Date
    Apr 2008
    Location
    Yamanashi, Japan
    Gender
    Male

    Default Re: Character Builder Thread

    Duskblade
    1. From Scratch to 17
    a. PHB, DMG, PHB II, "complete" series, "races of" series
    b. Race: human, dwarf, elf (high)
    c. Class: Duskblade
    d. Ability scores: 16, 14, 14, 12, 12, 10 (not in that order)
    e. Alignment: CG
    f. House rules: none
    g. Concept: A warrior who uses a glaive (a modified sunblade) to strike down enemies without getting too close.
    h: I could also use some item help. I have 359,000 gold.

  6. - Top - End - #966
    Bugbear in the Playground
     
    evisiron's Avatar

    Join Date
    Mar 2007
    Location
    In the Playground

    Default Re: Character Builder Thread

    Could you please build me a 11th level druid, level by level if possible? He is designed as a cohort for a bigger druid (with Vow of Poverty) and so needs to be able to heal and buff effectively.
    Books: Essentially any other than Savage Species and Tomb of Battle
    Race: Elf, Human or half elf
    Class Druid
    Ability Scores: 42 point buy
    Alignment: Any Good
    Concept: A buffer and healer who is vocal and charismatic to relay the more feral leader's orders to the troops (it is a siege game).
    Other: Standard WBL or 11th level. I would like him to have a decent ranged attack when in normal form and some kind of 'escape mechanism' if fleeing is needed. He should have natural spell to use while Wild Shaped.

    Thank you very much. I am a bit of a newb with druids so I really appreciate any help.
    Spoiler
    Show
    Behold Nosferatu, the Plant Vampire:
    Spoiler
    Show
    Thanks Kpenguin!

    Thanks Serpentine!


    Referring to Pop Yule Ashun:
    Quote Originally Posted by CyberRebirth View Post
    evisiron, that is the most awesome character idea I have ever heard of. I'm going to subscribe to this thread and look forward to updates.

  7. - Top - End - #967
    Dwarf in the Playground
     
    Zurpl's Avatar

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: Character Builder Thread

    Does anyone think it's possible to have an effective Frenzied Berserker/Runescarred Berserker in 13 levels or less?

    Preferably 11 or less but building that would require more than a few divine ranks. He (or she?) should be made as a Hathran's body guard. Other than those no preferences.
    Spoiler
    Show
    Credit to Aghdar, Wayril, and Sneak
    Renegade Paladin is my hero: Best Town Characters EVER!!! Mine coming soon...
    __________________
    Inagu: My First Playing Character Thanks to Simius for the avatar!

  8. - Top - End - #968
    Pixie in the Playground
     
    BarbarianGuy

    Join Date
    May 2008

    Default Re: Character Builder Thread

    Q.4.
    Bard lvl 10 gestalt need picks for gestalt
    Books:3.5 basically everything
    Items:cash 120000gp to spend on items
    Race: lvl adjust 3 and less can be completely ignored when factoring level
    Class: base bard
    Ability Scores: assume they will be stacked heavily
    Alignment: CG or NG
    House: we get 2 points at ability raises instead of 1. when gestalt bab and saves stack as if multiclassed with unearthed arcana fractional rules
    Concept: We have a skill monkey we need a knowledge monkey and a buffer
    Party: the party is as such
    Goliath barbarian/tribal protector3.0/Nordic Champion* wearing Thors belt
    Catfolk mountebank combat rouge
    Paladin of Freedom/Nordic Champion
    Valkyrie/artificer
    centaur ranger
    cleric that cannot deal damage due to a perverted wish

    Nordic champion is custom prestige class for this campaign its obscene but so is everything else in this campaign but really doesn't matter as its junk for bards

    Don't be afraid of munchkinizing he is going to kill us either way

    don't pm me email me with any ideas
    Last edited by H0L7; 2008-05-26 at 02:49 AM.

  9. - Top - End - #969
    Ettin in the Playground
     
    Eurus's Avatar

    Join Date
    Apr 2008
    Gender
    Male

    Default Re: Character Builder Thread

    Alright, I'm not sure if this was the place, but I didn't really want to start a new thread for one question. Ahem:

    I have a character concept for a sort of cleric/bard who worships a death god. He's primarily a cleric, but he'd have Perform: Sing and possibly Perform: Oratory to represent hymns and sermons. I don't really care about bardic spellcasting - if I can get it, great, if not, oh well - but I would very much like it if I could get some Bardic Music-like abilities without losing 9th level Cleric spells.

  10. - Top - End - #970
    Pixie in the Playground
     
    HoopyFrood's Avatar

    Join Date
    Apr 2008
    Location
    Notre Dame, IN
    Gender
    Male

    Default Re: Character Builder Thread

    For lack of a better precedent, we'll call this question
    Q. 42

    Here's the situation, in our Star Wars Saga Edition campaign, we've reached a kind of midpoint. Seeing as this was our first go with Star Wars and that we all made some character decisions we regretted, our GM is allowing us to reformulate our characters. The rules are this:

    You must have the same class composition.
    Anything you rolled has to stay that way (i.e hitpoints and character abilities)
    Your character must stay true to your original intent.

    We can change skills, feats, and talents.

    And so, I ask you people to help me rebuild my character. Her name is Sarad, a 10th level female Chiss and a highly mobile and difficult to hit unarmed specialist.

    Specifics are below:
    Spoiler
    Show
    Classes: Soldier-6, Scoundrel-2, Scout-1, Martial Artist-1 (taken from here)
    HP: 98

    Abilities:
    STR: 18
    DEX: 20
    CON: 14
    INT: 14
    WIS: 11
    CHA: 6

    Skills:
    Trained in Acrobatics, Initiative, Knowledge(Tactics), Perception, Pilot, Treat Injury

    Feats:
    Armor Proficiency (light and medium); Weapon Proficiency (pistols, rifles, and simple); Skill Focus (knowledge, tactics); Martial Arts I, II, and III; Pin; Crush; Weapon Focus (unarmed); Skill Training (acrobatics); Melee Defense; Acrobatic Strike; Rapid Strike; Running Attack.
    NB: The GM let me substitute any bonus feat for the starting feats of scout and scoundrel.

    Talents:
    Soldier: Expert Grappler, Melee Smash, Tough as Nails
    Scout: Spacehound
    Martial Artist: Hijkata
    Scout: Long Stride



    In addition, we leveled up at the end, so the 11th level can be anything you want.

  11. - Top - End - #971
    Pixie in the Playground
     
    1condor12's Avatar

    Join Date
    Apr 2008
    Location
    texas
    Gender
    Male

    Default Re: Character Builder Thread

    alright i need help. i am not only new to gitp but new to dnd. i need help with my first character.

    a first level character but could you give me a recamindation as to what to do on the next few levels that would be apresiated.
    any books can be used
    i want to be an irda (p.s. my dm says that my only shapeshifting limit is it has to have a humanoid shape. thats all and i get all the abilitys of the shape)
    i want to be a wizard
    use these abilitys scores. just letting you know i did not cheat i got lucky. 20/20/20/20/19/18
    Neutral almigment
    my dm is giving us some pretty cool spells so could you do some good spell feats. each person getts a spell or ability that the dm creates. my was a portal that gets better with every level. my dm likes creativity and here is an example. use the portal to make an opening into the brain of your enemy and kill them instantly. or us it to move them 1 mile underground and bury him. At 20th level i can use it to move a meteor so it crashes into my enemy and killes everyting withen several miles from him. if you have any sujestions for the use of this spell that would be apresiated.
    and the last thing is that i want him to be a heavy damage dealer. and that is it. thank you to anyone who does this. i know this might be a lot to ask. and sorry for my spelling and gramar to anyone who read this
    I promise to only enjoy the shooting zombies part of this and not the shooting friends part-Ethan
    Not so proud member of the AA(Altaholics anonimus) - "Ding"
    Irda in the Playground. Yes Irda, you got a problem with that
    Thanks for the totaly awsome avatar Bitzeralisis. dude you so rock.

  12. - Top - End - #972
    Pixie in the Playground
     
    Zombie

    Join Date
    May 2008

    Default Re: Character Builder Thread

    Q.43. Could you please build me a 3rh level ranger?
    Books: Not using the minis book
    Race: Any race
    Class: Ranger with dips into anything else
    Ability Scores: 16 14 14 13 10 7
    Alignment: Any non-evil
    House Rules: None
    Party members: Likely including a swashbuckler/rogue, druid and cleric
    Other: I have the concept of an extremely rough-around-the-edges ranger. I'd love it if he can dish it out in ranged with supporting melee capability.

    Thanks ahead of time!

  13. - Top - End - #973
    Pixie in the Playground
    Join Date
    Jun 2008

    Default Re: Character Builder Thread

    Q. 44 I'm joining an in-progress campaign some of my friends have been playing for a few months now, and asked what type of character I should make to round out the party. So far they have a Dragon Shaman, Swashbuckler/Duelist, and a "Sand Shaper", though I don't know where that last one is from so I'm not sure on its specifics. I was told that they could use a skill-monkey, so I chose Rogue since I like playing them anyway. I haven't played D&D for a couple years, but they're pretty laid back so me relearning stuff shouldn't be a problem.

    Right now the group is level 13 and have just teleported into the Nine Hells. This is bad news for me since I originally wanted to focus on doing ranged sneak attacks (with Greater Manyshot, Crossbow Sniper, Telling Blow, and eventually Deadeye Shot when I got two more feats), since I think we're going to be fighting lots of things immune to sneak attack. I can't decide if I want to change my focus to a skill-monkey with fair melee damage or ranged damage, but I want to focus less on sneak attacks either way.


    Request: 13th level skill-monkey Roguelike from scratch
    Books: Basically anything, but I don't want to go crazy with settings and some of the weird ones. Having to look up a bunch of odd feats in ten different books to my new DM won't give a good impression I think. :/
    Race: I like Halflings, but Humans are nice if you need a spare feat to fit something in. A non-core subrace is okay though, just tell me where to look for specifics on them.
    Class: Rogue would be nice for familiarity sake, but if there's something else that gets 8 skill points/level (or at least 6 if the rest of the build works well) I'm okay with that.
    Ability Scores: I rolled my own using the DM's rule, (4d6)x7, drop the lowest of the seven rolls, and got 18/15/12/11/9/6.
    Alignment: Any non-evil, but I would like to try role-playing a True Neutral.
    House Rules: Apparently the DM has been giving out less than average loot, so the others don't have as much wealth as normal 13th-level characters. This may affect builds that rely on a bunch of special items to work correctly.
    Concept: Sneaky Pete skill-monkey that is the archetypal shadowy, not silver-tongued, roguelike.
    Last edited by Locke Dunnegan; 2008-06-10 at 08:43 PM.

  14. - Top - End - #974
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Jun 2008
    Gender
    Male

    Default Re: Character Builder Thread

    Q45: Here's a "good" one.

    I've got a DM running a (3.5) campaign where we get to start at level 15 and I immediately jumped at the opportunity to play a nymph. That was rather stupid. Her +13 level adjustment (+7 adjustent with 6 Hit Dice) is really holding things back. That leaves me with 2 "real" class levels and not much to work with at all.

    My original idea was to run her as a monk, which seems beneficial for her saves and AC as Nymphs have great bonuses to wisdom, charisma and dex, and would get all 3 to her armor class (Nymphs get their charisma modifier to their AC and saves, for those who don't know). The problem? She'd be a 15th level character with a BAB of +4, something to the tune of 50 HP, and none of the good monk abilities. Even with the Rope Belt from the DMG, she'd only get D8 for unarmed strike, and a +1 "monk bonus" to her AC. Furthermore, this is going to be a heavy combat, high power scenario with the DM essentially trying to kill us, so anything less than awesome really won't cut it.

    Am I being too ambitous, trying to play a nymph? Are they better combattants than I think they are? Have I misinterpreted the level adjustment, or is there a better class than this for a nymph to take to improve it's usefulness. I know nypmhs can blind humanoids, but that's not worth much against a Dragon with an AC I can't hit.

    Ideas can come from most of the "Complete" series, save Champion, Unearthed Arcana, PHB I and II, any of the first 3 Monster Manuals, or even the 2 DMG. I'm unfamiliar with the flaws system, and though I know that might help, it's unfortunately not an option. I'm assuming we're doing 32 point buy, but attributes really aren't the major issue. Don't worry about story elements, I can make something up for just about any class, and any particularly helpful magic Items (I have the compendium) would be really appreciated.

    Also, if any DM's have any house rules on a nymph PC that I might present my DM, those would be helpful.

    I'm just thinking it's a bad idea, but maybe I missed something or was too quick in thinking "Monk" and forced myself into a thought rut.
    Last edited by Closet_Ninja; 2008-06-13 at 11:22 PM.

  15. - Top - End - #975
    Ogre in the Playground
    Join Date
    May 2007
    Location
    M'wakee, 'Sconsin
    Gender
    Male

    Default Re: Character Builder Thread

    Hey there opti-cats, you guys have been great help to me in the past, so I thought you might be further assistance with a new character.

    My spirit shammy just got corrupted by a dark artifact and became an NPC, so I'm going to bring in a combination of two classes I've never actually played in my 8 years of 3rd/3.5 edition. Rogue/Cleric, starting level 4.

    He's a follower of a lawful neutral goddess who enforces the separation and transition between life and death. Liches and immortals of all sorts are on the hit list of her curch.

    I'm aiming for the Shadowbane Stalker prestige class, mainly because it's awesome, and the DM has strongly recommended that over 20 levels I have no more than 15 caster levels, since the game environment is fairly low-magic and I tend more toward character optimization than the other guys in the game. I'm totally cool with this.

    Our party is a stealth-centric group that tends toward infiltration and dungeon crawl missions, generally relying on strong group tactics. The two surviving characters are a Rogue 1/Fighter 3 and a Scout 4.

    A few of the rules: All Complete X books are available as are Races of the Wild and Races of Destiny, in addition to Core and the Player's Handbook II. Paladins do not exist, Clerics are extremely rare and not available until after second level. Other WOTC sources may be considered by the DM after a successful Diplomacy check.

    Now, the problem.
    I've got a LG Human Rogue 3/Cleric 1 of a LN goddess of Dreams and the Passage to Death. Domains available: Glory, Protection, Repose, Trickery
    Attributes are assigned from 84 point direct buy, only one 18 allowed, only two total stats of 16 or higher allowed. My character is starting off with 7,861 (90% of previous exp), which puts him firmly at level 4. I want to progress to Shadowbane Stalker at level 6.

    What feats should I take?

    At a loss for any better feats to pick up, I've grabbed Improved Initiative, Blind Fight and Sacred Vigor (from complete Warrior). I plan on him being secondary melee, generally flanking with the fighter/rogue.

    Here's my character sheet as he currently stands.

    edit: Just found Razing Strike in Complete Adventurer. I should be able to grab that by level nine and then proceed to bust out the pwnage on undead foes.
    Last edited by OverdrivePrime; 2008-06-19 at 03:59 PM. Reason: found something!
    Homebrew World: Daera - high fantasy setting on a world without humans
    Quote Originally Posted by Teddy View Post
    If the world was a Hollywood movie, Overdrive would be the protagonist.

  16. - Top - End - #976
    Pixie in the Playground
     
    Trenelus's Avatar

    Join Date
    Nov 2007
    Location
    On the attic

    Default Re: Character Builder Thread

    Q46: Evil/Fallen Martial Artist

    So, I would like to make martial artist character who's fighting style uses blade gauntlet in left hand and strong kicks as main attack. For skills stealth and acrobatics are needed to be high. I don't want Stunning Fist-based build.

    I have agreed with DM that blade gauntlet is for style reasons and to explain verstile unarmed damage-feat (or whatever was called the feat that lets you to deal slashing and piercing dam with unarmed strikes), so the build doesn't have to focus in TWF or anything like that. I ain't allowed to have magical blade gauntlet, but I'm allowed to get one made from special materials for DR monsters.

    I had thougth that race could be LA +0 Thiefling, but it doesn't necessery have to be that one. For class monk or some martial artist base/PCR maybe...

    In what items should I invest in? We usually have little less than wealth/lv suggests. No custom items allowed.

    Can be either "duelist" or "mass murderer".

    Level by level 1-20

    Books: PHB I & II, DMG, CAdv, CArc, CD, CW, Draconomicon, FR books, WotC if DM's merciful and gives his permission
    Race: LA +0 must, at least medium size
    Class: anything that makes great martial artist (and no FB!)
    Ability Scores: 28 point buy
    Alignment: Any non-good
    House Rules: Only 1 PCR allowed per char
    Concept: I'm thinking silent, cruel, ninja-like martial artist
    Other: party has arcane & divine spellcaster, someone is already working on frontliner, I need to fill either secondary melee or skill monkey, and then last one of us fills what ever was left, making totally 4 +me.
    Thanks in advance.
    Peace is a lie; there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  17. - Top - End - #977
    Pixie in the Playground
    Join Date
    Jul 2008

    Default Dnd 4.ed weapon damage analysis

    Hi guys,
    I've written a page on how much damage weapons in 4.ed do on average, taking all kinds of variables into account, like monster AC and your bonuses.
    Would like some feedback from you experts :)

    Check out
    http://perandmarianne.gotdns.org/blog/?page_id=20 (also has a link to the mentioned spreadsheet)
    or read on below

    ---------
    So I got a bit bummed out by the new fighter class not dealing as much damage as before, being beaten by the ranger and whatnot. Therefore I did an analysis on how much damage the weapons actually do, for all you power-gamers out there. Now, it’s straight forward determining the average of the dice rolls with a certain weapon, but the effect of high crit, versatile two-handed vs ordinary two-handed weapons and chance to hit and so, taking the effect of ability modifiers and monsters AC into consideration, required a bit of work. It certainly looks like Wizards of the Coast (the producers) have done the exact same thing! The detailed spreadsheet is linked to at the end of this post. Fill out the variables in the green section to the bottom left to customize the results for your character. What the best weapon for your character is depends on her abilities, feats and class. We’ll look at two builds here, a fighter using a one-handed weapon and a fighter with a two-handed weapon, both for medium-sized (most) characters.

    Fighter using a two-handed weapon
    A fighter choosing to specialize in two-handed weapons (Fighter Weapon Talent class feature) with a +3 strength modifier (without the Potent Challenge feat for extra damage) is best off with a maul or a heavy flail. If you have the mentioned feat, because of its high-crit ability, the Great axe will do more damage on average, but it will vary more (damage will be sometimes small sometimes large) than the maul and heavy flail. Also, if you have +4 or more in strength modifier, with or without the mentioned feat, the Great axe does the more damage.

    Versatile two-handed weapons
    But what about versatile weapons? Those are weapons that can be held in two hands to deal an additional +1 damage. The best versatile weapons are the best one-handed weapons, the Bastard sword on first place, the Warhammer, Flail and Battle axe on shared second place and Longsword and Rapier on shared third place. The Bastard sword requires special training to to use without penalties (a proficiency feat), but does the most damage of all two-handed weapons when you’re proficient with it!
    The Bastard sword is only beaten by the Great axe when having a +5 strength modifier (or a correspondingly high bonus to hit) because of its high-crit capability. The Maul and Heavy flail are slightly more predictable in their damage, though, so careful players might like those the best.
    Recommendation: Maul or Heavy flail (equally good), or if you can afford to have less predictable damage dealing and have either the Potent Challenge feat or +4 or more in strength modifier, go for the Great Axe to deal the most damage on average by getting those high-crit opportunities. If you’re willing to spend a feat getting proficient with the Bastard sword, it’s the best choice though, being slightly better than the Great axe (when strength modifier is 4 or less) and more reliable.

    Note that if you have the choice between getting the Potent Challenge feat or proficiency in Bastard sword, you’ll do more damage with the Potent Challenge and a Maul or one of the other mentioned weapons, than as proficient with Bastard sword and without Potent Challenge, assuming a constitution modifier of +2 or more.

    Fighter using a one-handed weapon
    This for a fighter choosing to specialize in one-handed weapons (Fighter Weapon Talent class feature). It’s the Bastard sword on first place, the Warhammer, Flail and Battle axe on shared second place and Long Sword and Rapier on a shared third place. No surprises here.

    Two handed or not?
    You deal more damage using a two-handed weapon, and you can get the Potent Challenge feat to do even more. You lose the ability to hold a shield though, reducing your AC and losing some options. Without the mentioned feat you’re looking at about 10 damage per basic attack (for the best weapons). Compared to one-handed weapons that do 8.5 (9 for the Bastard sword when proficient). How much is the shield worth? I’d say that you need to go all the way with two handed weapons, taking the Potent Challenge feat to deal that additional damage to make losing the shield worth it. Having that shield will let you stay in combat more rounds before retreating/falling unconscious and therefore (potentially) deal more damage, though. Bring a healer, I say!

    You can of course carry two weapons (or one Bastard sword) and a shield, and bring up the shield and a one-handed weapon when you think you’ll need your shield :)

    Fighter using two one-handed weapons
    Well, this is not really a feasible build for a fighter, I think, because you don’t normally get an off-hand attack. Rangers are the ones doing two-hand fighting in 4.ed. Maybe, just maybe you could get an advantage by holding a combo throwing and melee weapon in your off hand during combat, but I doubt that makes much of a difference.
    The best off-hand weapon is the Katar, requiring special training, the second best Short sword, and on a shared third we have Throwing hammer, Hand axe and Sickle. No surprises here, either.

    Reach weapons
    The ones dealing the most damage are Long spear and Halberd (equal amount), on second place we have Spiked chain, requiring special training, and on third the Glaive. These weapons do less damage than others (1.5 to 2 points less typically), and are all two-handed (no option to hold a shield), but will you give an advantage in some situations, hitting enemies that are not adjacent to you. My gut feeling is that unless you base your character on using a reach weapon, it’s not going to pay off, compared to a two-handed weapon without reach. Note that the Spiked chain’s damage is more predictable than the others.

    Other considerations
    I don’t see why anyone would want to use a rapier and pay a feat to do so, when you can use a longsword instead. The only exception, I guess is if your class or race grants you the proficiency and you’re not proficient with martial weapons. Does this case exist?

  18. - Top - End - #978
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: Character Builder Thread

    Tl;dr. Was there a character build request in there? If not, that should be its own thread.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  19. - Top - End - #979
    Barbarian in the Playground
     
    expirement10K14's Avatar

    Join Date
    Jul 2007
    Location
    Delmar, New York
    Gender
    Male

    Default Re: Character Builder Thread

    Q.3
    I ask for a Druid Character.
    I want to focus more on healing while wild shaped, not summoning, although some buffs for my animal companion would be nice.
    Requirements for the game-
    1. ECL 19
    2. Any Books beside psionics
    3. Wealth by level
    4. 32 pointbuy
    5. Higher average for HP (D4=3, d6=4 etc.)
    6. It is a mostly combat game.

    Any builds or build ideas are fine.I only need the level 20 build, not level by level, although labeling feats would be nice.
    Last edited by expirement10K14; 2008-07-05 at 08:16 PM.
    Avatar by Sneak

  20. - Top - End - #980
    Pixie in the Playground
     
    Jazarkrazaj's Avatar

    Join Date
    Dec 2007
    Location
    Florida
    Gender
    Male

    Default Re: Character Builder Thread

    Q.1

    This is for an existing character, who's hit a really bad streak of bad luck. I'm looking to change at least his class, maybe more.

    He's a Human Dragon Shaman. Originally he was a Red Dragon Shaman due to his back ground. Afater a 'Good Deed' for a single goblin turned his farm into a thriving comunity of evil goblins (Who were subsequently nuked by some iritated mages, farm included), was forced to investigate a local disturbance for the Authorities. A random encounter with a Gold dragon in disguise caused him to change to a Copper Dragon Shaman, who now owes a future favor to a Copper dragon Cleric.

    Shortly after that, he was forced to actually relocate to the town. He recently missed when a fellow party member was kidnapped and mutilated from his house, across the street, leading to more guilt on his part.

    Just tonight, a unlucky critical lead to almost killing a party member who was grappled with a Bodack (SP?), which was followed by the death of two party members who were attempting to help the stricken comrade.

    He's a little down in the dumps, even though both have been ressurected, thogh now also on his consciouce, is the fact that 1/2 the population of the village they were just at has been murdered by a vampire they released shen they escaped to help the fallen friends.

    I'm looking for any good presitge classes that may work with the Dragon Shaman class, possibly of a Divine orientation. I'm already considering the possibility of turning him into a Dragonborn (Races of the Dragon). Any help would be apreciated.

    STR - 17
    Dex - 12
    Con - 17
    Int - 12
    Wis - 15
    Cha - 11

    Diety - Bahamut
    Alignment - Chaotic Neutral

    Feats - Combat Focus, Combat Stability, Lightning Reflexes, Shape Breath, (Forgotten the name, but Breath feat for reducing recharge round by 1)

    Any and all Official Source books are valid. Some Sword and Sorcery may be allowed, depending on the book.

    Does prefer a role on the front line in combat.


    Thank you very much in advance.
    Thanks to JasonDoomsblade for the awesome "Mad' Miracle Max Avatar.


    Jazarkrazaj's PbP Profile.

  21. - Top - End - #981
    Pixie in the Playground
    Join Date
    Jul 2008

    Question Re: Character Builder Thread

    I need some suggestions on how to translate a gypsy in to DnD 3.5. My wife really wants to play one in a game I'm starting up and I'm kind of at a loss on how to do it. She wants to be a "Cystal Ball" kinda of gypsy, predicting the future with flashes of insight now and then. Most of my mage experiance comes from building artillery pieces, so I'm iffy on the divination side of things.

    Arcane/Psionics/etc is up for grabs.

    Thanks in advance.

  22. - Top - End - #982
    Pixie in the Playground
     
    ElfRangerGuy

    Join Date
    Jul 2008

    Default Re: Character Builder Thread

    I am looking for something to make my campaign a reality. Any help would be greatly appreciated.

    Books: Core (4e)
    Level: 15 (I only care about the end result)
    Race: See Concept (should be taller than average)
    Class: See Concept
    Ability Scores: Best 3 of 4
    Alignment: Lawful Good
    Equipment: Magical Hammer (returning), Belt that increases strength, gloves that increase combat ability in some way.

    Concept: Looking for a character that would fit the description of Thor. He is an NPC for the campaign that I am building. Definitely needs to wield a hammer, but should also have some casting abilities that involve lightning and killing things. I'm guessing Cleric would be the best class for that, but if someone disagrees, feel free to let me know. Human would probably be the best race, in order to fit the character.

    Thanks in advance!

  23. - Top - End - #983
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Character Builder Thread

    For 3.5e I'm looking for a wizard-type (probably Necromancer...But not necessarily) who uses other people/critters to do his combat for him. Since it's a solo campaign with a few GMPCs thrown in at the beginning whilst I get 'power'. I'm looking for something suitable to eventually become a 'Golem Crafter' - as early as possible. Along with permancied strength/amour spells onto the golem when able.

    Antagonist: And what are you going to do about it?
    Me: Nothing, really. But, have you met my friend...?


    Possibly looking at Summon/Raise spells for earlier levels and/or Improved Familiar. With Feats near the top end suited for crafting items (golems).

    Most books are available.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  24. - Top - End - #984
    Pixie in the Playground
     
    BardGuy

    Join Date
    Jul 2008
    Location
    China
    Gender
    Male

    Default Re: Character Builder Thread

    Hi,

    I've recently picked up DnD as a (want it to be) hobby, but I'm having trouble crunching a couple numbers, mostly involving making a character, so I think it would be nice for a little help. (For 3.5ed)


    Could you please build me a 15th level Sorcerer/Paladin?
    Books: Pretty much anything is fine.
    Race: Anything that's not a Half-Orc or Dwarf.
    Class: Primarily a spellcaster (sorcerer), but with paladin multiclass thrown in a bit.
    Ability Scores: 32 point buy
    Alignment: Lawful good. =(
    House Rules: None atm.
    Concept: A spellcasting character with levels high in sorcerer and bit a lower in paladin, but not too little in paladin levels though.
    Others: I was wondering though if Paladin armour would affect the spellcasting success rate?
    Last edited by Sourcactus; 2008-07-23 at 06:56 PM.

  25. - Top - End - #985
    Barbarian in the Playground
     
    Killersquid's Avatar

    Join Date
    Mar 2008
    Location
    New Jersey
    Gender
    Male

    Default Re: Character Builder Thread

    Q...246? (maybe?)

    Ok, this isn't a character for me, it's my brother, who I will be DMing for soon. He really wants to play a Ranger/Sorcerer/Arcane Archer (even after I told him how bad that combo is), I even gave him suggestions for other classes which are similar (Spirit Shaman if he wants different base class, Master of the Yuirwood for Prestige) but he's sticking with it. Is there a way to make him viable in a group of spellcasters?

    1. This is a new character, fresh at level 1.

    2.
    a. Any book, but it needs to Forgotten Realms themed or can be applied to it.
    b. He wants to go Wood Elf for the ranger.
    c. Ranger/Sorcerer/Arcane Archer (I don't know about the levels he's taking, or how he will do it)
    d. 4d6, discard lowest, do it 5 times, apply to what you choose.
    e. I'd think...Chaotic Good probably?
    f. We have no house rules yet.
    g. I want this character to be able to fit my brother's style of arcane archery, and fit in the Forgotten Realms setting easily.
    h. Well, my campaign is focusing on a Lich as the BBEG, but will be a recurring enemy. There will probably be a lot of undead, as his subordinates practice necromancy

    Again, thank you if you can actually pull this travesty of a combo my brother wants off. I will be grateful
    Last edited by Killersquid; 2008-08-04 at 06:26 AM.
    Great avatar by the magnificent Mauve Shirt.

    My TVTropes Troper Page. Send me a message if you want to talk about one of them.

  26. - Top - End - #986
    Ogre in the Playground
    Join Date
    Nov 2007
    Location
    RVA
    Gender
    Male

    Default Re: Character Builder Thread

    I'm a DM, and I'm looking for a good Villain. I'm thinking about a Dread Necromancer, PC level 10. The actual PCs are only level 5, so, he's gonna be recurring...But, just in case they do kill him, can we throw Tomb-Tainted in there as an excuse for me to raise him?
    Also...just break him. My players need a good challenge. Go ahead and use any trick in the books, just tell me what books so I can prove to my players that I'm not making it up. PM me with question or finished builds. Thanks.
    Check out a bunch of stuff I wrote for my campaign world of Oz.

    Spoiler
    Show
    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

  27. - Top - End - #987
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Jul 2008
    Location
    Groningen, Netherlands
    Gender
    Male

    frown Re: Character Builder Thread

    Lots of characters requested, but no one seems to be building...

  28. - Top - End - #988
    Bugbear in the Playground
     
    playswithfire's Avatar

    Join Date
    Sep 2007
    Gender
    Male

    Default Re: Character Builder Thread

    Quote Originally Posted by Lathund View Post
    Lots of characters requested, but no one seems to be building...
    I'll probably try to get back in to contributing builds here (took a break from Dnd; still getting back up to speed), but I can only help with 3.5, not 4.0.

    Some quick thoughts, though:

    @sourcactus: there's an established build designed for paladin/sorcerer (abjurant champion factors in, I believe) but I don't recall the details; or you could go Sorcerer 4/Crusader 2/Jade Phoenix Mage 9; BAB 13, 11th or 12th level casting and an initiator level of 13; I like ToB, which is why I suggest that

    @cheesegear, what level or do you want level by level to 20

    @Burley Warlock, I'm not too familiar with that class, but it's interesting enough I might try to do something for you this weekend
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Spoiler
    Show
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  29. - Top - End - #989
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Jul 2008
    Location
    London, England

    Default Re: Character Builder Thread

    Could you please build me a 15th level Sorcerer/Paladin?
    Books: Pretty much anything is fine.
    Race: Anything that's not a Half-Orc or Dwarf.
    Class: Primarily a spellcaster (sorcerer), but with paladin multiclass thrown in a bit.
    Ability Scores: 32 point buy
    Alignment: Lawful good. =(
    House Rules: None atm.
    Concept: A spellcasting character with levels high in sorcerer and bit a lower in paladin, but not too little in paladin levels though.
    Others: I was wondering though if Paladin armour would affect the spellcasting success rate?
    I'll have a go, you might not like it (or be allowed but hey ;P )

    ogre Mage Paladin
    Level 15 (ECL 7 / Giant 5 / Paladin 3)
    stat / racial / build / level / total / bonus
    str / +10 / 14 / / 24 / +7
    dex / +0 / 14 / +2 / 16 / +3
    con / +6 / 14 / / 20 / +5
    int / +4 / 10 / / 14 / +2
    wis / +4 / 10 / / 14 / +2
    Cha / +6 / 16 / / 22 / +6


    17 (-1 size, +5 natural), touch 12, flat-footed 14
    BAB +6 / +1
    Fort 7 + 5 +6 = 18
    reflex 2 + 3 +6 = 11
    Will 2+ 2 +6 = 10

    HPs 5d8 + 3d10 + 40

    Skills / ranks
    Concentration / 11
    Listen / 8
    spellcraft / 8
    spot / 8
    Knowledge (religion) / 3
    Sense motive / 3
    ride / 3


    An ogre mage’s base land speed is 40 feet. It also has a fly speed of 40 feet (good).
    Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
    Space/Reach: 10 feet/10 feet.
    Automatic Languages: Common, Giant. Bonus Languages: Dwarven, Goblin, Infernal, Orc. (pick 2 bonus languages)

    Feats
    Exotic weapon proficiency: spiked chain
    Combat reflexes
    Power attack

    Special: (long section)
    spell resistance 19.
    +5 natural armor bonus.
    Darkvision 60'

    Spell-like abilities:
    (at will)
    darkness
    invisibility

    (1/day)
    charm person (DC 17),
    cone of cold (DC 21),
    gaseous form,
    sleep (DC 17)

    Flight (Su)
    An ogre mage can cease or resume flight as a free action. While using gaseous form it can fly at its normal speed and has perfect maneuverability.

    Change Shape (Su)
    An ogre mage can assume the form of any Small, Medium, or Large humanoid or giant.

    Regeneration (Ex)
    Fire and acid deal normal damage to an ogre mage.
    An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.



    I havent given it any gear yet: armour WILL interfere with sorcerer spell like abilities (or spells if you go with another build) so bracers of AC, amulet of natural armour, ring of deflection, belt of giant str etc

    large spike chain +2 of lightning
    Attack bonus +14 / +9
    1d8 + 1d6 electricity + 9

    Doug

  30. - Top - End - #990
    Pixie in the Playground
     
    GnomeWizardGuy

    Join Date
    Jul 2008
    Gender
    Male

    Default Re: Character Builder Thread

    Q. 248

    hello, ive been wanting to ask this for quite a while now but just havent gotten around to do it until now heh.

    I was wondering if you guys could help me build character starting at lvl 1 and going to lvl 20. I was thinking of somethign along the lines of a batman wizard. I was thinking about having the Evocation line being my dissalowed school.
    a. Books: Any Book
    b. Race: would like to have a small character, dont know if theres any with +int but if not i would probably settle for a gnome heh. +1 LA would be acceptable, but would probably prefer to stick with +0
    c. Class: Wizard... ish.. at least an arcane caster
    d. Ability Scores 18 18 17 17 16 16 (arrange to taste)
    e. Alignment: well it really depends on the race, but generaly a good character, im going to say no evil. but whether he is chaotic or not depends on if he is a gnome hah)
    f. House Rules: Able to take 2 flaws for feats. if its not an ordinary flaw just has to have a good write up
    g. Concept: was going for the type of character that gets into trouble (with npcs and pcs equaly) but can always be very helpful in a pinch

    h. Other: Only thing i need to worry about is the fact that the dm tends to be a power gamer (our first run through got a tpk at lvl 1 hah) which is why im posting on here to get a good specc while still having fun with it

    thanks in advance guys =)
    Last edited by Grayraven; 2008-07-31 at 12:28 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •