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  1. - Top - End - #1411
    Dwarf in the Playground
     
    Delaney Gale's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by josh13905 View Post
    I Was wondering how to go about building a Swashbuckler then going into the duelist class

    A few important things to be mentioned:
    I'd like to be a swashbuckler and then go straight into a duelist with no other classes
    Honestly, you may want to go straight swashbuckler with possibly a dip in rogue. Duelist is a pretty poorly-balanced class, and you can get the same flavor from swashbuckler.

  2. - Top - End - #1412
    Dwarf in the Playground
     
    Delaney Gale's Avatar

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    Default Re: Character Builder Thread

    So, after a long and entertaining exchange involving our cleric's poker deck being replaced with a deck of many things, my character falling under a compulsion to draw a card, and judicious application of a handkerchief of flirting, I now have a cohort (a.k.a. the Knight of Cups). We've named him Mark.

    Mark is a 4th level fighter/4th level cleric. I've never played a fighter/cleric. I need a good build for that level combination that can be a good utility sort of character. I'm playing a character with sneak attack, so I'll probably be using him as a flanker with some utility spells. There's a lot of undead in the setting, but due to some magic effects turning will be absolutely useless at his level. Our main party is currently at level 11/12, and we've done a fairly good job of not dying so far (with the exception of our paladin, who has mostly just failed really hard), so that's what we're balanced for. The current party has a hospitaler, a fighter/warlock, a warmage, a thief-acrobat, a barbarian, a paladin/greyguard, and a rogue/transmuter/arcane archer type.

    Also, his holy symbol is evidently a chalice, so if you know of any god from any campaign setting with a chalice as a holy symbol, let me know- due to the setup of the situation, we can literally be from any campaign setting.
    Last edited by Delaney Gale; 2009-01-17 at 07:19 PM.

  3. - Top - End - #1413
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    MindFlayer

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    Default Re: Character Builder Thread

    My dm has decided to do a oneshot arena battle with characters created specificaly for saaid arena battle. I know two of the three opponents that I will be faceing will be arcain casters (a necromancer and a conjurer I believe) and I think the third will be a warlock. I have decided to be a monk due to the high amount of attacks and relativelly high saves.

    The stipulations of the arena battle chatacters are as follows
    20th level
    all info to be pulled from core books+phbII and two official D&D books to be chosen by the player(upon dms aproval)

    The two books I have chosen are races of stone and magic item compendium

    here is the character so far

    Race Goliath +1La
    Class Monk 19

    STR 40
    DEX 22
    CON 16
    INT 10
    WIS 22
    CHA10

    unarmed attack 29/24/19 damage 3d8+15
    flurry of blows 29/29/29/24/19 damage 3d8+15


    saves

    Fort 19
    Ref 19
    will 24

    AC33


    Magic items

    Manual of gainful exercize +4

    manual of wis +4
    pariapt of wis+6
    gloves of dex +6
    vest of the archmagi

    What I realy need are feats, the DM is not requireing a level by level build so as long as the character currently qualifies that should be fine the feats must come only from the books listed above not as important is the 254,000 gold I still have to spend any suggestions for the gold would be appreciated but I can probably assign that myself.

    thank you in advance
    B

  4. - Top - End - #1414
    Troll in the Playground
     
    RogueGuy

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    Default Re: Character Builder Thread

    Monk class is useless after level 11 due to 2 reasons.

    1- All you're really going to gain is unarmed damage
    2- Monk's Belt & Superior Unarmed Strike gives +9 levels of monk class for unarmed damage.

    Start as Chaotic, take your 1st level as a Lion Totem Barbarian (the one that gives pounce, from CC), turn Lawful, take your levels in monk class. You have 7 levels to play around, possibly to gain more feats as a fighter.

    Get Stunning Strike as a feat.
    Get Ability Focus (Stunning Strike) and other things that would improve your SS DC.

    MiC is not that useful for a monk, so scrap that.
    Put your highest stat in Wis.
    Charge the enemy, pounce for a flurry of stunning strikes. Stun, and it should be an easy win after it. (You're in melee range, it's your turn, and your enemy is an arcane caster. Need I say more?)

    Also, you may want to scrap Races of Stone, you shouldn't waste a whole book to increase your Str, if you're really desperate, go Elf and get Weapon Finesse.
    Last edited by Eloel; 2009-01-18 at 06:52 AM.

  5. - Top - End - #1415
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    playswithfire's Avatar

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    Default Re: Character Builder Thread

    Baltor's Arena Question

    An SRD + Tome of Battle + Magic Item Compendium alternative would be

    Half-Giant LA 1/Unarmed Swordsage 13/War Mind 4/Swordsage +2

    This option can spend the 200,000 vest of the archmagi costs a little differently:
    +5 Mithril Chain Shirt
    Cloak of Resistance +5
    Ring of Protection +5
    2 * +3 Martial Discipline(Stone Dragon) Scorpion Kamas
    and you still save about 26,000 gp

    Using the two free action buffs that war mind gives and while in a stone dragon stance (all the time; Strength of Stone, Giant's Stance, Crushing Weight of the Mountain), your stats become

    STR 40
    DEX 22
    CON 18
    INT 10
    WIS 22
    CHA10

    Scorpion Kama 37/32/27 damage 3d8+18

    saves
    Fort 19
    Ref 27
    will 23
    But, ready the three counters that replace each with a Concentration check (maxed, so can treat each save as 27+any custom item that ups the check) once and another that increases any save by 17

    AC 41

    Psychic Warrior Powers: Expansion,Grip of Iron, Concealing Amorpha
    20 swordsage maneuvers, 10 of them readied; 5 stances
    Sample selection of readied maneuvers: the 4 Diamond Mind save counters, Burning Blade, Searing and Inferno Blade, Dancing and Raging Mongoose and Time Stands Still

    feats, TWF tree, Practiced Manifester, open feats at 3,6 and 12
    Homebrew
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    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  6. - Top - End - #1416
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    Malacode's Avatar

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    Default Re: Character Builder Thread

    I'm planning on DMing a new campaign for my group, but there is one thing standing in my way. Lack of a BBEG. The plot is entirely set up, so he/she's pretty much gotta be an arcane Necromancer who becomes a lich fairly early on, and a demiliche soon after. I'm thinking specialist Wizard, but that's not set in stone or anything. Also, any unusual PrC's with a necromantic focus would be good, as I really want to mess with my players. They'll probably never fight, just leave the undead minions do it so combat prowess isn't important. So yeah, an evil necromantic BBEG. It's a Gestalt game, jsyk. ECL 10 for the first encounter while he's still living, then after that, ECL 20+ for the Liche and Demilich stages. Whether you put levels in as well as just the templates is entirely up to you.
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    Quote Originally Posted by The Extinguisher View Post
    I don't read the first post. Or the title of the thread. Or anything in the thread to be honest. I just post random words and hope it all makes potato.

  7. - Top - End - #1417
    Ogre in the Playground
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    Default Re: Character Builder Thread

    Edit: Never mind, since no-one seemed interested. I'll just ask for a few specific points of advice in the forum.
    Last edited by Myou; 2009-01-20 at 01:22 PM.

  8. - Top - End - #1418
    Bugbear in the Playground
     
    Piedmon_Sama's Avatar

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    Default Re: Character Builder Thread

    So guys, I've had this character concept bouncing around in my skull for a long time, but I don't really have the rules-knowhow to make it work.

    I was inspired by one of the background suggestions for Hexblades in PHBII to consider a monster-hunting character. Someone who was cursed with an intrinsic connection to dark magic at an early age, and became a hunter of the eldritch and horrific creatures that stalk mankind on the edges of civilization.

    So I'm considering a Hexblade/Ranger crosslass with a focus on stealthy movement and archery sniping, using her magic to enchant or poison her arrows as debuffs, so her more physical partners can move in and finish the monster off (or she can do it herself after weakening the monster enough). Since the D&D rules really hamstring archery, are there any PrCs anyone could suggest that makes it more viable? (This is my chief concern), and also perhaps any spells or items people could suggest that make good enchantments for arrows/ranged attacks? Thanks in advance for any advice.

  9. - Top - End - #1419
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    dspeyer's Avatar

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    Default Re: Character Builder Thread

    I realize this isn't where you were going, but to me the combination of "cursed with an intrinsic connection to dark magic" and "sniping" makes warlock, possibly with some rogue levels mixed in.

  10. - Top - End - #1420
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    The_South_Star's Avatar

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    Default Re: Character Builder Thread

    My request should be fairly simple, as I only need pointed in the right direction. I'm looking for help finding a prestige class that deals with earth. I was hoping "Geaomancer" would be useful, but alas that seems more focused on turning your character into an animal hybrid than is does manipulating earth and plants.

    Would anyone know of a class like this? Can be arcane, divine or anything else for that matter. I'm looking for somehting that gives bonuses or abilities related to spells like entangle, stone to mud, wall of earth, stuff like that. Thank you for the help, in advance.

    (Also, if no one knows of such a class, I may be back needed help designing one.)
    "Hey kiddies! My name is Nash and I'm a third level apprentice in the Magic Guild of Vane." ----Nash

  11. - Top - End - #1421
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    playswithfire's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by The_South_Star View Post
    My request should be fairly simple, as I only need pointed in the right direction. I'm looking for help finding a prestige class that deals with earth. I was hoping "Geaomancer" would be useful, but alas that seems more focused on turning your character into an animal hybrid than is does manipulating earth and plants.

    Would anyone know of a class like this? Can be arcane, divine or anything else for that matter. I'm looking for somehting that gives bonuses or abilities related to spells like entangle, stone to mud, wall of earth, stuff like that. Thank you for the help, in advance.

    (Also, if no one knows of such a class, I may be back needed help designing one.)
    You could probably turn Sand Shaper from Sandstorm into what you want.
    Homebrew
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
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    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  12. - Top - End - #1422
    Bugbear in the Playground
     
    dspeyer's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by The_South_Star View Post
    My request should be fairly simple, as I only need pointed in the right direction. I'm looking for help finding a prestige class that deals with earth. I was hoping "Geaomancer" would be useful, but alas that seems more focused on turning your character into an animal hybrid than is does manipulating earth and plants.

    Would anyone know of a class like this? Can be arcane, divine or anything else for that matter. I'm looking for somehting that gives bonuses or abilities related to spells like entangle, stone to mud, wall of earth, stuff like that. Thank you for the help, in advance.

    (Also, if no one knows of such a class, I may be back needed help designing one.)
    Pretty much every earth-related ability in the game is available to druids. You could use the spontaneous variant and take only earth-flavored spells. Then you'd just need to homebrew an aspect-of-earth replacement for wildshape modeled on the "aspect of nature" variant.

  13. - Top - End - #1423
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    NecromancerGirl

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    Default Re: Character Builder Thread

    I was wondering, for my D&D group, what is a good set of items that an Artificer of level 13 filling the role of mage and trapspringer. I figured there should be charisma boosters for the UMD, but I'm unsure of what will be the best selection for this mode of play.

    The system is D&D 3.0 - 3.5 and sourcebooks that don't utterly break the game. The DM has last word on the matter, and would be very displeased if I were to give him a character that can fly and phase through walls. However, keeping in mind balance, I accidently made my Artificer too weak, and was barely effective at all. Could you help me with creative item combinations that can be used in a wide selection of uses, but don't break the game? Thank you.

  14. - Top - End - #1424
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    PaladinGuy

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    Default Re: Character Builder Thread

    Quote Originally Posted by Elena Hoyos View Post
    The DM has last word on the matter, and would be very displeased if I were to give him a character that can fly and phase through walls.
    Hm... for a full caster, that's pretty much expected by 13th level... you can cast Phase Door, a 7th level Sor/Wiz spell (Wizards can cast it 1/day at level 13), and Fly, a 3rd level Sor/Wiz spell. There's also the level 5 Overland Flight. Not sure on the artificer spell list, but if the DM doesn't want characters that can't do those things, he shouldn't allow an arcane caster.
    Last edited by Mando Knight; 2009-01-25 at 11:50 PM.

  15. - Top - End - #1425
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    monty's Avatar

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    Default Re: Character Builder Thread

    I need to break a wizard. My current DM's friend is going to be running a game shortly, and I was asked to join. I haven't talked to him in person yet, so I don't know all the details, but I do know that the game is going to run 1-30, pretty much everything short of Pun-Pun goes, and he's going to be doing his best to kill us all. I'm planning to play a wizard, but I'm still expecting it to need to be above average to do well. I have experience with them, but I'm not very good at optimizing the early levels, or high-end optimization in general. For the epic levels, assume that Epic Spellcasting is available, but not unrestricted (so the build needs to be functional without it).

    Level by Level 1-30
    Books: All official sources
    Race: any
    Class: Wizard + appropriate prestige classes
    Ability scores: TBD
    Alignment: any
    House rules: TBD; I'll adjust for any when they come up
    Concept: A wizard. A powerful one. Details aren't very important.
    My characters:
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    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  16. - Top - End - #1426
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    Katrascythe's Avatar

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    Default Re: Character Builder Thread

    I'm gonna be DMing a game soon enough and I'm going to base it one the old movie, Flight of Dragons. Ommadon, the Red Wizard and BBEG of the film is who I'm going to have trouble working on. I would only really like a general idea of where I need to go with the class levels. I was pondering the Thrall of Demogorgon from the Book of Vile Darkness but I'm not really sure if that's the proper way to go or not. I would appreciate it if someone could maybe give me a point in the right direction.

    Thanks

    *edit*

    I'm planning for this guy to be level 20 or close to it
    Last edited by Katrascythe; 2009-01-26 at 02:27 AM.

  17. - Top - End - #1427
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    NecromancerGirl

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    Default Re: Character Builder Thread

    Quote Originally Posted by Mando Knight View Post
    Hm... for a full caster, that's pretty much expected by 13th level... you can cast Phase Door, a 7th level Sor/Wiz spell (Wizards can cast it 1/day at level 13), and Fly, a 3rd level Sor/Wiz spell. There's also the level 5 Overland Flight. Not sure on the artificer spell list, but if the DM doesn't want characters that can't do those things, he shouldn't allow an arcane caster.
    An artificer comes from the Ebberon Campaign setting, and isn't really an Arcane Spell caster. Instead of casting spells, the Artificer is well balanced and boosted by Magic items that he or she can make using skill checks. Depending upon the items at hand, the Artificer could make a nice back-up for some of the other classes.

    The campaign is pretty horror based, and my DM usually goes by the format, "You are stuck on a [climate] [location] and [weird, unspeakable horrors] are attacking you."

    I'd like to believe that I'm willing to put story and plot above the capabilities of my character, so that the DM doesn't do that for me. So, limits on flying and phasing are okay by me.

  18. - Top - End - #1428
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    monty's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by Elena Hoyos View Post
    An artificer comes from the Ebberon Campaign setting, and isn't really an Arcane Spell caster. Instead of casting spells, the Artificer is well balanced and boosted by Magic items that he or she can make using skill checks. Depending upon the items at hand, the Artificer could make a nice back-up for some of the other classes.

    The campaign is pretty horror based, and my DM usually goes by the format, "You are stuck on a [climate] [location] and [weird, unspeakable horrors] are attacking you."

    I'd like to believe that I'm willing to put story and plot above the capabilities of my character, so that the DM doesn't do that for me. So, limits on flying and phasing are okay by me.
    I think what he was saying is that sort of thing is not at all overpowered for your level. And while an artificer is technically not an arcane caster, it is pretty much on par with them for power (you may hear people talking about the Big Five [or variations on that name] - Wizard, Archivist, Druid, Cleric, Artificer). If you really tried to break it, you'd be able to do far more than that.
    My characters:
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    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  19. - Top - End - #1429
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    Please help me turn a thrown together character into something with more focus within 8 levels. I built this character in a very, very short amount of time with only the PHB, the Eberron Campaign Setting book, and the requirement to be "Healslave." And I'd never done Eberron before.

    84 point build, no restriction on higher stats:
    Human, Neutral Good
    Str 10
    Dex 12
    Con 12
    Int 14
    Wis 19 (18 - +1 for 4th level)
    Cha 18

    Cleric 4, The Sovereign Host
    Domains: Healing, Charm.

    Combat Expertise
    Spell Focus (Conjuration)
    Augment Summoning.

    Concentration 7
    Diplomacy 7
    Spellcraft 7
    Heal 6
    Know religion 5
    Know planes 3

    Filling out the questionnaire:
    a. I can use the PHB, any Eberron campaign book, and Spell Compendium. The DM is accommodating, so I can probably sneak in something from another book, as long as I'm strictly limited in how much stuff I ask for and how game changing it is.
    g. Concept: I have 18 Cha because I was told Undead would play a role. I started out with the domains Healing and Luck because Healing was an easy roleplaying decision for the Healslave, and at the time we didn't know I could worship The Sovereign Host as a whole, and Luck looked good from Olladra. Healing isn't exactly a strong decision but I'm going to stick with it. When I found out I could worship the host as a whole, I asked the DM to let me switch to Charm because a. I love Charm Person and b. it was another roleplaying decision based on my Cha score. So as far as I'm concerned I've spent my ability to ask the DM for favors at this level.

    That means I'm stuck with my feats. They seemed good at the time, because Summon Monster is another fave spell of mine, and someone else had their mitts on the Eberron books so I was only leafing through the PHB and feeling time pressured. Plus, my domain at the time was Luck, else I'd've jumped on spell focus enchantment.

    My high Cha makes me want to pimp Diplomacy. It would definitely serve a purpose in the campaign. Even though it will probably weaken the character over all, I am probably going to take a level in Rogue so I can get five ranks in Bluff and Sense Motive. I'm looking for another class to dip into to get five ranks of Know (nobility). I've actually considered Aristocrat (if I can get the DM to let me have it. That whole being born one thing) and/or Adept. If you have a better way to get any/all of these skills, I'm listening. Church Inquisitor is unfortunately the wrong alignment for me and I'd still need Know (nobility). I dunno, it feels wrong and expensive to buy any of it cross class. Along the way I'll probably pick up a few ranks in Gather Information. Intimidate would be out of character. Other skills: Only interested if you think it can buy me something.

    Is spellcraft as important for Clerics as it is for Wizards?

    I'm probably going to take Domain Spontaneity (Charm) as my next feat. Past that, the focus I want is charm/diplomacy first, buffing a close second. EDIT: Since I've already put two feats into it, I will also accept conjuring/summoning advice, but I've had a bit of a look around and there's not much for a divine caster to do after Augment Summoning. Or, I'm blind, a perfectly valid option.

    I don't know how long this campaign will last. I say eight levels, but I'm seriously against sacrifices now for power later. Eight levels is just the optimistic horizon past which I see zero point in planning. I've considered Sovereign Speaker -- community and mind domains for the diplomacy bonus, knowledge domain to get my mitts on Know (nobility), other exciting options, but the Worldly Focus feat is actually a serious drawback in this campaign. I lose a lot of power in two levels in the hopes of the campaign lasting another 3 or 4 levels after that. Especially since the DM is very relaxed about material components in the first place; he doesn't like the paperwork.

    Non sequitur: We don't appear to be using action points.

    Other people in the party: Dragon Shaman/Barbarian (see what I mean about sneaking in stuff from other books?), Elven Ranger, Wizard, Warforged Fighter, and another NPC Warforged fighter. Yah, we have a lot of front line and we need a rogue, but we'll make do. The DM understands our lack of rogue so he may be gentle with us because of it. The Dragon Shaman is serious healing support, and with two warforged, so is the Wizard if he packs Repair spells. Which I will be suggesting. So, yeah, I'm healslave, but I don't need to focus on it, and I definitely don't need to be melee cleric, although I'm ready to plug holes and be a stalking horse if necessary.

    Thank you for your patience, I know I've placed a lot of ridiculous restrictions on the parameters.
    Last edited by Tubercular Ox; 2009-01-29 at 01:17 AM.

  20. - Top - End - #1430
    Pixie in the Playground
     
    RogueGuy

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    Default Re: Character Builder Thread

    I was hoping for help on making a melee rogue build from 1 to 10, level by level (or up to 20 if you're adventurous).
    RACE
    Because we will most likely start from 4th level in this upcoming campaign (it has been a habit of the DM so far), a character with a total level adjustment of no more than +1 is fine. In addition any template is fair game. I also am not very fond of small characters for this role since I don't like losing damage with small weapons.
    ABILITIES
    My scores (as I've assigned them presently) are:
    STR: 18
    DEX: 18
    CON: 14
    INT: 14
    WIS: 12
    CHA: 12
    ALIGNMENT
    From past experiences I'm most comfortable playing a chaotic good or chaotic neutral character.
    HOUSE RULES
    We have house ruled free multiclassing so that is not a problem and I am not opposed to dabbling in other classes as long as they are not purely arcane casters and as long as it won't hinder my rogue abilities too much.
    BOOKS
    All 3.5 books will most likely be fair game unless the build becomes completely broken
    CONCEPT
    I've played rogues in the past and really enjoyed the sneak attack aspect. The problem is that the other characters I play with don't tend to give me flanking all that often. Therefore going first should be important in order to catch enemies flatfooted. I then plan on "selectively" joining melee combat. My group tends to lack the classic tank so nobody can always be relied upon to absorb the damage. That needs to be taken into consideration. Also any ideas for items to buy at level 4 with 5400gp would be appreciated.

  21. - Top - End - #1431
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    dspeyer's Avatar

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    Default Re: Character Builder Thread

    Probably the best feat for a dedicated healer is reach spell from complete divine, which means you only need to get within 30' of an injured ally instead of all the way, greatly reducing the AoOs you suffer and your vulnerability to obstacles. It combines well with Split Ray or Chain Spell from complete arcane, making the spell effect multiple targets, but the increased spell levels become painful. Divine metamagic can help here.

    You might consider the Radiant Servant prestige class from CD. It boosts both healing and undead turning a lot. It'll need adapting to your setting, so talk to your DM (it's originally "Radiant Servant of Pelor", but can probably travel to a different deity).

  22. - Top - End - #1432
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    d13's Avatar

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    Default Re: Character Builder Thread

    Quote Originally Posted by Tubercular Ox View Post
    My high Cha makes me want to pimp Diplomacy. It would definitely serve a purpose in the campaign. Even though it will probably weaken the character over all, I am probably going to take a level in Rogue so I can get five ranks in Bluff and Sense Motive. I'm looking for another class to dip into to get five ranks of Know (nobility).
    Take the first level in Bard instead of taking a later level dip in Rogue. Sense Motive, Bluff, Diplomacy, Perform (Oratory) [just plain flavor xD] and every Knowledge skill as class skill.
    Also a ****load of skill points, to serve that xD.

    It'd hurt your BAB at lower levels, and you have like... 1 less HP. But it MIGHT be worth it.

    Quote Originally Posted by Tubercular Ox View Post
    Is spellcraft as important for Clerics as it is for Wizards?
    Clerics use Spellcraft to... Uh... Identify spells being casted? I don't know. I never put ranks in spellcrafts in my clerics. I rather get Concentration, you'll be healing at melee range.

    Being Eberron, you could also consider playing a Halfling and take a look at the Dragonmark stuff


    Keep in mind that I'm not an ace at optimizing (am I spelling it correctly? xD) so I could be REALLY wrong xD.
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    I'll have a signature one day...


    Thanks Mr. Saturn for the awesome Pokeatar

  23. - Top - End - #1433
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    SamuraiGuy

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    Default Re: Character Builder Thread

    Hello there. I am creating a new character and I would really appreciate your help!

    What Do I want: I would like my character to be a ranged dragon slayer, perfect at killing them from afar or while they sleep...

    Ability Scores Used: Ability Scores are 20, 12, 14, 16, 16, 12.

    Preffered Race/Class: I would prefer a race with +2 to Dex. I have been thinking about Strongheart Halfling. As for class, I want to take (full) Dragonstalker (Draconomicon) as prestige class and if I start as Halfling, maybe Rogue with Halfling Substitution levels for extra ranged damage with sneak attack. But, I also want to take Dragon Stalker early enough, like 6th level (3 Rogue / 3 Fighter etc.)

    Concept: I want to be a dragon hunter using his sneak attack and his many feats so as to strike as much as possible in a full-round. Propably using a Longbow or a Light Crossbow in each hand with Two-Weapon Fighting for many attacks. So feats concentrate to give me many attacks or big attack roll bonuses (although I am thinking about Knowledge Devotion about that.

    Extra Info: I maybe have an extra feat (DM's gift) and I have one Flaw. So +2 feats.

    Also if you can, please suggest essential items for my character.

    Thank you very much.

  24. - Top - End - #1434
    Titan in the Playground
     
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    Default Re: Character Builder Thread

    Quote Originally Posted by DemetriX View Post
    Concept: I want to be a dragon hunter using his sneak attack and his many feats so as to strike as much as possible in a full-round. Propably using a Longbow or a Light Crossbow in each hand with Two-Weapon Fighting for many attacks. So feats concentrate to give me many attacks or big attack roll bonuses (although I am thinking about Knowledge Devotion about that.
    What books can you/we use?

    Wrong. This only works with Hand Crossbows. But, with a level of Rogue you have proficiency in those anyway. And the problem of that (that I found out a few posts back), that if you have a Crossbow in each hand, you have the problem of not being able to reload. Maybe you can convince your DM to let you have a Hand Crossbow that doesn't need ammo? No realoading neccessary.
    Sneak Attack doesn't work if you're more than 30ft away! And that's why bows are next-to-useless for rogues. I'd go a Thrown Weapons guy. Daggers, so you can grab Invisible Blade (if you want it, which you should).

    Rogue 3 / Ranger 3...Will give you a bunch of stuff, including free Track, Two-Weapon Fighting and Favoured Enemy (Dragons) obviously. I'd also strongly suggest - since you're Halfling - looking at the Whisperknife class (Races of the Wild). That class never goes wrong. Whisperknife's best friend Invisible Blade is also good, and Invisible Blade's best friend Master Thrower.

    Darkstalker (Lords of Madness) is a must when dealing with Dragons, otherwise, you just trigger their Blindsense, and it's game over (providing the Dragons are played right). Nevermind, Dragonstalker 9 gets it anyway, essientially. Just watch out for Dragons with Tremorsense.

    When I get to my books, I'll be able to write up a real class progression.
    Last edited by Cheesegear; 2009-01-29 at 07:08 PM.
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  25. - Top - End - #1435
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    Default Re: Character Builder Thread

    Ok! Oh, great Cheezburger Masters! here's the deal!

    I wanna make a Wizard 10/IotSV 7/Archmage 3 (or wizard 3+, not sure yet) (non-negotiable)

    I get to Wizard 10 only because of the bonus feat. Feel free to use Wizard 9 if you need xD.


    The thing is that my DM is a HEAVY optimizer (only when he plays), and hates optimization when he DMs, so I need a Camouflaged Cheezburgerish Batman Wizard...

    From level 1 to... Maybe 10 or 15... If you get to 20, you have the coolness ensured ;).

    Stats: To be rolled. Not likely to get anything below 11.

    Party: 3 more people, I don't even know who they are.

    Books: PHB I, PHB II, The Complete Series and anything related to Forgotten Realms Campaign Setting.

    Race: Probably Gold Elf (+2 int, -2 con, fav class: wizard), but open to suggestions.

    AL: Not sure if "the party" is gonna play good or evil yet xD.

    Thanks to everyone!
    Last edited by d13; 2009-01-29 at 10:20 PM.
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  26. - Top - End - #1436
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    Kobold

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    Thumbs up Re: Character Builder Thread

    Been DMing for a while and a fellow player from our group has finally stepped up to take over the reigns for awhile.. now i'm at a loss for what i actually want to play. Looking for something different and exotic while still being playable. My Character will be starting at level 7 (where the rest of the party is at) and going (hopefully) through 20, and looking for a level by level build idea.

    -Can use any books that are non-campaign setting material

    -Looking for a non-standard race (part of the exotic idea), though no more than +2ecl.

    -Already have a tank, a walking bandaid, a skill monkey rogue, and a artillary sorc. Looking for non-filled roll thats not ultra complicated (finally taking a break from all the work! ), so no batman wizards or CoDzilla's.. or any build that requires 20 pages of notes to play. Simple without being gimped, caster or non doesn't matter. glass cannon's ok, but not really deeply desired. Support class/build prefered.

    -ability score generation is 4d6, drop the lowest.

    -alignment, any non-lawful, non-evil.

    -no house rules, but we do get a flaw for that extra 1st level feat

    -again, overall concept is exotic and different.. support preferable, simplistic, and not a gimp. i'm pretty much open to any idea not specifically said against above, and i'm actually hoping for something strange that i never would have tought of.

    -just a note, the DM thats taking over has a tendency, in my small experience of his running of the game, to throw things at the party that are way out of our league by accident and inadvertently kill a character or two due to poorly planned DMing.. i don't want to be one of those characters, so survivability is necessary should the worst case scenario happen.. game style is, in theory, 50/50 hack and slash/diplomatic intrigue.

    thanks in advance for any help!

  27. - Top - End - #1437
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    Default Re: Character Builder Thread

    For exotic, simple and fun, I recommend a wyrmling brass dragon. It's LA2 and RHD4, but they're dragon rhd so they don't suck. All the movement modes and skills make for a great scout, and the sleep breath weapon is surprisingly effective. It's fun to play a character who for good reason has far more power than maturity but remains good at heart.

    For classes, either go for pure skills (factotum, maybe into exemplar) or try to pick up enough bonus damage to be viable in melee (probably via ToB).

  28. - Top - End - #1438
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    SamuraiGuy

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    smile Re: Character Builder Thread

    Quote Originally Posted by Cheesegear View Post
    What books can you/we use?

    Wrong. This only works with Hand Crossbows. But, with a level of Rogue you have proficiency in those anyway. And the problem of that (that I found out a few posts back), that if you have a Crossbow in each hand, you have the problem of not being able to reload. Maybe you can convince your DM to let you have a Hand Crossbow that doesn't need ammo? No realoading neccessary.
    Sneak Attack doesn't work if you're more than 30ft away! And that's why bows are next-to-useless for rogues. I'd go a Thrown Weapons guy. Daggers, so you can grab Invisible Blade (if you want it, which you should).

    Rogue 3 / Ranger 3...Will give you a bunch of stuff, including free Track, Two-Weapon Fighting and Favoured Enemy (Dragons) obviously. I'd also strongly suggest - since you're Halfling - looking at the Whisperknife class (Races of the Wild). That class never goes wrong. Whisperknife's best friend Invisible Blade is also good, and Invisible Blade's best friend Master Thrower.

    Darkstalker (Lords of Madness) is a must when dealing with Dragons, otherwise, you just trigger their Blindsense, and it's game over (providing the Dragons are played right). Nevermind, Dragonstalker 9 gets it anyway, essientially. Just watch out for Dragons with Tremorsense.

    When I get to my books, I'll be able to write up a real class progression.
    I can use pretty much every book of 3.5 which is "official" (having the Wizards TM). Well, playing with Thrown Weapons would be nice, but I want to play something different from what I have played (A Master Thrower / Invisible Blade). Using Hand Crossbows seem like a good idea, but as I said before the main thing I want is attacking as much as possible in a single round. I just want to see how my feat progression will be and I want to have a lot of sneak attack damage against dragons. I also think there is a feat which lets you sneak attack from further away and one (I think it is called Craven) which adds additional damage to each sneak attack. Moreover, I will probably not be a good guy in-game. Thanks.

    Edit: I would also like a build like Rogue 3/Ranger 2/Fighter 1 or instead of fighter, a prestige class with Full BAB and other goodies.
    Last edited by DemetriX; 2009-01-31 at 06:19 AM.

  29. - Top - End - #1439
    Titan in the Playground
     
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    Default Re: Character Builder Thread

    Quote Originally Posted by DemetriX View Post
    The main thing I want is attacking as much as possible in a single round. I just want to see how my feat progression will be and I want to have a lot of sneak attack damage against dragons. I also think there is a feat which lets you sneak attack from further away and one (I think it is called Craven) which adds additional damage to each sneak attack. Moreover, I will probably not be a good guy in-game. Thanks.
    Emphasis Mine. If that's the case, you want to have +20 BAB by level 20. Or having one of those crazy Monk builds. Which isn't happening if you take any levels of rogue. Since that's not happening, we can try for +16.
    You can way more attacks as a melee build...Just saying.

    Ranger 2, as I've said, gives you Favoured Enemy (Dragons), free Track (which you need for Dragonstalker), and free Rapid Shot. Rogue 5 then gives you the +5 BAB you need for Dragonstalker, as well as 3d6 SA. Enter DS at level 8.
    (Taking 0 levels of rogue - and therefore no sneak attack - will get you there at level 6)
    By Level 18; Ranger 2 / Rogue 5 / DS 10. You'll have BAB +15. Round out your two last levels with two levels of Shadowdancer (make sure you have Perform ranks) for HiPs. For Improved Uncanny Dodge and free Darkvision.
    IIRC; Halflings don't have Darkvision. And viola! BAB +16.

    I can't find the 'Ranged Sneak Attack' feat. I know there's a bunch of PrC abilities that let you do it, but, since you want Full Dragonstalker, it's kind of hard to get them, since they're all upper-end abilities.
    Remember, again, Halfling Rogue sub-levels, their 'Ranged Sneak Attacks' only work on thrown weapons.

    Crossbow Sniper lets you SA at 60ft range. But you have to use a Crossbow. In that case, Exotic Weapon Proficiency (Repeater Crossbow), and Rapid Reload (depending on how your DM rules) is what you want. By now, you should've ditched both Ranger levels and all Rogue Levels, going Straight Fighter => Dragonstalker. Otherwise you're just not going to have the feats to pull it off, since you also have to burn on Track and Blind Fighting. Ditching all your Rogue-ness. You said 'grab Dragonstalker as early as possible'. You could go for it at level 11...But that changes the build entirely.

    Deadeye Shot also works. Sort off. You get as many Sneak Attacks as your enemy has attacks. If the Dragon spends his round casting a spell, or flying, or just 'not attacking', you get no Sneak Attacks at all, and all your Readied Actions are wasted. Yeah. zero Sneak Attacks per round. Sweet.

    Manyshot and Greater Manyshot are a must. As soon as you can, get them.
    Deadly Precision is awesome. Get it. ASAP.
    Foe Specialist, is also totally awesome. Especially for this kind of character.

    Craven, I don't really like for this kind of character, since it also has that nice screw-you-over-ness of giving you penalties to your Fear Saves, which Dragons give out like marshmellows.
    Getting this feat means you can never take any levels at all in Dragonslayer. Since Dragonslayer 1, gives immunity to fear. Which I would advise be your last two levels.
    Last edited by Cheesegear; 2009-01-31 at 06:23 AM.
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  30. - Top - End - #1440
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    SamuraiGuy

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    biggrin Re: Character Builder Thread

    Thanks a lot man! I wanted to have one of the best Dragonslayers around and you helped me create him! The campaign is starting in a couple of weeks, by the way! See you

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