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  1. - Top - End - #61
    Barbarian in the Playground
     
    BardGirl

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    Mar 2010

    Default Re: [IC] Malachei's Red Hand of Doom

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    Arelwyn do Neañthel
    Lawful Good Female Sun Elf Conjurer 3 / Master Conjurer 2 / Incantatrix 1
    Ini +7 HP 27/42 (FH:3) Speed 30
    AC 20 Touch 13 Flat-footed 16
    Fort +6 Ref +7 Will +11
    Base Attack Bonus +1
    Longbow 1d8 ×3,Piercing, attack bonus +4 (1 BAB + 3 Dex + 1 Haste)
    Abilities: Str 8, Dex 16, Con 16, Int 20, Wis 8, Cha 8
    Condition: None
    Active Spells: [Extended] Mage Armour, Fly, Protection from Evil, Haste, Minor Word of Nurturing
    Prepared Spells
    0 level: Caltrops x 2 1, Detect Magic, Mage Hand, Prestidigitation
    1 level: Mage Armor, Wall of Smoke, Grease x2, Expeditious Retreat, swift (Sc), Arrow Mind, (Sc)
    2 level: Glitterdust, Web, Rope Trick, Baleful Transposition (Sc), Slide, Greater (Sc)
    3 level: Stinking Cloud, Haste, [Sculpt Spell] Glitterdust, Fly


    Arewlyn breathed a sigh of relief as her allies managed to both protect and heal her, lessening the impact of her poor choice of daily spells. "Who travels towards a band of goblinoids and does not prepare Protection form Arrows?" the Elf berated herself as she surveyed the battlefield.

    The Incantatrix decided it best to cut of the enemy's retreat, as it was obvious her allies would quickly mow them down. A simple Cantrip, but still a Conjuration. She had chosen this School for a reason. Memories of her studies in Queen Amlauril's court emerged, but Arewlyn had no time right now. She disliked rushing anything, being the perfectionist Sun Elf that she was.

    "Iroalñtre vexa!"
    declared the Conjurer, as she spread her palm from the height of her vantage point, as if she were spreading flower petals over a triumphant parade. Coppery sparks flew from her hand and littered the ground behind the enemies, cutting off the easiest escape rout to the South-East.

    Spoiler
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    She casts Caltrops (a SC spell). At CL 6 she can occuply three 5x5 squares, which are P19, Q19 and R19. The spell uses an attack roll instead of DC (attack bonus is +2)

  2. - Top - End - #62
    Bugbear in the Playground
     
    Malachei's Avatar

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    Nov 2010

    Default Re: [IC] Malachei's Red Hand of Doom

    Greg’s and Styga’s combined attacks caused the hell hound to go down in a mass of blood and fur, his spine broken. The other hound howled and ran away, rushing past the retreating hobgoblins, who were still coughing, all of them moving towards the caltrops Arelwyn had conjured.

    The sniper cursed the elf for evading his shots and took aim against Greg, instead, but the arrow was unable to pierce the paladin's heavy armor.

    In a sudden explosion of fire, the three blind hobgoblins around Jin fell in flames. As Jin moved on towards the nauseated archers further south, however, an arrow flew at him. A moment later, a warrior jumped at him from the trees. Behind him, Jin could barely make out the form of a tall, hobgoblin with a red cloak. ” Rhekaan akhuuc o!” he called, pointing at the martial adept.

    Ricardo, in the meantime, advanced upon the nauseated hobgoblins to the southeast, when a warrior blocked his way and attacked him with his sword.

    Despite the apparent slaughter and the troops' retreat, the enemy's fighting spirit seemed unbroken. Even though their attacks were unable to cause harm to the heroes, but the hobgoblins kept on fighting back.

    OOC:
    Spoiler
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    Arelwyn

    Caltrop attack vs. hell hound: (1d20+2)[15]

    Caltrop attack vs. warrior: (1d20+2)[13]

    Caltrop attack vs. warrior: (1d20+2)[16]


    Aria

    You can see that Jin is attacked, but you cannot see the archer or the cloaked hobgoblin yet. You can see the warrior and the nauseated hobgoblins, however.


    Greg

    Sniper attack: (1d20+13)[15], damage (1d8+5)[10] plus (4d6)[17] skirmish. The sniper takes cover behind a tree (standard cover and has concealment).


    Jin

    Reflex DC 16. (1d20=6, 1d20=14, 1d20=2) → Failures. All are dead.

    Archer attack: (1d20+6)[8], damage (1d8+1)[6], concealment (1d100)[59]

    Warrior attack: (1d20+5)[7], damage (1d8+1)[2]

    The cloaked hobgoblin casts Blindness at Jin, Fortitude DC 18 negates.

    In addition to the warrior attacking you, you can see the archer, another warrior, and the cloaked one (all have concealment and cover).

    Mead

    Will DC 19 vs. Whelm. (1d20-1=7) → Failure.

    You can see that Jin is attacked, but you cannot see the archer or the cloaked hobgoblin yet. You can see the warrior and the nauseated hobgoblins, however.

    Ricardo

    Warrior attack: (1d20+5)[13], damage (1d8+1)[9]


    This marks the end of round 04 and the start of round 05 (your turn).



    Map:
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    (Arelwyn closed the distance to meet the range requirement of her spell, flying ~ 30 ft. above ground level)



    Last edited by Malachei; 2011-01-25 at 06:21 AM.

  3. - Top - End - #63
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: [IC] Malachei's Red Hand of Doom

    Mead

    Mead sends a hasty mental message to her companions.

    "There are seven opponents on the ridge with Jin I am sending down a dark fog if you focus you should be able to see through it.

    The hovering horror calls out again.

    "Ah, excellent choice, Mawster! I shall form the Testicle-Eating Fog of Slow Death!"

    Descending into the trees, the horror becomes a black mist that descends slowly and spreads out into the trees.

    Meanwhile, Mead sends another Raccoon Dissuader at the hapless and sick hobgoblin at the edge of the ravine.

    Spoiler
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    Active spells and durations:
    Haste - 1 more round, after this one
    Glitterdust - 2 rounds (probably not relevant, since they're all asleep now)
    Deep Slumber - 57 rounds
    Major Illusion - ongoing with concentration

    The major image changes into an opaque black fog that covers the 10' above the ground in the area covered by A16-H23. I'm hoping that the other PC's, told that it's an illusion, will at least get a bonus on will saves to see through it.

    Mead again targets the hobgoblin at G13 with Whelm. (3d6)[16] nonlethal damage, will save DC 19.

    Mead Ghelidia....ith
    Female LN Rock Gnome Beguiler 5/Mindbender 1, Level 6, Init +0, HP 52/52, Speed 20 (30 w/ longstrider)
    AC 17, Touch 11, Flat-footed 17, Fort +6, Ref +7, Will +9, Base Attack Bonus 2
    Cold Iron Dagger (4) +1 (1d3-2, 19-20)
    Darkwood Light Crossbow (10) +1 (1d6+1, x2)
    Mage Armour, +1 Mithril Buckler (2,000) (+4 Armor, +2 Shield, +1 Size)
    Abilities Str 6, Dex 10, Con 16, Int 22, Wis 14, Cha 14
    Condition Active Spells:
    Haste
    Long Strider
    Mage Armour
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  4. - Top - End - #64
    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

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    Gabriel Strazza
    M LN Human - Chondathan Scout4/Ranger2, Level 6, Init +7, HP 35/48, Speed 50
    AC 19, Touch 14, Flat-footed 19, Fort +6, Ref +11, Will +3, Base Attack Bonus 5
    +1 Composite (+2) longbow (14) +10 (1d8+3, x3)
    Morning star +5 (1d8+2, x2)
    Dagger +5 (1d4+2, 19-20)
    +1 Mithral Shirt (+5 Armor, +4 Dex)
    Abilities Str 14, Dex 19, Con 12, Int 14, Wis 14, Cha 8
    Condition None
    Gabriel continued following the sniper through the thick undergrowth. This guy is starting to really annoy me he thought as he loosed another arrow at the sneaky sniper. I need to get some training in fighting on these terrains, this is entirely too constricting. AND I need to get on the other side of the path and see if Jin needs any help. Not that his firey technique isn't killing the goblins left and right.
    Spoiler
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    Move: L8 -> O9 Skirmish active
    longbow + skirmish @T10 + concealment (1d20+10=16, 1d8+2d6+5=19, 1d100=74) Argh.
    Move: O9 -> P10
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  5. - Top - End - #65
    Titan in the Playground
     
    RaggedAngel's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

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    Aria, Truenamer

    Female Lawful Good Human Truenamer 6, Level 6, Init +2, HP 42/42, Speed 60
    AC 18, Touch 13, Flat-footed 16, Fort +3, Ref +4, Will +4, Base Attack Bonus 4
    Masterwork Spear (1d8+1, x3), Light Crossbow (1d8, x3)
    +1 Chain Shirt, +2 Dex, +1 Dodge (Haste)
    Abilities Str 13, Dex 14, Con 12, Int 18, Wis 8, Cha 16
    Condition: Haste, Universal Competence (1 round left), Extended Moderate Word of Nurturing (6 rounds left)


    Aria charges up towards the nauseated hobgoblins on the ridge, her spear focused by the enchantment lingering upon her. She felt her truespeak bolstering her, and she felt her knowledge of the hobgoblin kind empowering her. She crests the ravine and strikes violently. She thinks a small, passing thought as she does. "Damn this spear, for being useful."

    Spoiler
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    Move to G12, attack the hobgoblin at G13.

    Attack roll:
    (1d20+8)[14]

    Damage Roll:
    (1d8+3)[9]

    If she interacts with the cloud:
    Will: (1d20+4)[16]
    Red Hand of Doom in Eberron IC | OOC | Rolls

    LGBTitP

    Thank you to Akrim.elf for my beautiful avatar.

  6. - Top - End - #66
    Dwarf in the Playground
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    Default Re: [IC] Malachei's Red Hand of Doom

    Jin Porter
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    Jin Porter
    Male Neutral Good Human Swordsage 6, Level 6, Init +10, HP 58/58, Speed 45
    AC 25, Touch 19, Flat-footed 18, Fort +5, Ref +10, Will +9, Base Attack Bonus 4
    Katana+1 +10 (1d10, 19-20/x2)
    Mithril Shirt +2, Wisdom to AC, and +1 luck bonus from LoH, +2 Ring of Protection (+6 Armor, +4 Dex, +1 Deflect, +4 Misc)
    Abilities Str 8, Dex 19, Con 14, Int 14, Wis 16, Cha 8
    Condition Hasted and BLINDED
    Blinded AC: 16 (flat-footed AC minus 2 for blind)
    Readied Maneuvers:
    Death Mark
    Burning Blade
    Cloak of Deception
    Counter-Charge
    Fan the Flames
    Blistering Flourish


    Darkness. Yes, my eyes are indeed open. Not good. Must think. Help. Yes. I need help, but must not let the enemy think I am defenseless. then suddenly hearing the oh so welcome voice of Mead in his head he was able to focus on the task at hand. The goblin in front of him. As his grandfather always told him. When in a big mess, just start taking care of problems one at a time and hope for the best. Granted, such words are only of so much comfort when one cannot see. Deftly maneuvering his blade Jin summoned flames to his sword and struck out at the goblin warrior. As he struck he thought to himself Please, do not have moved yet or they will surely know something is wrong. Alas, as he finished his swing he realized he had hit nothing but air. He was in trouble.

    Spoiler
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    Swift Action: Burning Blade- (+1d6+6 fire damage per attack)
    Standard Action: Attack the warrior in F-14
    Attack Roll: (1d20+11)[24]
    Melee Damage Roll : (1d6)[1]
    Fire Damage Roll: (1d6+5)[8]
    Concealment Roll: (1d100)[21]
    Last edited by Noblesse; 2011-01-27 at 06:16 PM.

  7. - Top - End - #67
    Ogre in the Playground
     
    Ladorak's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

    Ricardo turned his head toward Arewlyn, but did not look up at her. Common decency had long ingrained that simple courtesy in the company of flying women 'Miss do Neañthel, my people typically have long formalities for the enchange of magic and componants but given circumstance... I would be thankful for your aid.'
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    The Human Spirit by kpenguin. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch. This depiction of Seal is so s'much like Smuchmuch

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  8. - Top - End - #68
    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: [IC] Malachei's Red Hand of Doom

    Greg
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    Grushnarg (Greg) the Redeemed
    Male Lawful Good Hellbred Paladin, Level 6, Init +2, HP 78/78, Speed 20
    AC 21, Touch 9, Flat-footed 21, Fort +11, Ref +5, Will +7, Base Attack Bonus 6/1
    +1 Lance (-) +10/+5 (1d8+4, x3)
    Masterwork Heavy Pick (Least Crystal of Return) +10/+5 (1d6+3, x4)
    +1 Full Plate (Restful Crystal), +1 Heavy Wooden Shield (+9 Armor, +3 Shield, -1 Misc)
    Abilities Str 16, Dex 10, Con 16, Int 12, Wis 14, Cha 16
    Condition None


    Styga
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    Styga
    Female Lawful Good Celestial Drakkensteed Mount, Level 6, Init +2, HP 72/72, DR 5/Magic, Speed 50/60
    AC 20, Touch 12, Flat-footed 18, Fort +9, Ref +7, Will +4, Base Attack Bonus 4
    Bite +10 (1d8+8, x2)
    (+2 Dex, -1 Size, +8 Natural, +1 Misc)
    Abilities Str 24, Dex 15, Con 19, Int 6, Wis 14, Cha 12
    Condition None


    Styga let loose a mighty roar as the hellhound goes limp, releasing it from her jaws and rearing on her hind legs, a move that would have unseated a lesser rider. Struggling to control the fury of her chromatic heritage (and to avoid the law of gravity), Greg dug his knees and ankles in, hoping the pressure would help. Finally, in desperation, he switched to a different tact. That blind hobgoblin over there would be an easy target, and biting his head off would really intimidate his allies.

    It was less effective than he had hoped. She turned lazily, confident in her draconic speed, even as the unseen sniper's arrow still quivered in Greg's shield. "A new tactic then..." He also said your mother was a hrogithnak. It wasn't technically a word (he believed it had roots in abyssal), but one of the devils had used it when he refused their umpteenth offer of quick promotion if he signed with them and it sounded dirty.

    With a surge of pure anger Greg could feel even through the empathic link, Styga turned and began to smash her way west, barely slowing to negotiate the steep cliffs in her rampage as she drove as many goblins as can could under her hooves. Unfortunately, while his skill was sufficient to stay in the saddle, Greg could only grip her back helplessly as he was carried along for the ride.

    Spoiler
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    Styga initiates another trample, moving west to H11-I12, then turning 45 degrees south and trampling to F13-H14. Reflex save DC 20 for half damage, or attack of opportunity at -4, just like last time.

    Damage rolls: (1d6+10)[11] for the first hobbo, (1d6+10)[13] for the second.

    A ride check in advance for if someone successfully penetrates Styga's AC: (1d20+16)[24]

    I believe I could see both, but that's where I would have gone to protect a blind party member anyways, as Styga would grant him cover from any ranged attacks from the southeast, so even if I couldn't see the other hobgoblin his trampling is an accidental boon.
    Last edited by Grendus; 2011-01-26 at 12:46 AM.

  9. - Top - End - #69
    Barbarian in the Playground
     
    BardGirl

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    Default Re: [IC] Malachei's Red Hand of Doom

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    Arelwyn do Neañthel
    Lawful Good Female Sun Elf Conjurer 3 / Master Conjurer 2 / Incantatrix 1
    Ini +7 HP 30/42 (FH:3) Speed 30
    AC 20 Touch 13 Flat-footed 16
    Fort +6 Ref +7 Will +11
    Base Attack Bonus +1
    Longbow 1d8 ×3,Piercing, attack bonus +4 (1 BAB + 3 Dex + 1 Haste)
    Abilities: Str 8, Dex 16, Con 16, Int 20, Wis 8, Cha 8
    Condition: None
    Active Spells: [Extended] Mage Armour, Fly, Protection from Evil, Haste, Minor Word of Nurturing
    Prepared Spells
    0 level: Caltrops x 2 1, Detect Magic, Mage Hand, Prestidigitation
    1 level: Mage Armor, Wall of Smoke, Grease x2, Expeditious Retreat, swift (Sc), Arrow Mind, (Sc)
    2 level: Glitterdust, Web, Rope Trick, Baleful Transposition (Sc), Slide, Greater (Sc)
    3 level: Stinking Cloud, Haste, [Sculpt Spell] Glitterdust, Fly



    The Aasimar's voice was a pleasant distraction from the battle and the ungodly heat that further increased the intensity of Arewlyn's breathing. He was doing a marvelous job at being courteous and eloquent, and he revered Mystra which further raised his status in the Elf's eyes.

    In the heat of battle however, not specifying what one needs was an excess of formality.

    "In what way?" she replied with an intense sense of urgency gripping her voice, as she observed the battle on the other side of the road. Jin was at a very disadvantageous position and that had to be remedied immediately. Conjuration would save the day once more.

    "Troatha!" Arelwyn declared in a loud voice, as she directed the manifested energies to swap the position of one of the lowly enemies below her with that of her ally.

    Spoiler
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    She moves higher if she needs a better vantage point to execute the spell. Baleful Transposition to swap Jin with the warrior at P 20. SR: yes. Will negates, DC: 19

  10. - Top - End - #70
    Ogre in the Playground
     
    Ladorak's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

    Finally free of the brush Ricardo stepped smartly up to the helpless hell hound and started to batter it. As he raised his shield up the sun caught it at just the right angle and the symbol of Mystra embossed on the shield shone bright. Each of the seven stars glittered, on each star the two inch shield spike sparkled brightest of all.
    Then he brought each of those seven spikes down on the hell hound's skull with all the strength he could muster. Then he did it again.

    Spoiler
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    5-step to Q18

    Full attack the hell hound:

    (1d20+7)[23]
    (2d6+4)[9]

    (1d20+7)[20]
    (2d6+4)[10]

    (1d20+7)[12]
    (1d8+4)[10]
    Last edited by Ladorak; 2011-01-26 at 07:09 PM.
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    The Human Spirit by kpenguin. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch. This depiction of Seal is so s'much like Smuchmuch

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  11. - Top - End - #71
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

    Just as the hobgoblin dropped to Mead’s spell, Aria reached him and impaled him on her useful spear. She could make out Jin nearby, apparently disorientated, waving his sword in all directions as if to ward off invisible attackers.

    Suddenly, with a crashing sound, the huge figure of Styga rushed past Aria, runs over the dead archer and trampled the hobgoblin warrior in front of her. The warrior tried to evade her assault, but the drakkensteed was too fast for him. A moment later, Jin disappeared, and a surprised hobgoblin warrior stood in his stead. The warrior made no move against Greg, however, but was coughing rather heavily, unable to fight.

    The trampled hobgoblin crawled forth from underneath Styga and made a desperate attempt to strike the steed, while another stepped forth and attacked its rider. A third sent an arrow at the Paladin, while the other, nauseated archer, retreated. Another warrior appeared and took position in front of the red-cloaked hobgoblin, who cursed at Greg, shouting ” Tac tech, o akerthaach!”1

    Gabriel and the enemy sniper played hide and seek in the dense woods, and while the scout's arrow missed, the sniper's shot hit Gabriel's leg. Meanwhile, the last hobgoblin warrior bravely attacked Ricardo again.


    OOC:
    Spoiler
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    Arelwyn

    Hobgoblin Will save vs. DC 19: Will (1d20-1=14) → Failure.


    Aria

    Your attack kills the hobgoblin.


    Gabriel

    Sniper attack: Sniper Attack (1d20+13=26), damage: (1d8+9)[10] (incl. favored enemy humans) plus (4d6)[12] skirmish, concealment (1d100)[83] --> Total of 22 damage.


    Greg

    Reflex (1d20+1=19) → Failure – the hobgoblin is trampled and heavily wounded, but alive.

    Warrior attack vs. Styga: (1d20+5)[12], damage (1d8+1)[7]

    Warrior attack vs. Greg: (1d20+5)[17], damage (1d8+1)[8]

    Archer attack: (1d20+6)[11], damage (1d8+1)[9], concealment (1d100)[16]

    1 = „Stand still, you infidel!“ – he casts Hold Person at you. The Will DC is 15.


    Jin

    I’m not sure you are aware that the spell is friendly. You can make a Spellcraft check DC 17 to identify the spell being cast (and thus notice that it is Arelwyn’s magic that is affecting you, and not the enemy’s), and you can voluntarily fail your Will save against Arelwyn’s spell. If not, please roll a Will save DC 19.

    EDIT: To speed things up, I’ll do the rolls: Spellcraft, Will save (1d20+2=14, 1d20+9=17) → Both fail, so you are teleported to (relative) safety.


    Mead

    The hobgoblin falls unconscious.

    Because of the dense forest and the steep slope, Mead can’t see several of the hobgoblins, including the red-cloaked one at B-16. You can clearly see the one that has taken Jin's place, and you can see vague figures moving at B-14 and C-14.


    Ricardo

    Warrior attack: (1d20+5)[8], damage (1d8+1)[9]



    Thus, round 05 ends and round 06 starts (your turn).



    Map:
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    Last edited by Malachei; 2011-01-26 at 07:47 AM.

  12. - Top - End - #72
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: [IC] Malachei's Red Hand of Doom

    Mead used the last sputtering gasp of her magical accelerator to scramble up the side of the ravine, and to try to distract the hobgoblin behind Greg. Now with a clearer grasp of the terrain at the top of the ravine, she guides the 'death fog' to ebb and flow. The same nightmare voice emerges from the fog.

    "AAAAHHHH, yes, Mawster. I can feel the testicles dissolving now. MMMmmmm."

    Spoiler
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    Active spells and durations:
    Haste - wraps up this round
    Glitterdust - 1 round (probably not relevant, since they're all asleep now)
    Deep Slumber - 56 rounds
    Major Illusion - ongoing with concentration

    Move action: move to D12, drawing her dagger as she does so, in order to give Greg flanking.
    Standard action: maintain concentration on the illusion, as below.

    The major image transforms into an opaque black fog (see last round's action) that shifts to fill -A12 (that is, one square west of A12) to C19
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  13. - Top - End - #73
    Dwarf in the Playground
     
    Carr0t's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

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    Gabriel Strazza
    M LN Human - Chondathan Scout4/Ranger2, Level 6, Init +7, HP 13/48, Speed 50
    AC 19, Touch 14, Flat-footed 19, Fort +6, Ref +11, Will +3, Base Attack Bonus 5
    +1 Composite (+2) longbow (14) +10 (1d8+3, x3)
    Morning star +5 (1d8+2, x2)
    Dagger +5 (1d4+2, 19-20)
    +1 Mithral Shirt (+5 Armor, +4 Dex)
    Abilities Str 14, Dex 19, Con 12, Int 14, Wis 14, Cha 8
    Condition None

    As the arrow from the sniper bit Gabriel just furiously clenched his teeth I need to take this one down NOW moving through the underbrush at best possible speed Gabriel activated the special magic in his boots again and let another arrow fly.

    As he saw that the enemy sniper took the arrow but still remained standing he took cover behind a tree and quickly gulped down the contents of his potion. Gabriel felt the restorative magic spread in his system and he breathed a sigh of relief. But was brought back down to reality as the hobgoblin sniper's arrow sped past the tree.
    Spoiler
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    Move: P10 -> R12 Skirmish active
    Activate skirmisher boots to gain an attack
    longbow @R7 skirmish, concealment, additional attack from skirmisher's boots (1d20+10=21, 1d8+2d6+5=16, 1d100=43)
    IF sniper is still standing move to S11 and use standard action to drink Potion of CMW Potential CMW (2d8+3=15)
    IF sniper drops move to P12 and use standard action to fire an arrow at hobgoblin Q16 potential longbow @Q16 skirmish, -4 penalty for shooting into melee (1d20+6=7, 1d8+2d6+5=16)
    Apparently the cosmic forces of probability hate me and Gabriel

    I'll edit the post appropriately.
    Last edited by Carr0t; 2011-01-28 at 05:27 AM. Reason: completed the post based on not taking down the sniper
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  14. - Top - End - #74
    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: [IC] Malachei's Red Hand of Doom

    Greg
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    Grushnarg (Greg) the Redeemed
    Male Lawful Good Hellbred Paladin, Level 6, Init +2, HP 78/78, Speed 20
    AC 21, Touch 9, Flat-footed 21, Fort +11, Ref +5, Will +7, Base Attack Bonus 6/1
    +1 Lance (-) +10/+5 (1d8+4, x3)
    Masterwork Heavy Pick (Least Crystal of Return) +10/+5 (1d6+3, x4)
    +1 Full Plate (Restful Crystal), +1 Heavy Wooden Shield (+9 Armor, +3 Shield, -1 Misc)
    Abilities Str 16, Dex 10, Con 16, Int 12, Wis 14, Cha 16
    Condition None


    Styga
    Spoiler
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    Styga
    Female Lawful Good Celestial Drakkensteed Mount, Level 6, Init +2, HP 72/72, DR 5/Magic, Speed 50/60
    AC 20, Touch 12, Flat-footed 18, Fort +9, Ref +7, Will +4, Base Attack Bonus 4
    Bite +10 (1d8+8, x2)
    (+2 Dex, -1 Size, +8 Natural, +1 Misc)
    Abilities Str 24, Dex 15, Con 19, Int 6, Wis 14, Cha 12
    Condition None


    Styga's rage remained, unabated by the rapid flurry of attacks coming towards her and her rider. Giving yet another earth-shattering roar, she continued her rampage, running down trees, shrubs, and hobgoblins indiscriminately. For his part, Greg was content to put away his pick and grip the saddle with white knuckles, shouting something in infernal (which was less a language and more a collection of hisses and snarls) as he battled the cleric's spell, the image of a five headed dragon filling his head as the word 'traitor' ringing in his ears. Clutching at his holy symbol and feeling the somehow cool weight of his phylactery inside his helmet, he felt the cleric's spell pass like burning water. He shook his head and raised his visor, then regained his composure and quickly drew his weapon. He would have need of it again soon.

    As she broke through the tree line, Greg felt the red haze lifting from her mind. Come this way, Greg commanded through the link, guiding her in a wide enough circle that she had time to calm herself. She was like him in a lot of ways, he realized - redeemed but imperfect, apt to lapse into her former nature if pushed too hard. He would need to be more careful. They would need to be more careful - a mount and rider were like one entity on the battlefield, and a paladin's mount was tied even closer to it's rider than a mere animal companion.

    Spoiler
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    One more trample, since I'm not sure which hobgoblin is the wizard and probably couldn't reach him even if I was. This is a little complicated, but I'll post the route of the top left square, since it'll be easier.

    Starting at 13F-13E-14D-14C-14B-15A. Should trample, in order, the goblins at 13E, 15E, 14C, 14b, and 16B.

    She then takes a very wide circle, ending up at C11-D12. Should be 120 feet, 40 short of double her land speed. Thanks for the Haste.

    Damage rolls. Same as last time, reflex DC 20 for half or an attack of opportunity at -4.

    Damage rolls:
    (1d6+10)[11]
    (1d6+10)[16]
    (1d6+10)[16]
    (1d6+10)[11]
    (1d6+10)[16]

    And a ride check, if any penetrate her armor: (1d20+16)[33]
    Last edited by Grendus; 2011-01-26 at 05:52 PM.

  15. - Top - End - #75
    Ogre in the Playground
     
    Ladorak's Avatar

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    Ricardo Soldato
    male LN Lesser Aasimar (PGtF 190) Cleric/Church Inquisitor (CD 26), Level 3/3, Init +1, HP 60/60, Speed 20
    AC 23, Touch 12, Flat-footed 22, Fort +6, Ref +3, Will +10,
    Base Attack Bonus +4
    Morning star +1 +8 (1d8+4)
    Shield bash +8 (2d6+4)
    Full attack +6/+6 (1d8+4/2d6+4)
    Full plate, Bashing Spiked Steel Heavy shield +1 (+8 Armor, +3 Shield, +1 Dex, +1 Misc)
    Abilities Str 16, Dex 12, Con 14, Int 12, Wis 19, Cha 14
    Condition None

    Spells
    Spoiler
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    0 level
    Detect magic x2
    Light x2
    Mending
    1 level
    Obscuring mist
    Bless x2
    Divine favour
    Silent Image*
    2 level
    Energized Shield, Lesser (SC 79)
    Silence
    Hold Person x2
    Minor Image*
    3 level
    Dispel magic
    Magic Circle Against Evil
    Knight's move (SC 129)
    Detect thoughts*
    *Domain



    Ricardo looked up from battering at the hell hound to see Jin appear. He frowned, confused until he saw Jin stumble, as if blind. Then he understood what Arelwyn had done, and why. His hand went to his side to reach for a scroll he did not have, feeling it's absence he cursed silently. 'Jin, do not panic. Miss do Neañthel has teleported you to relative safety. Tonight I will heal you.'
    He stepped away from the hobgoblin behind him, he had not observed it's last blow but he had assumed it was struck with the flat of the blade. Instead he was rapidly reviewing the customary three hour formalities required when dealing with any spellcaster not on his core team, attempting to isolate the most important single phrase 'Miss do Neañthel, an Enlarge Person, may it please you, I would do you well.'

    Spoiler
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    Readied action, trigger by Enlarging. Expand to p17-Q18. The last haste full attack At the hell hound.
    [roll]1d20+6[/roll ]
    [roll]3d6+5[/roll ]

    [roll]1d20+6[/roll ]
    [roll]3d6+5[/roll ]

    [roll]1d20+6[/roll ]
    [roll]2d6+5[/roll ]

    I set the dice up for you, but I didn't want to actually roll them without Myth's green light. Either Myth or Malachei can roll them for me.
    Edit: see OOC for roll. 21 damage
    Last edited by Ladorak; 2011-01-27 at 05:27 PM.
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    The Human Spirit by kpenguin. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch. This depiction of Seal is so s'much like Smuchmuch

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  16. - Top - End - #76
    Barbarian in the Playground
     
    BardGirl

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    Arelwyn do Neañthel
    Lawful Good Female Sun Elf Conjurer 3 / Master Conjurer 2 / Incantatrix 1
    Ini +7 HP 33/42 (FH:3) Speed 30
    AC 20 Touch 13 Flat-footed 16
    Fort +6 Ref +7 Will +11
    Base Attack Bonus +1
    Longbow 1d8 ×3,Piercing, attack bonus +4 (1 BAB + 3 Dex + 1 Haste)
    Abilities: Str 8, Dex 16, Con 16, Int 20, Wis 8, Cha 8
    Condition: None
    Active Spells: [Extended] Mage Armour, Fly, Protection from Evil, Haste, Minor Word of Nurturing
    Prepared Spells
    0 level: Caltrops x 2 1, Detect Magic, Mage Hand, Prestidigitation
    1 level: Mage Armor, Wall of Smoke, Grease x2, Expeditious Retreat, swift (Sc), Arrow Mind, (Sc)
    2 level: Glitterdust, Web, Rope Trick, Baleful Transposition (Sc), Slide, Greater (Sc)
    3 level: Stinking Cloud, Haste, [Sculpt Spell] Glitterdust, Fly


    Arelwyn breathed a sigh of relief as her spell worked to it's intended purpose and brought her ally to their side of the battlefield. She quickly dismissed her Caltrops spell, least it impede her allies's movement.

    Now that she understood what the Inquisitor was asking, the Elf nodded and reached into her Harversack. It was a very useful item that.

    The Conjurer produced a thin stick-like wand with a single aloe leave sprouting from it's tip. She produced a pinch of powdered iron from the spell component pouch strapped to her belt and sprinkled it at the Inquisitor's directions, stating the verbal components in Elven. "Nroana telea!"

    Spoiler
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    Dismisses Caltrops as a free action. Takes out wand of Enlarge Person as a move action and casts the spell. Duration should be one minute when cast from a wand, right?

  17. - Top - End - #77
    Dwarf in the Playground
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    Default Re: [IC] Malachei's Red Hand of Doom

    Jin Porter
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    Jin Porter
    Male Neutral Good Human Swordsage 6, Level 6, Init +10, HP 58/58, Speed 45
    AC 25, Touch 19, Flat-footed 21, Fort +5, Ref +10, Will +9, Base Attack Bonus 4
    Katana+1 +10 (1d10, 19-20/x2)
    Mithril Shirt +2, Wisdom to AC, and +1 luck bonus from LoH, +2 Ring of Protection (+6 Armor, +4 Dex, +1 Deflect, +4 Misc)
    Abilities Str 8, Dex 19, Con 14, Int 14, Wis 16, Cha 8
    Condition BLIND
    Blinded AC: 16 (flat-footed AC minus 2 for blind)
    Readied Maneuvers:
    Cloak of Deception
    and... Irrelevant

    I don't know exactly where the enemies locations are, nor where I am, although I would suppose it to be safer than the prior spot. Stay calm. Stay calm. The only thing you can do is ready yourself as best you can. You must not appear vulnerable. The thoughts passed through his mind in an instant. Resolved, he disappeared into the shadows even if only for a moment, here at least he felt at home in this darkness. Silently, he repeated the breathing exercise passed down to him once more. Coming out of the darkness he held out his katana in a striking pose in the direction of his unseen enemy.

    Spoiler
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    Swift Action: Cloak of Deception
    Full-Round Action: Re-ready maneuvers. - face direction of the sound of the closest enemy determined by that listen check (I don't know the pinpoint location, but the direction I think I do.

    Readied Maneuvers (6):
    Death Mark (s)
    Cloak of Deception (b)
    Burning Blade (b)
    Blistering Flourish (s)
    Fire Riposte (c)
    Fan the Flames (s)

    *note to self: buy a potion of lesser restoration asap and keep it in the same location at all times.

  18. - Top - End - #78
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    Aria, Truenamer

    Female Lawful Good Human Truenamer 6, Level 6, Init +2, HP 42/42, Speed 60
    AC 17, Touch 12, Flat-footed 15, Fort +3, Ref +4, Will +4, Base Attack Bonus 4
    Masterwork Spear (1d8+1, x3), Light Crossbow (1d8, x3)
    +1 Chain Shirt, +2 Dex
    Abilities Str 13, Dex 14, Con 12, Int 18, Wis 8, Cha 16
    Condition: Extended Moderate Word of Nurturing (5 rounds left)

    Aria watched the enormous mount plow through the hobgoblins before them with ease, and she muttered something about overkill. She then remembered the peril that they were in, and swung her body around to face the nearest warrior threatening them. She felt her restorative utterance flow through her again, wasted, and she moved forward with one of her odder battle cries. "Will one of you orange idiots finally hit me?!" She thrusts her spear towards the goblinoid just as she feels her Utterance of Universal Aptitude fade away, along with the hastening effects of Mead's enchantment.

    Spoiler
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    Move and attack the hobgoblin at G15, unless I'm mistaken and he's been killed.

    Attack:
    (1d20+9)[29]

    Damage:
    (1d8+3)[6]
    Red Hand of Doom in Eberron IC | OOC | Rolls

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  19. - Top - End - #79
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    Malachei's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

    Greg and Styga came upon the hobgoblins like a stampede. Two died under the steed’s hooves, and the others escaped only barely and wounded. However, as the steed approached the red-cloaked hobgoblin, Greg saw a ring of blades around him. As Styga rushed onto and past the cloaked one, the blades cut her flesh. The trampled hobgoblin leader cried in pain and anger, and followed the paladin and his steed. He called out, ” Shogaan o! Curse you!” as he reached to touch the noble drakkensteed, and through the empathic link, even Greg could feel the dark and evil power that made his steed shiver. He could see that the cloaked hobgoblin wore armor underneath his robe, and carried a heavy mace at his side. As the foe moved closer, the sharp blades surrounding him slashed Mead, but they also hit his ally, and the hobgoblin warrior fell dying, a bloody mass of flesh at his leader’s feet. The cloaked one grinned evilly, and hissed ”Only the strong survive...”

    A heavily wounded archer let loose an arrow at Mead, but missed her. Aria ran her spear into the hobgoblin warrior and drove him against a tree. Impaled, the warrior grabbed the spear, shook his head and hissed at her, as he died, ”My people… will crush you… and eat you alive…”

    The hobgoblins to the south watched in awe, as Ricardo turned into a giant, enlarged by Arelwyn's magic. While the hell hound whinnied and retreated into the bushes, two hobgoblins made a final stand, attacking the enlarged holy warrior from two sides. Another hobgoblin warrior, freed from the nausea, took a hesitant step towards the big man.

    OOC:
    Spoiler
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    Aria

    You kill the warrior.

    Gabriel

    The sniper is wounded, but still standing.

    Sniper attack: Attack (1d20+13=14), damage: (1d8+9)[17] (incl. favored enemy humans) plus (4d6)[15] skirmish, concealment (1d100)[78] --> A very lucky scout, indeed.


    Greg

    Reflex (1d20+1=8, 1d20+1=5, 1d20+1=3, 1d20+3=13, 1d20+6=12) → Failures.

    Blade damage for Styga: (1d6+6)[11] (blades are treated as magic)
    Blade damage for Greg: (1d6+6)[8]

    Touch attack: Touch. (1d20+7=16) → Hits Styga (Bestow Curse, Will save DC 18, 50% chance to do nothing each round).

    Mead

    Archer attack: (1d20+6)[18], damage (1d8+1)[5], concealment (1d100)[3]

    Blade damage: (1d6+6)[8]


    Ricardo

    You can possibly make an attack of opportunity against the hell hound due to your reach.

    Warrior attack: (1d20+7)[8] (flanking), damage (1d8+1)[8]
    Warrior attack: (1d20+7)[22] (flanking), damage (1d8+1)[3]


    Thus, round 07 starts (your turn).


    Map:
    Spoiler
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    Last edited by Malachei; 2011-01-28 at 05:07 AM.

  20. - Top - End - #80
    Dwarf in the Playground
     
    Carr0t's Avatar

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    Slovenia
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    Default Re: [IC] Malachei's Red Hand of Doom

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    Gabriel Strazza
    M LN Human - Chondathan Scout4/Ranger2, Level 6, Init +7, HP 28/48, Speed 50
    AC 19, Touch 14, Flat-footed 19, Fort +6, Ref +11, Will +3, Base Attack Bonus 5
    +1 Composite (+2) longbow (14) +10 (1d8+3, x3)
    Morning star +5 (1d8+2, x2)
    Dagger +5 (1d4+2, 19-20)
    +1 Mithral Shirt (+5 Armor, +4 Dex)
    Abilities Str 14, Dex 19, Con 12, Int 14, Wis 14, Cha 8
    Condition None

    I need to retreat down to the others thought Gabriel as he left the cover of the tree. This guy is much deadlier than anticipated. He moved swiftly towards the next tree firing off another arrow towards the deadly sniper as he rounded the next tree and took cover for a second.

    Spoiler
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    move S11 to U12 - skirmish active
    longbow from U12 @S7 [skirmish, concealment] (1d20+10=26, 1d8+2d6+5=15, 1d100=20) - is 20 a miss or a hit on concealment????
    move U12 to T14 - Gabriel probably gets cover?
    Anybody else want to negotiate?
    Korben Dallas

    Gabriel Strazza - Malachei's Red Hand of Doom

  21. - Top - End - #81
    Barbarian in the Playground
     
    BardGirl

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    Arelwyn do Neañthel
    Lawful Good Female Sun Elf Conjurer 3 / Master Conjurer 2 / Incantatrix 1
    Ini +7 HP 36/42 (FH:3) Speed 30
    AC 20 Touch 13 Flat-footed 16
    Fort +6 Ref +7 Will +11
    Base Attack Bonus +1
    Longbow 1d8 ×3,Piercing, attack bonus +4 (1 BAB + 3 Dex + 1 Haste)
    Abilities: Str 8, Dex 16, Con 16, Int 20, Wis 8, Cha 8
    Condition: None
    Active Spells: [Extended] Mage Armour, Fly, Protection from Evil, Haste, Minor Word of Nurturing
    Prepared Spells
    0 level: Caltrops x 2 1, Detect Magic, Mage Hand, Prestidigitation
    1 level: Mage Armor, Wall of Smoke, Grease x2, Expeditious Retreat, swift (Sc), Arrow Mind, (Sc)
    2 level: Glitterdust, Web, Rope Trick, Baleful Transposition (Sc), Slide, Greater (Sc)
    3 level: Stinking Cloud, Haste, [Sculpt Spell] Glitterdust, Fly


    "Inquisitor!" Arewlyn shouted as she observed the battlefield with an intense stare. Somewhere in the back of her mind she acknowledged the wounds on her side closing, thanks to the Truenamer's strange magic. Her dress would still take several Mendingsto fix however. "There is an enemy Cleric on the other side. Ignore these blind peons and take him down if you can!"

    Pointing towards the location of their enemy, Arelwyn dismissed the Stinking Cloud spell. It was beginning to hamper their group as it divided their force.

    She took out her Longbow, it was an old weapon, but well kept. It had been her mother's before it was given to Arewlyn on her sixtieth birthday. Unfortunately Arelwyn had none of her mother's aptitude for martial combat. She tried her best to aim for the enemy spellcaster, a bit dismayed that she did not prepare anything that would specifically harm him.

    Spoiler
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    Dismisses Stinking Cloud. Longbow vs enemy Cleric (she has enough +spellcraft to know what he is casting)

    (1d20+4)[5]
    (1d8)[5]

    Aaaand a Natural 1.
    Last edited by Myth; 2011-01-28 at 06:41 AM.

  22. - Top - End - #82
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    RaggedAngel's Avatar

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    Aria, Truenamer

    Female Lawful Good Human Truenamer 6, Level 6, Init +2, HP 42/42, Speed 60
    AC 17, Touch 12, Flat-footed 15, Fort +3, Ref +4, Will +4, Base Attack Bonus 4
    Masterwork Spear (1d8+1, x3), Light Crossbow (1d8, x3)
    +1 Chain Shirt, +2 Dex
    Abilities Str 13, Dex 14, Con 12, Int 18, Wis 8, Cha 16
    Condition: Extended Moderate Word of Nurturing (4 rounds left)
    Aria grimaced as she pulled the spear from the dead hobgoblin. Killing was messy, crude, and a waste; however, she would do it without hesitation if she had do. Such was life. Aria looked at the whirring blades, and sighed. She felt the restorative power flow through her again, and focused on that feeling, that comforting, blanketing power, as she moved forward to thrust out at the redcloaked hobgoblin, trying to either kill him or distract him from her friend. Mead was powerful, but she was no melee combatant. Aria, however, had been forced to learn how to use basic weapons and armor when she was learning Truespeak. She hadn't understood why, at the time."I suppose I should have seen this coming when grandfather spent all that time to teach me about weapons and armor." Aria muttered as she pushed her way through the foliage, bereft of the speed-enhancing magic.

    Spoiler
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    Move to E14 to flank.
    Attack Roll:
    (1d20+10)[13]

    Damage:
    (1d8+3)[9]
    Last edited by RaggedAngel; 2011-01-28 at 04:44 PM.
    Red Hand of Doom in Eberron IC | OOC | Rolls

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    Thank you to Akrim.elf for my beautiful avatar.

  23. - Top - End - #83
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    BlueWizardGirl

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    Default Re: [IC] Malachei's Red Hand of Doom

    As always, Mead finds the proximity of swiftly moving metal unnerving. It has been a signficant impediment in Lantanna, and it was certainly doing her no good now.

    Slipping under the sword, she sends a blast of raccoon repellant back at the hobgoblins, and then steps back out of the way to give better-armed allies room to work.

    Spoiler
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    Casting Whelming Burst south, to catch the hobgoblins at D13 and D15. Casting defensively - the Concentration check is an auto-success.

    5' step north.

    She will use an immediate action to cast Hesitate on the spellcaster on his action. Will DC 21 or lose the ability to act.

    Mead Ghelidia....ith
    Female LN Rock Gnome Beguiler 5/Mindbender 1, Level 6, Init +0, HP 44/52, Speed 20 (30 w/ longstrider)
    AC 17, Touch 11, Flat-footed 17, Fort +6, Ref +6, Will +9, Base Attack Bonus 2
    Cold Iron Dagger (4) +1 (1d3-2, 19-20)
    Darkwood Light Crossbow (10) +1 (1d6+1, x2)
    Mage Armour, +1 Mithril Buckler (2,000) (+4 Armor, +2 Shield, +1 Size)
    Abilities Str 6, Dex 10, Con 16, Int 22, Wis 14, Cha 14
    Condition Active Spells:
    Long Strider
    Mage Armour
    Last edited by Toliudar; 2011-01-28 at 11:28 AM.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  24. - Top - End - #84
    Bugbear in the Playground
     
    PaladinGuy

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    Greg
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    Grushnarg (Greg) the Redeemed
    Male Lawful Good Hellbred Paladin, Level 6, Init +2, HP 78/78, Speed 20
    AC 21, Touch 9, Flat-footed 21, Fort +11, Ref +5, Will +7, Base Attack Bonus 6/1
    +1 Lance (-) +10/+5 (1d8+4, x3)
    Masterwork Heavy Pick (Least Crystal of Return) +10/+5 (1d6+3, x4)
    +1 Full Plate (Restful Crystal), +1 Heavy Wooden Shield (+9 Armor, +3 Shield, -1 Misc)
    Abilities Str 16, Dex 10, Con 16, Int 12, Wis 14, Cha 16
    Condition None


    Styga
    Spoiler
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    Styga
    Female Lawful Good Celestial Drakkensteed Mount, Level 6, Init +2, HP 55/72, DR 5/Magic, Speed 50/60
    AC 20, Touch 12, Flat-footed 18, Fort +9, Ref +7, Will +4, Base Attack Bonus 4
    Bite +10 (1d8+8, x2)
    (+2 Dex, -1 Size, +8 Natural, +1 Misc)
    Abilities Str 24, Dex 15, Con 19, Int 6, Wis 14, Cha 12
    Condition Curse (50% no action)



    "Were that the case, we would have been rid of your foul race decades ago,," Greg snarls as he smashes the pick down violently on the cleric. Beneath him, Styga struggles against the curse before biting viciously at the cleric once again.

    Spoiler
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    Using one charge from my Piercer Cloak to add 1d6 damage to my attacks this turn. Since it adds weapon damage, I'll just roll the damage all at once. Also, I get a grand total of +3 to my attack roll between attacking from higher ground (being mounted) and flanking.

    Greg's First Attack: (1d20+13)[15]
    Greg's First Damage: (2d6+3)[8]

    Greg's Second Attack: (1d20+8)[12]
    Greg's Second Damage: (2d6+3)[10]

    Styga's resistance to the curse, greater than 50 she can attack: (1d100)[72]
    Styga's Attack: (1d20+12)[30]
    Styga's Damage: (1d8+8)[12]
    Last edited by Grendus; 2011-01-28 at 04:29 PM.

  25. - Top - End - #85
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    Ladorak's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

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    Ricardo Soldato
    male LN Lesser Aasimar (PGtF 190) Cleric/Church Inquisitor (CD 26), Level 3/3, Init +1, HP 60/60, Speed 20
    AC 23, Touch 12, Flat-footed 22, Fort +6, Ref +3, Will +10,
    Base Attack Bonus +4
    Morning star +1 +8 (1d8+4)
    Shield bash +8 (2d6+4)
    Full attack +6/+6 (1d8+4/2d6+4)
    Full plate, Bashing Spiked Steel Heavy shield +1 (+8 Armor, +3 Shield, +1 Dex, +1 Misc)
    Abilities Str 16, Dex 12, Con 14, Int 12, Wis 19, Cha 14
    Condition None

    Spells
    Spoiler
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    0 level
    Detect magic x2
    Light x2
    Mending
    1 level
    Obscuring mist
    Bless x2
    Divine favour
    Silent Image*
    2 level
    Energized Shield, Lesser (SC 79)
    Silence
    Hold Person x2
    Minor Image*
    3 level
    Dispel magic
    Magic Circle Against Evil
    Knight's move (SC 129)
    Detect thoughts*
    *Domain



    Ricardo turned away from the hell hound to heed the elven voice above. As he turned to look be brought his shield up and renewed his defence against the hobgoblins. One was far easier to ignore then two. 'I do not see it.'
    In turning however he did see Gabriel once again in need. 'Gabriel, to me. Jin follow my voice, run this way.'
    He tried to clear the way for the swordsage, but with little success.


    Spoiler
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    5-step to Q17-R18. First attack P17, then onto the next one if it drops.

    (1d20+5)[14]
    (3d6+5)[11]

    (1d20+5)[9]
    (2d6+5)[8]
    Last edited by Ladorak; 2011-01-28 at 07:32 PM.
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    The Human Spirit by kpenguin. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch. This depiction of Seal is so s'much like Smuchmuch

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  26. - Top - End - #86
    Bugbear in the Playground
     
    Malachei's Avatar

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    Default Re: [IC] Malachei's Red Hand of Doom

    The hobgoblins to the south held their heads in pain, as Mead’s spell hit them. It seemed their minds must be bursting with pain, and both fell to the ground, unconscious.

    ”Your petty magic cannot save you, halfling,” the red-cloaked hobgoblin snarled at Mead. He followed the gnome, but her spell had delayed him sufficiently. The powerful hobgoblin’s armor protected him from Greg’s fierce attacks, but Styga’s bite struck his arm. As his bone broke, the red-cloaked one roared, but did not lose the grip on his weapon.

    Gabriel was on his own, in a deadly archery duel with an equal enemy. He took cover behind a tree, catching his breath. A moment later, he peeked to return the sniper’s fire, but the enemy had disappeared into the woods.

    To the south of the scout, Jin smiled as his sword struck the hobgoblin warrior’s armor. The heavy chain mail blocked his weapon, however. His smile vanished, however, as he heard a feral growl near him. The hell hounds huge jaw snapped at him. A moment later, he heard the sound of armor, and swords striking at him, and the martial adept instinctively raised his sword to parry the blows. The hell hounds bite was deep, and the wound burned from the fell creature's fiery breath. The hobgoblins moved to flank Ricardo again, and both enemies managed to wound the large cleric, despite his heavy armor.


    OOC:
    Spoiler
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    Round 07

    Aria

    Blade damage: (1d6+6)[10]

    Gabriel

    The sniper moves deeper into the woods Hide (1d20+14=16)


    Greg

    Greg: Blade damage: (1d6+6)[7] Remember to also record last round’s blade damage (see my last post’s OOC) -- it is not yet included in your status block.

    Styga: Blade damage: (1d6+6)[10]

    Jin

    You successfully locate the enemy, but your strike misses. Unfortunately, you must do so again after the hobgoblin has moved.

    Hell hound attack: (1d20+14)[18] (+2 against blind enemy, vs. AC without Dex), damage (1d8+6)[14] plus (1d6)[4] fire. --> Hit.

    Warrior attack: (1d20+7)[16] (+2), damage (1d8+1)[7] --> Miss.

    Warrior attack: (1d20+7)[14] (+2), damage (1d8+1)[9] --> Miss.


    Mead

    Blade damage: (1d6+6)[10]

    Will (1d20-1=1, 1d20-1=15) → Failures. Both go down (I guess you meant the archers at D-15 and E-16).

    Leader’s Save: Will (1d20+10=14) → Failure.

    Ricardo

    Because Q-17 is occupied, I have positioned you one square to the right.

    Warrior attack: (1d20+7)[26] (flanking), damage (1d8+1)[5] --> Hit, but crit not confirmed.
    Warrior attack: (1d20+7)[25] (flanking), damage (1d8+1)[8] --> Hit.

    Thus, round 08 starts (your turn)



    Map:
    Spoiler
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    Last edited by Malachei; 2011-01-29 at 05:54 AM.

  27. - Top - End - #87
    Ogre in the Playground
     
    Ladorak's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: [IC] Malachei's Red Hand of Doom

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    Stats
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    Ricardo Soldato
    male LN Lesser Aasimar (PGtF 190) Cleric/Church Inquisitor (CD 26), Level 3/3, Init +1, HP 47/60, Speed 20
    AC 23, Touch 12, Flat-footed 22, Fort +6, Ref +3, Will +10,
    Base Attack Bonus +4
    Morning star +1 +8 (1d8+4)
    Shield bash +8 (2d6+4)
    Full attack +6/+6 (1d8+4/2d6+4)
    Full plate, Bashing Spiked Steel Heavy shield +1 (+8 Armor, +3 Shield, +1 Dex, +1 Misc)
    Abilities Str 16, Dex 12, Con 14, Int 12, Wis 19, Cha 14
    Condition None

    Spells
    Spoiler
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    0 level
    Detect magic x2
    Light x2
    Mending
    1 level
    Obscuring mist
    Bless x2
    Divine favour
    Silent Image*
    2 level
    Energized Shield, Lesser (SC 79)
    Silence
    Hold Person x2
    Minor Image*
    3 level
    Dispel magic
    Magic Circle Against Evil
    Knight's move (SC 129)
    Detect thoughts*
    *Domain



    Ricardo found himself in an impossible dilemma. Seeing two of his allies in dire need, caught between the two, unable to reach either. Instead he carefully backed away from the hobgoblins and caused a misty vapor to coalesce from the weave.
    Spoiler
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    5-step diagonally, up and right. Cast Obscuring mist
    Last edited by Ladorak; 2011-01-30 at 06:53 PM.
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    The Human Spirit by kpenguin. The Raynnverse lives!

    Vagrant and Seal by Smuchmuch. This depiction of Seal is so s'much like Smuchmuch

    Sentient #6 Avatar by kpenguin. Clearly the best picture of a M&M character named after a Nevermore song there has ever been.

  28. - Top - End - #88
    Titan in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2005
    Location
    Edmonton, Canada

    Default Re: [IC] Malachei's Red Hand of Doom

    Mead sends her thoughts over to Arelwyn.

    We're down to one arrogant hobgoblin over here - a spell-user of some sort How are things going over on your side of the cloud?"

    Ignoring the taxonomically inaccurate appelation from the hobgoblin - most of the halflings she'd known were perfectly lovely people; surely the hobgoblin could do better than that! - Mead weaved out of easy striking distance and completed yet another spell. Abruptly, all of the colour in Mead's body seemed to drain into an extremely bright point in her hand, a point that darted out at the hobgoblin's face. Mead trusted to her own invisibility now, and slunk off behind Aria. She sent the truenamer a reassuring mental message.

    "Just Mead behind you Aria nothing to worry about."

    Spoiler
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    Defensively casting Blinding Color Surge (PH2, pg 104). Auto-success on the concentration check. Will DC 21 or blinded for 6 rounds.

    Then moving southwest as far as she can, aiming for the gap between the stone structure and the stinking cloud.

    Active Spells:

    Sleep - 55 (I think) rounds remaining.
    Major Image - 1 round remaining
    Hesitate - 5 rounds remaining
    Blinding Color Surge - 6 rounds remaining

    Mead Ghelidia....ith
    Female LN Rock Gnome Beguiler 5/Mindbender 1, Level 6, Init +0, HP 39/52, Speed 20 (30 w/ longstrider)
    AC 17, Touch 11, Flat-footed 17, Fort +6, Ref +6, Will +9, Base Attack Bonus 2
    Cold Iron Dagger (4) +1 (1d3-2, 19-20)
    Darkwood Light Crossbow (10) +1 (1d6+1, x2)
    Mage Armour, +1 Mithril Buckler (2,000) (+4 Armor, +2 Shield, +1 Size)
    Abilities Str 6, Dex 10, Con 16, Int 22, Wis 14, Cha 14
    Condition Active Spells:
    Blinding Color Surge
    Long Strider
    Mage Armour
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  29. - Top - End - #89
    Titan in the Playground
     
    RaggedAngel's Avatar

    Join Date
    Nov 2010
    Gender
    Female

    Default Re: [IC] Malachei's Red Hand of Doom

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    Aria, Truenamer
    Female Lawful Good Human Truenamer 6, Level 6, Init +2, HP 38/42, Speed 60
    AC 17, Touch 12, Flat-footed 15, Fort +3, Ref +4, Will +4, Base Attack Bonus 4
    Masterwork Spear (1d8+1, x3), Light Crossbow (1d8, x3)
    +1 Chain Shirt, +2 Dex
    Abilities Str 13, Dex 14, Con 12, Int 18, Wis 8, Cha 16
    Condition: Extended Moderate Word of Nurturing (3 rounds left)


    Aria felt the blades bite into her, and she sighed. "Two hundred and thirty-three!" She called as the bladed cloud receeded from her. She paused for a moment, thinking; her spear was quite effective against the run-of-the-mill hobgoblins, but she had a harder time piercing the heavy armor of their leader. She looked up at the towering paladin. He had a much easier time bypassing the cleric's defense. Aria smiled at her plan, but it went away when she recalled the blades. "At least," she murmured as she recalled the correct words, "my utterances are restoring the damage, if not preventing it." She then wove together words of power and strength, words that spoke of shattered wood and broken bone. She named Greg; but she named him as a terror and a monster, a titan of strength and steel. And, for just a moment, as her words fell upon the world, the universe believed her. The paladin was covered in flickering light, and he could feel his muscles tighten with power. "Strike him down!" Aria called as she waded back into the blades, not to attack but to distract the cleric from a hopefully fatal blow.

    Spoiler
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    Truespeak check is an autosucceed. The next of Greg's attacks that hits will deal +10 damage.
    Aria moves to 13E.
    Last edited by RaggedAngel; 2011-01-29 at 01:04 PM.
    Red Hand of Doom in Eberron IC | OOC | Rolls

    LGBTitP

    Thank you to Akrim.elf for my beautiful avatar.

  30. - Top - End - #90
    Dwarf in the Playground
    Join Date
    Dec 2010

    Default Re: [IC] Malachei's Red Hand of Doom

    Jin Porter
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    Jin Porter
    Male Neutral Good Human Swordsage 6, Level 6, Init +10, HP 38/58, Speed 45
    AC 25, Touch 19, Flat-footed 21, Fort +5, Ref +10, Will +9, Base Attack Bonus 4
    Katana+1 +10 (1d10, 19-20/x2)
    Mithril Shirt +2, Wisdom to AC, and +1 luck bonus from LoH, +1 Ring of Protection (+6 Armor, +4 Dex, +1 Deflect, +4 Misc)
    Abilities Str 8, Dex 19, Con 14, Int 14, Wis 16, Cha 8
    Condition BLIND
    Readied Maneuvers:
    Death Mark (s)
    Cloak of Deception (b)
    Burning Blade (b)
    Blistering Flourish (s)
    Fire Riposte (c)
    Fan the Flames (s)


    Cringing from the deep burning pain in his side it took almost everything he had to remain standing. DAMN IT that hurts."I'm afraid I'm unable to get over to you my friend, these nasties don't seem to want to let me go! Any assistance would be GREATLY appreciated". Jin called out to the inquisitor. Being surrounded wasn't exactly something new to Jin, but never before had he felt this overwhelmed. He had no clue what his surroundings were like, nor did he know what his current foes were; only that there were enemies on three sides and a friend relatively close-by. His sword made contact just a moment before. Good. I may not be as able as I normally am, but I'm not through yet. Listening closely he narrowed in upon his target. Lets see how you like being attacked by someone you cannot see!" Repeating his tried and true actions from before he disappeared for a but a moment and reappeared in the same location, but with his sword piecing into his enemy's side immediately erupting into a spread flames. I did it.... Hopefully that will take care of some of them.

    Spoiler
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    Swift Action: Cloak of Deception (+2 to attack for being invisible)
    Standard Action: Death Mark on hobgoblin in O-21
    Attack Roll: (1d20+12)[28]
    Concealment roll: (1d100)[57] (51-100 I Hit... assuming attack roll hits)
    Melee Damage Roll: (1d6)[1]
    Fire Damage Roll:(6d6+3)[24] 10 foot radius aoe Ref DC 16
    --should keep Ricardo Soldato out of the aoe

    Am I within the protection from Evil? -my square is partially in the circle.
    Last edited by Noblesse; 2011-02-01 at 07:53 AM.

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