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2011-02-04, 10:57 PM (ISO 8601)
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Re: General Exalted Discussion II: No Longer Mortal
Considering he only exalted after the war, I don't think so.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-02-04, 11:00 PM (ISO 8601)
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- Jan 2008
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2011-02-04, 11:05 PM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion II: No Longer Mortal
Bear in mind that solars had a lifespan of what, six thousand years and the first one died of old age around year 2000 post primordial war. And the time warping thing they had going then as well (my favorite quote is about one of the pivotal battles is that it took place somewhere between the second week and second century of the war).
I'm sure some of them could have done it.
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2011-02-04, 11:09 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion II: No Longer Mortal
Where does it actually go over the ages that exalts live?
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-02-04, 11:22 PM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion II: No Longer Mortal
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2011-02-04, 11:30 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
5e D&D Mythos Classes
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Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-02-04, 11:34 PM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion II: No Longer Mortal
Zap isn't even a heroic mortal. He's a fellow who Kif (sidereal) regrets convincing he was a solar. While it has given Kif the influence he desired over interstellar politics and military, keeping Zap alive and popular is more trouble than it's worth and Kif insufficiently invested in social fu.
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2011-02-04, 11:46 PM (ISO 8601)
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- May 2007
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- Draper, Utah
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Re: General Exalted Discussion II: No Longer Mortal
Actually, all accounts mention that there WAS a time between the creation of the Exalted and the start of the war (at least one year, as the Dragon-Blooded had time to sire the first generation of children at the least). The Sidereals actually were spying on the Primordials under the guise of being the Five Maidens' special assistants long before the first blow was struck and were responsible for opening the gates of Heaven for the first assault.
Exactly how long this time span was is left to the Storyteller to decide. Personally, I expect it was a good few centuries.Last edited by Kyeudo; 2011-02-04 at 11:46 PM.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2011-02-05, 12:54 AM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion II: No Longer Mortal
Okay, regarding the differences between Terrestrial/Celestial/Sidereal martial arts, does it end something like this? Terrestrial Martial arts are basically melee charms by another name, not making one essence in tune with anything beyond making the punch/kick/whatever stronger. Celestial Martial arts really begin the emulating, with things like animals, professions, heroes(Lunar Hero, Solar Hero, Celestial Dragon styles, etc). Sidereal Martial arts emulate not physical things, but grand, overarching concepts (love, entropy, death, deceit, etc). Right?
Also, I'm using this Familiar fix:SpoilerFamiliar
Its a simple fact that as far as backgrounds go Familiar is fairly weak. To most beginning Solars a Familiar is of 0 challange to kill in a fight. A 'dangerous' animal like a tiger is actually no real threat to any Exalt. In fact in any fight where the character could be threatened the Familiar has no hope to survive. This means to me the entire area needs an edit. So here is my try at it.
First of all the Familiars are so bonded with the character's essence they gain a form of immortality. A familiar heals one level of damage an hour regardless of source. This happens even if a familiar is killed. Familiars do not age and while they can grow hungry they will never starve or die from such normal means. To kill a Familiar permenently requires one of three ways. First of all is seperate the Familiar from the character. If you can put a mile of distance per level of Familiar between a Familiar and its master and slay the creature they will not heal and rise up. Second method is to kill the character first and then slay the beast. The third way is to use god-killing charms to finish it off. With the first two ways a Familiar can be revived by a character finding its body and letting it slowly restore to life. In fact a Solar could potentially find an old tomb or ruin, find a long forgotten set of bones and watch as an ancient ally and friend springs to life to rejoin them. Second of all Familiars are all able to understand and communicate with a character. Weaker Familiars will think in basic animal terms but more powerful ones are easily as intelligent as your average human if not smarter. They have a short telepathic bond of about 100 yards. They can communicate by telepathy or by facial expressions, natural animal noises and postures as well that the character and character alone can understand. All Familiars grant an additional 5 motes of Essence that a character can draw on when in contact with the familiar. Finally there should be a scaling effect available with charms. Just as a level 5 artifact is never going to be obsolete neither should a level 5 familiar.
• This level of familiar is something like a loyal and intelligent tiger companion.
•• Familiars of this level are either more intelligent then the norm or have some small and minor powers in the form of appropriate charms to the type of character exalt or god Charms.
••• Familiars at this level are likely full on Godblooded or minor dieties or elementals.
•••• Familiars at this level are credible threats to young Exalted who are not heavily invested in being skilled in combat. Alternatively they should provide great aid in some area outside of combat. A supernaturally wise owl who serves as a tutor in sorcery or charms as well as being able to carry a character around the world for example.
••••• This is a level of Familiar oftentimes created more then found. Always unique at this stage many were forged of the First Age Sorceries or technology of the time. These should be the perfect companion to a character granting useful powers able to be used in tandem. Familiars of this level are often times famous in their own right and those who see you with one will know you are a being of power.
For a Level 3 or 4 familiar, any guidelines on how strong it should be? Assuming it's focus is combat?He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-02-05, 01:15 AM (ISO 8601)
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- May 2007
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Re: General Exalted Discussion II: No Longer Mortal
The broad strokes someone once laid it out for me seems to fit better. Say we have 3 martial arts styles, one Terrestrial, one Celestial, and one Sidereal, that all focus on cats.
A Terrestrial martial artist fights like a cat.
A Celestial martial artist is a cat.
A Sidereal martial artist takes the whole concept of cat and kills you with it.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2011-02-05, 05:29 AM (ISO 8601)
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- Jun 2008
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- Nexus
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Re: General Exalted Discussion II: No Longer Mortal
Or, as Scroll of The Monk says:
A mundane martial artist can split a brick and jump over a hedge.
A Terrestrial Martial Artist can split a boulder and jump over a house.
A Celestial Martial Artist can split a city wall and jump over a mountain.
A Sidereal Martial Artist can split a soul and jump to Yu-Shan.
While we're on the subject of martial arts, I want someone to make the SMA the Sun knows. Not the UCS, he doesn't get any of those. I mean the DAYSTAR.
Specifically, the SMA a Siddie taught it using a GIANT ARRAY OF MIRRORS.
Why doesn't anyone make that martial arts style? ;_;
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2011-02-05, 05:47 AM (ISO 8601)
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- Jun 2010
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Re: General Exalted Discussion II: No Longer Mortal
Because chances are if someone thought it worthy to teach it to the SUN, it would probably be stupidly overpowered. Even by SMA standards.
Originally Posted by The-Mage-King;
Avatar by A-Rainy-Knight
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2011-02-05, 06:07 AM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
I'm already thinking of names for charms. "Foes With Wax Wings Methodology", "'I Am Actually Powered By Nuclear Fusion, You See' Prana", "Don't Stare Directly Into Me! Method".
This could be epic.
EDIT: The reason your eyes hurt when you look directly at the sun is because it's punching you.Last edited by Xefas; 2011-02-05 at 06:08 AM.
5e D&D Mythos Classes
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Swordbearer Class
Cynosure Class
Mechanikos Class
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Discussion Thread
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2011-02-05, 07:01 AM (ISO 8601)
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- Jan 2008
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2011-02-05, 07:08 AM (ISO 8601)
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- Jun 2010
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Re: General Exalted Discussion II: No Longer Mortal
Anything to do with the fact it's the only one that actually sounds like a real charm?
Originally Posted by The-Mage-King;
Avatar by A-Rainy-Knight
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2011-02-05, 07:59 AM (ISO 8601)
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- Jan 2008
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Re: General Exalted Discussion II: No Longer Mortal
Last edited by TheCountAlucard; 2011-02-05 at 08:00 AM.
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2011-02-05, 12:46 PM (ISO 8601)
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- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion II: No Longer Mortal
Hmm... I went to reference ink monkeys and it says the Admin's disabled the blogs and forums. Anyone have word about this? It has been persistent this past day or two for me.
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2011-02-05, 12:50 PM (ISO 8601)
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- Jan 2009
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- In America!
Re: General Exalted Discussion II: No Longer Mortal
They're implementing new forums.
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2011-02-05, 12:52 PM (ISO 8601)
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- Sep 2009
Re: General Exalted Discussion II: No Longer Mortal
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-02-05, 01:19 PM (ISO 8601)
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- Nov 2008
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- Sweden
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Re: General Exalted Discussion II: No Longer Mortal
Really hope it's up by Monday :<
Quoth the raven, "Polly wants a cracker."
Pony avatar by the Great and Powerful DirtyTabs. Lotsa hugs!
Scourge Caste avatar by the illustrious Akrim.elf. Thank you!
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2011-02-05, 01:39 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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2011-02-05, 04:32 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
Last edited by Xefas; 2011-02-05 at 04:33 PM.
5e D&D Mythos Classes
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Swordbearer Class
Cynosure Class
Mechanikos Class
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Discussion Thread
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2011-02-05, 04:45 PM (ISO 8601)
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- Jan 2009
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- In America!
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2011-02-05, 04:50 PM (ISO 8601)
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- Aug 2008
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Re: General Exalted Discussion II: No Longer Mortal
He did, but I've heard he doesn't like it, as in his opinion, it's older work that's not up to his current standards. He was working on revamping it before he was monkeyfied, though, so you might see it soon in an Ink Monkeys post near you.
ohmygodIwanttoplayasahighessenceInfernalsobadLast edited by tonberrian; 2011-02-05 at 08:04 PM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2011-02-05, 04:54 PM (ISO 8601)
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- Jan 2009
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- In America!
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2011-02-05, 05:25 PM (ISO 8601)
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- Jan 2007
Re: General Exalted Discussion II: No Longer Mortal
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-02-05, 06:45 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: General Exalted Discussion II: No Longer Mortal
Just read through BWC, and, and...
ohmysol
I want Heretical Charms
givemeHereticalCharmsnow
I want to have charms and a world and my own Urge and 15 third circle demons and and and
Someone run a high essence infernals game please.
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2011-02-05, 06:50 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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Re: General Exalted Discussion II: No Longer Mortal
Avatar by Elagune
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2011-02-05, 06:53 PM (ISO 8601)
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- Jan 2009
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- In America!
Re: General Exalted Discussion II: No Longer Mortal
Last edited by Jokasti; 2011-02-05 at 06:53 PM.
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2011-02-05, 06:55 PM (ISO 8601)
- Join Date
- Apr 2009
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- The Elemental Pole of Oil
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