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  1. - Top - End - #541
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    Default Re: D&D Demotivators II: Return to Unnormal

    Two of my Dakka favorites:
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    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
    Awesomesauce Doctor WhOotS-atar by Ceika!

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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by Kobold-Bard View Post
    I like it all the same, where's Combust from?
    Players handbook 2, I think.
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by Kobold-Bard View Post
    I like it all the same, where's Combust from?
    Spell Compendium. Combust is notable as being the damage source in one of The Mailman's best damage tricks, the Surge of Fortune Shuffle. It's spoilered below for you:
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    The Surge of Fortune Shuffle: This is a low Epic (level 21+) two round maneuver that deals 810 fire over two hits at the cost of a 9th and 7th level spell, plus some change and XP. On round one, cast Greater Arcane Fusion for Limited Wish -> Surge of Fortune and True Strike. If Spellsurge is already up, also cast Arcane Fusion for Assay SR and True Casting. If not, use another GAF to pump it out with an Assay. Use your move action to Hide in Plain Sight if you're capable. On round two, use your standard to cast Enhanced Twinned Maximized Empowered Combust as a 9th level spell. Use your move action to tumble next to the enemy. Then, use your swift action to activate Surge of Fortune, and finally, make the touch attack (which you can make at any point in the round after casting a touch spell).
    It will auto-crit threat due to the Surge, get a +20 to hit on the crit confirmation melee touch attack, and have an SR check of 1d20+50 or so if you took the Marshal level. The 810 or so critted fire damage comes over two hits, meaning even Fire Resist 30 is pretty overwhelmed. If the enemy is immune to fire, you can use a Metamagic Rod of Substitution or just a Shocking Grasp (less damage) instead. The SR check is enough to get by a lot of Epic critters and some gods, and your melee touch crit confirmation roll with True Strike ought to be 1d20+30 touch at least, which again, is enough for most Epic critters and some gods. If you either screw up, or the thing for some ungodly reason isn't dead, cast Celerity immediately after your turn and dimension hop your butt away or put up a Force Wall or something. This could be adapted to lower levels with less metamagic, but its main value is the high damage/spell slot ratio and the shock value of so much damage, so it's less applicable.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  4. - Top - End - #544
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by arguskos View Post
    Spell Compendium. Combust is notable as being the damage source in one of The Mailman's best damage tricks, the Surge of Fortune Shuffle. It's spoilered below for you:
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    The Surge of Fortune Shuffle: This is a low Epic (level 21+) two round maneuver that deals 810 fire over two hits at the cost of a 9th and 7th level spell, plus some change and XP. On round one, cast Greater Arcane Fusion for Limited Wish -> Surge of Fortune and True Strike. If Spellsurge is already up, also cast Arcane Fusion for Assay SR and True Casting. If not, use another GAF to pump it out with an Assay. Use your move action to Hide in Plain Sight if you're capable. On round two, use your standard to cast Enhanced Twinned Maximized Empowered Combust as a 9th level spell. Use your move action to tumble next to the enemy. Then, use your swift action to activate Surge of Fortune, and finally, make the touch attack (which you can make at any point in the round after casting a touch spell).
    It will auto-crit threat due to the Surge, get a +20 to hit on the crit confirmation melee touch attack, and have an SR check of 1d20+50 or so if you took the Marshal level. The 810 or so critted fire damage comes over two hits, meaning even Fire Resist 30 is pretty overwhelmed. If the enemy is immune to fire, you can use a Metamagic Rod of Substitution or just a Shocking Grasp (less damage) instead. The SR check is enough to get by a lot of Epic critters and some gods, and your melee touch crit confirmation roll with True Strike ought to be 1d20+30 touch at least, which again, is enough for most Epic critters and some gods. If you either screw up, or the thing for some ungodly reason isn't dead, cast Celerity immediately after your turn and dimension hop your butt away or put up a Force Wall or something. This could be adapted to lower levels with less metamagic, but its main value is the high damage/spell slot ratio and the shock value of so much damage, so it's less applicable.
    I'd think we could squeeze in Searing Spell if we're going to use this at all often, so we ignore Fire Resistance, do more to Cold Vulnerable and half to Fire Immune, as some things have annoying resistance to EVERYTHING that makes Substituting impractical/not useful.
    Last edited by Cieyrin; 2011-02-22 at 05:47 PM.
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    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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  5. - Top - End - #545
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by gbprime View Post
    I had to check that pic to make sure I wasn't IN it.
    You aint the only one

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    Man I wish more IG players would use these, mostly cause in the time it takes multi-thousand point IG armies to take their turn, I can go out to a sit down restaurant, have a 3 course meal, come back, and still have time for a decent nap...
    Been there, fought that, died horribly.

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  6. - Top - End - #546
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by dsmiles View Post
    Would you look at the crisp paint job on the Falcon!
    The what, now?
    Last edited by Jergmo; 2011-02-22 at 05:51 PM.


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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by Jergmo View Post
    The what, now?
    Exactly.
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by Cieyrin View Post
    I'd think we could squeeze in Searing Spell if we're going to use this at all often, so we ignore Fire Resistance, do more to Cold Vulnerable and half to Fire Immune, as some things have annoying resistance to EVERYTHING that makes Substituting impractical/not useful.
    The Mailman is so feat-starved, I don't think you actually can. Just don't use the Surge of Fortune Shuffle against that stuff.

    Of course, there might be a way to shoehorn in one random feat then Dark Shuffling it into Searing Spell, which obviously is fine, cause this is epic we're talking about now.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  9. - Top - End - #549
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    Default Re: D&D Demotivators II: Return to Unnormal

    I come bearing the posters:
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  10. - Top - End - #550
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    Default Re: D&D Demotivators II: Return to Unnormal

    You can't trust other people to make good pictures of you, that's why.
    We are not standing on the shoulders of giants, but on very tall tower of other dwarves.

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    Default Re: D&D Demotivators II: Return to Unnormal

    I'm not certain it's not already here, but I come bearing this (which is not mine)
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    Quote Originally Posted by Joseph Silver View Post
    House Cannith. We build things.

  12. - Top - End - #552
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    Default Re: D&D Demotivators II: Return to Unnormal

    I'm not certain it's not already here, but I come bearing this (which is not mine)
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    Quote Originally Posted by Joseph Silver View Post
    House Cannith. We build things.

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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by dsmiles View Post
    Two of my Dakka favorites: -snip-
    That's not a dakka poster. This is a Dakka poster:
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    Da Orkz Diskoverz Mattematics.

    Last edited by golentan; 2011-02-22 at 09:31 PM.
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

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  14. - Top - End - #554
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by golentan View Post
    That's not a dakka poster. This is a Dakka poster:
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    Da Orkz Diskoverz Mattematics.

    I'm sorry, you poster is a fallacy. There is no such thing as 'enough dakka.'
    Quote Originally Posted by The Doctor
    People assume that time is a strict progression of cause-to-effect, but actually from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by dsmiles View Post
    I'm sorry, you poster is a fallacy. There is no such thing as 'enough dakka.'
    Nonsense. Any number of dakkas is insufficient. Dividing your ammunition stocks by 0 results in an undefined amount of dakka, which being non-finite (thus not a number) and probably very large (it at least approaches infinity) may qualify as sufficient dakka. It's simple, really.
    Last edited by golentan; 2011-02-22 at 09:36 PM.
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

    Credit to Astrella for the new party avatar.

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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by Choco View Post
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    Man I wish more IG players would use these, mostly cause in the time it takes multi-thousand point IG armies to take their turn, I can go out to a sit down restaurant, have a 3 course meal, come back, and still have time for a decent nap...
    I wish more people would use them too. I own a reaver titan and it can pop three per turn.
    .
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    Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens

    Oh, and DFTBA.

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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by dsmiles View Post
    I'm sorry, you poster is a fallacy. There is no such thing as 'enough dakka.'
    Depends on who's left after the shooting is over. This... may have been enough dakka.

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    Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens

    Oh, and DFTBA.

  18. - Top - End - #558
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by gbprime View Post
    I wish more people would use them too. I own a reaver titan and it can pop three per turn.
    A REAVER? You forked over more than a thousand bucks to get something that will suck in ten years, will probably break (I've heard horror stories), is a pain to transport, and has no practical use?

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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by CycloneJoker View Post
    A REAVER? You forked over more than a thousand bucks to get something that will suck in ten years, will probably break (I've heard horror stories), is a pain to transport, and has no practical use?
    Could be a custom model, I have known people who have built their own.
    Been there, fought that, died horribly.

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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by CycloneJoker View Post
    A REAVER? You forked over more than a thousand bucks to get something that will suck in ten years, will probably break (I've heard horror stories), is a pain to transport, and has no practical use?
    Nope. i forked over more than a HUNDRED bucks in 1996 for one of the originals. Still looks damn impressive on the field, i've built custom weapons for it and am one of the few that hangs banners from it.

    I've been tithing to Games Workshop for 21 years now.
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    Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens

    Oh, and DFTBA.

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    Default Re: D&D Demotivators II: Return to Unnormal

    Speaking of which...

    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by golentan View Post
    Nonsense. Any number of dakkas is insufficient. Dividing your ammunition stocks by 0 results in an undefined amount of dakka, which being non-finite (thus not a number) and probably very large (it at least approaches infinity) may qualify as sufficient dakka. It's simple, really.
    Still needz moar Dakka.

  23. - Top - End - #563
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    Default Re: D&D Demotivators II: Return to Unnormal

    Silence, puny mortals. The Lich-ing hour is upon you;

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    It should probably be made clear by now that I am MONSTROUSLY liberal with what I count as a lich, mage, or even undead. But I'm gonna' cover all my bases, damn it! Except for Shaman and Warmage. Because seriously, I'm tired. You all can fill out the rest.
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    According to this test, I am a LN Half-Orc Cleric, Lvl.2.
    "And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft

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    Default Re: D&D Demotivators II: Return to Unnormal

    Do you have a source on the Paladin Lich picture?
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by Sanguine View Post
    Do you have a source on the Paladin Lich picture?
    Isn't it what's his name from Warcraft? Arthas I think (been forever since I played any of those)?
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

    Credit to Astrella for the new party avatar.

  26. - Top - End - #566
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    Default Re: D&D Demotivators II: Return to Unnormal

    Indeed, that's Arthas aka The Lich King from World of Warcraft. Seemed like an obvious choice to me.
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  27. - Top - End - #567
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    Default Re: D&D Demotivators II: Return to Unnormal

    It's the Arthas-Ner'zhul amalgamation (hereafter known as "lich king") from end of Warcraft 3/mostly the second expansion for World of Warcraft.

    Edit: 87% ninja'd
    Last edited by Derjuin; 2011-02-23 at 02:34 AM.
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    Default Re: D&D Demotivators II: Return to Unnormal

    Quote Originally Posted by Sanguine View Post
    Do you have a source on the Paladin Lich picture?
    That's Arthas, of Warcraft fame. Well, the Lich King is pictured there too technically, but he's more a spirit inside some armor than a person.

    *edit: Wow, I think that's the most savagely I've ever been ninja'ed.
    Last edited by Marnath; 2011-02-23 at 02:36 AM.
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    Default Re: D&D Demotivators II: Return to Unnormal

    Hrrm... Ninja'd... Ninjas... Liches... Ninja Lich...
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    My Characters
    According to this test, I am a LN Half-Orc Cleric, Lvl.2.
    "And in the layer of the Deep Ones, we shall dwell amidst wonder and glory forever." - H.P. Lovecraft

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    Default Re: D&D Demotivators II: Return to Unnormal

    Huh, never played Warcraft.

    Anyway because there have been too many post without a poster I give you the following(not mine). Hopefully someone else hasn't already posted it.

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    Avatar by Elagune

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