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2011-04-17, 08:31 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Last edited by TheCountAlucard; 2011-04-17 at 08:31 PM.
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2011-04-17, 08:32 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
But he would still be addicted. You aren't trumping the Game's effects. The Game's effects are still in full swing. What you're doing is forcing the Unconquered Sun to act a certain way. Which he could trivially stop you from doing. Unless he wants to be forced to do something else because he realizes that that's the only way he'll be able to get things done.
Well, that's the epic scenario you play through. With the Malefactor in a dufflebag and four Solars making a crazy terrorist dash into the Jade Pleasure Dome to throw it at His Holiness.
And the effect only goes away if you pay Willpower. If the Unconquered Sun doesn't want the effect to break, he can just not pay the Willpower cost. Riiiight?5e D&D Mythos Classes
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2011-04-17, 08:34 PM (ISO 8601)
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2011-04-17, 08:36 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
But by forcing him to act a certain way, you're trumping the Games' effects/Charms. By forcing him to act in line with his nature, you are conflicting with the Games' hold on him. Wouldn't that provoke a roll-off, at least?
And you could argue that nowadays, his nature is to play the Games.
I mean, if it were that easy to break the Game's addiction, even temporarily, they would have done it by now.
Well, that's the epic scenario you play through. With the Malefactor in a dufflebag and four Solars making a crazy terrorist dash into the Jade Pleasure Dome to throw it at His Holiness.
Originally Posted by Tavar
Done.Last edited by Mr.Bookworm; 2011-04-17 at 08:37 PM.
Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-04-17, 08:39 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
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2011-04-17, 08:44 PM (ISO 8601)
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2011-04-17, 08:46 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-04-17, 08:48 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Urrrg, yeah, that's true. As much as it hurts to admit it. And 10 dice vs 3 isn't great odds.
I mean, if it were that easy to break the Game's addiction, even temporarily, they would have done it by now.
I gotta admit, that would be an awesome campaign.
But that's DM fiat. Without a little Deus Ex Machina juice, it's a 10v3 die roll off.
EDIT: I also just like the idea of shoving an Infernal in a bag and using him like a bomb.Last edited by Xefas; 2011-04-17 at 08:49 PM.
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2011-04-17, 08:48 PM (ISO 8601)
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2011-04-17, 08:53 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
+4 dice on Martial Arts attacks.
Surprising, considering a one-dot-lower hearthstone grants complete immunity to an entire aspect of combat, plus other benefits. Which one am I talking about? The Freedom Stone. "I has it, so grappling is no."
@V: Oh, my gosh, you're right! "Spending seven bonus points on the ability to make light is so awesome! It's not like I can spend a mote and... oh, wait, yeah."Last edited by TheCountAlucard; 2011-04-17 at 08:59 PM.
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2011-04-17, 08:55 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Don't forget the 5 dot solar one. You know, the one that make light.
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
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2011-04-17, 08:56 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
*WINS THE INTERNET*
Though if you can convince TUS to sit still and let you do your mojo, you could just keep using the Charm on him till you beat the roll-off.
I guess it depends on whether the addiction just compels Sol to play the Games, or if it addicts him like a drug, and he'll smite your ass if you get between him and his hit.
Well, I'm not aware of any other effects that force a God to perform their Primordial-ordained duty to the exclusion of everything else. I guess if you were doing it as the main focal point of a campaign, you could say it works by virtue of it being Primordial vs Primordial essence, which through applied fridge logic has some extra kind of pull. That, tacked onto the idea that the Unconquered Sun is pushing against the Perfect Zeal effect of the Games with the full weight of his infinite power (which is insufficient), that the little extra Primordial juju helps him break it that last bit, whereas anyone else's authority asserted through charms just doesn't have the same kind of weight that the architects of the Games themselves have.
EDIT: I also just like the idea of shoving an Infernal in a bag and using him like a bomb.
Adds four dice to Martial Arts attacks, making it one of the best Hearthstones, but one of the most boring ones, too.Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-04-17, 09:03 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Last edited by Sanguine; 2011-04-17 at 09:05 PM.
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2011-04-17, 09:05 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
D=
Originally Posted by Mr.Bookworm
It's a...social bomb. A metaphorically fiery explosion of integrity and responsible abstinence.5e D&D Mythos Classes
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2011-04-17, 09:06 PM (ISO 8601)
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2011-04-17, 11:46 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Lunar question. Can you take a supernatural animal, such as an Ink Monkey or Tomb Beast, as your spirit shape?
Also, I find the errata of Hybrid Body Rearrangement kinda worrying. The motes aren't committed, there's no cap to how many mutations you can buy, and they don't go away unless you want them to, so you can just keep stacking mutations on yourself as your motes regenerate. It seems like that interacts very badly with a lot of the mutations from Scroll of Heroes, particularly Essence Abundance, Supernatural Fortitude, and God-Body.
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2011-04-17, 11:54 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
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2011-04-17, 11:58 PM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
God-Body isn't a mutation. It's something specific to godbloods.
And motes spent on a Charm with a longer Duration than Instant are commited until the Charm is dismissed. I'd rule the same happens with the Knack.
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2011-04-18, 12:08 AM (ISO 8601)
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2011-04-18, 12:32 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
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2011-04-18, 01:01 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Cool, thanks. And thanks a lot for drawing up the Charm tree; I'll post it in Homebrew in the morning, with a bit more fluff.
Incidentally, the Ink Monkey totem I mentioned is for a high-Essence Changing Moon bureaucrat who's infiltrated Yu-Shan. He splits his time between helping the Bureau of Nature and messing with the Bureau of Destiny, mostly by using Monkey Shaping Emulation with Craft (Fate). Long-term goals would be to use those awesome Perception charms from GotMH: Luna to learn as much as possible from the Ivy Manse of Secrets; and to steal an important Sidereal's identity, using Flickering Star Infusion so his death doesn't show up on the Loom, Disguise of the New Face to simulate his anima, and the various Lunar charms that make people forget things to simulate Arcane Fate. And probably kidnapping the guy who inherits the Exaltation and sending him outside Fate, so no one notices that there appears to be an extra Sidereal running around.
The Tomb Beast is for a No Moon who's quite death-oriented but is trying to sway his Abyssal Mate back to the light, by engaging with her and showing her that she can use her deathly abilities to defend Creation rather than to serve the Neverborn. His Mate treats him as a combined guard dog, poison-testing apparatus, and garbage disposal, and doesn't think that she owes him anything for saving her from the Wyld Hunt, learning Necromancy for her, eating her minions who failed her, shapeshifting into said minions when she realizes she actually needed them around, etc.
Scroll of Heroes p. 135. It's an Abomination, and it doesn't say it's God-Blooded only like a bunch of the SoH mutations do (though the fluff only discusses God-Bloods).
And motes spent on a Charm with a longer Duration than Instant are commited until the Charm is dismissed. I'd rule the same happens with the Knack.
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2011-04-18, 01:13 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
I don't think I'd agree that the errata is necessarily worse than the original. Getting whatever mutation for 1m committed is still pretty awesome.
BEEP.
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2011-04-18, 07:23 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
What Martial Arts styles are considered the best (if any particularly stand out as fantastic)? Any pitfall ones I should stay away from?
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-04-18, 08:25 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
if by "best" you mean "most broken" its Obsidian Shards of Infinity Style, if by best you mean " most powerful and balanced" then you are probably talking about a Sidereal Martial Art anyways, Sidereal Martial Arts ARE the most powerful styles, Terrestrial martial arts is kiddie Exalt stuff, Celestial Martial Arts is what most Exalts strive for, but Sidereal Martial Arts....well lets just say that some of those styles are considered cheating. like the one I just mentioned.
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2011-04-18, 08:28 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Piratebold-Bard by Elder Tsofu | Backer #121 of the Giantitp Kickstarter | My homebrew
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2011-04-18, 08:33 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
For a start, it has a perfect defense counterattack charm that only has a very, very slim chance of being negated...
Oh and its capstone charm is literally "I Win".
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2011-04-18, 08:36 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
I'm lead to believe that all the currently published SMAs bar Sappire Veils of Passion, are horribly broken. Scarlet-Patterned Battlefield, for example, I think can easily lead to shenanigans like attacking everyone in Creation at once. That sort of thing. There are a few fixes out there for quite a few SMAs though, and if the Sidereal you're talking about is the one in my game, then you'll be allowed to use them.
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2011-04-18, 08:39 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Heh, yeah, I think the main purpose of a lot of the SMA capstone charms was to give the players the ability to say "LOL, I am ST now!"
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2011-04-18, 09:07 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Originally Posted by Book of Erotic Fantasy
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2011-04-18, 09:16 AM (ISO 8601)
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune