Results 91 to 120 of 1474
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2011-03-28, 09:14 AM (ISO 8601)
- Join Date
- Oct 2008
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- Bottom of a well
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Not the question. The question is can I deactivate the charm which needs to be activated (Nemesis Self) in order to use my goal charm (Puissance Mimicry) without losing the latter? Does it only check at activation or do I lose everything when I stop being a nemesis?
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2011-03-28, 12:47 PM (ISO 8601)
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- Aug 2008
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Really, I think that, while hilarious, shouting IGNORE MEEE! and having it work should be a MALFEAS effect, because that's just how the Yozi king rolls. He also needs effects for shouting LOVE MEEE!, FEAR MEEE!, and DANCE WITH MEEE!, too.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2011-03-28, 01:00 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
What are some sources for Fae fluff/crunch besides GWM?
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2011-03-28, 01:14 PM (ISO 8601)
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- May 2009
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
CoCD: The Wyld has some useful tidbits--and by "useful tidbits" I mean a three-course meal.
Originally Posted by Book of Erotic Fantasy
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2011-03-28, 01:42 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Old Jersiaise
- Gender
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
As Jok points out, this is far more Malfean than it is Solar.
I mean, you can near-completely replicate the effects of Solar Stealth with a combination of solar Presence and Solar Performance.
I just want to see more than two stealth charms that make you really really good at being stealthy, as Solar Stealth should work.
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2011-03-28, 01:57 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
but its more hilarious, unique and awesome this way. You don't need actual stealth, you can just convince everyone that you aren't there, so there is no need to be concerned about you, therefore why need stealth when people are convinced that your so stealthy that your not there?
I mean just imagine:
DB 1: I saw an Anathema that was never there today, nothing to worry about.
DB 2: What do you mean you saw an Anathema that wasn't there?
DB 1: I saw him, he just wasn't there, a hallucination y'know.
DB 2: Hm. the work must be getting you, maybe you should take a vacation?
DB 1: Yea sounds like a good idea, sorry for bothering about that whole "Anathema that wasn't there" nonsense.
DB 2: don't worry about it, stress and boredom gets the best of us sooner or later.
DB 1: cya
Db 2: bye.
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2011-03-28, 02:05 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
It's hilarious. It's unique. It's... not really awesome at all. It invalidates how solars are supposed to work, through mastery of mundane things. Solars master things mortals do. But when they try to be sneaky, they do so by NOT being stealthy at all? It's... really, really stupid. Plus, it's the most boring method of being stealthy I've ever heard. unique =/= good.
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2011-03-28, 02:05 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
So, I've been looking at Power Armour and thinking about how mortals can use it, and I had a thought. The Enlightened Essence merit gives motes to mortals. At Essence 1, they get 10 motes, which is enough for Celestial Battle Armour. If they had attuned to a sufficient hearthstone, doesn't that mean a mortal can use Celestial Battle Armour? Of course, they would need to raise their Essence if they wanted to be able to use the armour's features.
EDIT: Also, wouldn't Essence-Lending Method work as well (don't see a clause preventing it from benefiting mortals)?Last edited by Volthawk; 2011-03-28 at 02:07 PM.
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2011-03-28, 02:09 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Reynard is right, in that Solars should have the capacity to be truly stealthy. We have the Night Caste anima as a great example of Solars being willing to hide their glory for the purposes of practicality. While the whole "I'm a big damn Sun" theme is nice and all, it's not the only one, and some players (and realistically, some Solars) are going to want to explore something else.
How about a charm that just removes that whole "fades instantly if you move" clause of Invisible Status Spirit (but keeping the "if you fight" part - or perhaps changing it to "if you are in battle for more than 1 tick", to allow stealth-eliminating guards and such)?
EDIT: I still like the "Big Damn Sun" theme just fine, though. And I don't think the "No, what you think is cool is wrongbadfun" attitude is very helpful, guys. Do you really wanna be like the official forums here?Last edited by Xefas; 2011-03-28 at 02:11 PM.
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2011-03-28, 02:22 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
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2011-03-28, 02:27 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2011-03-28, 02:30 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Old Jersiaise
- Gender
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2011-03-28, 02:35 PM (ISO 8601)
- Join Date
- Jan 2007
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
True, I hadn't thought of the conflict between "Solars are good at things mortals do," and "Solars are the Mighty Lords of Creation".
I'd reconcile that in a game by saying that the in-book Solar Stealth tree was designed in the First Age - when none of the Night caste really thought to rely heavily on stealth charms, because why bother, just use an Excellency until you're ready to Kill Them In The Face.
From there, you just develop new charm trees entirely for the Solars, based around things like bending light, setting up camouflage, suppressing light and sound (an effect similar to the D&D spell "Darkness" would be interesting here, I think), and so forth. I'd work with the player if I had any interested in the prospect.
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2011-03-28, 02:36 PM (ISO 8601)
- Join Date
- Aug 2008
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Last edited by tonberrian; 2011-03-28 at 02:37 PM.
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2011-03-28, 02:45 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
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2011-03-28, 03:12 PM (ISO 8601)
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- Aug 2006
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
I'm interested in playing an elightened mortal, and I'm wondering whether to buy the Scroll of Heroes. It seems like the obvious source for rules on enlightenment, but it also has a terrible reputation. Bad enough that I'm considering just going with a Demon-Blood using the Infernals book, even if that doesn't quite fit my concept. Any thoughts?
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2011-03-28, 03:17 PM (ISO 8601)
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- Aug 2008
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2011-03-28, 03:18 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Playing an enlightened mortal in what sort of game?
You can kinda play well with DBs, and I know someone who played an EMortal who beat up a DB, but eventually they flare their anima and you become ash.
You really can't last long in Celestial Exalt games. True, you lost the Mortal reflexive charm Die Horribly, but you'll still die horribly. Your best hope their would be to consider trying to Exalt as a Celestial, or dying and exalting as Abyssal.
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2011-03-28, 03:40 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
She's from Bibliography. Read it.
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2011-03-28, 03:45 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Honestly? Don't. There's a fix here that includes information on some of the more useful things from SoH,like "Getting full enlightened essence costs 7 BP." Then use the rules in the core book and buy some Terrestrial Circle Sorcery, or Terrestrial Martial Arts if you want to fight face-to-face with things that can splatter you instead of trying to out-plan them, and call it a day. Some Thaumaturgy and mutations (especially summoning-related and healing-related things) can also be very helpful.
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2011-03-28, 04:10 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Updated
Currently Recruiting Games:
Morph Bark's thread
Princes of the Sky
Super Spies
Alucard's Game
Age of Iron
Flowing Silver
Giant Robots
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2011-03-28, 04:21 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2011-03-28, 04:23 PM (ISO 8601)
- Join Date
- Dec 2009
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- England
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2011-03-28, 04:26 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Draper, Utah
- Gender
Re: General Exalted Discussion III: Weddings Are An Act of Villainy
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
Avatar by Kymme
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2011-03-28, 04:36 PM (ISO 8601)
- Join Date
- Jan 2010
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- Old Jersiaise
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2011-03-28, 04:41 PM (ISO 8601)
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- Sep 2007
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.
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2011-03-28, 05:04 PM (ISO 8601)
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- Aug 2006
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Honestly? Don't. There's a fix here that includes information on some of the more useful things from SoH,like "Getting full enlightened essence costs 7 BP."
The other options are Sorcery and Necromancy. I assume that getting both is a bad idea - it would stretch his points too thin and there's no synergy between them. And Sorcery is a better choice than Necromancy at these low levels, because it's less specialised. So what are some good Terrrestrial spells, bearing in mind the limitations of an enlightened mortal?
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2011-03-28, 05:16 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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2011-03-28, 05:42 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Also as a point of clarification an Enlightened Mortal can't learn both Sorcery and Necromancy. It's one or the other.
Avatar by Elagune
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2011-03-28, 06:48 PM (ISO 8601)
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- Aug 2006
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Re: General Exalted Discussion III: Weddings Are An Act of Villainy
Also as a point of clarification an Enlightened Mortal can't learn both Sorcery and Necromancy. It's one or the other.
None of them.
Get Thaumaturge degrees instead. Thaumaturgy is much much better than sorcery.